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static HMODULE libgl; | |
static void open_libgl(void) | |
{ | |
libgl = LoadLibraryA("opengl32.dll"); | |
} | |
static void close_libgl(void) | |
{ | |
FreeLibrary(libgl); | |
} | |
static void *get_proc(const char *proc) | |
{ | |
void *res; | |
res = wglGetProcAddress(proc); | |
if (!res) | |
res = GetProcAddress(libgl, proc); | |
return res; | |
} | |
CFBundleRef bundle; | |
CFURLRef bundleURL; | |
static void open_libgl(void) | |
{ | |
bundleURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, | |
CFSTR("/System/Library/Frameworks/OpenGL.framework"), | |
kCFURLPOSIXPathStyle, true); | |
bundle = CFBundleCreate(kCFAllocatorDefault, bundleURL); | |
assert(bundle != NULL); | |
} | |
static void close_libgl(void) | |
{ | |
CFRelease(bundle); | |
CFRelease(bundleURL); | |
} | |
static void *get_proc(const char *proc) | |
{ | |
void *res; | |
CFStringRef procname = CFStringCreateWithCString(kCFAllocatorDefault, proc, | |
kCFStringEncodingASCII); | |
res = CFBundleGetFunctionPointerForName(bundle, procname); | |
CFRelease(procname); | |
return res; | |
} | |
static void *libgl; | |
static void open_libgl(void) | |
{ | |
libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_GLOBAL); | |
} | |
static void close_libgl(void) | |
{ | |
dlclose(libgl); | |
} | |
static void *get_proc(const char *proc) | |
{ | |
void *res; | |
res = (void*)glXGetProcAddress((const GLubyte *) proc); | |
if (!res) | |
res = dlsym(libgl, proc); | |
return res; | |
} | |
static struct { | |
int major, minor; | |
} version; | |
static int parse_version(void) | |
{ | |
if (!glGetIntegerv) | |
return -1; | |
glGetIntegerv(GL_MAJOR_VERSION, &version.major); | |
glGetIntegerv(GL_MINOR_VERSION, &version.minor); | |
if (version.major < 3) | |
return -1; | |
return 0; | |
} | |
static void load_procs(void); | |
int gl3wInit(void) | |
{ | |
open_libgl(); | |
load_procs(); | |
close_libgl(); | |
return parse_version(); | |
} | |
int gl3wIsSupported(int major, int minor) | |
{ | |
if (major < 3) | |
return 0; | |
if (version.major == major) | |
return version.minor >= minor; | |
return version.major >= major; | |
} | |
void *gl3wGetProcAddress(const char *proc) | |
{ | |
return get_proc(proc); | |
} | |
PFNGLCULLFACEPROC gl3wCullFace; | |
PFNGLFRONTFACEPROC gl3wFrontFace; | |
PFNGLHINTPROC gl3wHint; | |
PFNGLLINEWIDTHPROC gl3wLineWidth; | |
PFNGLPOINTSIZEPROC gl3wPointSize; | |
PFNGLPOLYGONMODEPROC gl3wPolygonMode; | |
PFNGLSCISSORPROC gl3wScissor; | |
PFNGLTEXPARAMETERFPROC gl3wTexParameterf; | |
PFNGLTEXPARAMETERFVPROC gl3wTexParameterfv; | |
PFNGLTEXPARAMETERIPROC gl3wTexParameteri; | |
PFNGLTEXPARAMETERIVPROC gl3wTexParameteriv; | |
PFNGLTEXIMAGE1DPROC gl3wTexImage1D; | |
PFNGLTEXIMAGE2DPROC gl3wTexImage2D; | |
PFNGLDRAWBUFFERPROC gl3wDrawBuffer; | |
PFNGLCLEARPROC gl3wClear; | |
PFNGLCLEARCOLORPROC gl3wClearColor; | |
PFNGLCLEARSTENCILPROC gl3wClearStencil; | |
PFNGLCLEARDEPTHPROC gl3wClearDepth; | |
PFNGLSTENCILMASKPROC gl3wStencilMask; | |
PFNGLCOLORMASKPROC gl3wColorMask; | |
PFNGLDEPTHMASKPROC gl3wDepthMask; | |
PFNGLDISABLEPROC gl3wDisable; | |
PFNGLENABLEPROC gl3wEnable; | |
PFNGLFINISHPROC gl3wFinish; | |
PFNGLFLUSHPROC gl3wFlush; | |
PFNGLBLENDFUNCPROC gl3wBlendFunc; | |
PFNGLLOGICOPPROC gl3wLogicOp; | |
PFNGLSTENCILFUNCPROC gl3wStencilFunc; | |
PFNGLSTENCILOPPROC gl3wStencilOp; | |
PFNGLDEPTHFUNCPROC gl3wDepthFunc; | |
PFNGLPIXELSTOREFPROC gl3wPixelStoref; | |
PFNGLPIXELSTOREIPROC gl3wPixelStorei; | |
PFNGLREADBUFFERPROC gl3wReadBuffer; | |
PFNGLREADPIXELSPROC gl3wReadPixels; | |
PFNGLGETBOOLEANVPROC gl3wGetBooleanv; | |
PFNGLGETDOUBLEVPROC gl3wGetDoublev; | |
PFNGLGETERRORPROC gl3wGetError; | |
PFNGLGETFLOATVPROC gl3wGetFloatv; | |
PFNGLGETINTEGERVPROC gl3wGetIntegerv; | |
PFNGLGETSTRINGPROC gl3wGetString; | |
PFNGLGETTEXIMAGEPROC gl3wGetTexImage; | |
PFNGLGETTEXPARAMETERFVPROC gl3wGetTexParameterfv; | |
PFNGLGETTEXPARAMETERIVPROC gl3wGetTexParameteriv; | |
PFNGLGETTEXLEVELPARAMETERFVPROC gl3wGetTexLevelParameterfv; | |
PFNGLGETTEXLEVELPARAMETERIVPROC gl3wGetTexLevelParameteriv; | |
PFNGLISENABLEDPROC gl3wIsEnabled; | |
PFNGLDEPTHRANGEPROC gl3wDepthRange; | |
PFNGLVIEWPORTPROC gl3wViewport; | |
PFNGLDRAWARRAYSPROC gl3wDrawArrays; | |
PFNGLDRAWELEMENTSPROC gl3wDrawElements; | |
PFNGLGETPOINTERVPROC gl3wGetPointerv; | |
PFNGLPOLYGONOFFSETPROC gl3wPolygonOffset; | |
PFNGLCOPYTEXIMAGE1DPROC gl3wCopyTexImage1D; | |
PFNGLCOPYTEXIMAGE2DPROC gl3wCopyTexImage2D; | |
PFNGLCOPYTEXSUBIMAGE1DPROC gl3wCopyTexSubImage1D; | |
PFNGLCOPYTEXSUBIMAGE2DPROC gl3wCopyTexSubImage2D; | |
PFNGLTEXSUBIMAGE1DPROC gl3wTexSubImage1D; | |
PFNGLTEXSUBIMAGE2DPROC gl3wTexSubImage2D; | |
PFNGLBINDTEXTUREPROC gl3wBindTexture; | |
PFNGLDELETETEXTURESPROC gl3wDeleteTextures; | |
PFNGLGENTEXTURESPROC gl3wGenTextures; | |
PFNGLISTEXTUREPROC gl3wIsTexture; | |
PFNGLBLENDCOLORPROC gl3wBlendColor; | |
PFNGLBLENDEQUATIONPROC gl3wBlendEquation; | |
PFNGLDRAWRANGEELEMENTSPROC gl3wDrawRangeElements; | |
PFNGLTEXIMAGE3DPROC gl3wTexImage3D; | |
PFNGLTEXSUBIMAGE3DPROC gl3wTexSubImage3D; | |
PFNGLCOPYTEXSUBIMAGE3DPROC gl3wCopyTexSubImage3D; | |
PFNGLACTIVETEXTUREPROC gl3wActiveTexture; | |
PFNGLSAMPLECOVERAGEPROC gl3wSampleCoverage; | |
PFNGLCOMPRESSEDTEXIMAGE3DPROC gl3wCompressedTexImage3D; | |
PFNGLCOMPRESSEDTEXIMAGE2DPROC gl3wCompressedTexImage2D; | |
PFNGLCOMPRESSEDTEXIMAGE1DPROC gl3wCompressedTexImage1D; | |
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC gl3wCompressedTexSubImage3D; | |
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC gl3wCompressedTexSubImage2D; | |
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC gl3wCompressedTexSubImage1D; | |
PFNGLGETCOMPRESSEDTEXIMAGEPROC gl3wGetCompressedTexImage; | |
PFNGLBLENDFUNCSEPARATEPROC gl3wBlendFuncSeparate; | |
PFNGLMULTIDRAWARRAYSPROC gl3wMultiDrawArrays; | |
PFNGLMULTIDRAWELEMENTSPROC gl3wMultiDrawElements; | |
PFNGLPOINTPARAMETERFPROC gl3wPointParameterf; | |
PFNGLPOINTPARAMETERFVPROC gl3wPointParameterfv; | |
PFNGLPOINTPARAMETERIPROC gl3wPointParameteri; | |
PFNGLPOINTPARAMETERIVPROC gl3wPointParameteriv; | |
PFNGLGENQUERIESPROC gl3wGenQueries; | |
PFNGLDELETEQUERIESPROC gl3wDeleteQueries; | |
PFNGLISQUERYPROC gl3wIsQuery; | |
PFNGLBEGINQUERYPROC gl3wBeginQuery; | |
PFNGLENDQUERYPROC gl3wEndQuery; | |
PFNGLGETQUERYIVPROC gl3wGetQueryiv; | |
PFNGLGETQUERYOBJECTIVPROC gl3wGetQueryObjectiv; | |
PFNGLGETQUERYOBJECTUIVPROC gl3wGetQueryObjectuiv; | |
PFNGLBINDBUFFERPROC gl3wBindBuffer; | |
PFNGLDELETEBUFFERSPROC gl3wDeleteBuffers; | |
PFNGLGENBUFFERSPROC gl3wGenBuffers; | |
PFNGLISBUFFERPROC gl3wIsBuffer; | |
PFNGLBUFFERDATAPROC gl3wBufferData; | |
PFNGLBUFFERSUBDATAPROC gl3wBufferSubData; | |
PFNGLGETBUFFERSUBDATAPROC gl3wGetBufferSubData; | |
PFNGLMAPBUFFERPROC gl3wMapBuffer; | |
PFNGLUNMAPBUFFERPROC gl3wUnmapBuffer; | |
PFNGLGETBUFFERPARAMETERIVPROC gl3wGetBufferParameteriv; | |
PFNGLGETBUFFERPOINTERVPROC gl3wGetBufferPointerv; | |
PFNGLBLENDEQUATIONSEPARATEPROC gl3wBlendEquationSeparate; | |
PFNGLDRAWBUFFERSPROC gl3wDrawBuffers; | |
PFNGLSTENCILOPSEPARATEPROC gl3wStencilOpSeparate; | |
PFNGLSTENCILFUNCSEPARATEPROC gl3wStencilFuncSeparate; | |
PFNGLSTENCILMASKSEPARATEPROC gl3wStencilMaskSeparate; | |
PFNGLATTACHSHADERPROC gl3wAttachShader; | |
PFNGLBINDATTRIBLOCATIONPROC gl3wBindAttribLocation; | |
PFNGLCOMPILESHADERPROC gl3wCompileShader; | |
PFNGLCREATEPROGRAMPROC gl3wCreateProgram; | |
PFNGLCREATESHADERPROC gl3wCreateShader; | |
PFNGLDELETEPROGRAMPROC gl3wDeleteProgram; | |
PFNGLDELETESHADERPROC gl3wDeleteShader; | |
PFNGLDETACHSHADERPROC gl3wDetachShader; | |
PFNGLDISABLEVERTEXATTRIBARRAYPROC gl3wDisableVertexAttribArray; | |
PFNGLENABLEVERTEXATTRIBARRAYPROC gl3wEnableVertexAttribArray; | |
PFNGLGETACTIVEATTRIBPROC gl3wGetActiveAttrib; | |
PFNGLGETACTIVEUNIFORMPROC gl3wGetActiveUniform; | |
PFNGLGETATTACHEDSHADERSPROC gl3wGetAttachedShaders; | |
PFNGLGETATTRIBLOCATIONPROC gl3wGetAttribLocation; | |
PFNGLGETPROGRAMIVPROC gl3wGetProgramiv; | |
PFNGLGETPROGRAMINFOLOGPROC gl3wGetProgramInfoLog; | |
PFNGLGETSHADERIVPROC gl3wGetShaderiv; | |
PFNGLGETSHADERINFOLOGPROC gl3wGetShaderInfoLog; | |
PFNGLGETSHADERSOURCEPROC gl3wGetShaderSource; | |
PFNGLGETUNIFORMLOCATIONPROC gl3wGetUniformLocation; | |
PFNGLGETUNIFORMFVPROC gl3wGetUniformfv; | |
PFNGLGETUNIFORMIVPROC gl3wGetUniformiv; | |
PFNGLGETVERTEXATTRIBDVPROC gl3wGetVertexAttribdv; | |
PFNGLGETVERTEXATTRIBFVPROC gl3wGetVertexAttribfv; | |
PFNGLGETVERTEXATTRIBIVPROC gl3wGetVertexAttribiv; | |
PFNGLGETVERTEXATTRIBPOINTERVPROC gl3wGetVertexAttribPointerv; | |
PFNGLISPROGRAMPROC gl3wIsProgram; | |
PFNGLISSHADERPROC gl3wIsShader; | |
PFNGLLINKPROGRAMPROC gl3wLinkProgram; | |
PFNGLSHADERSOURCEPROC gl3wShaderSource; | |
PFNGLUSEPROGRAMPROC gl3wUseProgram; | |
PFNGLUNIFORM1FPROC gl3wUniform1f; | |
PFNGLUNIFORM2FPROC gl3wUniform2f; | |
PFNGLUNIFORM3FPROC gl3wUniform3f; | |
PFNGLUNIFORM4FPROC gl3wUniform4f; | |
PFNGLUNIFORM1IPROC gl3wUniform1i; | |
PFNGLUNIFORM2IPROC gl3wUniform2i; | |
PFNGLUNIFORM3IPROC gl3wUniform3i; | |
PFNGLUNIFORM4IPROC gl3wUniform4i; | |
PFNGLUNIFORM1FVPROC gl3wUniform1fv; | |
PFNGLUNIFORM2FVPROC gl3wUniform2fv; | |
PFNGLUNIFORM3FVPROC gl3wUniform3fv; | |
PFNGLUNIFORM4FVPROC gl3wUniform4fv; | |
PFNGLUNIFORM1IVPROC gl3wUniform1iv; | |
PFNGLUNIFORM2IVPROC gl3wUniform2iv; | |
PFNGLUNIFORM3IVPROC gl3wUniform3iv; | |
PFNGLUNIFORM4IVPROC gl3wUniform4iv; | |
PFNGLUNIFORMMATRIX2FVPROC gl3wUniformMatrix2fv; | |
PFNGLUNIFORMMATRIX3FVPROC gl3wUniformMatrix3fv; | |
PFNGLUNIFORMMATRIX4FVPROC gl3wUniformMatrix4fv; | |
PFNGLVALIDATEPROGRAMPROC gl3wValidateProgram; | |
PFNGLVERTEXATTRIB1DPROC gl3wVertexAttrib1d; | |
PFNGLVERTEXATTRIB1DVPROC gl3wVertexAttrib1dv; | |
PFNGLVERTEXATTRIB1FPROC gl3wVertexAttrib1f; | |
PFNGLVERTEXATTRIB1FVPROC gl3wVertexAttrib1fv; | |
PFNGLVERTEXATTRIB1SPROC gl3wVertexAttrib1s; | |
PFNGLVERTEXATTRIB1SVPROC gl3wVertexAttrib1sv; | |
PFNGLVERTEXATTRIB2DPROC gl3wVertexAttrib2d; | |
PFNGLVERTEXATTRIB2DVPROC gl3wVertexAttrib2dv; | |
PFNGLVERTEXATTRIB2FPROC gl3wVertexAttrib2f; | |
PFNGLVERTEXATTRIB2FVPROC gl3wVertexAttrib2fv; | |
PFNGLVERTEXATTRIB2SPROC gl3wVertexAttrib2s; | |
PFNGLVERTEXATTRIB2SVPROC gl3wVertexAttrib2sv; | |
PFNGLVERTEXATTRIB3DPROC gl3wVertexAttrib3d; | |
PFNGLVERTEXATTRIB3DVPROC gl3wVertexAttrib3dv; | |
PFNGLVERTEXATTRIB3FPROC gl3wVertexAttrib3f; | |
PFNGLVERTEXATTRIB3FVPROC gl3wVertexAttrib3fv; | |
PFNGLVERTEXATTRIB3SPROC gl3wVertexAttrib3s; | |
PFNGLVERTEXATTRIB3SVPROC gl3wVertexAttrib3sv; | |
PFNGLVERTEXATTRIB4NBVPROC gl3wVertexAttrib4Nbv; | |
PFNGLVERTEXATTRIB4NIVPROC gl3wVertexAttrib4Niv; | |
PFNGLVERTEXATTRIB4NSVPROC gl3wVertexAttrib4Nsv; | |
PFNGLVERTEXATTRIB4NUBPROC gl3wVertexAttrib4Nub; | |
PFNGLVERTEXATTRIB4NUBVPROC gl3wVertexAttrib4Nubv; | |
PFNGLVERTEXATTRIB4NUIVPROC gl3wVertexAttrib4Nuiv; | |
PFNGLVERTEXATTRIB4NUSVPROC gl3wVertexAttrib4Nusv; | |
PFNGLVERTEXATTRIB4BVPROC gl3wVertexAttrib4bv; | |
PFNGLVERTEXATTRIB4DPROC gl3wVertexAttrib4d; | |
PFNGLVERTEXATTRIB4DVPROC gl3wVertexAttrib4dv; | |
PFNGLVERTEXATTRIB4FPROC gl3wVertexAttrib4f; | |
PFNGLVERTEXATTRIB4FVPROC gl3wVertexAttrib4fv; | |
PFNGLVERTEXATTRIB4IVPROC gl3wVertexAttrib4iv; | |
PFNGLVERTEXATTRIB4SPROC gl3wVertexAttrib4s; | |
PFNGLVERTEXATTRIB4SVPROC gl3wVertexAttrib4sv; | |
PFNGLVERTEXATTRIB4UBVPROC gl3wVertexAttrib4ubv; | |
