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Runtime error
Upload gradio_app.py
Browse files- gradio_app.py +3 -3
gradio_app.py
CHANGED
@@ -118,7 +118,7 @@ def randomize_seed_fn(seed: int, randomize_seed: bool) -> int:
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return seed
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def build_model_viewer_html(save_folder, height=660, width=790, textured=False,
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# Remove first folder from path to make relative path
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if textured:
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related_path = f"./textured_mesh.glb"
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@@ -139,7 +139,7 @@ def build_model_viewer_html(save_folder, height=660, width=790, textured=False,
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template_html = template_html.replace('#height#', f'{height - offset}')
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template_html = template_html.replace('#width#', f'{width}')
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#template_html = template_html.replace('#src#', f'{related_path}/')
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template_html = template_html.replace('#src#', f'https://nicolasg2523-picsto3d.hf.space/gradio_api/file=/tmp/{
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f.write(template_html)
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tenplate_html_encoded = html.escape(template_html, quote=True).replace("'", "'")
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@@ -312,7 +312,7 @@ def generation_all(
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textured_mesh.metadata['extras'] = stats
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path_textured = export_mesh(textured_mesh, save_folder, textured=True)
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model_viewer_html_textured = build_model_viewer_html(save_folder, height=HTML_HEIGHT, width=HTML_WIDTH,
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textured=True)
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if args.low_vram_mode:
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torch.cuda.empty_cache()
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return (
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return seed
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def build_model_viewer_html(save_folder, height=660, width=790, textured=False, path):
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# Remove first folder from path to make relative path
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if textured:
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related_path = f"./textured_mesh.glb"
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template_html = template_html.replace('#height#', f'{height - offset}')
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template_html = template_html.replace('#width#', f'{width}')
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#template_html = template_html.replace('#src#', f'{related_path}/')
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template_html = template_html.replace('#src#', f'https://nicolasg2523-picsto3d.hf.space/gradio_api/file=/tmp/{path}')
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f.write(template_html)
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tenplate_html_encoded = html.escape(template_html, quote=True).replace("'", "'")
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textured_mesh.metadata['extras'] = stats
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path_textured = export_mesh(textured_mesh, save_folder, textured=True)
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model_viewer_html_textured = build_model_viewer_html(save_folder, height=HTML_HEIGHT, width=HTML_WIDTH,
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textured=True, path_textured)
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if args.low_vram_mode:
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torch.cuda.empty_cache()
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return (
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