KevinStephenson
Adding in weaviate code
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// _ _
// __ _____ __ ___ ___ __ _| |_ ___
// \ \ /\ / / _ \/ _` \ \ / / |/ _` | __/ _ \
// \ V V / __/ (_| |\ V /| | (_| | || __/
// \_/\_/ \___|\__,_| \_/ |_|\__,_|\__\___|
//
// Copyright © 2016 - 2024 Weaviate B.V. All rights reserved.
//
// CONTACT: [email protected]
//
package objects
import (
"context"
"github.com/weaviate/weaviate/entities/additional"
"github.com/weaviate/weaviate/entities/models"
)
// ValidateObject without adding it to the database. Can be used in UIs for
// async validation before submitting
func (m *Manager) ValidateObject(ctx context.Context, principal *models.Principal,
obj *models.Object, repl *additional.ReplicationProperties,
) error {
err := m.authorizer.Authorize(principal, "validate", "objects")
if err != nil {
return err
}
unlock, err := m.locks.LockConnector()
if err != nil {
return NewErrInternal("could not acquire lock: %v", err)
}
defer unlock()
err = m.validateObjectAndNormalizeNames(ctx, principal, repl, obj, nil)
if err != nil {
return NewErrInvalidUserInput("invalid object: %v", err)
}
return nil
}