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/**
* Scavengers Plugin
* Pokemon Showdown - http://pokemonshowdown.com/
*
* This is a game plugin to host scavenger games specifically in the Scavengers room,
* where the players will race answer several hints.
*
* @license MIT license
*/
import { FS, Utils } from '../../lib';
import { ScavMods, type TwistEvent } from './scavenger-games';
import type { ChatHandler } from '../chat';
type GameTypes = 'official' | 'regular' | 'mini' | 'unrated' | 'practice' | 'recycled';
export interface QueuedHunt {
hosts: { id: string, name: string, noUpdate?: boolean }[];
questions: (string | string[])[];
isHTML: boolean;
staffHostId: string;
staffHostName: string;
gameType: GameTypes;
}
export interface FakeUser {
name: string;
id: string;
noUpdate?: boolean;
}
interface ModEvent {
priority: number;
exec: TwistEvent;
}
const RATED_TYPES = ['official', 'regular', 'mini'];
const DEFAULT_POINTS: { [k: string]: number[] } = {
official: [20, 15, 10, 5, 1],
};
const DEFAULT_BLITZ_POINTS: { [k: string]: number } = {
official: 10,
};
const DEFAULT_HOST_POINTS = 4;
const DEFAULT_TIMER_DURATION = 120;
const DATA_FILE = 'config/chat-plugins/ScavMods.json';
const HOST_DATA_FILE = 'config/chat-plugins/scavhostdata.json';
const PLAYER_DATA_FILE = 'config/chat-plugins/scavplayerdata.json';
const DATABASE_FILE = 'config/chat-plugins/scavhunts.json';
const ACCIDENTAL_LEAKS = /^((?:\s)?(?:\/{2,}|[^\w/]+)|\s\/)?(?:\s)?(?:s\W?cavenge|s\W?cav(?:engers)? guess|d\W?t|d\W?ata|d\W?etails|g\W?(?:uess)?|v)\b/i;
const FILTER_LENIENCY = 7;
const HISTORY_PERIOD = 6; // months
const databaseContentsJSON = FS(DATABASE_FILE).readIfExistsSync();
const scavengersData = databaseContentsJSON ? JSON.parse(databaseContentsJSON) : { recycledHunts: [] };
const SCAVENGER_ROOMID = 'scavengers';
function getScavsRoom(room?: Room) {
if (!room) return Rooms.get(SCAVENGER_ROOMID);
if (room.roomid === SCAVENGER_ROOMID) return room;
if (room.parent?.roomid === SCAVENGER_ROOMID) return room.parent;
return null;
}
// Normalize answers before checking, eg: Pokémon! -> pokemon
export function sanitizeAnswer(answer: string): string {
return toID(answer.normalize('NFD'));
}
class Ladder {
file: string;
data: { [userid: string]: AnyObject };
constructor(file: string) {
this.file = file;
this.data = {};
this.load();
}
load() {
const json = FS(this.file).readIfExistsSync();
if (json) this.data = JSON.parse(json);
}
addPoints(name: string, aspect: string, points: number, noUpdate?: boolean) {
const userid = toID(name);
if (!userid || userid === 'constructor' || !points) return this;
if (!this.data[userid]) this.data[userid] = { name };
if (!this.data[userid][aspect]) this.data[userid][aspect] = 0;
this.data[userid][aspect] += points;
if (!noUpdate) this.data[userid].name = name; // always keep the last used name
return this; // allow chaining
}
reset() {
this.data = {};
return this; // allow chaining
}
write() {
FS(this.file).writeUpdate(() => JSON.stringify(this.data));
}
visualize(sortBy: string): Promise<({ rank: number } & AnyObject)[]>;
visualize(sortBy: string, userid: ID): Promise<({ rank: number } & AnyObject) | undefined>;
visualize(sortBy: string, userid?: ID) {
// return a promise for async sorting - make this less exploitable
return new Promise((resolve, reject) => {
let lowestScore = Infinity;
let lastPlacement = 1;
const ladder = Utils.sortBy(
