# SPDX-FileCopyrightText: Copyright (c) 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved. # SPDX-License-Identifier: Apache-2.0 # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import attrs from cosmos_transfer1.diffusion.conditioner import ( FrameRepeatAttr, VideoConditionerWithCtrl, ViewConditionedVideoConditionerWithCtrl, ) from cosmos_transfer1.diffusion.config.base.conditioner import ( FPSConfig, ImageSizeConfig, NumFramesConfig, PaddingMaskConfig, TextConfig, VideoCondBoolConfig, ) from cosmos_transfer1.diffusion.datasets.augmentors.control_input import ( AddControlInput, AddControlInputDepth, AddControlInputEdge, AddControlInputHDMAP, AddControlInputKeypoint, AddControlInputLIDAR, AddControlInputSeg, AddControlInputUpscale, ) from cosmos_transfer1.utils.lazy_config import LazyCall as L from cosmos_transfer1.utils.lazy_config import LazyDict CTRL_HINT_KEYS = [ "control_input_edge", "control_input_vis", "control_input_depth", "control_input_seg", "control_input_keypoint", "control_input_upscale", "control_input_hdmap", "control_input_lidar", ] CTRL_HINT_KEYS_COMB = { "control_input_vis": [AddControlInput], "control_input_edge": [AddControlInputEdge], "control_input_depth": [AddControlInputDepth], "control_input_seg": [AddControlInputSeg], "control_input_keypoint": [AddControlInputKeypoint], "control_input_upscale": [AddControlInputUpscale], "control_input_hdmap": [AddControlInputHDMAP], "control_input_lidar": [AddControlInputLIDAR], } # SS=self-supervised SS_CTRL_HINT_KEYS = [ "control_input_canny", "control_input_canny_blur", "control_input_blur", "control_input_upscale", ] # for data loading. Defining corresponding sub-folders in the data folder CTRL_AUG_KEYS = { "depth": "depth", "seg": "segmentation", "keypoint": "keypoint", } @attrs.define(slots=False) class FrameRepeatConfig: obj: LazyDict = L(FrameRepeatAttr)() dropout_rate: float = 0.0 input_key: str = "frame_repeat" BaseVideoConditionerWithCtrlConfig: LazyDict = L(VideoConditionerWithCtrl)( text=TextConfig(), ) VideoConditionerFpsSizePaddingWithCtrlConfig: LazyDict = L(VideoConditionerWithCtrl)( text=TextConfig(), fps=FPSConfig(), num_frames=NumFramesConfig(), image_size=ImageSizeConfig(), padding_mask=PaddingMaskConfig(), video_cond_bool=VideoCondBoolConfig(), ) ViewConditionedVideoConditionerFpsSizePaddingWithCtrlConfig: LazyDict = L(ViewConditionedVideoConditionerWithCtrl)( text=TextConfig(), fps=FPSConfig(), num_frames=NumFramesConfig(), image_size=ImageSizeConfig(), padding_mask=PaddingMaskConfig(), video_cond_bool=VideoCondBoolConfig(), frame_repeat=FrameRepeatConfig(), )