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/*
* SPDX-FileCopyrightText: Copyright (c) 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/** @file openxr_hmd.h
* @author Thomas Müller & Ingo Esser & Robert Menzel, NVIDIA
* @brief Wrapper around the OpenXR API, providing access to
* per-eye framebuffers, lens parameters, visible area,
* view, hand, and eye poses, as well as controller inputs.
*/
#pragma once
#ifdef _WIN32
# include <GL/gl3w.h>
#else
# include <GL/glew.h>
#endif
#define XR_USE_GRAPHICS_API_OPENGL
#include <neural-graphics-primitives/common_device.cuh>
#include <openxr/openxr.h>
#include <xr_linear.h>
#include <xr_dependencies.h>
#include <openxr/openxr_platform.h>
#include <tiny-cuda-nn/gpu_memory.h>
#include <array>
#include <memory>
#include <vector>
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wmissing-field-initializers" //TODO: XR struct are uninitiaized apart from their type
#endif
namespace ngp {
enum class EEnvironmentBlendMode {
Opaque = XR_ENVIRONMENT_BLEND_MODE_OPAQUE,
Additive = XR_ENVIRONMENT_BLEND_MODE_ADDITIVE,
AlphaBlend = XR_ENVIRONMENT_BLEND_MODE_ALPHA_BLEND,
};
inline std::string to_string(EEnvironmentBlendMode mode) {
switch (mode) {
case EEnvironmentBlendMode::Opaque: return "Opaque";
case EEnvironmentBlendMode::Additive: return "Additive";
case EEnvironmentBlendMode::AlphaBlend: return "Blend";
default: throw std::runtime_error{"Invalid blend mode."};
}
}
class OpenXRHMD {
public:
enum class EControlFlow {
Continue,
Restart,
Quit,
};
struct FrameInfo {
struct View {
GLuint framebuffer;
XrCompositionLayerProjectionView view{XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW};
XrCompositionLayerDepthInfoKHR depth_info{XR_TYPE_COMPOSITION_LAYER_DEPTH_INFO_KHR};
std::shared_ptr<Buffer2D<uint8_t>> hidden_area_mask = nullptr;
mat4x3 pose;
};
struct Hand {
mat4x3 pose;
bool pose_active = false;
vec2 thumbstick = vec2(0.0f);
float grab_strength = 0.0f;
bool grabbing = false;
bool pressing = false;
vec3 grab_pos;
vec3 prev_grab_pos;
vec3 drag() const {
return grab_pos - prev_grab_pos;
}
};
std::vector<View> views;
Hand hands[2];
};
using FrameInfoPtr = std::shared_ptr<FrameInfo>;
// RAII OpenXRHMD with OpenGL
#if defined(XR_USE_PLATFORM_WIN32)
OpenXRHMD(HDC hdc, HGLRC hglrc);
#elif defined(XR_USE_PLATFORM_XLIB)
OpenXRHMD(Display* xDisplay, uint32_t visualid, GLXFBConfig glxFBConfig, GLXDrawable glxDrawable, GLXContext glxContext);
#elif defined(XR_USE_PLATFORM_WAYLAND)
OpenXRHMD(wl_display* display);
#endif
virtual ~OpenXRHMD();
// disallow copy / move
OpenXRHMD(const OpenXRHMD&) = delete;
OpenXRHMD& operator=(const OpenXRHMD&) = delete;
OpenXRHMD(OpenXRHMD&&) = delete;
OpenXRHMD& operator=(OpenXRHMD&&) = delete;
void clear();
// poll events, handle state changes, return control flow information
EControlFlow poll_events();
// begin OpenXR frame, return views to render
FrameInfoPtr begin_frame();
// must be called for each begin_frame
void end_frame(FrameInfoPtr frame_info, float znear, float zfar, bool submit_depth);
void set_environment_blend_mode(EEnvironmentBlendMode mode) {
m_environment_blend_mode = mode;
}
EEnvironmentBlendMode environment_blend_mode() const {
return m_environment_blend_mode;
}
const std::vector<EEnvironmentBlendMode>& supported_environment_blend_modes() const {
return m_supported_environment_blend_modes;
}
const char* supported_environment_blend_modes_imgui_string() const {
return m_supported_environment_blend_modes_imgui_string.data();
}
// if true call begin_frame and end_frame - does not imply visibility
bool must_run_frame_loop() const {
return
m_session_state == XR_SESSION_STATE_READY ||
m_session_state == XR_SESSION_STATE_SYNCHRONIZED ||
m_session_state == XR_SESSION_STATE_VISIBLE ||
m_session_state == XR_SESSION_STATE_FOCUSED;
}
// if true, VR is being rendered to the HMD
bool is_visible() const {
// XR_SESSION_STATE_VISIBLE -> app content is shown in HMD
// XR_SESSION_STATE_FOCUSED -> VISIBLE + input is send to app
return m_session_state == XR_SESSION_STATE_VISIBLE || m_session_state == XR_SESSION_STATE_FOCUSED;
}
private:
// steps of the init process, called from the constructor
void init_create_xr_instance();
void init_get_xr_system();
void init_configure_xr_views();
void init_check_for_xr_blend_mode();
void init_xr_actions();
#if defined(XR_USE_PLATFORM_WIN32)
void init_open_gl(HDC hdc, HGLRC hglrc);
#elif defined(XR_USE_PLATFORM_XLIB)
