KevinStephenson
Adding in weaviate code
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// _ _
// __ _____ __ ___ ___ __ _| |_ ___
// \ \ /\ / / _ \/ _` \ \ / / |/ _` | __/ _ \
// \ V V / __/ (_| |\ V /| | (_| | || __/
// \_/\_/ \___|\__,_| \_/ |_|\__,_|\__\___|
//
// Copyright © 2016 - 2024 Weaviate B.V. All rights reserved.
//
// CONTACT: [email protected]
//
package vectorindex
import (
"fmt"
"github.com/weaviate/weaviate/entities/schema"
"github.com/weaviate/weaviate/entities/vectorindex/flat"
"github.com/weaviate/weaviate/entities/vectorindex/hnsw"
)
const (
DefaultVectorIndexType = VectorIndexTypeHNSW
VectorIndexTypeHNSW = "hnsw"
VectorIndexTypeFLAT = "flat"
)
// ParseAndValidateConfig from an unknown input value, as this is not further
// specified in the API to allow of exchanging the index type
func ParseAndValidateConfig(input interface{}, vectorIndexType string) (schema.VectorIndexConfig, error) {
if len(vectorIndexType) == 0 {
vectorIndexType = DefaultVectorIndexType
}
switch vectorIndexType {
case VectorIndexTypeHNSW:
return hnsw.ParseAndValidateConfig(input)
case VectorIndexTypeFLAT:
return flat.ParseAndValidateConfig(input)
default:
return nil, fmt.Errorf("Invalid vectorIndexType (­%s). Supported types are hnsw and flat", vectorIndexType)
}
}