PFNGLVERTEXATTRIB4UIVPROC gl3wVertexAttrib4uiv; | |
PFNGLVERTEXATTRIB4USVPROC gl3wVertexAttrib4usv; | |
PFNGLVERTEXATTRIBPOINTERPROC gl3wVertexAttribPointer; | |
PFNGLUNIFORMMATRIX2X3FVPROC gl3wUniformMatrix2x3fv; | |
PFNGLUNIFORMMATRIX3X2FVPROC gl3wUniformMatrix3x2fv; | |
PFNGLUNIFORMMATRIX2X4FVPROC gl3wUniformMatrix2x4fv; | |
PFNGLUNIFORMMATRIX4X2FVPROC gl3wUniformMatrix4x2fv; | |
PFNGLUNIFORMMATRIX3X4FVPROC gl3wUniformMatrix3x4fv; | |
PFNGLUNIFORMMATRIX4X3FVPROC gl3wUniformMatrix4x3fv; | |
PFNGLCOLORMASKIPROC gl3wColorMaski; | |
PFNGLGETBOOLEANI_VPROC gl3wGetBooleani_v; | |
PFNGLGETINTEGERI_VPROC gl3wGetIntegeri_v; | |
PFNGLENABLEIPROC gl3wEnablei; | |
PFNGLDISABLEIPROC gl3wDisablei; | |
PFNGLISENABLEDIPROC gl3wIsEnabledi; | |
PFNGLBEGINTRANSFORMFEEDBACKPROC gl3wBeginTransformFeedback; | |
PFNGLENDTRANSFORMFEEDBACKPROC gl3wEndTransformFeedback; | |
PFNGLBINDBUFFERRANGEPROC gl3wBindBufferRange; | |
PFNGLBINDBUFFERBASEPROC gl3wBindBufferBase; | |
PFNGLTRANSFORMFEEDBACKVARYINGSPROC gl3wTransformFeedbackVaryings; | |
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC gl3wGetTransformFeedbackVarying; | |
PFNGLCLAMPCOLORPROC gl3wClampColor; | |
PFNGLBEGINCONDITIONALRENDERPROC gl3wBeginConditionalRender; | |
PFNGLENDCONDITIONALRENDERPROC gl3wEndConditionalRender; | |
PFNGLVERTEXATTRIBIPOINTERPROC gl3wVertexAttribIPointer; | |
PFNGLGETVERTEXATTRIBIIVPROC gl3wGetVertexAttribIiv; | |
PFNGLGETVERTEXATTRIBIUIVPROC gl3wGetVertexAttribIuiv; | |
PFNGLVERTEXATTRIBI1IPROC gl3wVertexAttribI1i; | |
PFNGLVERTEXATTRIBI2IPROC gl3wVertexAttribI2i; | |
PFNGLVERTEXATTRIBI3IPROC gl3wVertexAttribI3i; | |
PFNGLVERTEXATTRIBI4IPROC gl3wVertexAttribI4i; | |
PFNGLVERTEXATTRIBI1UIPROC gl3wVertexAttribI1ui; | |
PFNGLVERTEXATTRIBI2UIPROC gl3wVertexAttribI2ui; | |
PFNGLVERTEXATTRIBI3UIPROC gl3wVertexAttribI3ui; | |
PFNGLVERTEXATTRIBI4UIPROC gl3wVertexAttribI4ui; | |
PFNGLVERTEXATTRIBI1IVPROC gl3wVertexAttribI1iv; | |
PFNGLVERTEXATTRIBI2IVPROC gl3wVertexAttribI2iv; | |
PFNGLVERTEXATTRIBI3IVPROC gl3wVertexAttribI3iv; | |
PFNGLVERTEXATTRIBI4IVPROC gl3wVertexAttribI4iv; | |
PFNGLVERTEXATTRIBI1UIVPROC gl3wVertexAttribI1uiv; | |
PFNGLVERTEXATTRIBI2UIVPROC gl3wVertexAttribI2uiv; | |
PFNGLVERTEXATTRIBI3UIVPROC gl3wVertexAttribI3uiv; | |
PFNGLVERTEXATTRIBI4UIVPROC gl3wVertexAttribI4uiv; | |
PFNGLVERTEXATTRIBI4BVPROC gl3wVertexAttribI4bv; | |
PFNGLVERTEXATTRIBI4SVPROC gl3wVertexAttribI4sv; | |
PFNGLVERTEXATTRIBI4UBVPROC gl3wVertexAttribI4ubv; | |
PFNGLVERTEXATTRIBI4USVPROC gl3wVertexAttribI4usv; | |
PFNGLGETUNIFORMUIVPROC gl3wGetUniformuiv; | |
PFNGLBINDFRAGDATALOCATIONPROC gl3wBindFragDataLocation; | |
PFNGLGETFRAGDATALOCATIONPROC gl3wGetFragDataLocation; | |
PFNGLUNIFORM1UIPROC gl3wUniform1ui; | |
PFNGLUNIFORM2UIPROC gl3wUniform2ui; | |
PFNGLUNIFORM3UIPROC gl3wUniform3ui; | |
PFNGLUNIFORM4UIPROC gl3wUniform4ui; | |
PFNGLUNIFORM1UIVPROC gl3wUniform1uiv; | |
PFNGLUNIFORM2UIVPROC gl3wUniform2uiv; | |
PFNGLUNIFORM3UIVPROC gl3wUniform3uiv; | |
PFNGLUNIFORM4UIVPROC gl3wUniform4uiv; | |
PFNGLTEXPARAMETERIIVPROC gl3wTexParameterIiv; | |
PFNGLTEXPARAMETERIUIVPROC gl3wTexParameterIuiv; | |
PFNGLGETTEXPARAMETERIIVPROC gl3wGetTexParameterIiv; | |
PFNGLGETTEXPARAMETERIUIVPROC gl3wGetTexParameterIuiv; | |
PFNGLCLEARBUFFERIVPROC gl3wClearBufferiv; | |
PFNGLCLEARBUFFERUIVPROC gl3wClearBufferuiv; | |
PFNGLCLEARBUFFERFVPROC gl3wClearBufferfv; | |
PFNGLCLEARBUFFERFIPROC gl3wClearBufferfi; | |
PFNGLGETSTRINGIPROC gl3wGetStringi; | |
PFNGLDRAWARRAYSINSTANCEDPROC gl3wDrawArraysInstanced; | |
PFNGLDRAWELEMENTSINSTANCEDPROC gl3wDrawElementsInstanced; | |
PFNGLTEXBUFFERPROC gl3wTexBuffer; | |
PFNGLPRIMITIVERESTARTINDEXPROC gl3wPrimitiveRestartIndex; | |
PFNGLGETINTEGER64I_VPROC gl3wGetInteger64i_v; | |
PFNGLGETBUFFERPARAMETERI64VPROC gl3wGetBufferParameteri64v; | |
PFNGLFRAMEBUFFERTEXTUREPROC gl3wFramebufferTexture; | |
PFNGLVERTEXATTRIBDIVISORPROC gl3wVertexAttribDivisor; | |
PFNGLMINSAMPLESHADINGPROC gl3wMinSampleShading; | |
PFNGLBLENDEQUATIONIPROC gl3wBlendEquationi; | |
PFNGLBLENDEQUATIONSEPARATEIPROC gl3wBlendEquationSeparatei; | |
PFNGLBLENDFUNCIPROC gl3wBlendFunci; | |
PFNGLBLENDFUNCSEPARATEIPROC gl3wBlendFuncSeparatei; | |
PFNGLISRENDERBUFFERPROC gl3wIsRenderbuffer; | |
PFNGLBINDRENDERBUFFERPROC gl3wBindRenderbuffer; | |
PFNGLDELETERENDERBUFFERSPROC gl3wDeleteRenderbuffers; | |
PFNGLGENRENDERBUFFERSPROC gl3wGenRenderbuffers; | |
PFNGLRENDERBUFFERSTORAGEPROC gl3wRenderbufferStorage; | |
PFNGLGETRENDERBUFFERPARAMETERIVPROC gl3wGetRenderbufferParameteriv; | |
PFNGLISFRAMEBUFFERPROC gl3wIsFramebuffer; | |
PFNGLBINDFRAMEBUFFERPROC gl3wBindFramebuffer; | |
PFNGLDELETEFRAMEBUFFERSPROC gl3wDeleteFramebuffers; | |
PFNGLGENFRAMEBUFFERSPROC gl3wGenFramebuffers; | |
PFNGLCHECKFRAMEBUFFERSTATUSPROC gl3wCheckFramebufferStatus; | |
PFNGLFRAMEBUFFERTEXTURE1DPROC gl3wFramebufferTexture1D; | |
PFNGLFRAMEBUFFERTEXTURE2DPROC gl3wFramebufferTexture2D; | |
PFNGLFRAMEBUFFERTEXTURE3DPROC gl3wFramebufferTexture3D; | |
PFNGLFRAMEBUFFERRENDERBUFFERPROC gl3wFramebufferRenderbuffer; | |
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC gl3wGetFramebufferAttachmentParameteriv; | |
PFNGLGENERATEMIPMAPPROC gl3wGenerateMipmap; | |
PFNGLBLITFRAMEBUFFERPROC gl3wBlitFramebuffer; | |
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC gl3wRenderbufferStorageMultisample; | |
PFNGLFRAMEBUFFERTEXTURELAYERPROC gl3wFramebufferTextureLayer; | |
PFNGLMAPBUFFERRANGEPROC gl3wMapBufferRange; | |
PFNGLFLUSHMAPPEDBUFFERRANGEPROC gl3wFlushMappedBufferRange; | |
PFNGLBINDVERTEXARRAYPROC gl3wBindVertexArray; | |
PFNGLDELETEVERTEXARRAYSPROC gl3wDeleteVertexArrays; | |
PFNGLGENVERTEXARRAYSPROC gl3wGenVertexArrays; | |
PFNGLISVERTEXARRAYPROC gl3wIsVertexArray; | |
PFNGLGETUNIFORMINDICESPROC gl3wGetUniformIndices; | |
PFNGLGETACTIVEUNIFORMSIVPROC gl3wGetActiveUniformsiv; | |
PFNGLGETACTIVEUNIFORMNAMEPROC gl3wGetActiveUniformName; | |
PFNGLGETUNIFORMBLOCKINDEXPROC gl3wGetUniformBlockIndex; | |
PFNGLGETACTIVEUNIFORMBLOCKIVPROC gl3wGetActiveUniformBlockiv; | |
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC gl3wGetActiveUniformBlockName; | |
PFNGLUNIFORMBLOCKBINDINGPROC gl3wUniformBlockBinding; | |
PFNGLCOPYBUFFERSUBDATAPROC gl3wCopyBufferSubData; | |
PFNGLDRAWELEMENTSBASEVERTEXPROC gl3wDrawElementsBaseVertex; | |
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC gl3wDrawRangeElementsBaseVertex; | |
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC gl3wDrawElementsInstancedBaseVertex; | |
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC gl3wMultiDrawElementsBaseVertex; | |
PFNGLPROVOKINGVERTEXPROC gl3wProvokingVertex; | |
PFNGLFENCESYNCPROC gl3wFenceSync; | |
PFNGLISSYNCPROC gl3wIsSync; | |
PFNGLDELETESYNCPROC gl3wDeleteSync; | |
PFNGLCLIENTWAITSYNCPROC gl3wClientWaitSync; | |
PFNGLWAITSYNCPROC gl3wWaitSync; | |
PFNGLGETINTEGER64VPROC gl3wGetInteger64v; | |
PFNGLGETSYNCIVPROC gl3wGetSynciv; | |
PFNGLTEXIMAGE2DMULTISAMPLEPROC gl3wTexImage2DMultisample; | |
PFNGLTEXIMAGE3DMULTISAMPLEPROC gl3wTexImage3DMultisample; | |
PFNGLGETMULTISAMPLEFVPROC gl3wGetMultisamplefv; | |
PFNGLSAMPLEMASKIPROC gl3wSampleMaski; | |
PFNGLBLENDEQUATIONIARBPROC gl3wBlendEquationiARB; | |
PFNGLBLENDEQUATIONSEPARATEIARBPROC gl3wBlendEquationSeparateiARB; | |
PFNGLBLENDFUNCIARBPROC gl3wBlendFunciARB; | |
PFNGLBLENDFUNCSEPARATEIARBPROC gl3wBlendFuncSeparateiARB; | |
PFNGLMINSAMPLESHADINGARBPROC gl3wMinSampleShadingARB; | |
PFNGLNAMEDSTRINGARBPROC gl3wNamedStringARB; | |
PFNGLDELETENAMEDSTRINGARBPROC gl3wDeleteNamedStringARB; | |
PFNGLCOMPILESHADERINCLUDEARBPROC gl3wCompileShaderIncludeARB; | |
PFNGLISNAMEDSTRINGARBPROC gl3wIsNamedStringARB; | |
PFNGLGETNAMEDSTRINGARBPROC gl3wGetNamedStringARB; | |
PFNGLGETNAMEDSTRINGIVARBPROC gl3wGetNamedStringivARB; | |
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC gl3wBindFragDataLocationIndexed; | |
PFNGLGETFRAGDATAINDEXPROC gl3wGetFragDataIndex; | |
PFNGLGENSAMPLERSPROC gl3wGenSamplers; | |
PFNGLDELETESAMPLERSPROC gl3wDeleteSamplers; | |
PFNGLISSAMPLERPROC gl3wIsSampler; | |
PFNGLBINDSAMPLERPROC gl3wBindSampler; | |
PFNGLSAMPLERPARAMETERIPROC gl3wSamplerParameteri; | |
PFNGLSAMPLERPARAMETERIVPROC gl3wSamplerParameteriv; | |
PFNGLSAMPLERPARAMETERFPROC gl3wSamplerParameterf; | |
PFNGLSAMPLERPARAMETERFVPROC gl3wSamplerParameterfv; | |
PFNGLSAMPLERPARAMETERIIVPROC gl3wSamplerParameterIiv; | |
PFNGLSAMPLERPARAMETERIUIVPROC gl3wSamplerParameterIuiv; | |
PFNGLGETSAMPLERPARAMETERIVPROC gl3wGetSamplerParameteriv; | |
PFNGLGETSAMPLERPARAMETERIIVPROC gl3wGetSamplerParameterIiv; | |
PFNGLGETSAMPLERPARAMETERFVPROC gl3wGetSamplerParameterfv; | |
PFNGLGETSAMPLERPARAMETERIUIVPROC gl3wGetSamplerParameterIuiv; | |
PFNGLQUERYCOUNTERPROC gl3wQueryCounter; | |
PFNGLGETQUERYOBJECTI64VPROC gl3wGetQueryObjecti64v; | |
PFNGLGETQUERYOBJECTUI64VPROC gl3wGetQueryObjectui64v; | |
PFNGLVERTEXP2UIPROC gl3wVertexP2ui; | |
PFNGLVERTEXP2UIVPROC gl3wVertexP2uiv; | |
PFNGLVERTEXP3UIPROC gl3wVertexP3ui; | |
PFNGLVERTEXP3UIVPROC gl3wVertexP3uiv; | |
PFNGLVERTEXP4UIPROC gl3wVertexP4ui; | |
PFNGLVERTEXP4UIVPROC gl3wVertexP4uiv; | |
PFNGLTEXCOORDP1UIPROC gl3wTexCoordP1ui; | |
PFNGLTEXCOORDP1UIVPROC gl3wTexCoordP1uiv; | |
PFNGLTEXCOORDP2UIPROC gl3wTexCoordP2ui; | |
PFNGLTEXCOORDP2UIVPROC gl3wTexCoordP2uiv; | |
PFNGLTEXCOORDP3UIPROC gl3wTexCoordP3ui; | |
PFNGLTEXCOORDP3UIVPROC gl3wTexCoordP3uiv; | |
PFNGLTEXCOORDP4UIPROC gl3wTexCoordP4ui; | |
PFNGLTEXCOORDP4UIVPROC gl3wTexCoordP4uiv; | |
PFNGLMULTITEXCOORDP1UIPROC gl3wMultiTexCoordP1ui; | |
PFNGLMULTITEXCOORDP1UIVPROC gl3wMultiTexCoordP1uiv; | |
PFNGLMULTITEXCOORDP2UIPROC gl3wMultiTexCoordP2ui; | |
PFNGLMULTITEXCOORDP2UIVPROC gl3wMultiTexCoordP2uiv; | |
PFNGLMULTITEXCOORDP3UIPROC gl3wMultiTexCoordP3ui; | |
PFNGLMULTITEXCOORDP3UIVPROC gl3wMultiTexCoordP3uiv; | |
PFNGLMULTITEXCOORDP4UIPROC gl3wMultiTexCoordP4ui; | |
PFNGLMULTITEXCOORDP4UIVPROC gl3wMultiTexCoordP4uiv; | |
PFNGLNORMALP3UIPROC gl3wNormalP3ui; | |
PFNGLNORMALP3UIVPROC gl3wNormalP3uiv; | |
PFNGLCOLORP3UIPROC gl3wColorP3ui; | |
PFNGLCOLORP3UIVPROC gl3wColorP3uiv; | |
PFNGLCOLORP4UIPROC gl3wColorP4ui; | |
PFNGLCOLORP4UIVPROC gl3wColorP4uiv; | |
PFNGLSECONDARYCOLORP3UIPROC gl3wSecondaryColorP3ui; | |
PFNGLSECONDARYCOLORP3UIVPROC gl3wSecondaryColorP3uiv; | |
PFNGLVERTEXATTRIBP1UIPROC gl3wVertexAttribP1ui; | |
PFNGLVERTEXATTRIBP1UIVPROC gl3wVertexAttribP1uiv; | |
PFNGLVERTEXATTRIBP2UIPROC gl3wVertexAttribP2ui; | |
PFNGLVERTEXATTRIBP2UIVPROC gl3wVertexAttribP2uiv; | |
PFNGLVERTEXATTRIBP3UIPROC gl3wVertexAttribP3ui; | |
PFNGLVERTEXATTRIBP3UIVPROC gl3wVertexAttribP3uiv; | |
PFNGLVERTEXATTRIBP4UIPROC gl3wVertexAttribP4ui; | |
PFNGLVERTEXATTRIBP4UIVPROC gl3wVertexAttribP4uiv; | |
PFNGLDRAWARRAYSINDIRECTPROC gl3wDrawArraysIndirect; | |
PFNGLDRAWELEMENTSINDIRECTPROC gl3wDrawElementsIndirect; | |
PFNGLUNIFORM1DPROC gl3wUniform1d; | |
PFNGLUNIFORM2DPROC gl3wUniform2d; | |
PFNGLUNIFORM3DPROC gl3wUniform3d; | |
PFNGLUNIFORM4DPROC gl3wUniform4d; | |
PFNGLUNIFORM1DVPROC gl3wUniform1dv; | |
PFNGLUNIFORM2DVPROC gl3wUniform2dv; | |
PFNGLUNIFORM3DVPROC gl3wUniform3dv; | |
PFNGLUNIFORM4DVPROC gl3wUniform4dv; | |
PFNGLUNIFORMMATRIX2DVPROC gl3wUniformMatrix2dv; | |
PFNGLUNIFORMMATRIX3DVPROC gl3wUniformMatrix3dv; | |
PFNGLUNIFORMMATRIX4DVPROC gl3wUniformMatrix4dv; | |
PFNGLUNIFORMMATRIX2X3DVPROC gl3wUniformMatrix2x3dv; | |