Object.entries(this.data).filter(([u, bit]) => sortBy in bit),
([u, bit]) => -bit[sortBy]
).map(([u, chunk], i) => {
if (chunk[sortBy] !== lowestScore) {
lowestScore = chunk[sortBy];
lastPlacement = i + 1;
}
return {
rank: lastPlacement,
...chunk,
} as { rank: number } & AnyObject;
}); // identify ties
if (userid) {
const rank = ladder.find(entry => toID(entry.name) === userid);
resolve(rank);
} else {
resolve(ladder);
}
});
}
}
class PlayerLadder extends Ladder {
addPoints(name: string, aspect: string, points: number, noUpdate?: boolean) {
if (!aspect.startsWith('cumulative-')) {
this.addPoints(name, `cumulative-${aspect}`, points, noUpdate);
}
const userid = toID(name);
if (!userid || userid === 'constructor' || !points) return this;
if (!this.data[userid]) this.data[userid] = { name };
if (!this.data[userid][aspect]) this.data[userid][aspect] = 0;
this.data[userid][aspect] += points;
if (!noUpdate) this.data[userid].name = name; // always keep the last used name
return this; // allow chaining
}
// add the different keys to the history - async for larger leaderboards
// FIXME: this is not what "async" means
softReset() {
return new Promise<void>((resolve, reject) => {
for (const u in this.data) {
const userData = this.data[u];
for (const a in userData) {
if (/^(?:cumulative|history)-/i.test(a) || a === 'name') continue; // cumulative does not need to be soft reset
const historyKey = 'history-' + a;
if (!userData[historyKey]) userData[historyKey] = [];
userData[historyKey].unshift(userData[a]);
userData[historyKey] = userData[historyKey].slice(0, HISTORY_PERIOD);
userData[a] = 0; // set it back to 0
// clean up if history is all 0's
if (!userData[historyKey].some((p: any) => !!p)) {
delete userData[a];
delete userData[historyKey];
}
}
}
resolve();
});
}
hardReset() {
this.data = {};
return this; // allow chaining
}
}
// initialize roomsettings
const LeaderboardRoom = getScavsRoom();
const Leaderboard = LeaderboardRoom?.scavLeaderboard?.scavsLeaderboard || new Ladder(DATA_FILE);
const HostLeaderboard = LeaderboardRoom?.scavLeaderboard?.scavsHostLeaderboard || new PlayerLadder(HOST_DATA_FILE);
const PlayerLeaderboard = LeaderboardRoom?.scavLeaderboard?.scavsPlayerLeaderboard ||
new PlayerLadder(PLAYER_DATA_FILE);
if (LeaderboardRoom) {
if (!LeaderboardRoom.scavLeaderboard) LeaderboardRoom.scavLeaderboard = {};
// bind ladders to scavenger room to persist through restarts
LeaderboardRoom.scavLeaderboard.scavsLeaderboard = Leaderboard;
LeaderboardRoom.scavLeaderboard.scavsHostLeaderboard = HostLeaderboard;
LeaderboardRoom.scavLeaderboard.scavsPlayerLeaderboard = PlayerLeaderboard;
}
function formatQueue(queue: QueuedHunt[] | undefined, viewer: User, room: Room, broadcasting?: boolean) {
const showStaff = viewer.can('mute', null, room) && !broadcasting;
const queueDisabled = room.settings.scavSettings?.scavQueueDisabled;
const timerDuration = room.settings.scavSettings?.defaultScavTimer || DEFAULT_TIMER_DURATION;
let buffer;
if (queue?.length) {
buffer = queue.map((item, index) => {
const removeButton = `<button name="send" value="/scav dequeue ${index}" style="color: red; background-color: transparent; border: none; padding: 1px;">[x]</button>`;
const startButton = `<button name="send" value="/scav next ${index}" style="color: green; background-color: transparent; border: none; padding: 1px;">[start]</button>`;
const unratedText = item.gameType === 'unrated' ?
