KevinStephenson
Adding in weaviate code
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// _ _
// __ _____ __ ___ ___ __ _| |_ ___
// \ \ /\ / / _ \/ _` \ \ / / |/ _` | __/ _ \
// \ V V / __/ (_| |\ V /| | (_| | || __/
// \_/\_/ \___|\__,_| \_/ |_|\__,_|\__\___|
//
// Copyright © 2016 - 2024 Weaviate B.V. All rights reserved.
//
// CONTACT: [email protected]
//
package test
import (
"context"
"os"
"testing"
"github.com/pkg/errors"
"github.com/weaviate/weaviate/test/docker"
)
const (
weaviateNode1Endpoint = "WEAVIATE1_ENDPOINT"
weaviateNode2Endpoint = "WEAVIATE2_ENDPOINT"
)
func TestMain(m *testing.M) {
ctx := context.Background()
compose, err := docker.New().
WithWeaviateCluster().WithText2VecContextionary().
Start(ctx)
if err != nil {
panic(errors.Wrapf(err, "cannot start"))
}
os.Setenv(weaviateNode1Endpoint, compose.GetWeaviate().URI())
os.Setenv(weaviateNode2Endpoint, compose.GetWeaviateNode2().URI())
code := m.Run()
if err := compose.Terminate(ctx); err != nil {
panic(errors.Wrapf(err, "cannot terminate"))
}
os.Exit(code)
}