PFNGLUNIFORMMATRIX2X4DVPROC gl3wUniformMatrix2x4dv; | |
PFNGLUNIFORMMATRIX3X2DVPROC gl3wUniformMatrix3x2dv; | |
PFNGLUNIFORMMATRIX3X4DVPROC gl3wUniformMatrix3x4dv; | |
PFNGLUNIFORMMATRIX4X2DVPROC gl3wUniformMatrix4x2dv; | |
PFNGLUNIFORMMATRIX4X3DVPROC gl3wUniformMatrix4x3dv; | |
PFNGLGETUNIFORMDVPROC gl3wGetUniformdv; | |
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC gl3wGetSubroutineUniformLocation; | |
PFNGLGETSUBROUTINEINDEXPROC gl3wGetSubroutineIndex; | |
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC gl3wGetActiveSubroutineUniformiv; | |
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC gl3wGetActiveSubroutineUniformName; | |
PFNGLGETACTIVESUBROUTINENAMEPROC gl3wGetActiveSubroutineName; | |
PFNGLUNIFORMSUBROUTINESUIVPROC gl3wUniformSubroutinesuiv; | |
PFNGLGETUNIFORMSUBROUTINEUIVPROC gl3wGetUniformSubroutineuiv; | |
PFNGLGETPROGRAMSTAGEIVPROC gl3wGetProgramStageiv; | |
PFNGLPATCHPARAMETERIPROC gl3wPatchParameteri; | |
PFNGLPATCHPARAMETERFVPROC gl3wPatchParameterfv; | |
PFNGLBINDTRANSFORMFEEDBACKPROC gl3wBindTransformFeedback; | |
PFNGLDELETETRANSFORMFEEDBACKSPROC gl3wDeleteTransformFeedbacks; | |
PFNGLGENTRANSFORMFEEDBACKSPROC gl3wGenTransformFeedbacks; | |
PFNGLISTRANSFORMFEEDBACKPROC gl3wIsTransformFeedback; | |
PFNGLPAUSETRANSFORMFEEDBACKPROC gl3wPauseTransformFeedback; | |
PFNGLRESUMETRANSFORMFEEDBACKPROC gl3wResumeTransformFeedback; | |
PFNGLDRAWTRANSFORMFEEDBACKPROC gl3wDrawTransformFeedback; | |
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC gl3wDrawTransformFeedbackStream; | |
PFNGLBEGINQUERYINDEXEDPROC gl3wBeginQueryIndexed; | |
PFNGLENDQUERYINDEXEDPROC gl3wEndQueryIndexed; | |
PFNGLGETQUERYINDEXEDIVPROC gl3wGetQueryIndexediv; | |
PFNGLRELEASESHADERCOMPILERPROC gl3wReleaseShaderCompiler; | |
PFNGLSHADERBINARYPROC gl3wShaderBinary; | |
PFNGLGETSHADERPRECISIONFORMATPROC gl3wGetShaderPrecisionFormat; | |
PFNGLDEPTHRANGEFPROC gl3wDepthRangef; | |
PFNGLCLEARDEPTHFPROC gl3wClearDepthf; | |
PFNGLGETPROGRAMBINARYPROC gl3wGetProgramBinary; | |
PFNGLPROGRAMBINARYPROC gl3wProgramBinary; | |
PFNGLPROGRAMPARAMETERIPROC gl3wProgramParameteri; | |
PFNGLUSEPROGRAMSTAGESPROC gl3wUseProgramStages; | |
PFNGLACTIVESHADERPROGRAMPROC gl3wActiveShaderProgram; | |
PFNGLCREATESHADERPROGRAMVPROC gl3wCreateShaderProgramv; | |
PFNGLBINDPROGRAMPIPELINEPROC gl3wBindProgramPipeline; | |
PFNGLDELETEPROGRAMPIPELINESPROC gl3wDeleteProgramPipelines; | |
PFNGLGENPROGRAMPIPELINESPROC gl3wGenProgramPipelines; | |
PFNGLISPROGRAMPIPELINEPROC gl3wIsProgramPipeline; | |
PFNGLGETPROGRAMPIPELINEIVPROC gl3wGetProgramPipelineiv; | |
PFNGLPROGRAMUNIFORM1IPROC gl3wProgramUniform1i; | |
PFNGLPROGRAMUNIFORM1IVPROC gl3wProgramUniform1iv; | |
PFNGLPROGRAMUNIFORM1FPROC gl3wProgramUniform1f; | |
PFNGLPROGRAMUNIFORM1FVPROC gl3wProgramUniform1fv; | |
PFNGLPROGRAMUNIFORM1DPROC gl3wProgramUniform1d; | |
PFNGLPROGRAMUNIFORM1DVPROC gl3wProgramUniform1dv; | |
PFNGLPROGRAMUNIFORM1UIPROC gl3wProgramUniform1ui; | |
PFNGLPROGRAMUNIFORM1UIVPROC gl3wProgramUniform1uiv; | |
PFNGLPROGRAMUNIFORM2IPROC gl3wProgramUniform2i; | |
PFNGLPROGRAMUNIFORM2IVPROC gl3wProgramUniform2iv; | |
PFNGLPROGRAMUNIFORM2FPROC gl3wProgramUniform2f; | |
PFNGLPROGRAMUNIFORM2FVPROC gl3wProgramUniform2fv; | |
PFNGLPROGRAMUNIFORM2DPROC gl3wProgramUniform2d; | |
PFNGLPROGRAMUNIFORM2DVPROC gl3wProgramUniform2dv; | |
PFNGLPROGRAMUNIFORM2UIPROC gl3wProgramUniform2ui; | |
PFNGLPROGRAMUNIFORM2UIVPROC gl3wProgramUniform2uiv; | |
PFNGLPROGRAMUNIFORM3IPROC gl3wProgramUniform3i; | |
PFNGLPROGRAMUNIFORM3IVPROC gl3wProgramUniform3iv; | |
PFNGLPROGRAMUNIFORM3FPROC gl3wProgramUniform3f; | |
PFNGLPROGRAMUNIFORM3FVPROC gl3wProgramUniform3fv; | |
PFNGLPROGRAMUNIFORM3DPROC gl3wProgramUniform3d; | |
PFNGLPROGRAMUNIFORM3DVPROC gl3wProgramUniform3dv; | |
PFNGLPROGRAMUNIFORM3UIPROC gl3wProgramUniform3ui; | |
PFNGLPROGRAMUNIFORM3UIVPROC gl3wProgramUniform3uiv; | |
PFNGLPROGRAMUNIFORM4IPROC gl3wProgramUniform4i; | |
PFNGLPROGRAMUNIFORM4IVPROC gl3wProgramUniform4iv; | |
PFNGLPROGRAMUNIFORM4FPROC gl3wProgramUniform4f; | |
PFNGLPROGRAMUNIFORM4FVPROC gl3wProgramUniform4fv; | |
PFNGLPROGRAMUNIFORM4DPROC gl3wProgramUniform4d; | |
PFNGLPROGRAMUNIFORM4DVPROC gl3wProgramUniform4dv; | |
PFNGLPROGRAMUNIFORM4UIPROC gl3wProgramUniform4ui; | |
PFNGLPROGRAMUNIFORM4UIVPROC gl3wProgramUniform4uiv; | |
PFNGLPROGRAMUNIFORMMATRIX2FVPROC gl3wProgramUniformMatrix2fv; | |
PFNGLPROGRAMUNIFORMMATRIX3FVPROC gl3wProgramUniformMatrix3fv; | |
PFNGLPROGRAMUNIFORMMATRIX4FVPROC gl3wProgramUniformMatrix4fv; | |
PFNGLPROGRAMUNIFORMMATRIX2DVPROC gl3wProgramUniformMatrix2dv; | |
PFNGLPROGRAMUNIFORMMATRIX3DVPROC gl3wProgramUniformMatrix3dv; | |
PFNGLPROGRAMUNIFORMMATRIX4DVPROC gl3wProgramUniformMatrix4dv; | |
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC gl3wProgramUniformMatrix2x3fv; | |
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC gl3wProgramUniformMatrix3x2fv; | |
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC gl3wProgramUniformMatrix2x4fv; | |
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC gl3wProgramUniformMatrix4x2fv; | |
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC gl3wProgramUniformMatrix3x4fv; | |
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC gl3wProgramUniformMatrix4x3fv; | |
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC gl3wProgramUniformMatrix2x3dv; | |
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC gl3wProgramUniformMatrix3x2dv; | |
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC gl3wProgramUniformMatrix2x4dv; | |
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC gl3wProgramUniformMatrix4x2dv; | |
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC gl3wProgramUniformMatrix3x4dv; | |
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC gl3wProgramUniformMatrix4x3dv; | |
PFNGLVALIDATEPROGRAMPIPELINEPROC gl3wValidateProgramPipeline; | |
PFNGLGETPROGRAMPIPELINEINFOLOGPROC gl3wGetProgramPipelineInfoLog; | |
PFNGLVERTEXATTRIBL1DPROC gl3wVertexAttribL1d; | |
PFNGLVERTEXATTRIBL2DPROC gl3wVertexAttribL2d; | |
PFNGLVERTEXATTRIBL3DPROC gl3wVertexAttribL3d; | |
PFNGLVERTEXATTRIBL4DPROC gl3wVertexAttribL4d; | |
PFNGLVERTEXATTRIBL1DVPROC gl3wVertexAttribL1dv; | |
PFNGLVERTEXATTRIBL2DVPROC gl3wVertexAttribL2dv; | |
PFNGLVERTEXATTRIBL3DVPROC gl3wVertexAttribL3dv; | |
PFNGLVERTEXATTRIBL4DVPROC gl3wVertexAttribL4dv; | |
PFNGLVERTEXATTRIBLPOINTERPROC gl3wVertexAttribLPointer; | |
PFNGLGETVERTEXATTRIBLDVPROC gl3wGetVertexAttribLdv; | |
PFNGLVIEWPORTARRAYVPROC gl3wViewportArrayv; | |
PFNGLVIEWPORTINDEXEDFPROC gl3wViewportIndexedf; | |
PFNGLVIEWPORTINDEXEDFVPROC gl3wViewportIndexedfv; | |
PFNGLSCISSORARRAYVPROC gl3wScissorArrayv; | |
PFNGLSCISSORINDEXEDPROC gl3wScissorIndexed; | |
PFNGLSCISSORINDEXEDVPROC gl3wScissorIndexedv; | |
PFNGLDEPTHRANGEARRAYVPROC gl3wDepthRangeArrayv; | |
PFNGLDEPTHRANGEINDEXEDPROC gl3wDepthRangeIndexed; | |
PFNGLGETFLOATI_VPROC gl3wGetFloati_v; | |
PFNGLGETDOUBLEI_VPROC gl3wGetDoublei_v; | |
PFNGLCREATESYNCFROMCLEVENTARBPROC gl3wCreateSyncFromCLeventARB; | |
PFNGLDEBUGMESSAGECONTROLARBPROC gl3wDebugMessageControlARB; | |
PFNGLDEBUGMESSAGEINSERTARBPROC gl3wDebugMessageInsertARB; | |
PFNGLDEBUGMESSAGECALLBACKARBPROC gl3wDebugMessageCallbackARB; | |
PFNGLGETDEBUGMESSAGELOGARBPROC gl3wGetDebugMessageLogARB; | |
PFNGLGETGRAPHICSRESETSTATUSARBPROC gl3wGetGraphicsResetStatusARB; | |
PFNGLGETNTEXIMAGEARBPROC gl3wGetnTexImageARB; | |
PFNGLREADNPIXELSARBPROC gl3wReadnPixelsARB; | |
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC gl3wGetnCompressedTexImageARB; | |
PFNGLGETNUNIFORMFVARBPROC gl3wGetnUniformfvARB; | |
PFNGLGETNUNIFORMIVARBPROC gl3wGetnUniformivARB; | |
PFNGLGETNUNIFORMUIVARBPROC gl3wGetnUniformuivARB; | |
PFNGLGETNUNIFORMDVARBPROC gl3wGetnUniformdvARB; | |
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC gl3wDrawArraysInstancedBaseInstance; | |
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC gl3wDrawElementsInstancedBaseInstance; | |
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC gl3wDrawElementsInstancedBaseVertexBaseInstance; | |
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC gl3wDrawTransformFeedbackInstanced; | |
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC gl3wDrawTransformFeedbackStreamInstanced; | |
PFNGLGETINTERNALFORMATIVPROC gl3wGetInternalformativ; | |
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC gl3wGetActiveAtomicCounterBufferiv; | |
PFNGLBINDIMAGETEXTUREPROC gl3wBindImageTexture; | |
PFNGLMEMORYBARRIERPROC gl3wMemoryBarrier; | |
PFNGLTEXSTORAGE1DPROC gl3wTexStorage1D; | |
PFNGLTEXSTORAGE2DPROC gl3wTexStorage2D; | |
PFNGLTEXSTORAGE3DPROC gl3wTexStorage3D; | |
PFNGLTEXTURESTORAGE1DEXTPROC gl3wTextureStorage1DEXT; | |
PFNGLTEXTURESTORAGE2DEXTPROC gl3wTextureStorage2DEXT; | |
PFNGLTEXTURESTORAGE3DEXTPROC gl3wTextureStorage3DEXT; | |
PFNGLDEBUGMESSAGECONTROLPROC gl3wDebugMessageControl; | |
PFNGLDEBUGMESSAGEINSERTPROC gl3wDebugMessageInsert; | |
PFNGLDEBUGMESSAGECALLBACKPROC gl3wDebugMessageCallback; | |
PFNGLGETDEBUGMESSAGELOGPROC gl3wGetDebugMessageLog; | |
PFNGLPUSHDEBUGGROUPPROC gl3wPushDebugGroup; | |
PFNGLPOPDEBUGGROUPPROC gl3wPopDebugGroup; | |
PFNGLOBJECTLABELPROC gl3wObjectLabel; | |
PFNGLGETOBJECTLABELPROC gl3wGetObjectLabel; | |
PFNGLOBJECTPTRLABELPROC gl3wObjectPtrLabel; | |
PFNGLGETOBJECTPTRLABELPROC gl3wGetObjectPtrLabel; | |
PFNGLCLEARBUFFERDATAPROC gl3wClearBufferData; | |
PFNGLCLEARBUFFERSUBDATAPROC gl3wClearBufferSubData; | |
PFNGLCLEARNAMEDBUFFERDATAEXTPROC gl3wClearNamedBufferDataEXT; | |
PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC gl3wClearNamedBufferSubDataEXT; | |
PFNGLDISPATCHCOMPUTEPROC gl3wDispatchCompute; | |
PFNGLDISPATCHCOMPUTEINDIRECTPROC gl3wDispatchComputeIndirect; | |
PFNGLCOPYIMAGESUBDATAPROC gl3wCopyImageSubData; | |
PFNGLTEXTUREVIEWPROC gl3wTextureView; | |
PFNGLBINDVERTEXBUFFERPROC gl3wBindVertexBuffer; | |
PFNGLVERTEXATTRIBFORMATPROC gl3wVertexAttribFormat; | |
PFNGLVERTEXATTRIBIFORMATPROC gl3wVertexAttribIFormat; | |
PFNGLVERTEXATTRIBLFORMATPROC gl3wVertexAttribLFormat; | |
PFNGLVERTEXATTRIBBINDINGPROC gl3wVertexAttribBinding; | |
PFNGLVERTEXBINDINGDIVISORPROC gl3wVertexBindingDivisor; | |
PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC gl3wVertexArrayBindVertexBufferEXT; | |
PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC gl3wVertexArrayVertexAttribFormatEXT; | |
PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC gl3wVertexArrayVertexAttribIFormatEXT; | |
PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC gl3wVertexArrayVertexAttribLFormatEXT; | |
PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC gl3wVertexArrayVertexAttribBindingEXT; | |
PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC gl3wVertexArrayVertexBindingDivisorEXT; | |
PFNGLFRAMEBUFFERPARAMETERIPROC gl3wFramebufferParameteri; | |
PFNGLGETFRAMEBUFFERPARAMETERIVPROC gl3wGetFramebufferParameteriv; | |
PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC gl3wNamedFramebufferParameteriEXT; | |
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC gl3wGetNamedFramebufferParameterivEXT; | |
PFNGLGETINTERNALFORMATI64VPROC gl3wGetInternalformati64v; | |
PFNGLINVALIDATETEXSUBIMAGEPROC gl3wInvalidateTexSubImage; | |
PFNGLINVALIDATETEXIMAGEPROC gl3wInvalidateTexImage; | |