'<span style="color: blue; font-style: italic">[Unrated]</span> ' :
'';
const hosts = Utils.escapeHTML(Chat.toListString(item.hosts.map(h => h.name)));
const queuedBy = item.hosts.every(h => h.id !== item.staffHostId) ? ` / ${item.staffHostId}` : '';
let questions;
if (!broadcasting && (item.hosts.some(h => h.id === viewer.id) || viewer.id === item.staffHostId)) {
questions = item.questions.map(
(q, i) => {
if (i % 2) {
q = q as string[];
return Utils.html`<span style="color: green"><em>[${q.join(' / ')}]</em></span><br />`;
} else {
q = q as string;
return item.isHTML ? q : Utils.escapeHTML(q);
}
}
).join(" ");
} else {
questions = `[${item.questions.length / 2} hidden questions]`;
}
return `<tr><td>${removeButton}${startButton} ${unratedText}${hosts}${queuedBy}</td><td><div style="overflow:auto; max-width: 100vw; max-height: 30vh">${questions}</div></td></tr>`;
}).join("");
} else {
buffer = `<tr><td colspan=3>The scavenger queue is currently empty.</td></tr>`;
}
let template = `<div class="ladder"><table style="width: 100%;table-layout:fixed;"><tr><th>By</th><th>Questions</th></tr>${showStaff ? buffer : buffer.replace(/<button.*?>.+?<\/button>/gi, '')}</table></div>`;
if (showStaff) {
template += `<table style="width: 100%"><tr><td style="text-align: left;">Auto Timer Duration: ${timerDuration} minutes</td><td>Auto Dequeue: <button class="button${!queueDisabled ?
'" name="send" value="/scav disablequeue"' :
' disabled" style="font-weight:bold; color:#575757; font-weight:bold; background-color:#d3d3d3;"'}>OFF</button> <button class="button${queueDisabled ?
'" name="send" value="/scav enablequeue"' :
' disabled" style="font-weight:bold; color:#575757; font-weight:bold; background-color:#d3d3d3;"'}>ON</button></td><td style="text-align: right;"><button class="button" name="send" value="/scav next 0">Start the next hunt</button></td></tr></table>`;
}
return template;
}
class ScavengerHuntDatabase {
static getRecycledHuntFromDatabase() {
// Return a random hunt from the database.
return scavengersData.recycledHunts[Math.floor(Math.random() * scavengersData.recycledHunts.length)];
}
static addRecycledHuntToDatabase(hosts: FakeUser[], params: (string | string[])[]) {
const huntSchema: { hosts: FakeUser[], questions: AnyObject[] } = {
hosts,
questions: [],
};
let questionSchema: { text: string, answers: string[], hints?: string[] } = {
text: '',
answers: [],
hints: [],
};
for (let i = 0; i < params.length; ++i) {
if (i % 2 === 0) {
const questionText = params[i] as string;
questionSchema.text = questionText;
} else {
const answerText = params[i] as string[];
questionSchema.answers = answerText;
huntSchema.questions.push(questionSchema);
questionSchema = {
text: '',
answers: [],
hints: [],
};
}
}
scavengersData.recycledHunts.push(huntSchema);
this.updateDatabaseOnDisk();
}
static removeRecycledHuntFromDatabase(index: number) {
scavengersData.recycledHunts.splice(index - 1, 1);
this.updateDatabaseOnDisk();
}
static addHintToRecycledHunt(huntNumber: number, questionNumber: number, hint: string) {
scavengersData.recycledHunts[huntNumber - 1].questions[questionNumber - 1].hints.push(hint);
this.updateDatabaseOnDisk();
}
static removeHintToRecycledHunt(huntNumber: number, questionNumber: number, hintNumber: number) {
scavengersData.recycledHunts[huntNumber - 1].questions[questionNumber - 1].hints.splice(hintNumber - 1);
this.updateDatabaseOnDisk();
}
static updateDatabaseOnDisk() {
FS(DATABASE_FILE).writeUpdate(() => JSON.stringify(scavengersData));
}
static isEmpty() {
return scavengersData.recycledHunts.length === 0;
}
static hasHunt(hunt_number: number) {
return !isNaN(hunt_number) && hunt_number > 0 && hunt_number <= scavengersData.recycledHunts.length;
}
static getFullTextOfHunt(
hunt: { hosts: FakeUser[], questions: { text: string, answers: string[], hints?: string[] }[] }
) {
return `${hunt.hosts.map(host => host.name).join(',')} | ${hunt.questions.map(question => `${question.text} | ${question.answers.join(';')}`).join(' | ')}`;
}
}
export class ScavengerHunt extends Rooms.RoomGame<ScavengerHuntPlayer> {
override readonly gameid = 'scavengerhunt' as ID;
gameType: GameTypes;
joinedIps: string[];
startTime: number;
questions: { hint: string, answer: string[], spoilers: string[] }[];
completed: AnyObject[];
leftHunt: { [userid: string]: 1 | undefined };
hosts: FakeUser[];
isHTML: boolean;
modsList: string[];
mods: { [k: string]: ModEvent[] };
staffHostId: string;
staffHostName: string;
scavGame: true;
timerEnd: number | null;
timer: NodeJS.Timeout | null;
readonly checkChat = true;
[k: string]: any; // for purposes of adding new temporary properties for the purpose of twists.
