Create index.html
Browse files- index.html +168 -0
index.html
ADDED
|
@@ -0,0 +1,168 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<!doctype html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8" />
|
| 5 |
+
<title>Game Test</title>
|
| 6 |
+
<script src="//cdn.jsdelivr.net/npm/[email protected]/dist/phaser.js"></script>
|
| 7 |
+
<style type="text/css">
|
| 8 |
+
body {
|
| 9 |
+
margin: 0;
|
| 10 |
+
}
|
| 11 |
+
</style>
|
| 12 |
+
</head>
|
| 13 |
+
<body>
|
| 14 |
+
|
| 15 |
+
<script type="text/javascript">
|
| 16 |
+
var config = {
|
| 17 |
+
type: Phaser.AUTO,
|
| 18 |
+
width: 800,
|
| 19 |
+
height: 600,
|
| 20 |
+
physics: {
|
| 21 |
+
default: 'arcade',
|
| 22 |
+
arcade: {
|
| 23 |
+
gravity: { y: 300 },
|
| 24 |
+
debug: false
|
| 25 |
+
}
|
| 26 |
+
},
|
| 27 |
+
scene: {
|
| 28 |
+
preload: preload,
|
| 29 |
+
create: create,
|
| 30 |
+
update: update
|
| 31 |
+
}
|
| 32 |
+
};
|
| 33 |
+
var player;
|
| 34 |
+
var stars;
|
| 35 |
+
var bombs;
|
| 36 |
+
var platforms;
|
| 37 |
+
var cursors;
|
| 38 |
+
var score = 0;
|
| 39 |
+
var gameOver = false;
|
| 40 |
+
var scoreText;
|
| 41 |
+
var game = new Phaser.Game(config);
|
| 42 |
+
const queryString = window.location.search;
|
| 43 |
+
const urlParams = new URLSearchParams(queryString);
|
| 44 |
+
const sky_img = urlParams.get("sky");
|
| 45 |
+
const platform_img = urlParams.get("platform");
|
| 46 |
+
const star_img = urlParams.get("star");
|
| 47 |
+
const bomb_img = urlParams.get("bomb");
|
| 48 |
+
const dude_img = urlParams.get("dude");
|
| 49 |
+
|
| 50 |
+
console.log(sky_img);
|
| 51 |
+
console.log(platform_img);
|
| 52 |
+
console.log(star_img);
|
| 53 |
+
console.log(bomb_img);
|
| 54 |
+
console.log(dude_img);
|
| 55 |
+
|
| 56 |
+
function preload ()
|
| 57 |
+
{
|
| 58 |
+
this.load.image('sky', sky_img);
|
| 59 |
+
this.load.image('ground', platform_img);
|
| 60 |
+
this.load.image('star', star_img);
|
| 61 |
+
this.load.image('bomb', bomb_img);
|
| 62 |
+
this.load.spritesheet('dude', dude_img, { frameWidth: 32, frameHeight: 48 });
|
| 63 |
+
}
|
| 64 |
+
function create ()
|
| 65 |
+
{
|
| 66 |
+
this.add.image(0, 0, 'sky').setOrigin(0,0);
|
| 67 |
+
platforms = this.physics.add.staticGroup();
|
| 68 |
+
platforms.create(400, 568, 'ground').setScale(2).refreshBody();
|
| 69 |
+
platforms.create(600, 400, 'ground');
|
| 70 |
+
platforms.create(50, 250, 'ground');
|
| 71 |
+
platforms.create(750, 220, 'ground');
|
| 72 |
+
player = this.physics.add.sprite(100, 450, 'dude');
|
| 73 |
+
player.setBounce(0.2);
|
| 74 |
+
player.setCollideWorldBounds(true);
|
| 75 |
+
this.anims.create({
|
| 76 |
+
key: 'left',
|
| 77 |
+
frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }),
|
| 78 |
+
frameRate: 10,
|
| 79 |
+
repeat: -1
|
| 80 |
+
});
|
| 81 |
+
this.anims.create({
|
| 82 |
+
key: 'turn',
|
| 83 |
+
frames: [ { key: 'dude', frame: 4 } ],
|
| 84 |
+
frameRate: 20
|
| 85 |
+
});
|
| 86 |
