KevinStephenson
Adding in weaviate code
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// _ _
// __ _____ __ ___ ___ __ _| |_ ___
// \ \ /\ / / _ \/ _` \ \ / / |/ _` | __/ _ \
// \ V V / __/ (_| |\ V /| | (_| | || __/
// \_/\_/ \___|\__,_| \_/ |_|\__,_|\__\___|
//
// Copyright © 2016 - 2024 Weaviate B.V. All rights reserved.
//
// CONTACT: [email protected]
//
package vectorizer
import (
"context"
"github.com/weaviate/weaviate/modules/img2vec-neural/ent"
)
type builder struct {
fakeClassConfig *fakeClassConfig
}
func newConfigBuilder() *builder {
return &builder{
fakeClassConfig: &fakeClassConfig{config: map[string]interface{}{}},
}
}
func (b *builder) addSetting(name string, value interface{}) *builder {
b.fakeClassConfig.config[name] = value
return b
}
func (b *builder) build() *fakeClassConfig {
return b.fakeClassConfig
}
type fakeClassConfig struct {
config map[string]interface{}
}
func (c fakeClassConfig) Class() map[string]interface{} {
return c.config
}
func (c fakeClassConfig) ClassByModuleName(moduleName string) map[string]interface{} {
return c.config
}
func (c fakeClassConfig) Property(propName string) map[string]interface{} {
return c.config
}
func (f fakeClassConfig) Tenant() string {
return ""
}
type fakeClient struct{}
func (c *fakeClient) Vectorize(ctx context.Context,
id, image string,
) (*ent.VectorizationResult, error) {
result := &ent.VectorizationResult{
ID: id,
Image: image,
Vector: []float32{1.0, 2.0, 3.0, 4.0, 5.0},
}
return result, nil
}