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# SPDX-FileCopyrightText: Copyright (c) 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: Apache-2.0
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import attrs
from cosmos_transfer1.diffusion.conditioner import (
FrameRepeatAttr,
VideoConditionerWithCtrl,
ViewConditionedVideoConditionerWithCtrl,
)
from cosmos_transfer1.diffusion.config.base.conditioner import (
FPSConfig,
ImageSizeConfig,
NumFramesConfig,
PaddingMaskConfig,
TextConfig,
VideoCondBoolConfig,
)
from cosmos_transfer1.diffusion.datasets.augmentors.control_input import (
AddControlInput,
AddControlInputDepth,
AddControlInputEdge,
AddControlInputHDMAP,
AddControlInputKeypoint,
AddControlInputLIDAR,
AddControlInputSeg,
AddControlInputUpscale,
)
from cosmos_transfer1.utils.lazy_config import LazyCall as L
from cosmos_transfer1.utils.lazy_config import LazyDict
CTRL_HINT_KEYS = [
"control_input_edge",
"control_input_vis",
"control_input_depth",
"control_input_seg",
"control_input_keypoint",
"control_input_upscale",
"control_input_hdmap",
"control_input_lidar",
]
CTRL_HINT_KEYS_COMB = {
"control_input_vis": [AddControlInput],
"control_input_edge": [AddControlInputEdge],
"control_input_depth": [AddControlInputDepth],
"control_input_seg": [AddControlInputSeg],
"control_input_keypoint": [AddControlInputKeypoint],
"control_input_upscale": [AddControlInputUpscale],
"control_input_hdmap": [AddControlInputHDMAP],
"control_input_lidar": [AddControlInputLIDAR],
}
# SS=self-supervised
SS_CTRL_HINT_KEYS = [
"control_input_canny",
"control_input_canny_blur",
"control_input_blur",
"control_input_upscale",
]
# for data loading. Defining corresponding sub-folders in the data folder
CTRL_AUG_KEYS = {
"depth": "depth",
"seg": "segmentation",
"keypoint": "keypoint",
}
@attrs.define(slots=False)
class FrameRepeatConfig:
obj: LazyDict = L(FrameRepeatAttr)()
dropout_rate: float = 0.0
input_key: str = "frame_repeat"
BaseVideoConditionerWithCtrlConfig: LazyDict = L(VideoConditionerWithCtrl)(
text=TextConfig(),
)
VideoConditionerFpsSizePaddingWithCtrlConfig: LazyDict = L(VideoConditionerWithCtrl)(
text=TextConfig(),
fps=FPSConfig(),
num_frames=NumFramesConfig(),
image_size=ImageSizeConfig(),
padding_mask=PaddingMaskConfig(),
video_cond_bool=VideoCondBoolConfig(),
)
ViewConditionedVideoConditionerFpsSizePaddingWithCtrlConfig: LazyDict = L(ViewConditionedVideoConditionerWithCtrl)(
text=TextConfig(),
fps=FPSConfig(),
num_frames=NumFramesConfig(),
image_size=ImageSizeConfig(),
padding_mask=PaddingMaskConfig(),
video_cond_bool=VideoCondBoolConfig(),
frame_repeat=FrameRepeatConfig(),
)
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