PFNGLINVALIDATEBUFFERSUBDATAPROC gl3wInvalidateBufferSubData; | |
PFNGLINVALIDATEBUFFERDATAPROC gl3wInvalidateBufferData; | |
PFNGLINVALIDATEFRAMEBUFFERPROC gl3wInvalidateFramebuffer; | |
PFNGLINVALIDATESUBFRAMEBUFFERPROC gl3wInvalidateSubFramebuffer; | |
PFNGLMULTIDRAWARRAYSINDIRECTPROC gl3wMultiDrawArraysIndirect; | |
PFNGLMULTIDRAWELEMENTSINDIRECTPROC gl3wMultiDrawElementsIndirect; | |
PFNGLGETPROGRAMINTERFACEIVPROC gl3wGetProgramInterfaceiv; | |
PFNGLGETPROGRAMRESOURCEINDEXPROC gl3wGetProgramResourceIndex; | |
PFNGLGETPROGRAMRESOURCENAMEPROC gl3wGetProgramResourceName; | |
PFNGLGETPROGRAMRESOURCEIVPROC gl3wGetProgramResourceiv; | |
PFNGLGETPROGRAMRESOURCELOCATIONPROC gl3wGetProgramResourceLocation; | |
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC gl3wGetProgramResourceLocationIndex; | |
PFNGLSHADERSTORAGEBLOCKBINDINGPROC gl3wShaderStorageBlockBinding; | |
PFNGLTEXBUFFERRANGEPROC gl3wTexBufferRange; | |
PFNGLTEXTUREBUFFERRANGEEXTPROC gl3wTextureBufferRangeEXT; | |
PFNGLTEXSTORAGE2DMULTISAMPLEPROC gl3wTexStorage2DMultisample; | |
PFNGLTEXSTORAGE3DMULTISAMPLEPROC gl3wTexStorage3DMultisample; | |
PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC gl3wTextureStorage2DMultisampleEXT; | |
PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC gl3wTextureStorage3DMultisampleEXT; | |
static void load_procs(void) | |
{ | |
gl3wCullFace = (PFNGLCULLFACEPROC) get_proc("glCullFace"); | |
gl3wFrontFace = (PFNGLFRONTFACEPROC) get_proc("glFrontFace"); | |
gl3wHint = (PFNGLHINTPROC) get_proc("glHint"); | |
gl3wLineWidth = (PFNGLLINEWIDTHPROC) get_proc("glLineWidth"); | |
gl3wPointSize = (PFNGLPOINTSIZEPROC) get_proc("glPointSize"); | |
gl3wPolygonMode = (PFNGLPOLYGONMODEPROC) get_proc("glPolygonMode"); | |
gl3wScissor = (PFNGLSCISSORPROC) get_proc("glScissor"); | |
gl3wTexParameterf = (PFNGLTEXPARAMETERFPROC) get_proc("glTexParameterf"); | |
gl3wTexParameterfv = (PFNGLTEXPARAMETERFVPROC) get_proc("glTexParameterfv"); | |
gl3wTexParameteri = (PFNGLTEXPARAMETERIPROC) get_proc("glTexParameteri"); | |
gl3wTexParameteriv = (PFNGLTEXPARAMETERIVPROC) get_proc("glTexParameteriv"); | |
gl3wTexImage1D = (PFNGLTEXIMAGE1DPROC) get_proc("glTexImage1D"); | |
gl3wTexImage2D = (PFNGLTEXIMAGE2DPROC) get_proc("glTexImage2D"); | |
gl3wDrawBuffer = (PFNGLDRAWBUFFERPROC) get_proc("glDrawBuffer"); | |
gl3wClear = (PFNGLCLEARPROC) get_proc("glClear"); | |
gl3wClearColor = (PFNGLCLEARCOLORPROC) get_proc("glClearColor"); | |
gl3wClearStencil = (PFNGLCLEARSTENCILPROC) get_proc("glClearStencil"); | |
gl3wClearDepth = (PFNGLCLEARDEPTHPROC) get_proc("glClearDepth"); | |
gl3wStencilMask = (PFNGLSTENCILMASKPROC) get_proc("glStencilMask"); | |
gl3wColorMask = (PFNGLCOLORMASKPROC) get_proc("glColorMask"); | |
gl3wDepthMask = (PFNGLDEPTHMASKPROC) get_proc("glDepthMask"); | |
gl3wDisable = (PFNGLDISABLEPROC) get_proc("glDisable"); | |
gl3wEnable = (PFNGLENABLEPROC) get_proc("glEnable"); | |
gl3wFinish = (PFNGLFINISHPROC) get_proc("glFinish"); | |
gl3wFlush = (PFNGLFLUSHPROC) get_proc("glFlush"); | |
gl3wBlendFunc = (PFNGLBLENDFUNCPROC) get_proc("glBlendFunc"); | |
gl3wLogicOp = (PFNGLLOGICOPPROC) get_proc("glLogicOp"); | |
gl3wStencilFunc = (PFNGLSTENCILFUNCPROC) get_proc("glStencilFunc"); | |
gl3wStencilOp = (PFNGLSTENCILOPPROC) get_proc("glStencilOp"); | |
gl3wDepthFunc = (PFNGLDEPTHFUNCPROC) get_proc("glDepthFunc"); | |
gl3wPixelStoref = (PFNGLPIXELSTOREFPROC) get_proc("glPixelStoref"); | |
gl3wPixelStorei = (PFNGLPIXELSTOREIPROC) get_proc("glPixelStorei"); | |
gl3wReadBuffer = (PFNGLREADBUFFERPROC) get_proc("glReadBuffer"); | |
gl3wReadPixels = (PFNGLREADPIXELSPROC) get_proc("glReadPixels"); | |
gl3wGetBooleanv = (PFNGLGETBOOLEANVPROC) get_proc("glGetBooleanv"); | |
gl3wGetDoublev = (PFNGLGETDOUBLEVPROC) get_proc("glGetDoublev"); | |
gl3wGetError = (PFNGLGETERRORPROC) get_proc("glGetError"); | |
gl3wGetFloatv = (PFNGLGETFLOATVPROC) get_proc("glGetFloatv"); | |
gl3wGetIntegerv = (PFNGLGETINTEGERVPROC) get_proc("glGetIntegerv"); | |
gl3wGetString = (PFNGLGETSTRINGPROC) get_proc("glGetString"); | |
gl3wGetTexImage = (PFNGLGETTEXIMAGEPROC) get_proc("glGetTexImage"); | |
gl3wGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) get_proc("glGetTexParameterfv"); | |
gl3wGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) get_proc("glGetTexParameteriv"); | |
gl3wGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) get_proc("glGetTexLevelParameterfv"); | |
gl3wGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) get_proc("glGetTexLevelParameteriv"); | |
gl3wIsEnabled = (PFNGLISENABLEDPROC) get_proc("glIsEnabled"); | |
gl3wDepthRange = (PFNGLDEPTHRANGEPROC) get_proc("glDepthRange"); | |
gl3wViewport = (PFNGLVIEWPORTPROC) get_proc("glViewport"); | |
gl3wDrawArrays = (PFNGLDRAWARRAYSPROC) get_proc("glDrawArrays"); | |
gl3wDrawElements = (PFNGLDRAWELEMENTSPROC) get_proc("glDrawElements"); | |
gl3wGetPointerv = (PFNGLGETPOINTERVPROC) get_proc("glGetPointerv"); | |
gl3wPolygonOffset = (PFNGLPOLYGONOFFSETPROC) get_proc("glPolygonOffset"); | |
gl3wCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) get_proc("glCopyTexImage1D"); | |
gl3wCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) get_proc("glCopyTexImage2D"); | |
gl3wCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) get_proc("glCopyTexSubImage1D"); | |
gl3wCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) get_proc("glCopyTexSubImage2D"); | |
gl3wTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) get_proc("glTexSubImage1D"); | |
gl3wTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) get_proc("glTexSubImage2D"); | |
gl3wBindTexture = (PFNGLBINDTEXTUREPROC) get_proc("glBindTexture"); | |
gl3wDeleteTextures = (PFNGLDELETETEXTURESPROC) get_proc("glDeleteTextures"); | |
gl3wGenTextures = (PFNGLGENTEXTURESPROC) get_proc("glGenTextures"); | |
gl3wIsTexture = (PFNGLISTEXTUREPROC) get_proc("glIsTexture"); | |
gl3wBlendColor = (PFNGLBLENDCOLORPROC) get_proc("glBlendColor"); | |
gl3wBlendEquation = (PFNGLBLENDEQUATIONPROC) get_proc("glBlendEquation"); | |
gl3wDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) get_proc("glDrawRangeElements"); | |
gl3wTexImage3D = (PFNGLTEXIMAGE3DPROC) get_proc("glTexImage3D"); | |
gl3wTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) get_proc("glTexSubImage3D"); | |
gl3wCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) get_proc("glCopyTexSubImage3D"); | |
gl3wActiveTexture = (PFNGLACTIVETEXTUREPROC) get_proc("glActiveTexture"); | |
gl3wSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) get_proc("glSampleCoverage"); | |
gl3wCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) get_proc("glCompressedTexImage3D"); | |
gl3wCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) get_proc("glCompressedTexImage2D"); | |
gl3wCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) get_proc("glCompressedTexImage1D"); | |
gl3wCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) get_proc("glCompressedTexSubImage3D"); | |
gl3wCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) get_proc("glCompressedTexSubImage2D"); | |
gl3wCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) get_proc("glCompressedTexSubImage1D"); | |
gl3wGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) get_proc("glGetCompressedTexImage"); | |
gl3wBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) get_proc("glBlendFuncSeparate"); | |
gl3wMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) get_proc("glMultiDrawArrays"); | |
gl3wMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) get_proc("glMultiDrawElements"); | |
gl3wPointParameterf = (PFNGLPOINTPARAMETERFPROC) get_proc("glPointParameterf"); | |
gl3wPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) get_proc("glPointParameterfv"); | |
gl3wPointParameteri = (PFNGLPOINTPARAMETERIPROC) get_proc("glPointParameteri"); | |
gl3wPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) get_proc("glPointParameteriv"); | |
gl3wGenQueries = (PFNGLGENQUERIESPROC) get_proc("glGenQueries"); | |
gl3wDeleteQueries = (PFNGLDELETEQUERIESPROC) get_proc("glDeleteQueries"); | |
gl3wIsQuery = (PFNGLISQUERYPROC) get_proc("glIsQuery"); | |
gl3wBeginQuery = (PFNGLBEGINQUERYPROC) get_proc("glBeginQuery"); | |
gl3wEndQuery = (PFNGLENDQUERYPROC) get_proc("glEndQuery"); | |
gl3wGetQueryiv = (PFNGLGETQUERYIVPROC) get_proc("glGetQueryiv"); | |
gl3wGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) get_proc("glGetQueryObjectiv"); | |
gl3wGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) get_proc("glGetQueryObjectuiv"); | |
gl3wBindBuffer = (PFNGLBINDBUFFERPROC) get_proc("glBindBuffer"); | |
gl3wDeleteBuffers = (PFNGLDELETEBUFFERSPROC) get_proc("glDeleteBuffers"); | |
gl3wGenBuffers = (PFNGLGENBUFFERSPROC) get_proc("glGenBuffers"); | |
gl3wIsBuffer = (PFNGLISBUFFERPROC) get_proc("glIsBuffer"); | |
gl3wBufferData = (PFNGLBUFFERDATAPROC) get_proc("glBufferData"); | |
gl3wBufferSubData = (PFNGLBUFFERSUBDATAPROC) get_proc("glBufferSubData"); | |
gl3wGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) get_proc("glGetBufferSubData"); | |
gl3wMapBuffer = (PFNGLMAPBUFFERPROC) get_proc("glMapBuffer"); | |
gl3wUnmapBuffer = (PFNGLUNMAPBUFFERPROC) get_proc("glUnmapBuffer"); | |
gl3wGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) get_proc("glGetBufferParameteriv"); | |
gl3wGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) get_proc("glGetBufferPointerv"); | |
gl3wBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) get_proc("glBlendEquationSeparate"); | |
gl3wDrawBuffers = (PFNGLDRAWBUFFERSPROC) get_proc("glDrawBuffers"); | |
gl3wStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) get_proc("glStencilOpSeparate"); | |
gl3wStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) get_proc("glStencilFuncSeparate"); | |
gl3wStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) get_proc("glStencilMaskSeparate"); | |
gl3wAttachShader = (PFNGLATTACHSHADERPROC) get_proc("glAttachShader"); | |
gl3wBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) get_proc("glBindAttribLocation"); | |
gl3wCompileShader = (PFNGLCOMPILESHADERPROC) get_proc("glCompileShader"); | |
gl3wCreateProgram = (PFNGLCREATEPROGRAMPROC) get_proc("glCreateProgram"); | |
gl3wCreateShader = (PFNGLCREATESHADERPROC) get_proc("glCreateShader"); | |
gl3wDeleteProgram = (PFNGLDELETEPROGRAMPROC) get_proc("glDeleteProgram"); | |
gl3wDeleteShader = (PFNGLDELETESHADERPROC) get_proc("glDeleteShader"); | |
gl3wDetachShader = (PFNGLDETACHSHADERPROC) get_proc("glDetachShader"); | |
gl3wDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) get_proc("glDisableVertexAttribArray"); | |
gl3wEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) get_proc("glEnableVertexAttribArray"); | |
gl3wGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) get_proc("glGetActiveAttrib"); | |
gl3wGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) get_proc("glGetActiveUniform"); | |
gl3wGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) get_proc("glGetAttachedShaders"); | |
gl3wGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) get_proc("glGetAttribLocation"); | |
gl3wGetProgramiv = (PFNGLGETPROGRAMIVPROC) get_proc("glGetProgramiv"); | |
gl3wGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) get_proc("glGetProgramInfoLog"); | |
