Spaces:
Build error
Build error
File size: 3,404 Bytes
28451f7 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 |
/*
* SPDX-FileCopyrightText: Copyright (c) 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/** @file main.cu
* @author Thomas Müller, NVIDIA
*/
#include <neural-graphics-primitives/testbed.h>
#include <tiny-cuda-nn/common.h>
#include <args/args.hxx>
#include <filesystem/path.h>
using namespace args;
using namespace ngp;
using namespace std;
namespace ngp {
int main_func(const std::vector<std::string>& arguments) {
ArgumentParser parser{
"Gen3C GUI"
"Version " NGP_VERSION,
"",
};
HelpFlag help_flag{
parser,
"HELP",
"Display this help menu.",
{'h', "help"},
};
Flag vr_flag{parser, "VR", "Enables VR", {"vr"}};
ValueFlag<string> snapshot_flag{
parser,
"SNAPSHOT",
"Optional snapshot to load upon startup.",
{"snapshot", "load_snapshot"},
};
ValueFlag<uint32_t> width_flag{
parser,
"WIDTH",
"Resolution width of the GUI.",
{"width"},
};
ValueFlag<uint32_t> height_flag{
parser,
"HEIGHT",
"Resolution height of the GUI.",
{"height"},
};
Flag version_flag{
parser,
"VERSION",
"Display the version of Gen3C GUI.",
{'v', "version"},
};
PositionalList<string> files{
parser,
"files",
"Files to be loaded. Can be a scene, network config, snapshot, camera path, or a combination of those.",
};
// Parse command line arguments and react to parsing
// errors using exceptions.
try {
if (arguments.empty()) {
tlog::error() << "Number of arguments must be bigger than 0.";
return -3;
}
parser.Prog(arguments.front());
parser.ParseArgs(begin(arguments) + 1, end(arguments));
} catch (const Help&) {
cout << parser;
return 0;
} catch (const ParseError& e) {
cerr << e.what() << endl;
cerr << parser;
return -1;
} catch (const ValidationError& e) {
cerr << e.what() << endl;
cerr << parser;
return -2;
}
if (version_flag) {
tlog::none() << "Gen3C GUI v" NGP_VERSION;
return 0;
}
Testbed testbed{ETestbedMode::Gen3c};
for (auto file : get(files)) {
testbed.load_file(file);
}
#ifdef NGP_GUI
bool gui = true;
#else
bool gui = false;
#endif
if (gui) {
testbed.init_window(width_flag ? get(width_flag) : 1920, height_flag ? get(height_flag) : 1080);
}
if (vr_flag) {
testbed.init_vr();
}
// Render loop
while (testbed.frame()) {}
return 0;
}
} // namespace ngp
#ifdef _WIN32
int wmain(int argc, wchar_t* argv[]) {
SetConsoleOutputCP(CP_UTF8);
#else
int main(int argc, char* argv[]) {
#endif
try {
std::vector<std::string> arguments;
for (int i = 0; i < argc; ++i) {
#ifdef _WIN32
arguments.emplace_back(ngp::utf16_to_utf8(argv[i]));
#else
arguments.emplace_back(argv[i]);
#endif
}
return ngp::main_func(arguments);
} catch (const exception& e) {
tlog::error() << fmt::format("Uncaught exception: {}", e.what());
return 1;
}
}
|