constructor({ room, staffHost, hosts, gameType, questions, isHTML, mod }:
{
room: Room,
staffHost: User | FakeUser,
hosts: FakeUser[],
gameType: GameTypes,
questions: (string | string[])[],
isHTML?: boolean,
mod?: string | string[],
}) {
super(room);
this.allowRenames = true;
this.gameType = gameType;
this.playerCap = Infinity;
this.joinedIps = [];
this.startTime = Date.now();
this.questions = [];
this.completed = [];
this.leftHunt = {};
this.hosts = hosts;
this.isHTML = !!isHTML;
this.modsList = [];
this.mods = {};
this.timer = null;
this.timerEnd = null;
this.staffHostId = staffHost.id;
this.staffHostName = staffHost.name;
this.cacheUserIps(staffHost); // store it in case of host subbing
this.title = 'Scavenger Hunt';
this.scavGame = true;
if (this.room.scavgame) {
this.loadMods(this.room.scavgame.mod);
}
if (mod) {
this.loadMods(mod);
} else if (this.gameType === 'official' && this.room.settings.scavSettings?.officialtwist) {
this.loadMod(this.room.settings.scavSettings?.officialtwist);
}
this.runEvent('Load');
this.onLoad(questions);
this.runEvent('AfterLoad');
}
loadMods(modInformation: any) {
if (Array.isArray(modInformation)) {
for (const mod of modInformation) {
this.loadMod(mod);
}
} else {
this.loadMod(modInformation);
}
}
loadMod(modData: string | ID | AnyObject) {
let twist;
if (typeof modData === 'string') {
const modId = toID(modData) as string;
if (!ScavMods.twists[modId]) return this.announce(`Invalid mod. Starting the hunt without the mod ${modId}.`);
twist = ScavMods.twists[modId];
} else {
twist = modData;
}
this.modsList.push(twist.id);
for (const key in twist) {
if (!key.startsWith('on')) continue;
const priority = twist[key + 'Priority'] || 0;
if (!this.mods[key]) this.mods[key] = [];
this.mods[key].push({ exec: twist[key], priority });
}
if (twist.isGameMode) {
this.announce(`This hunt is part of an ongoing ${twist.name}.`);
} else {
this.announce(`This hunt uses the twist ${twist.name}.`);
}
}
// alert new users that are joining the room about the current hunt.
onConnect(user: User, connection: Connection) {
// send the fact that a hunt is currently going on.
connection.sendTo(this.room, this.getCreationMessage());
this.runEvent('Connect', user, connection);
}
formatOutput(text: string): string {
return this.isHTML ? text : Chat.formatText(text);
}
getCreationMessage(newHunt?: boolean): string {
const message = this.runEvent('CreateCallback');
if (message) return message;
const hosts = Utils.escapeHTML(Chat.toListString(this.hosts.map(h => h.name)));
const staffHost = this.hosts.some(h => h.id === this.staffHostId) ?
`` :
Utils.html` by <em>${this.staffHostName}</em>`;
const article = ['official', 'unrated'].includes(this.gameType) && !newHunt ? 'An' : 'A';
const huntType = `${article} ${newHunt ? 'new ' : ''}${this.gameType}`;
return `|raw|<div class="broadcast-blue"><strong>${huntType} scavenger hunt by <em>${hosts}</em> has been started${staffHost}.</strong>` +
`<div style="border:1px solid #CCC;padding:4px 6px;margin:4px 1px; overflow:scroll; max-height: 50vh">` +
`<strong><em>Hint #1:</em> ${this.formatOutput(this.questions[0].hint)}</strong>` +
`</div>` +
`(To answer, use <kbd>/scavenge <em>ANSWER</em></kbd>)</div>`;
}
joinGame(user: User) {
if (this.hosts.some(h => h.id === user.id) || user.id === this.staffHostId) {
return user.sendTo(
this.room,
"You cannot join your own hunt! If you wish to view your questions, use /viewhunt instead!"