gl3wGetShaderiv = (PFNGLGETSHADERIVPROC) get_proc("glGetShaderiv"); | |
gl3wGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) get_proc("glGetShaderInfoLog"); | |
gl3wGetShaderSource = (PFNGLGETSHADERSOURCEPROC) get_proc("glGetShaderSource"); | |
gl3wGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) get_proc("glGetUniformLocation"); | |
gl3wGetUniformfv = (PFNGLGETUNIFORMFVPROC) get_proc("glGetUniformfv"); | |
gl3wGetUniformiv = (PFNGLGETUNIFORMIVPROC) get_proc("glGetUniformiv"); | |
gl3wGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) get_proc("glGetVertexAttribdv"); | |
gl3wGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) get_proc("glGetVertexAttribfv"); | |
gl3wGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) get_proc("glGetVertexAttribiv"); | |
gl3wGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) get_proc("glGetVertexAttribPointerv"); | |
gl3wIsProgram = (PFNGLISPROGRAMPROC) get_proc("glIsProgram"); | |
gl3wIsShader = (PFNGLISSHADERPROC) get_proc("glIsShader"); | |
gl3wLinkProgram = (PFNGLLINKPROGRAMPROC) get_proc("glLinkProgram"); | |
gl3wShaderSource = (PFNGLSHADERSOURCEPROC) get_proc("glShaderSource"); | |
gl3wUseProgram = (PFNGLUSEPROGRAMPROC) get_proc("glUseProgram"); | |
gl3wUniform1f = (PFNGLUNIFORM1FPROC) get_proc("glUniform1f"); | |
gl3wUniform2f = (PFNGLUNIFORM2FPROC) get_proc("glUniform2f"); | |
gl3wUniform3f = (PFNGLUNIFORM3FPROC) get_proc("glUniform3f"); | |
gl3wUniform4f = (PFNGLUNIFORM4FPROC) get_proc("glUniform4f"); | |
gl3wUniform1i = (PFNGLUNIFORM1IPROC) get_proc("glUniform1i"); | |
gl3wUniform2i = (PFNGLUNIFORM2IPROC) get_proc("glUniform2i"); | |
gl3wUniform3i = (PFNGLUNIFORM3IPROC) get_proc("glUniform3i"); | |
gl3wUniform4i = (PFNGLUNIFORM4IPROC) get_proc("glUniform4i"); | |
gl3wUniform1fv = (PFNGLUNIFORM1FVPROC) get_proc("glUniform1fv"); | |
gl3wUniform2fv = (PFNGLUNIFORM2FVPROC) get_proc("glUniform2fv"); | |
gl3wUniform3fv = (PFNGLUNIFORM3FVPROC) get_proc("glUniform3fv"); | |
gl3wUniform4fv = (PFNGLUNIFORM4FVPROC) get_proc("glUniform4fv"); | |
gl3wUniform1iv = (PFNGLUNIFORM1IVPROC) get_proc("glUniform1iv"); | |
gl3wUniform2iv = (PFNGLUNIFORM2IVPROC) get_proc("glUniform2iv"); | |
gl3wUniform3iv = (PFNGLUNIFORM3IVPROC) get_proc("glUniform3iv"); | |
gl3wUniform4iv = (PFNGLUNIFORM4IVPROC) get_proc("glUniform4iv"); | |
gl3wUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) get_proc("glUniformMatrix2fv"); | |
gl3wUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) get_proc("glUniformMatrix3fv"); | |
gl3wUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) get_proc("glUniformMatrix4fv"); | |
gl3wValidateProgram = (PFNGLVALIDATEPROGRAMPROC) get_proc("glValidateProgram"); | |
gl3wVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) get_proc("glVertexAttrib1d"); | |
gl3wVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) get_proc("glVertexAttrib1dv"); | |
gl3wVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) get_proc("glVertexAttrib1f"); | |
gl3wVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) get_proc("glVertexAttrib1fv"); | |
gl3wVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) get_proc("glVertexAttrib1s"); | |
gl3wVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) get_proc("glVertexAttrib1sv"); | |
gl3wVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) get_proc("glVertexAttrib2d"); | |
gl3wVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) get_proc("glVertexAttrib2dv"); | |
gl3wVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) get_proc("glVertexAttrib2f"); | |
gl3wVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) get_proc("glVertexAttrib2fv"); | |
gl3wVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) get_proc("glVertexAttrib2s"); | |
gl3wVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) get_proc("glVertexAttrib2sv"); | |
gl3wVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) get_proc("glVertexAttrib3d"); | |
gl3wVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) get_proc("glVertexAttrib3dv"); | |
gl3wVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) get_proc("glVertexAttrib3f"); | |
gl3wVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) get_proc("glVertexAttrib3fv"); | |
gl3wVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) get_proc("glVertexAttrib3s"); | |
gl3wVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) get_proc("glVertexAttrib3sv"); | |
gl3wVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) get_proc("glVertexAttrib4Nbv"); | |
gl3wVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) get_proc("glVertexAttrib4Niv"); | |
gl3wVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) get_proc("glVertexAttrib4Nsv"); | |
gl3wVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) get_proc("glVertexAttrib4Nub"); | |
gl3wVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) get_proc("glVertexAttrib4Nubv"); | |
gl3wVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) get_proc("glVertexAttrib4Nuiv"); | |
gl3wVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) get_proc("glVertexAttrib4Nusv"); | |
gl3wVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) get_proc("glVertexAttrib4bv"); | |
gl3wVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) get_proc("glVertexAttrib4d"); | |
gl3wVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) get_proc("glVertexAttrib4dv"); | |
gl3wVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) get_proc("glVertexAttrib4f"); | |
gl3wVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) get_proc("glVertexAttrib4fv"); | |
gl3wVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) get_proc("glVertexAttrib4iv"); | |
gl3wVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) get_proc("glVertexAttrib4s"); | |
gl3wVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) get_proc("glVertexAttrib4sv"); | |
gl3wVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) get_proc("glVertexAttrib4ubv"); | |
gl3wVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) get_proc("glVertexAttrib4uiv"); | |
gl3wVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) get_proc("glVertexAttrib4usv"); | |
gl3wVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) get_proc("glVertexAttribPointer"); | |
gl3wUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) get_proc("glUniformMatrix2x3fv"); | |
gl3wUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) get_proc("glUniformMatrix3x2fv"); | |
gl3wUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) get_proc("glUniformMatrix2x4fv"); | |
gl3wUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) get_proc("glUniformMatrix4x2fv"); | |
gl3wUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) get_proc("glUniformMatrix3x4fv"); | |
gl3wUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) get_proc("glUniformMatrix4x3fv"); | |
gl3wColorMaski = (PFNGLCOLORMASKIPROC) get_proc("glColorMaski"); | |
gl3wGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) get_proc("glGetBooleani_v"); | |
gl3wGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) get_proc("glGetIntegeri_v"); | |
gl3wEnablei = (PFNGLENABLEIPROC) get_proc("glEnablei"); | |
gl3wDisablei = (PFNGLDISABLEIPROC) get_proc("glDisablei"); | |
gl3wIsEnabledi = (PFNGLISENABLEDIPROC) get_proc("glIsEnabledi"); | |
gl3wBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) get_proc("glBeginTransformFeedback"); | |
gl3wEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) get_proc("glEndTransformFeedback"); | |
gl3wBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) get_proc("glBindBufferRange"); | |
gl3wBindBufferBase = (PFNGLBINDBUFFERBASEPROC) get_proc("glBindBufferBase"); | |
gl3wTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) get_proc("glTransformFeedbackVaryings"); | |
gl3wGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) get_proc("glGetTransformFeedbackVarying"); | |
gl3wClampColor = (PFNGLCLAMPCOLORPROC) get_proc("glClampColor"); | |
gl3wBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) get_proc("glBeginConditionalRender"); | |
gl3wEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) get_proc("glEndConditionalRender"); | |
gl3wVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) get_proc("glVertexAttribIPointer"); | |
gl3wGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) get_proc("glGetVertexAttribIiv"); | |
gl3wGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) get_proc("glGetVertexAttribIuiv"); | |
gl3wVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) get_proc("glVertexAttribI1i"); | |
gl3wVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) get_proc("glVertexAttribI2i"); | |
gl3wVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) get_proc("glVertexAttribI3i"); | |
gl3wVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) get_proc("glVertexAttribI4i"); | |
gl3wVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) get_proc("glVertexAttribI1ui"); | |
gl3wVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) get_proc("glVertexAttribI2ui"); | |
gl3wVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) get_proc("glVertexAttribI3ui"); | |
gl3wVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) get_proc("glVertexAttribI4ui"); | |
gl3wVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) get_proc("glVertexAttribI1iv"); | |
gl3wVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) get_proc("glVertexAttribI2iv"); | |
gl3wVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) get_proc("glVertexAttribI3iv"); | |
gl3wVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) get_proc("glVertexAttribI4iv"); | |
gl3wVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) get_proc("glVertexAttribI1uiv"); | |
gl3wVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) get_proc("glVertexAttribI2uiv"); | |
gl3wVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) get_proc("glVertexAttribI3uiv"); | |
gl3wVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) get_proc("glVertexAttribI4uiv"); | |
gl3wVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) get_proc("glVertexAttribI4bv"); | |
gl3wVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) get_proc("glVertexAttribI4sv"); | |
gl3wVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) get_proc("glVertexAttribI4ubv"); | |
gl3wVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) get_proc("glVertexAttribI4usv"); | |
gl3wGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) get_proc("glGetUniformuiv"); | |
gl3wBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) get_proc("glBindFragDataLocation"); | |
gl3wGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) get_proc("glGetFragDataLocation"); | |
gl3wUniform1ui = (PFNGLUNIFORM1UIPROC) get_proc("glUniform1ui"); | |
gl3wUniform2ui = (PFNGLUNIFORM2UIPROC) get_proc("glUniform2ui"); | |
gl3wUniform3ui = (PFNGLUNIFORM3UIPROC) get_proc("glUniform3ui"); | |
gl3wUniform4ui = (PFNGLUNIFORM4UIPROC) get_proc("glUniform4ui"); | |
gl3wUniform1uiv = (PFNGLUNIFORM1UIVPROC) get_proc("glUniform1uiv"); | |
gl3wUniform2uiv = (PFNGLUNIFORM2UIVPROC) get_proc("glUniform2uiv"); | |
gl3wUniform3uiv = (PFNGLUNIFORM3UIVPROC) get_proc("glUniform3uiv"); | |
gl3wUniform4uiv = (PFNGLUNIFORM4UIVPROC) get_proc("glUniform4uiv"); | |
gl3wTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) get_proc("glTexParameterIiv"); | |
