KevinStephenson
Adding in weaviate code
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// _ _
// __ _____ __ ___ ___ __ _| |_ ___
// \ \ /\ / / _ \/ _` \ \ / / |/ _` | __/ _ \
// \ V V / __/ (_| |\ V /| | (_| | || __/
// \_/\_/ \___|\__,_| \_/ |_|\__,_|\__\___|
//
// Copyright © 2016 - 2024 Weaviate B.V. All rights reserved.
//
// CONTACT: [email protected]
//
package vectorizer
import (
"context"
"github.com/go-openapi/strfmt"
"github.com/stretchr/testify/mock"
"github.com/weaviate/weaviate/entities/additional"
"github.com/weaviate/weaviate/entities/search"
)
type fakeClassConfig map[string]interface{}
func (cfg fakeClassConfig) Class() map[string]interface{} {
return cfg
}
func (cfg fakeClassConfig) ClassByModuleName(moduleName string) map[string]interface{} {
return cfg
}
func (cfg fakeClassConfig) Property(string) map[string]interface{} {
return nil
}
func (f fakeClassConfig) Tenant() string {
return ""
}
type fakeObjectsRepo struct {
mock.Mock
}
func (r *fakeObjectsRepo) Object(ctx context.Context, class string,
id strfmt.UUID, props search.SelectProperties,
addl additional.Properties, tenant string,
) (*search.Result, error) {
args := r.Called(ctx, class, id, tenant)
if args.Get(0) == nil {
return nil, args.Error(1)
}
return args.Get(0).(*search.Result), args.Error(1)
}