);
}
if (!Config.noipchecks && user.ips.some(ip => this.joinedIps.includes(ip))) {
return user.sendTo(this.room, "You already have one alt in the hunt.");
}
if (this.runEvent('Join', user)) return false;
if (this.addPlayer(user)) {
this.cacheUserIps(user);
delete this.leftHunt[user.id];
user.sendTo(this.room, "You joined the scavenger hunt! Use the command /scavenge to answer.");
this.onSendQuestion(user);
return true;
}
user.sendTo(this.room, "You have already joined the hunt.");
return false;
}
cacheUserIps(user: User | FakeUser) {
// limit to 1 IP in every game.
if (!('ips' in user)) return; // ghost user object cached from queue
for (const ip of user.ips) {
this.joinedIps.push(ip);
}
}
leaveGame(user: User) {
const player = this.playerTable[user.id];
if (!player) return user.sendTo(this.room, "You have not joined the scavenger hunt.");
if (player.completed) return user.sendTo(this.room, "You have already completed this scavenger hunt.");
this.runEvent('Leave', player);
this.joinedIps = this.joinedIps.filter(ip => !player.joinIps.includes(ip));
this.removePlayer(player);
this.leftHunt[user.id] = 1;
user.sendTo(this.room, "You have left the scavenger hunt.");
}
// overwrite the default makePlayer so it makes a ScavengerHuntPlayer instead.
makePlayer(user: User) {
return new ScavengerHuntPlayer(user, this);
}
onLoad(q: (string | string[])[]) {
for (let i = 0; i < q.length; i += 2) {
const hint = q[i] as string;
const answer = q[i + 1] as string[];
this.questions.push({ hint, answer, spoilers: [] });
}
const message = this.getCreationMessage(true);
this.room.add(message).update();
}
// returns whether or not the next action should be stopped
runEvent(event_id: string, ...args: any[]) {
const events = this.mods['on' + event_id];
if (!events) return;
Utils.sortBy(events, event => -event.priority);
let result = undefined;
for (const event of events) {
const subResult = event.exec.call(this, ...args) as any;
if (subResult === true) return true;
result = subResult;
}
return result === false ? true : result;
}
onEditQuestion(questionNumber: number, question_answer: string, value: string) {
if (question_answer === 'question') question_answer = 'hint';
if (!['hint', 'answer'].includes(question_answer)) return false;
let answer: string[] = [];
if (question_answer === 'answer') {
answer = value.split(';').map(p => p.trim());
}
if (!questionNumber || questionNumber < 1 || questionNumber > this.questions.length || (!answer && !value)) {
return false;
}
questionNumber--; // indexOf starts at 0
if (question_answer === 'answer') {
this.questions[questionNumber].answer = answer;
} else {
this.questions[questionNumber].hint = value;
}
this.announce(`The ${question_answer} for question ${questionNumber + 1} has been edited.`);
if (question_answer === 'hint') {
for (const p in this.playerTable) {
this.playerTable[p].onNotifyChange(questionNumber);
}
}
return true;
}
setTimer(minutes: number) {
if (this.timer) {
clearTimeout(this.timer);
this.timer = null;
this.timerEnd = null;
}
if (minutes === 0) {
return 'off';
}
if (minutes > 24 * 60) { // 24 hours
throw new Chat.ErrorMessage(`Time limit must be under 24 hours (you asked for ${Chat.toDurationString(minutes * 60000)}).`);