gl3wTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) get_proc("glTexParameterIuiv"); | |
gl3wGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) get_proc("glGetTexParameterIiv"); | |
gl3wGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) get_proc("glGetTexParameterIuiv"); | |
gl3wClearBufferiv = (PFNGLCLEARBUFFERIVPROC) get_proc("glClearBufferiv"); | |
gl3wClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) get_proc("glClearBufferuiv"); | |
gl3wClearBufferfv = (PFNGLCLEARBUFFERFVPROC) get_proc("glClearBufferfv"); | |
gl3wClearBufferfi = (PFNGLCLEARBUFFERFIPROC) get_proc("glClearBufferfi"); | |
gl3wGetStringi = (PFNGLGETSTRINGIPROC) get_proc("glGetStringi"); | |
gl3wDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) get_proc("glDrawArraysInstanced"); | |
gl3wDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) get_proc("glDrawElementsInstanced"); | |
gl3wTexBuffer = (PFNGLTEXBUFFERPROC) get_proc("glTexBuffer"); | |
gl3wPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) get_proc("glPrimitiveRestartIndex"); | |
gl3wGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) get_proc("glGetInteger64i_v"); | |
gl3wGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) get_proc("glGetBufferParameteri64v"); | |
gl3wFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) get_proc("glFramebufferTexture"); | |
gl3wVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) get_proc("glVertexAttribDivisor"); | |
gl3wMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) get_proc("glMinSampleShading"); | |
gl3wBlendEquationi = (PFNGLBLENDEQUATIONIPROC) get_proc("glBlendEquationi"); | |
gl3wBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) get_proc("glBlendEquationSeparatei"); | |
gl3wBlendFunci = (PFNGLBLENDFUNCIPROC) get_proc("glBlendFunci"); | |
gl3wBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) get_proc("glBlendFuncSeparatei"); | |
gl3wIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) get_proc("glIsRenderbuffer"); | |
gl3wBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) get_proc("glBindRenderbuffer"); | |
gl3wDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) get_proc("glDeleteRenderbuffers"); | |
gl3wGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) get_proc("glGenRenderbuffers"); | |
gl3wRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) get_proc("glRenderbufferStorage"); | |
gl3wGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) get_proc("glGetRenderbufferParameteriv"); | |
gl3wIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) get_proc("glIsFramebuffer"); | |
gl3wBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) get_proc("glBindFramebuffer"); | |
gl3wDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) get_proc("glDeleteFramebuffers"); | |
gl3wGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) get_proc("glGenFramebuffers"); | |
gl3wCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) get_proc("glCheckFramebufferStatus"); | |
gl3wFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) get_proc("glFramebufferTexture1D"); | |
gl3wFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) get_proc("glFramebufferTexture2D"); | |
gl3wFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) get_proc("glFramebufferTexture3D"); | |
gl3wFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) get_proc("glFramebufferRenderbuffer"); | |
gl3wGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) get_proc("glGetFramebufferAttachmentParameteriv"); | |
gl3wGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) get_proc("glGenerateMipmap"); | |
gl3wBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) get_proc("glBlitFramebuffer"); | |
gl3wRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) get_proc("glRenderbufferStorageMultisample"); | |
gl3wFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) get_proc("glFramebufferTextureLayer"); | |
gl3wMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) get_proc("glMapBufferRange"); | |
gl3wFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) get_proc("glFlushMappedBufferRange"); | |
gl3wBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) get_proc("glBindVertexArray"); | |
gl3wDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) get_proc("glDeleteVertexArrays"); | |
gl3wGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) get_proc("glGenVertexArrays"); | |
gl3wIsVertexArray = (PFNGLISVERTEXARRAYPROC) get_proc("glIsVertexArray"); | |
gl3wGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) get_proc("glGetUniformIndices"); | |
gl3wGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) get_proc("glGetActiveUniformsiv"); | |
gl3wGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) get_proc("glGetActiveUniformName"); | |
gl3wGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) get_proc("glGetUniformBlockIndex"); | |
gl3wGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) get_proc("glGetActiveUniformBlockiv"); | |
gl3wGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) get_proc("glGetActiveUniformBlockName"); | |
gl3wUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) get_proc("glUniformBlockBinding"); | |
gl3wCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) get_proc("glCopyBufferSubData"); | |
gl3wDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) get_proc("glDrawElementsBaseVertex"); | |
gl3wDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) get_proc("glDrawRangeElementsBaseVertex"); | |
gl3wDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) get_proc("glDrawElementsInstancedBaseVertex"); | |
gl3wMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) get_proc("glMultiDrawElementsBaseVertex"); | |
gl3wProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) get_proc("glProvokingVertex"); | |
gl3wFenceSync = (PFNGLFENCESYNCPROC) get_proc("glFenceSync"); | |
gl3wIsSync = (PFNGLISSYNCPROC) get_proc("glIsSync"); | |
gl3wDeleteSync = (PFNGLDELETESYNCPROC) get_proc("glDeleteSync"); | |
gl3wClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) get_proc("glClientWaitSync"); | |
gl3wWaitSync = (PFNGLWAITSYNCPROC) get_proc("glWaitSync"); | |
gl3wGetInteger64v = (PFNGLGETINTEGER64VPROC) get_proc("glGetInteger64v"); | |
gl3wGetSynciv = (PFNGLGETSYNCIVPROC) get_proc("glGetSynciv"); | |
gl3wTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) get_proc("glTexImage2DMultisample"); | |
gl3wTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) get_proc("glTexImage3DMultisample"); | |
gl3wGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) get_proc("glGetMultisamplefv"); | |
gl3wSampleMaski = (PFNGLSAMPLEMASKIPROC) get_proc("glSampleMaski"); | |
gl3wBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC) get_proc("glBlendEquationiARB"); | |
gl3wBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC) get_proc("glBlendEquationSeparateiARB"); | |
gl3wBlendFunciARB = (PFNGLBLENDFUNCIARBPROC) get_proc("glBlendFunciARB"); | |
gl3wBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC) get_proc("glBlendFuncSeparateiARB"); | |
gl3wMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC) get_proc("glMinSampleShadingARB"); | |
gl3wNamedStringARB = (PFNGLNAMEDSTRINGARBPROC) get_proc("glNamedStringARB"); | |
gl3wDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC) get_proc("glDeleteNamedStringARB"); | |
gl3wCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC) get_proc("glCompileShaderIncludeARB"); | |
gl3wIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC) get_proc("glIsNamedStringARB"); | |
gl3wGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC) get_proc("glGetNamedStringARB"); | |
gl3wGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC) get_proc("glGetNamedStringivARB"); | |
gl3wBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) get_proc("glBindFragDataLocationIndexed"); | |
gl3wGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) get_proc("glGetFragDataIndex"); | |
gl3wGenSamplers = (PFNGLGENSAMPLERSPROC) get_proc("glGenSamplers"); | |
gl3wDeleteSamplers = (PFNGLDELETESAMPLERSPROC) get_proc("glDeleteSamplers"); | |
gl3wIsSampler = (PFNGLISSAMPLERPROC) get_proc("glIsSampler"); | |
gl3wBindSampler = (PFNGLBINDSAMPLERPROC) get_proc("glBindSampler"); | |
gl3wSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) get_proc("glSamplerParameteri"); | |
gl3wSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) get_proc("glSamplerParameteriv"); | |
gl3wSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) get_proc("glSamplerParameterf"); | |
gl3wSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) get_proc("glSamplerParameterfv"); | |
gl3wSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) get_proc("glSamplerParameterIiv"); | |
gl3wSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) get_proc("glSamplerParameterIuiv"); | |
gl3wGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) get_proc("glGetSamplerParameteriv"); | |
gl3wGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) get_proc("glGetSamplerParameterIiv"); | |
gl3wGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) get_proc("glGetSamplerParameterfv"); | |
gl3wGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) get_proc("glGetSamplerParameterIuiv"); | |
gl3wQueryCounter = (PFNGLQUERYCOUNTERPROC) get_proc("glQueryCounter"); | |
gl3wGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) get_proc("glGetQueryObjecti64v"); | |
gl3wGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) get_proc("glGetQueryObjectui64v"); | |
gl3wVertexP2ui = (PFNGLVERTEXP2UIPROC) get_proc("glVertexP2ui"); | |
gl3wVertexP2uiv = (PFNGLVERTEXP2UIVPROC) get_proc("glVertexP2uiv"); | |
gl3wVertexP3ui = (PFNGLVERTEXP3UIPROC) get_proc("glVertexP3ui"); | |
gl3wVertexP3uiv = (PFNGLVERTEXP3UIVPROC) get_proc("glVertexP3uiv"); | |
gl3wVertexP4ui = (PFNGLVERTEXP4UIPROC) get_proc("glVertexP4ui"); | |
gl3wVertexP4uiv = (PFNGLVERTEXP4UIVPROC) get_proc("glVertexP4uiv"); | |
gl3wTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) get_proc("glTexCoordP1ui"); | |
gl3wTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) get_proc("glTexCoordP1uiv"); | |
gl3wTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) get_proc("glTexCoordP2ui"); | |
gl3wTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) get_proc("glTexCoordP2uiv"); | |
gl3wTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) get_proc("glTexCoordP3ui"); | |
gl3wTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) get_proc("glTexCoordP3uiv"); | |
gl3wTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) get_proc("glTexCoordP4ui"); | |
gl3wTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) get_proc("glTexCoordP4uiv"); | |
gl3wMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) get_proc("glMultiTexCoordP1ui"); | |
gl3wMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) get_proc("glMultiTexCoordP1uiv"); | |
gl3wMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) get_proc("glMultiTexCoordP2ui"); | |
gl3wMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) get_proc("glMultiTexCoordP2uiv"); | |
gl3wMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) get_proc("glMultiTexCoordP3ui"); | |
gl3wMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) get_proc("glMultiTexCoordP3uiv"); | |