+
this.anims.create({
|
| 87 |
+
key: 'right',
|
| 88 |
+
frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }),
|
| 89 |
+
frameRate: 10,
|
| 90 |
+
repeat: -1
|
| 91 |
+
});
|
| 92 |
+
cursors = this.input.keyboard.createCursorKeys();
|
| 93 |
+
stars = this.physics.add.group({
|
| 94 |
+
key: 'star',
|
| 95 |
+
repeat: 11,
|
| 96 |
+
setXY: { x: 12, y: 0, stepX: 70 }
|
| 97 |
+
});
|
| 98 |
+
stars.children.iterate(function (child) {
|
| 99 |
+
child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8));
|
| 100 |
+
});
|
| 101 |
+
bombs = this.physics.add.group();
|
| 102 |
+
scoreText = this.add.text(16, 16, 'score: 0', { fontSize: '32px', fill: '#000' });
|
| 103 |
+
this.physics.add.collider(player, platforms);
|
| 104 |
+
this.physics.add.collider(stars, platforms);
|
| 105 |
+
this.physics.add.collider(bombs, platforms);
|
| 106 |
+
this.physics.add.overlap(player, stars, collectStar, null, this);
|
| 107 |
+
this.physics.add.collider(player, bombs, hitBomb, null, this);
|
| 108 |
+
}
|
| 109 |
+
function update ()
|
| 110 |
+
{
|
| 111 |
+
if (gameOver)
|
| 112 |
+
{
|
| 113 |
+
return;
|
| 114 |
+
}
|
| 115 |
+
if (cursors.left.isDown)
|
| 116 |
+
{
|
| 117 |
+
player.setVelocityX(-160);
|
| 118 |
+
player.anims.play('left', true);
|
| 119 |
+
}
|
| 120 |
+
else if (cursors.right.isDown)
|
| 121 |
+
{
|
| 122 |
+
player.setVelocityX(160);
|
| 123 |
+
player.anims.play('right', true);
|
| 124 |
+
}
|
| 125 |
+
else
|
| 126 |
+
{
|
| 127 |
+
player.setVelocityX(0);
|
| 128 |
+
player.anims.play('turn');
|
| 129 |
+
}
|
| 130 |
+
if (cursors.up.isDown && player.body.touching.down)
|
| 131 |
+
{
|
| 132 |
+
player.setVelocityY(-330);
|
| 133 |
+
}
|
| 134 |
+
}
|
| 135 |
+
function collectStar (player, star)
|
| 136 |
+
{
|
| 137 |
+
star.disableBody(true, true);
|
| 138 |
+
// Add and update the score
|
| 139 |
+
score += 10;
|
| 140 |
+
scoreText.setText('Score: ' + score);
|
| 141 |
+
document.getElementById('my_score').innerHTML = score;
|
| 142 |
+
if (stars.countActive(true) === 0)
|
| 143 |
+
{
|
| 144 |
+
// A new batch of stars to collect
|
| 145 |
+
stars.children.iterate(function (child) {
|
| 146 |
+
child.enableBody(true, child.x, 0, true, true);
|
| 147 |
+
});
|
| 148 |
+
var x = (player.x < 400) ? Phaser.Math.Between(400, 800) : Phaser.Math.Between(0, 400);
|
| 149 |
+
var bomb = bombs.create(x, 16, 'bomb');
|
| 150 |
+
bomb.setBounce(1);
|
| 151 |
+
bomb.setCollideWorldBounds(true);
|
| 152 |
+
bomb.setVelocity(Phaser.Math.Between(-200, 200), 20);
|
| 153 |
+
bomb.allowGravity = false;
|
| 154 |
+
}
|
| 155 |
+
}
|
| 156 |
+
function hitBomb (player, bomb)
|
| 157 |
+
{
|
| 158 |
+
this.physics.pause();
|
| 159 |
+
player.setTint(0xff0000);
|
| 160 |
+
player.anims.play('turn');
|
| 161 |
+
gameOver = true;
|
| 162 |
+
}
|
| 163 |
+
</script>
|
| 164 |
+
<div>
|
| 165 |
+
<p id="my_score"></p>
|
| 166 |
+
</div>
|
| 167 |
+
</body>
|
| 168 |
+
</html>
|