KevinStephenson
Adding in weaviate code
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// _ _
// __ _____ __ ___ ___ __ _| |_ ___
// \ \ /\ / / _ \/ _` \ \ / / |/ _` | __/ _ \
// \ V V / __/ (_| |\ V /| | (_| | || __/
// \_/\_/ \___|\__,_| \_/ |_|\__,_|\__\___|
//
// Copyright © 2016 - 2024 Weaviate B.V. All rights reserved.
//
// CONTACT: [email protected]
//
package vectorizer
import (
"context"
"github.com/weaviate/weaviate/modules/text2vec-palm/ent"
)
type fakeClient struct {
lastInput []string
lastConfig ent.VectorizationConfig
}
func (c *fakeClient) Vectorize(ctx context.Context,
text []string, cfg ent.VectorizationConfig, titlePropertyValue string,
) (*ent.VectorizationResult, error) {
c.lastInput = text
c.lastConfig = cfg
return &ent.VectorizationResult{
Vectors: [][]float32{{0, 1, 2, 3}},
Dimensions: 4,
Texts: text,
}, nil
}
func (c *fakeClient) VectorizeQuery(ctx context.Context,
text []string, cfg ent.VectorizationConfig,
) (*ent.VectorizationResult, error) {
c.lastInput = text
c.lastConfig = cfg
return &ent.VectorizationResult{
Vectors: [][]float32{{0.1, 1.1, 2.1, 3.1}},
Dimensions: 4,
Texts: text,
}, nil
}
type fakeSettings struct {
skippedProperty string
vectorizeClassName bool
excludedProperty string
apiEndpoint string
projectID string
endpointID string
truncateType string
}
func (f *fakeSettings) PropertyIndexed(propName string) bool {
return f.skippedProperty != propName
}
func (f *fakeSettings) VectorizePropertyName(propName string) bool {
return f.excludedProperty != propName
}
func (f *fakeSettings) VectorizeClassName() bool {
return f.vectorizeClassName
}
func (f *fakeSettings) Truncate() string {
return f.truncateType
}
func (f *fakeSettings) ApiEndpoint() string {
return f.truncateType
}
func (f *fakeSettings) ProjectID() string {
return f.truncateType
}
func (f *fakeSettings) ModelID() string {
return f.truncateType
}
func (f *fakeSettings) TitleProperty() string {
return ""
}