}
if (minutes && minutes > 0) {
this.timer = setTimeout(() => this.onEnd(), minutes * 60000);
this.timerEnd = Date.now() + minutes * 60000;
}
return minutes;
}
choose(user: User, originalValue: string) {
if (!(user.id in this.playerTable)) {
if (!this.joinGame(user)) return false;
}
const value = sanitizeAnswer(originalValue);
const player = this.playerTable[user.id];
if (this.runEvent('AnySubmit', player, value, originalValue)) return;
if (player.completed) return false;
this.validatePlayer(player);
player.lastGuess = Date.now();
if (this.runEvent('Submit', player, value, originalValue)) return false;
if (player.verifyAnswer(value)) {
if (this.runEvent('CorrectAnswer', player, value)) return;
player.sendRoom("Congratulations! You have gotten the correct answer.");
player.currentQuestion++;
if (player.currentQuestion === this.questions.length) {
this.onComplete(player);
} else {
this.onSendQuestion(user);
}
} else {
if (this.runEvent('IncorrectAnswer', player, value)) return;
throw new Chat.ErrorMessage("That is not the answer - try again!");
}
}
getQuestion(question: number, showHints?: boolean) {
const current = {
question: this.questions[question - 1],
number: question,
};
const finalHint = current.number === this.questions.length ? "Final " : "";
return `|raw|<div class="ladder"><table style="width:100%;table-layout:fixed;"><tr>` +
`<td style="width: 20%;"><strong style="white-space: nowrap">${finalHint}Hint #${current.number}:</strong></td>` +
`<td><div style="overflow:auto; max-width: 100vw; max-height: 50vh">${
this.formatOutput(current.question.hint) +
(showHints && current.question.spoilers.length ?
`<details><summary>Extra Hints:</summary>${
current.question.spoilers.map(p => `- ${p}`).join('<br />')
}</details>` :
``)
}</div></td>` +
`</tr></table></div>`;
}
onSendQuestion(user: User | ScavengerHuntPlayer, showHints?: boolean) {
if (!(user.id in this.playerTable) || this.hosts.some(h => h.id === user.id)) return false;
const player = this.playerTable[user.id];
if (player.completed) return false;
if (this.runEvent('SendQuestion', player, showHints)) return;
const questionDisplay = this.getQuestion(player.getCurrentQuestion().number, showHints);
player.sendRoom(questionDisplay);
return true;
}
onViewHunt(user: User) {
if (this.runEvent('ViewHunt', user)) return;
let qLimit = 1;
if (this.hosts.some(h => h.id === user.id) || user.id === this.staffHostId) {
qLimit = this.questions.length + 1;
} else if (user.id in this.playerTable) {
const player = this.playerTable[user.id];
qLimit = player.currentQuestion + 1;
}
user.sendTo(
this.room,
`|raw|<div class="ladder"><table style="width: 100%;table-layout:fixed;">` +
`<tr><th style="width: 10%;">#</th><th style="width: 70%;">Hint</th><th style="width: 20%;">Answer</th></tr>` +
this.questions.slice(0, qLimit).map((q, i) => (
`<tr><td>${
i + 1
}</td><td><div style="overflow:auto; max-width: 100vw; max-height: 30vh">${
this.formatOutput(q.hint) +
(q.spoilers.length ?
`<details><summary>Extra Hints:</summary>${
q.spoilers.map(s => `- ${s}`).join('<br />')
}</details>` :
``)
}</div></td><td>${
i + 1 >= qLimit ?