void init_open_gl(Display* xDisplay, uint32_t visualid, GLXFBConfig glxFBConfig, GLXDrawable glxDrawable, GLXContext glxContext);
#elif defined(XR_USE_PLATFORM_WAYLAND)
void init_open_gl(wl_display* display);
#endif
void init_xr_session();
void init_xr_spaces();
void init_xr_swapchain_open_gl();
void init_open_gl_shaders();
// session state change
void session_state_change(XrSessionState state, EControlFlow& flow);
std::shared_ptr<Buffer2D<uint8_t>> rasterize_hidden_area_mask(uint32_t view_index, const XrCompositionLayerProjectionView& view);
// system/instance
XrInstance m_instance{XR_NULL_HANDLE};
XrSystemId m_system_id = {};
XrInstanceProperties m_instance_properties = {XR_TYPE_INSTANCE_PROPERTIES};
XrSystemProperties m_system_properties = {XR_TYPE_SYSTEM_PROPERTIES};
std::vector<XrApiLayerProperties> m_api_layer_properties;
std::vector<XrExtensionProperties> m_instance_extension_properties;
// view and blending
XrViewConfigurationType m_view_configuration_type = {};
XrViewConfigurationProperties m_view_configuration_properties = {XR_TYPE_VIEW_CONFIGURATION_PROPERTIES};
std::vector<XrViewConfigurationView> m_view_configuration_views;
std::vector<EEnvironmentBlendMode> m_supported_environment_blend_modes;
std::vector<char> m_supported_environment_blend_modes_imgui_string;
EEnvironmentBlendMode m_environment_blend_mode = EEnvironmentBlendMode::Opaque;
// actions
std::array<XrPath, 2> m_hand_paths;
std::array<XrSpace, 2> m_hand_spaces;
XrAction m_pose_action{XR_NULL_HANDLE};
XrAction m_press_action{XR_NULL_HANDLE};
XrAction m_grab_action{XR_NULL_HANDLE};
// Two separate actions for Xbox controller support
std::array<XrAction, 2> m_thumbstick_actions;
XrActionSet m_action_set{XR_NULL_HANDLE};
#if defined(XR_USE_PLATFORM_WIN32)
XrGraphicsBindingOpenGLWin32KHR m_graphics_binding{XR_TYPE_GRAPHICS_BINDING_OPENGL_WIN32_KHR};
#elif defined(XR_USE_PLATFORM_XLIB)
XrGraphicsBindingOpenGLXlibKHR m_graphics_binding{XR_TYPE_GRAPHICS_BINDING_OPENGL_XLIB_KHR};
#elif defined(XR_USE_PLATFORM_WAYLAND)
XrGraphicsBindingOpenGLWaylandKHR m_graphics_binding{XR_TYPE_GRAPHICS_BINDING_OPENGL_WAYLAND_KHR};
#endif
XrSession m_session{XR_NULL_HANDLE};
XrSessionState m_session_state{XR_SESSION_STATE_UNKNOWN};
// reference space
std::vector<XrReferenceSpaceType> m_reference_spaces;
XrSpace m_space{XR_NULL_HANDLE};
XrExtent2Df m_bounds;
// swap chains
struct Swapchain {
Swapchain(XrSwapchainCreateInfo& rgba_create_info, XrSwapchainCreateInfo& depth_create_info, XrSession& session, XrInstance& xr_instance);
Swapchain(const Swapchain&) = delete;
Swapchain& operator=(const Swapchain&) = delete;
Swapchain(Swapchain&& other) {
*this = std::move(other);
}
Swapchain& operator=(Swapchain&& other) {
std::swap(handle, other.handle);
std::swap(depth_handle, other.depth_handle);
std::swap(width, other.width);
std::swap(height, other.height);
images_gl = std::move(other.images_gl);
depth_images_gl = std::move(other.depth_images_gl);
framebuffers_gl = std::move(other.framebuffers_gl);
return *this;
}
virtual ~Swapchain();
void clear();
XrSwapchain handle{XR_NULL_HANDLE};
XrSwapchain depth_handle{XR_NULL_HANDLE};
int32_t width = 0;
int32_t height = 0;
std::vector<XrSwapchainImageOpenGLKHR> images_gl;
std::vector<XrSwapchainImageOpenGLKHR> depth_images_gl;
std::vector<GLuint> framebuffers_gl;
};
int64_t m_swapchain_rgba_format = 0;
std::vector<Swapchain> m_swapchains;
bool m_supports_composition_layer_depth = false;
int64_t m_swapchain_depth_format = 0;
bool m_supports_hidden_area_mask = false;
std::vector<std::shared_ptr<Buffer2D<uint8_t>>> m_hidden_area_masks;
bool m_supports_eye_tracking = false;
// frame data
XrFrameState m_frame_state{XR_TYPE_FRAME_STATE};
FrameInfoPtr m_previous_frame_info;
GLuint m_hidden_area_mask_program = 0;
// print more debug info during OpenXRs init:
const bool m_print_api_layers = false;
const bool m_print_extensions = false;
const bool m_print_system_properties = false;
const bool m_print_instance_properties = false;
const bool m_print_view_configuration_types = false;
const bool m_print_view_configuration_properties = false;
const bool m_print_view_configuration_view = false;
const bool m_print_environment_blend_modes = false;
const bool m_print_available_swapchain_formats = false;
const bool m_print_reference_spaces = false;
};
}
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
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