Update app.js
Browse files
app.js
CHANGED
@@ -1,4 +1,5 @@
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import Phaser from 'phaser';
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const config = {
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type: Phaser.AUTO,
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@@ -21,8 +22,59 @@ function preload() {
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}
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function create() {
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// create game objects
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scoreText = this.add.text(16, 16, 'Score: 0', { fontSize: '32px', fill: '#000' });
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}
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function update() {
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@@ -34,8 +86,6 @@ function increaseScore(points) {
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score += points;
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}
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function
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// display
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}
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-
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// integrate with AI assistant to update score and achievements based on performance
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import Phaser from 'phaser';
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import axios from 'axios';
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const config = {
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type: Phaser.AUTO,
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}
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function create() {
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// create game objects{
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"link": "https://phaser.io/examples/v3/category/physics/arcade",
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"user_has_request": false
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}
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scoreText = this.add.text(16, 16, 'Score: 0', { fontSize: '32px', fill: '#000' });
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// create word objects
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words = this.physics.add.group();
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// add words to the group
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sentence.split(' ').forEach((word, index) => {
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let wordObject = this.physics.add.sprite(100 + index * 50, 100, 'word');
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wordObject.setBounce(0.2);
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wordObject.setCollideWorldBounds(true);
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wordObject.word = word;
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words.add(wordObject);
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});
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// create categories
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categories = this.physics.add.staticGroup();
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// add categories to the group
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['sustantivo', 'verbo', 'adjetivo', 'artículo'].forEach((category, index) => {
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let categoryObject = this.physics.add.sprite(100 + index * 200, 500, 'category');
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categoryObject.category = category;
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categories.add(categoryObject);
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});
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// check for correct categorization
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this.physics.add.collider(words, categories, checkCategorization, null, this);
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}
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function checkCategorization(wordObject, categoryObject) {
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// check if the word belongs to the category
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axios.post('/api/game_logic', {
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sentence: sentence,
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user_word: wordObject.word,
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user_pos: categoryObject.category
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})
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.then(function (response) {
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let correct = response.data.correct;
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if (correct) {
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increaseScore(10);
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wordObject.destroy();
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} else {
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// give a hint
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let hint = response.data.hint;
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displayHint(hint);
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}
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})
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.catch(function (error) {
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console.log(error);
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});
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}
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function update() {
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score += points;
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}
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function displayHint(hint) {
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// display hint on screen
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}
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