`` :
Utils.escapeHTMLForceWrap(q.answer.join(' ; '))
}</td></tr>`
)).join("") +
`</table><div>`
);
}
onComplete(player: ScavengerHuntPlayer) {
if (player.completed) return false;
const now = Date.now();
const time = Chat.toDurationString(now - this.startTime, { hhmmss: true });
const canBlitz = this.completed.length < 3;
const blitz = now - this.startTime <= 60000 && canBlitz &&
(this.room.settings.scavSettings?.blitzPoints?.[this.gameType] || DEFAULT_BLITZ_POINTS[this.gameType]);
player.completed = true;
let result = this.runEvent('Complete', player, time, blitz);
if (result === true) return;
result = result || { name: player.name, time, blitz };
this.completed.push(result);
const place = Utils.formatOrder(this.completed.length);
const completionMessage = this.runEvent('ConfirmCompletion', player, time, blitz, place, result);
this.announce(
completionMessage ||
Utils.html`<em>${result.name}</em> has finished the hunt in ${place} place! (${time}${(blitz ? " - BLITZ" : "")})`
);
player.destroy(); // remove from user.games;
}
onShowEndBoard(endedBy?: User) {
const sliceIndex = this.gameType === 'official' ? 5 : 3;
const hosts = Chat.toListString(this.hosts.map(h => `<em>${Utils.escapeHTML(h.name)}</em>`));
this.announce(
`The ${this.gameType ? `${this.gameType} ` : ""}scavenger hunt by ${hosts} was ended ${(endedBy ? "by " + Utils.escapeHTML(endedBy.name) : "automatically")}.<br />` +
`${this.completed.slice(0, sliceIndex).map((p, i) => `${Utils.formatOrder(i + 1)} place: <em>${Utils.escapeHTML(p.name)}</em> <span style="color: lightgreen;">[${p.time}]</span>.<br />`).join("")}` +
`${this.completed.length > sliceIndex ? `Consolation Prize: ${this.completed.slice(sliceIndex).map(e => `<em>${Utils.escapeHTML(e.name)}</em> <span style="color: lightgreen;">[${e.time}]</span>`).join(', ')}<br />` : ''}<br />` +
`<details style="cursor: pointer; overflow:scroll; max-height: 50vh"><summary>Solution: </summary><br />` +
`${this.questions.map((q, i) => `${i + 1}) ${this.formatOutput(q.hint)} <span style="color: lightgreen">[<em>${Utils.escapeHTML(q.answer.join(' / '))}</em>]</span>`).join("<br />")}` +
`</details>`
);
}
onEnd(reset?: boolean, endedBy?: User) {
if (!endedBy && (this.preCompleted ? this.preCompleted.length : this.completed.length) === 0) {
reset = true;
}
this.runEvent('End', reset);
if (!ScavengerHuntDatabase.isEmpty() && this.room.settings.scavSettings?.addRecycledHuntsToQueueAutomatically) {
if (!this.room.settings.scavQueue) this.room.settings.scavQueue = [];
const next = ScavengerHuntDatabase.getRecycledHuntFromDatabase();
const correctlyFormattedQuestions = next.questions.flatMap((question: AnyObject) => [question.text, question.answers]);
this.room.settings.scavQueue.push({
hosts: next.hosts,
questions: correctlyFormattedQuestions,
staffHostId: 'scavengermanager',
isHTML: next.isHTML,
staffHostName: 'Scavenger Manager',
gameType: 'unrated',
});
}
if (!reset) {
// Display the finishers' board
if (!this.runEvent('ShowEndBoard', endedBy)) this.onShowEndBoard(endedBy);
// give points for winning and blitzes in official games
if (!this.runEvent('GivePoints')) {
const winPoints = this.room.settings.scavSettings?.winPoints?.[this.gameType] ||
DEFAULT_POINTS[this.gameType];
const blitzPoints = this.room.settings.scavSettings?.blitzPoints?.[this.gameType] ||
DEFAULT_BLITZ_POINTS[this.gameType];
// only regular hunts give host points
let hostPoints;
if (this.gameType === 'regular') {
hostPoints = this.room.settings.scavSettings?.hostPoints ?
