KevinStephenson
Adding in weaviate code
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// _ _
// __ _____ __ ___ ___ __ _| |_ ___
// \ \ /\ / / _ \/ _` \ \ / / |/ _` | __/ _ \
// \ V V / __/ (_| |\ V /| | (_| | || __/
// \_/\_/ \___|\__,_| \_/ |_|\__,_|\__\___|
//
// Copyright © 2016 - 2024 Weaviate B.V. All rights reserved.
//
// CONTACT: [email protected]
//
package modules
import (
"github.com/weaviate/weaviate/entities/models"
"github.com/weaviate/weaviate/entities/schema"
)
type ClassBasedModuleConfig struct {
class *models.Class
moduleName string
tenant string
}
func NewClassBasedModuleConfig(class *models.Class,
moduleName string, tenant string,
) *ClassBasedModuleConfig {
return &ClassBasedModuleConfig{
class: class,
moduleName: moduleName,
tenant: tenant,
}
}
func NewCrossClassModuleConfig() *ClassBasedModuleConfig {
// explicitly setting tenant to "" in order to flag that a cross class search
// is being done without a tenant context
return &ClassBasedModuleConfig{tenant: ""}
}
func (cbmc *ClassBasedModuleConfig) Class() map[string]interface{} {
return cbmc.ClassByModuleName(cbmc.moduleName)
}
func (cbmc *ClassBasedModuleConfig) Tenant() string {
return cbmc.tenant
}
func (cbmc *ClassBasedModuleConfig) ClassByModuleName(moduleName string) map[string]interface{} {
defaultConf := map[string]interface{}{}
asMap, ok := cbmc.class.ModuleConfig.(map[string]interface{})
if !ok {
return defaultConf
}
moduleCfg, ok := asMap[moduleName]
if !ok {
return defaultConf
}
asMap, ok = moduleCfg.(map[string]interface{})
if !ok {
return defaultConf
}
return asMap
}
func (cbmc *ClassBasedModuleConfig) Property(propName string) map[string]interface{} {
defaultConf := map[string]interface{}{}
prop, err := schema.GetPropertyByName(cbmc.class, propName)
if err != nil {
return defaultConf
}
asMap, ok := prop.ModuleConfig.(map[string]interface{})
if !ok {
return defaultConf
}
moduleCfg, ok := asMap[cbmc.moduleName]
if !ok {
return defaultConf
}
asMap, ok = moduleCfg.(map[string]interface{})
if !ok {
return defaultConf
}
return asMap
}