gl3wMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) get_proc("glMultiTexCoordP4ui"); | |
gl3wMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) get_proc("glMultiTexCoordP4uiv"); | |
gl3wNormalP3ui = (PFNGLNORMALP3UIPROC) get_proc("glNormalP3ui"); | |
gl3wNormalP3uiv = (PFNGLNORMALP3UIVPROC) get_proc("glNormalP3uiv"); | |
gl3wColorP3ui = (PFNGLCOLORP3UIPROC) get_proc("glColorP3ui"); | |
gl3wColorP3uiv = (PFNGLCOLORP3UIVPROC) get_proc("glColorP3uiv"); | |
gl3wColorP4ui = (PFNGLCOLORP4UIPROC) get_proc("glColorP4ui"); | |
gl3wColorP4uiv = (PFNGLCOLORP4UIVPROC) get_proc("glColorP4uiv"); | |
gl3wSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) get_proc("glSecondaryColorP3ui"); | |
gl3wSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) get_proc("glSecondaryColorP3uiv"); | |
gl3wVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) get_proc("glVertexAttribP1ui"); | |
gl3wVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) get_proc("glVertexAttribP1uiv"); | |
gl3wVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) get_proc("glVertexAttribP2ui"); | |
gl3wVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) get_proc("glVertexAttribP2uiv"); | |
gl3wVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) get_proc("glVertexAttribP3ui"); | |
gl3wVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) get_proc("glVertexAttribP3uiv"); | |
gl3wVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) get_proc("glVertexAttribP4ui"); | |
gl3wVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) get_proc("glVertexAttribP4uiv"); | |
gl3wDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) get_proc("glDrawArraysIndirect"); | |
gl3wDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) get_proc("glDrawElementsIndirect"); | |
gl3wUniform1d = (PFNGLUNIFORM1DPROC) get_proc("glUniform1d"); | |
gl3wUniform2d = (PFNGLUNIFORM2DPROC) get_proc("glUniform2d"); | |
gl3wUniform3d = (PFNGLUNIFORM3DPROC) get_proc("glUniform3d"); | |
gl3wUniform4d = (PFNGLUNIFORM4DPROC) get_proc("glUniform4d"); | |
gl3wUniform1dv = (PFNGLUNIFORM1DVPROC) get_proc("glUniform1dv"); | |
gl3wUniform2dv = (PFNGLUNIFORM2DVPROC) get_proc("glUniform2dv"); | |
gl3wUniform3dv = (PFNGLUNIFORM3DVPROC) get_proc("glUniform3dv"); | |
gl3wUniform4dv = (PFNGLUNIFORM4DVPROC) get_proc("glUniform4dv"); | |
gl3wUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) get_proc("glUniformMatrix2dv"); | |
gl3wUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) get_proc("glUniformMatrix3dv"); | |
gl3wUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) get_proc("glUniformMatrix4dv"); | |
gl3wUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) get_proc("glUniformMatrix2x3dv"); | |
gl3wUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) get_proc("glUniformMatrix2x4dv"); | |
gl3wUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) get_proc("glUniformMatrix3x2dv"); | |
gl3wUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) get_proc("glUniformMatrix3x4dv"); | |
gl3wUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) get_proc("glUniformMatrix4x2dv"); | |
gl3wUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) get_proc("glUniformMatrix4x3dv"); | |
gl3wGetUniformdv = (PFNGLGETUNIFORMDVPROC) get_proc("glGetUniformdv"); | |
gl3wGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) get_proc("glGetSubroutineUniformLocation"); | |
gl3wGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) get_proc("glGetSubroutineIndex"); | |
gl3wGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) get_proc("glGetActiveSubroutineUniformiv"); | |
gl3wGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) get_proc("glGetActiveSubroutineUniformName"); | |
gl3wGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) get_proc("glGetActiveSubroutineName"); | |
gl3wUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) get_proc("glUniformSubroutinesuiv"); | |
gl3wGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) get_proc("glGetUniformSubroutineuiv"); | |
gl3wGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) get_proc("glGetProgramStageiv"); | |
gl3wPatchParameteri = (PFNGLPATCHPARAMETERIPROC) get_proc("glPatchParameteri"); | |
gl3wPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) get_proc("glPatchParameterfv"); | |
gl3wBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) get_proc("glBindTransformFeedback"); | |
gl3wDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) get_proc("glDeleteTransformFeedbacks"); | |
gl3wGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) get_proc("glGenTransformFeedbacks"); | |
gl3wIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) get_proc("glIsTransformFeedback"); | |
gl3wPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) get_proc("glPauseTransformFeedback"); | |
gl3wResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) get_proc("glResumeTransformFeedback"); | |
gl3wDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) get_proc("glDrawTransformFeedback"); | |
gl3wDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) get_proc("glDrawTransformFeedbackStream"); | |
gl3wBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) get_proc("glBeginQueryIndexed"); | |
gl3wEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) get_proc("glEndQueryIndexed"); | |
gl3wGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) get_proc("glGetQueryIndexediv"); | |
gl3wReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) get_proc("glReleaseShaderCompiler"); | |
gl3wShaderBinary = (PFNGLSHADERBINARYPROC) get_proc("glShaderBinary"); | |
gl3wGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) get_proc("glGetShaderPrecisionFormat"); | |
gl3wDepthRangef = (PFNGLDEPTHRANGEFPROC) get_proc("glDepthRangef"); | |
gl3wClearDepthf = (PFNGLCLEARDEPTHFPROC) get_proc("glClearDepthf"); | |
gl3wGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) get_proc("glGetProgramBinary"); | |
gl3wProgramBinary = (PFNGLPROGRAMBINARYPROC) get_proc("glProgramBinary"); | |
gl3wProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) get_proc("glProgramParameteri"); | |
gl3wUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) get_proc("glUseProgramStages"); | |
gl3wActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) get_proc("glActiveShaderProgram"); | |
gl3wCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) get_proc("glCreateShaderProgramv"); | |
gl3wBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) get_proc("glBindProgramPipeline"); | |
gl3wDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) get_proc("glDeleteProgramPipelines"); | |
gl3wGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) get_proc("glGenProgramPipelines"); | |
gl3wIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) get_proc("glIsProgramPipeline"); | |
gl3wGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) get_proc("glGetProgramPipelineiv"); | |
gl3wProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) get_proc("glProgramUniform1i"); | |
gl3wProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) get_proc("glProgramUniform1iv"); | |
gl3wProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) get_proc("glProgramUniform1f"); | |
gl3wProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) get_proc("glProgramUniform1fv"); | |
gl3wProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) get_proc("glProgramUniform1d"); | |
gl3wProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) get_proc("glProgramUniform1dv"); | |
gl3wProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) get_proc("glProgramUniform1ui"); | |
gl3wProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) get_proc("glProgramUniform1uiv"); | |
gl3wProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) get_proc("glProgramUniform2i"); | |
gl3wProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) get_proc("glProgramUniform2iv"); | |
gl3wProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) get_proc("glProgramUniform2f"); | |
gl3wProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) get_proc("glProgramUniform2fv"); | |
gl3wProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) get_proc("glProgramUniform2d"); | |
gl3wProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) get_proc("glProgramUniform2dv"); | |
gl3wProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) get_proc("glProgramUniform2ui"); | |
gl3wProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) get_proc("glProgramUniform2uiv"); | |
gl3wProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) get_proc("glProgramUniform3i"); | |
gl3wProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) get_proc("glProgramUniform3iv"); | |
gl3wProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) get_proc("glProgramUniform3f"); | |
gl3wProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) get_proc("glProgramUniform3fv"); | |
gl3wProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) get_proc("glProgramUniform3d"); | |
gl3wProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) get_proc("glProgramUniform3dv"); | |
gl3wProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) get_proc("glProgramUniform3ui"); | |
gl3wProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) get_proc("glProgramUniform3uiv"); | |
gl3wProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) get_proc("glProgramUniform4i"); | |
gl3wProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) get_proc("glProgramUniform4iv"); | |
gl3wProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) get_proc("glProgramUniform4f"); | |
gl3wProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) get_proc("glProgramUniform4fv"); | |
gl3wProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) get_proc("glProgramUniform4d"); | |
gl3wProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) get_proc("glProgramUniform4dv"); | |
gl3wProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) get_proc("glProgramUniform4ui"); | |
gl3wProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) get_proc("glProgramUniform4uiv"); | |
gl3wProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) get_proc("glProgramUniformMatrix2fv"); | |
gl3wProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) get_proc("glProgramUniformMatrix3fv"); | |
gl3wProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) get_proc("glProgramUniformMatrix4fv"); | |
gl3wProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) get_proc("glProgramUniformMatrix2dv"); | |
gl3wProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) get_proc("glProgramUniformMatrix3dv"); | |
gl3wProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) get_proc("glProgramUniformMatrix4dv"); | |
gl3wProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) get_proc("glProgramUniformMatrix2x3fv"); | |
gl3wProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) get_proc("glProgramUniformMatrix3x2fv"); | |
gl3wProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) get_proc("glProgramUniformMatrix2x4fv"); | |
gl3wProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) get_proc("glProgramUniformMatrix4x2fv"); | |
gl3wProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) get_proc("glProgramUniformMatrix3x4fv"); | |
