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| <html lang="en"> | |
| <head> | |
| <meta charset="UTF-8" /> | |
| <title>Game Test</title> | |
| <script src="//cdn.jsdelivr.net/npm/[email protected]/dist/phaser.js"></script> | |
| <style type="text/css"> | |
| body { | |
| margin: 0; | |
| } | |
| </style> | |
| </head> | |
| <body> | |
| <script type="text/javascript"> | |
| var config = { | |
| type: Phaser.AUTO, | |
| width: 800, | |
| height: 600, | |
| physics: { | |
| default: 'arcade', | |
| arcade: { | |
| gravity: { y: 300 }, | |
| debug: false | |
| } | |
| }, | |
| scene: { | |
| preload: preload, | |
| create: create, | |
| update: update | |
| } | |
| }; | |
| var player; | |
| var stars; | |
| var bombs; | |
| var platforms; | |
| var cursors; | |
| var score = 0; | |
| var gameOver = false; | |
| var scoreText; | |
| var game = new Phaser.Game(config); | |
| const queryString = window.location.search; | |
| const urlParams = new URLSearchParams(queryString); | |
| //https://huggingface.co/datasets/Omnibus/game-data-1/resolve/main/images/platform/2023-10-26--05-08-18-632173-platform_img.png | |
| const main_url = "https://huggingface.co/datasets/Omnibus/game-data-1/resolve/main/images/" | |
| const my_game = urlParams.get("game") | |
| const sky_img = (main_url+"background/"+my_game+"-background_img.png"); | |
| const platform_img = (main_url+"platform/"+my_game+"-platform_img.png"); | |
| const star_img = (main_url+"star/"+my_game+"-star_img.png"); | |
| const bomb_img = (main_url+"enemy/"+my_game+"-enemy_img.png"); | |
| const dude_img = (main_url+"dude/"+my_game+"-dude_img.png"); | |
| console.log(sky_img); | |
| console.log(platform_img); | |
| console.log(star_img); | |
| console.log(bomb_img); | |
| console.log(dude_img); | |
| function preload () | |
| { | |
| this.load.image('sky', sky_img); | |
| this.load.image('ground', platform_img); | |
| this.load.image('star', star_img); | |
| this.load.image('bomb', bomb_img); | |
| this.load.spritesheet('dude', dude_img, { frameWidth: 32, frameHeight: 48 }); | |
| } | |
| function create () | |
| { | |
| this.add.image(0, 0, 'sky').setOrigin(0,0); | |
| platforms = this.physics.add.staticGroup(); | |
| platforms.create(400, 568, 'ground').setScale(2).refreshBody(); | |
| platforms.create(600, 400, 'ground'); | |
| platforms.create(50, 250, 'ground'); | |
| platforms.create(750, 220, 'ground'); | |
| player = this.physics.add.sprite(100, 450, 'dude'); | |
| player.setBounce(0.2); | |
| player.setCollideWorldBounds(true); | |
| this.anims.create({ | |
| key: 'left', | |
| frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }), | |
| frameRate: 10, | |
| repeat: -1 | |
| }); | |
| this.anims.create({ | |
| key: 'turn', | |
| frames: [ { key: 'dude', frame: 4 } ], | |
| frameRate: 20 | |
| }); | |
| this.anims.create({ | |
| key: 'right', | |
| frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }), | |
| frameRate: 10, | |
| repeat: -1 | |
| }); | |
| cursors = this.input.keyboard.createCursorKeys(); | |
| stars = this.physics.add.group({ | |
| key: 'star', | |
| repeat: 11, | |
| setXY: { x: 12, y: 0, stepX: 70 } | |
| }); | |
| stars.children.iterate(function (child) { | |
| child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8)); | |
| }); | |
| bombs = this.physics.add.group(); | |
| scoreText = this.add.text(16, 16, 'score: 0', { fontSize: '32px', fill: '#000' }); | |
| this.physics.add.collider(player, platforms); | |
| this.physics.add.collider(stars, platforms); | |
| this.physics.add.collider(bombs, platforms); | |
| this.physics.add.overlap(player, stars, collectStar, null, this); | |
| this.physics.add.collider(player, bombs, hitBomb, null, this); | |
| } | |
| function update () | |
| { | |
| if (gameOver) | |
| { | |
| return; | |
| } | |
| if (cursors.left.isDown) | |
| { | |
| player.setVelocityX(-160); | |
| player.anims.play('left', true); | |
| } | |
| else if (cursors.right.isDown) | |
| { | |
| player.setVelocityX(160); | |
| player.anims.play('right', true); | |
| } | |
| else | |
| { | |
| player.setVelocityX(0); | |
| player.anims.play('turn'); | |
| } | |
| if (cursors.up.isDown && player.body.touching.down) | |
| { | |
| player.setVelocityY(-330); | |
| } | |
| } | |
| function collectStar (player, star) | |
| { | |
| star.disableBody(true, true); | |
| // Add and update the score | |
| score += 10; | |
| scoreText.setText('Score: ' + score); | |
| document.getElementById('my_score').innerHTML = score; | |
| if (stars.countActive(true) === 0) | |
| { | |
| // A new batch of stars to collect | |
| stars.children.iterate(function (child) { | |
| child.enableBody(true, child.x, 0, true, true); | |
| }); | |
| var x = (player.x < 400) ? Phaser.Math.Between(400, 800) : Phaser.Math.Between(0, 400); | |
| var bomb = bombs.create(x, 16, 'bomb'); | |
| bomb.setBounce(1); | |
| bomb.setCollideWorldBounds(true); | |
| bomb.setVelocity(Phaser.Math.Between(-200, 200), 20); | |
| bomb.allowGravity = false; | |
| } | |
| } | |
| function hitBomb (player, bomb) | |
| { | |
| this.physics.pause(); | |
| player.setTint(0xff0000); | |
| player.anims.play('turn'); | |
| gameOver = true; | |
| } | |
| </script> | |
| <div> | |
| <p hidden id="my_score"></p> | |
| </div> | |
| </body> | |
| </html> |