KevinStephenson
Adding in weaviate code
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// _ _
// __ _____ __ ___ ___ __ _| |_ ___
// \ \ /\ / / _ \/ _` \ \ / / |/ _` | __/ _ \
// \ V V / __/ (_| |\ V /| | (_| | || __/
// \_/\_/ \___|\__,_| \_/ |_|\__,_|\__\___|
//
// Copyright © 2016 - 2024 Weaviate B.V. All rights reserved.
//
// CONTACT: [email protected]
//
package vectorizer
import (
"context"
"github.com/weaviate/weaviate/entities/models"
)
// NoOpVectorizer is a simple stand in that does nothing. Can be used when the
// feature should be turned off overall
type NoOpVectorizer struct{}
// Corpi is not implemented in the NoOpVectorizer
func (n *NoOpVectorizer) Corpi(ctx context.Context, corpi []string) ([]float32, error) {
return []float32{}, nil
}
// MoveTo is not implemented in the NoOpVectorizer
func (n *NoOpVectorizer) MoveTo(source []float32, target []float32, weight float32) ([]float32, error) {
return []float32{}, nil
}
// MoveAwayFrom is not implemented in the NoOpVectorizer
func (n *NoOpVectorizer) MoveAwayFrom(source []float32, target []float32, weight float32) ([]float32, error) {
return []float32{}, nil
}
// NormalizedDistance is not implemented in the NoOpVectorizer
func (n *NoOpVectorizer) NormalizedDistance(a, b []float32) (float32, error) {
return 0, nil
}
// Object is not implemented in the NoOpVectorizer
func (n *NoOpVectorizer) Object(ctx context.Context, concept *models.Object) ([]float32, error) {
return []float32{}, nil
}
// NewNoOp creates a new NoOpVectorizer which can be used when no vectorization
// is desired, i.e. the feature is turned off completely
func NewNoOp() *NoOpVectorizer {
return &NoOpVectorizer{}
}