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// _ _ | |
// __ _____ __ ___ ___ __ _| |_ ___ | |
// \ \ /\ / / _ \/ _` \ \ / / |/ _` | __/ _ \ | |
// \ V V / __/ (_| |\ V /| | (_| | || __/ | |
// \_/\_/ \___|\__,_| \_/ |_|\__,_|\__\___| | |
// | |
// Copyright © 2016 - 2024 Weaviate B.V. All rights reserved. | |
// | |
// CONTACT: [email protected] | |
// | |
package vectorizer | |
import ( | |
"fmt" | |
"math" | |
) | |
// NormalizedDistance between two arbitrary vectors, errors if dimensions don't | |
// match, will return results between 0 (no distance) and 1 (maximum distance) | |
func NormalizedDistance(a, b []float32) (float32, error) { | |
sim, err := cosineSim(a, b) | |
if err != nil { | |
return 1, fmt.Errorf("normalized distance: %v", err) | |
} | |
return (1 - sim) / 2, nil | |
} | |
func cosineSim(a, b []float32) (float32, error) { | |
if len(a) != len(b) { | |
return 0, fmt.Errorf("vectors have different dimensions") | |
} | |
var ( | |
sumProduct float64 | |
sumASquare float64 | |
sumBSquare float64 | |
) | |
for i := range a { | |
sumProduct += float64(a[i] * b[i]) | |
sumASquare += float64(a[i] * a[i]) | |
sumBSquare += float64(b[i] * b[i]) | |
} | |
return float32(sumProduct / (math.Sqrt(sumASquare * sumBSquare))), nil | |
} | |