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/*
* SPDX-FileCopyrightText: Copyright (c) 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/** @file common.h
* @author Thomas Müller, NVIDIA
* @brief Shared functionality among multiple neural-graphics-primitives components.
*/
#pragma once
#ifdef _WIN32
# define NOMINMAX
#endif
#include <tiny-cuda-nn/common.h>
using namespace tcnn;
#if defined(__CUDA_ARCH__)
# define NGP_PRAGMA_UNROLL _Pragma("unroll")
# define NGP_PRAGMA_NO_UNROLL _Pragma("unroll 1")
#else
# define NGP_PRAGMA_UNROLL
# define NGP_PRAGMA_NO_UNROLL
#endif
#if defined(__CUDACC__) || (defined(__clang__) && defined(__CUDA__))
# define NGP_HOST_DEVICE __host__ __device__
#else
# define NGP_HOST_DEVICE
#endif
namespace ngp {
enum class EMeshRenderMode : int {
Off,
VertexColors,
VertexNormals,
FaceIDs,
};
enum class EGroundTruthRenderMode : int {
Shade,
Depth,
NumRenderModes,
};
static constexpr const char* GroundTruthRenderModeStr = "Shade\0Depth\0\0";
enum class ERenderMode : int {
AO,
Shade,
Normals,
Positions,
Depth,
Distortion,
Cost,
Slice,
NumRenderModes,
EncodingVis, // EncodingVis exists outside of the standard render modes
};
static constexpr const char* RenderModeStr = "AO\0Shade\0Normals\0Positions\0Depth\0Distortion\0Cost\0Slice\0\0";
enum class EPmVizMode : int {
Shade,
Depth,
Offset,
Holes,
};
static constexpr const char* PmVizModeStr = "Shade\0Depth\0Offset\0Holes\0\0";
enum class ERandomMode : int {
Random,
Halton,
Sobol,
Stratified,
NumImageRandomModes,
};
static constexpr const char* RandomModeStr = "Random\0Halton\0Sobol\0Stratified\0\0";
enum class ELossType : int {
L2,
L1,
Mape,
Smape,
Huber,
LogL1,
RelativeL2,
};
static constexpr const char* LossTypeStr = "L2\0L1\0MAPE\0SMAPE\0Huber\0LogL1\0RelativeL2\0\0";
enum class EMeshSdfMode : int {
Watertight,
Raystab,
PathEscape,
};
static constexpr const char* MeshSdfModeStr = "Watertight\0Raystab\0PathEscape\0\0";
enum class EColorSpace : int {
Linear,
SRGB,
VisPosNeg,
};
static constexpr const char* ColorSpaceStr = "Linear\0SRGB\0\0";
enum class ETonemapCurve : int { Identity, ACES, Hable, Reinhard };
static constexpr const char* TonemapCurveStr = "Identity\0ACES\0Hable\0Reinhard\0\0";
enum class EDlssQuality : int {
UltraPerformance,
MaxPerformance,
Balanced,
MaxQuality,
UltraQuality,
NumDlssQualitySettings,
None,
};
static constexpr const char* DlssQualityStr = "UltraPerformance\0MaxPerformance\0Balanced\0MaxQuality\0UltraQuality\0Invalid\0None\0\0";
static constexpr const char* DlssQualityStrArray[] = {
"UltraPerformance", "MaxPerformance", "Balanced", "MaxQuality", "UltraQuality", "Invalid", "None"
};
enum class ETestbedMode : int {
Gen3c,
None,
};
enum class ESDFGroundTruthMode : int {
RaytracedMesh,
SpheretracedMesh,
SDFBricks,
};
enum EPmPixelState : uint8_t {
Hole = 0,
FillableHole,
FilledHole,
Reprojected,
};
struct TrainingXForm {
NGP_HOST_DEVICE bool operator==(const TrainingXForm& other) const { return start == other.start && end == other.end; }
mat4x3 start;
mat4x3 end;
};
enum class ELensMode : int {
Perspective,
OpenCV,
FTheta,
LatLong,
OpenCVFisheye,
Equirectangular,
Orthographic,
};
static constexpr const char* LensModeStr = "Perspective\0OpenCV\0F-Theta\0LatLong\0OpenCV Fisheye\0Equirectangular\0Orthographic\0\0";
struct Lens {
ELensMode mode = ELensMode::Perspective;
float params[7] = {};
NGP_HOST_DEVICE bool is_360() const { return mode == ELensMode::Equirectangular || mode == ELensMode::LatLong; }
NGP_HOST_DEVICE bool supports_dlss() {
return mode == ELensMode::LatLong || mode == ELensMode::Equirectangular || mode == ELensMode::Perspective ||
mode == ELensMode::Orthographic || mode == ELensMode::OpenCV || mode == ELensMode::OpenCVFisheye;
}
};
enum class EGen3cCameraSource : int {
// Fake camera trajectory based on fixed translation and rotation speeds.
Fake = 0,
// Camera trajectory from the current viewpoint + predicted movement,
// including when using a VR headset.
Viewpoint,
// Camera trajectory from a path authored with the camera tools.
Authored
};
static constexpr const char* Gen3cCameraSourceStr = "Fake\0Viewpoint\0Authored\0\0";
inline NGP_HOST_DEVICE uint32_t binary_search(float val, const float* data, uint32_t length) {
if (length == 0) {
return 0;
}
uint32_t it;
uint32_t count, step;
count = length;
uint32_t first = 0;
while (count > 0) {
it = first;
step = count / 2;
it += step;
if (data[it] < val) {
first = ++it;
count -= step + 1;
} else {
count = step;
}
}
return min(first, length - 1);
}
template <typename T> struct Buffer2DView {
T* data = nullptr;
ivec2 resolution = 0;
// Lookup via integer pixel position (no bounds checking)
NGP_HOST_DEVICE T at(const ivec2& px) const { return data[px.x + px.y * resolution.x]; }
// Lookup via UV coordinates in [0,1]^2
NGP_HOST_DEVICE T at(const vec2& uv) const {
ivec2 px = clamp(ivec2(vec2(resolution) * uv), 0, resolution - 1);
return at(px);
}
// Lookup via UV coordinates in [0,1]^2 and LERP the nearest texels
NGP_HOST_DEVICE T at_lerp(const vec2& uv) const {
const vec2 px_float = vec2(resolution) * uv;
const ivec2 px = ivec2(px_float);
const vec2 weight = px_float - vec2(px);
auto read_val = [&](ivec2 pos) { return at(clamp(pos, 0, resolution - 1)); };
return (
(1 - weight.x) * (1 - weight.y) * read_val({px.x, px.y}) + (weight.x) * (1 - weight.y) * read_val({px.x + 1, px.y}) +
(1 - weight.x) * (weight.y) * read_val({px.x, px.y + 1}) + (weight.x) * (weight.y) * read_val({px.x + 1, px.y + 1})
);
}
NGP_HOST_DEVICE operator bool() const { return data; }
};
} // namespace ngp
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