KevinStephenson
Adding in weaviate code
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// _ _
// __ _____ __ ___ ___ __ _| |_ ___
// \ \ /\ / / _ \/ _` \ \ / / |/ _` | __/ _ \
// \ V V / __/ (_| |\ V /| | (_| | || __/
// \_/\_/ \___|\__,_| \_/ |_|\__,_|\__\___|
//
// Copyright © 2016 - 2024 Weaviate B.V. All rights reserved.
//
// CONTACT: [email protected]
//
package vectorizer
// CombineVectors combines all of the vector into sum of their parts
func CombineVectors(vectors [][]float32) []float32 {
return CombineVectorsWithWeights(vectors, nil)
}
func CombineVectorsWithWeights(vectors [][]float32, weights []float32) []float32 {
maxVectorLength := 0
for i := range vectors {
if len(vectors[i]) > maxVectorLength {
maxVectorLength = len(vectors[i])
}
}
sums := make([]float32, maxVectorLength)
dividers := make([]int32, maxVectorLength)
for indx, vector := range vectors {
for i := 0; i < len(vector); i++ {
if weights != nil {
// apply weight to vector value
sums[i] += vector[i] * weights[indx]
} else {
sums[i] += vector[i]
}
dividers[i]++
}
}
for i := 0; i < len(sums); i++ {
sums[i] /= float32(dividers[i])
}
return sums
}