gl3wProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) get_proc("glProgramUniformMatrix4x3fv"); | |
gl3wProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) get_proc("glProgramUniformMatrix2x3dv"); | |
gl3wProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) get_proc("glProgramUniformMatrix3x2dv"); | |
gl3wProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) get_proc("glProgramUniformMatrix2x4dv"); | |
gl3wProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) get_proc("glProgramUniformMatrix4x2dv"); | |
gl3wProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) get_proc("glProgramUniformMatrix3x4dv"); | |
gl3wProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) get_proc("glProgramUniformMatrix4x3dv"); | |
gl3wValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) get_proc("glValidateProgramPipeline"); | |
gl3wGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) get_proc("glGetProgramPipelineInfoLog"); | |
gl3wVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) get_proc("glVertexAttribL1d"); | |
gl3wVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) get_proc("glVertexAttribL2d"); | |
gl3wVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) get_proc("glVertexAttribL3d"); | |
gl3wVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) get_proc("glVertexAttribL4d"); | |
gl3wVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) get_proc("glVertexAttribL1dv"); | |
gl3wVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) get_proc("glVertexAttribL2dv"); | |
gl3wVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) get_proc("glVertexAttribL3dv"); | |
gl3wVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) get_proc("glVertexAttribL4dv"); | |
gl3wVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) get_proc("glVertexAttribLPointer"); | |
gl3wGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) get_proc("glGetVertexAttribLdv"); | |
gl3wViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) get_proc("glViewportArrayv"); | |
gl3wViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) get_proc("glViewportIndexedf"); | |
gl3wViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) get_proc("glViewportIndexedfv"); | |
gl3wScissorArrayv = (PFNGLSCISSORARRAYVPROC) get_proc("glScissorArrayv"); | |
gl3wScissorIndexed = (PFNGLSCISSORINDEXEDPROC) get_proc("glScissorIndexed"); | |
gl3wScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) get_proc("glScissorIndexedv"); | |
gl3wDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) get_proc("glDepthRangeArrayv"); | |
gl3wDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) get_proc("glDepthRangeIndexed"); | |
gl3wGetFloati_v = (PFNGLGETFLOATI_VPROC) get_proc("glGetFloati_v"); | |
gl3wGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) get_proc("glGetDoublei_v"); | |
gl3wCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC) get_proc("glCreateSyncFromCLeventARB"); | |
gl3wDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) get_proc("glDebugMessageControlARB"); | |
gl3wDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) get_proc("glDebugMessageInsertARB"); | |
gl3wDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) get_proc("glDebugMessageCallbackARB"); | |
gl3wGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) get_proc("glGetDebugMessageLogARB"); | |
gl3wGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) get_proc("glGetGraphicsResetStatusARB"); | |
gl3wGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) get_proc("glGetnTexImageARB"); | |
gl3wReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) get_proc("glReadnPixelsARB"); | |
gl3wGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) get_proc("glGetnCompressedTexImageARB"); | |
gl3wGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) get_proc("glGetnUniformfvARB"); | |
gl3wGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) get_proc("glGetnUniformivARB"); | |
gl3wGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) get_proc("glGetnUniformuivARB"); | |
gl3wGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) get_proc("glGetnUniformdvARB"); | |
gl3wDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) get_proc("glDrawArraysInstancedBaseInstance"); | |
gl3wDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) get_proc("glDrawElementsInstancedBaseInstance"); | |
gl3wDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) get_proc("glDrawElementsInstancedBaseVertexBaseInstance"); | |
gl3wDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) get_proc("glDrawTransformFeedbackInstanced"); | |
gl3wDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) get_proc("glDrawTransformFeedbackStreamInstanced"); | |
gl3wGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) get_proc("glGetInternalformativ"); | |
gl3wGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) get_proc("glGetActiveAtomicCounterBufferiv"); | |
gl3wBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) get_proc("glBindImageTexture"); | |
gl3wMemoryBarrier = (PFNGLMEMORYBARRIERPROC) get_proc("glMemoryBarrier"); | |
gl3wTexStorage1D = (PFNGLTEXSTORAGE1DPROC) get_proc("glTexStorage1D"); | |
gl3wTexStorage2D = (PFNGLTEXSTORAGE2DPROC) get_proc("glTexStorage2D"); | |
gl3wTexStorage3D = (PFNGLTEXSTORAGE3DPROC) get_proc("glTexStorage3D"); | |
gl3wTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) get_proc("glTextureStorage1DEXT"); | |
gl3wTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) get_proc("glTextureStorage2DEXT"); | |
gl3wTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) get_proc("glTextureStorage3DEXT"); | |
gl3wDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) get_proc("glDebugMessageControl"); | |
gl3wDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) get_proc("glDebugMessageInsert"); | |
gl3wDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) get_proc("glDebugMessageCallback"); | |
gl3wGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) get_proc("glGetDebugMessageLog"); | |
gl3wPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) get_proc("glPushDebugGroup"); | |
gl3wPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) get_proc("glPopDebugGroup"); | |
gl3wObjectLabel = (PFNGLOBJECTLABELPROC) get_proc("glObjectLabel"); | |
gl3wGetObjectLabel = (PFNGLGETOBJECTLABELPROC) get_proc("glGetObjectLabel"); | |
gl3wObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) get_proc("glObjectPtrLabel"); | |
gl3wGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) get_proc("glGetObjectPtrLabel"); | |
gl3wClearBufferData = (PFNGLCLEARBUFFERDATAPROC) get_proc("glClearBufferData"); | |
gl3wClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) get_proc("glClearBufferSubData"); | |
gl3wClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC) get_proc("glClearNamedBufferDataEXT"); | |
gl3wClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) get_proc("glClearNamedBufferSubDataEXT"); | |
gl3wDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) get_proc("glDispatchCompute"); | |
gl3wDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) get_proc("glDispatchComputeIndirect"); | |
gl3wCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) get_proc("glCopyImageSubData"); | |
gl3wTextureView = (PFNGLTEXTUREVIEWPROC) get_proc("glTextureView"); | |
gl3wBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) get_proc("glBindVertexBuffer"); | |
gl3wVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) get_proc("glVertexAttribFormat"); | |
gl3wVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) get_proc("glVertexAttribIFormat"); | |
gl3wVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) get_proc("glVertexAttribLFormat"); | |
gl3wVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) get_proc("glVertexAttribBinding"); | |
gl3wVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) get_proc("glVertexBindingDivisor"); | |
gl3wVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) get_proc("glVertexArrayBindVertexBufferEXT"); | |
gl3wVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) get_proc("glVertexArrayVertexAttribFormatEXT"); | |
gl3wVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) get_proc("glVertexArrayVertexAttribIFormatEXT"); | |
gl3wVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) get_proc("glVertexArrayVertexAttribLFormatEXT"); | |
gl3wVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) get_proc("glVertexArrayVertexAttribBindingEXT"); | |
gl3wVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) get_proc("glVertexArrayVertexBindingDivisorEXT"); | |
gl3wFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) get_proc("glFramebufferParameteri"); | |
gl3wGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) get_proc("glGetFramebufferParameteriv"); | |
gl3wNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) get_proc("glNamedFramebufferParameteriEXT"); | |
gl3wGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) get_proc("glGetNamedFramebufferParameterivEXT"); | |
gl3wGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) get_proc("glGetInternalformati64v"); | |
gl3wInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) get_proc("glInvalidateTexSubImage"); | |
gl3wInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) get_proc("glInvalidateTexImage"); | |
gl3wInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) get_proc("glInvalidateBufferSubData"); | |
gl3wInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) get_proc("glInvalidateBufferData"); | |
gl3wInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) get_proc("glInvalidateFramebuffer"); | |
gl3wInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) get_proc("glInvalidateSubFramebuffer"); | |
gl3wMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) get_proc("glMultiDrawArraysIndirect"); | |
gl3wMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) get_proc("glMultiDrawElementsIndirect"); | |
gl3wGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) get_proc("glGetProgramInterfaceiv"); | |
gl3wGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) get_proc("glGetProgramResourceIndex"); | |
gl3wGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) get_proc("glGetProgramResourceName"); | |
gl3wGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) get_proc("glGetProgramResourceiv"); | |
gl3wGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) get_proc("glGetProgramResourceLocation"); | |
gl3wGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) get_proc("glGetProgramResourceLocationIndex"); | |
gl3wShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) get_proc("glShaderStorageBlockBinding"); | |
gl3wTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) get_proc("glTexBufferRange"); | |
gl3wTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC) get_proc("glTextureBufferRangeEXT"); | |
gl3wTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) get_proc("glTexStorage2DMultisample"); | |
gl3wTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) get_proc("glTexStorage3DMultisample"); | |
gl3wTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) get_proc("glTextureStorage2DMultisampleEXT"); | |
gl3wTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) get_proc("glTextureStorage3DMultisampleEXT"); | |
} | |