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import Phaser from 'phaser';
const config = { type: Phaser.AUTO, width: 800, height: 600, scene: { preload: preload, create: create, update: update } };
const game = new Phaser.Game(config);
let score = 0; let scoreText;
function preload() { // load assets }
function create() { // create game objects scoreText = this.add.text(16, 16, 'Score: 0', { fontSize: '32px', fill: '#000' }); }
function update() { // update game logic scoreText.setText(Score: ${score}); }
function increaseScore(points) { score += points; }
function displayAchievement(achievement) { // display achievement on screen }
// integrate with AI assistant to update score and achievements based on performance |