this.room.settings.scavSettings?.hostPoints :
DEFAULT_HOST_POINTS;
}
let didSomething = false;
if (winPoints || blitzPoints) {
for (const [i, completed] of this.completed.entries()) {
if (!completed.blitz && i >= winPoints.length) break; // there won't be any more need to keep going
const name = completed.name;
if (winPoints[i]) Leaderboard.addPoints(name, 'points', winPoints[i]);
if (blitzPoints && completed.blitz) Leaderboard.addPoints(name, 'points', blitzPoints);
}
didSomething = true;
}
if (hostPoints) {
if (this.hosts.length === 1) {
Leaderboard.addPoints(this.hosts[0].name, 'points', hostPoints, this.hosts[0].noUpdate);
didSomething = true;
} else {
this.room.sendMods('|notify|A scavenger hunt with multiple hosts needs points!');
this.room.sendMods('(A scavenger hunt with multiple hosts has ended.)');
}
}
if (didSomething) Leaderboard.write();
}
this.onTallyLeaderboard();
this.tryRunQueue(this.room.roomid);
} else if (endedBy) {
this.announce(`The scavenger hunt has been reset by ${endedBy.name}.`);
} else {
this.announce("The hunt has been reset automatically, due to the lack of finishers.");
this.tryRunQueue(this.room.roomid);
}
this.runEvent('AfterEnd', reset);
this.destroy();
}
onTallyLeaderboard() {
// update player leaderboard with the statistics
for (const p in this.playerTable) {
const player = this.playerTable[p];
PlayerLeaderboard.addPoints(player.name, 'join', 1);
if (player.completed) PlayerLeaderboard.addPoints(player.name, 'finish', 1);
}
for (const id in this.leftHunt) {
if (id in this.playerTable) continue; // this should never happen, but just in case;
PlayerLeaderboard.addPoints(id, 'join', 1, true);
}
if (this.gameType !== 'practice') {
for (const host of this.hosts) {
HostLeaderboard.addPoints(host.name, 'points', 1, host.noUpdate).write();
}
}
PlayerLeaderboard.write();
}
tryRunQueue(roomid: RoomID) {
if (this.room.scavgame || this.room.settings.scavSettings?.scavQueueDisabled) {
return; // don't run the queue for child games
}
// prepare the next queue'd game
if (this.room.settings.scavQueue?.length) {
setTimeout(() => {
const room = Rooms.get(roomid) as ChatRoom;
if (!room || room.game || !room.settings.scavQueue?.length || room.settings.scavSettings?.scavQueueDisabled) return;
const next = room.settings.scavQueue.shift()!;
const duration = room.settings.scavSettings?.defaultScavTimer || DEFAULT_TIMER_DURATION;
room.game = new ScavengerHunt(
{
room,
staffHost: { id: next.staffHostId, name: next.staffHostName },
hosts: next.hosts,
gameType: next.gameType,
questions: next.questions,
isHTML: next.isHTML,
}
);
const game = room.getGame(ScavengerHunt);
if (game) {
game.setTimer(duration); // auto timer for queue'd games.
room.add(`|c|~|[ScavengerManager] A scavenger hunt by ${Chat.toListString(next.hosts.map(h => h.name))} has been automatically started. It will automatically end in ${duration} minutes.`).update(); // highlight the users with "hunt by"
room.modlog({ action: 'SCAV NEW', note: `${game.gameType.toUpperCase()}: creators - ${game.hosts.map(h => h.id)}` });
}
// update the saved queue.
room.saveSettings();
}, 2 * 60000); // 2 minute cooldown
}
}
// modify destroy to get rid of any timers in the current roomgame.
destroy() {
if (this.timer) {
clearTimeout(this.timer);
}
for (const i in this.playerTable) {
this.playerTable[i].destroy();
}
// destroy this game
this.room.game = null;
}
announce(msg: string) {
this.room.add(`|raw|<div class="broadcast-blue"><strong>${msg}</strong></div>`).update();
}
validatePlayer(player: ScavengerHuntPlayer) {
if (player.infracted) return false;
if (this.hosts.some(h => h.id === player.id) || player.id === this.staffHostId) {
// someone joining on an alt then going back to their original userid
player.sendRoom("You have been caught for doing your own hunt; staff has been notified.");
// notify staff
const staffMsg = `(${player.name} has been caught trying to do their own hunt.)`;
this.room.sendMods(staffMsg);
this.room.roomlog(staffMsg);
this.room.modlog({
action: 'SCAV CHEATER',
userid: player.id,
note: 'caught trying to do their own hunt',
});
PlayerLeaderboard.addPoints(player.name, 'infraction', 1);
player.infracted = true;
}
const uniqueConnections = this.getUniqueConnections(player.id);
if (uniqueConnections > 1 && this.room.settings.scavSettings?.scavmod?.ipcheck) {
// multiple users on one alt
player.sendRoom("You have been caught for attempting a hunt with multiple connections on your account. Staff has been notified.");
// notify staff
const staffMsg = `(${player.name} has been caught attempting a hunt with ${uniqueConnections} connections on the account. The user has also been given 1 infraction point on the player leaderboard.)`;
this.room.sendMods(staffMsg);
this.room.roomlog(staffMsg);
this.room.modlog({
action: 'SCAV CHEATER',
userid: player.id,
note: `caught attempting a hunt with ${uniqueConnections} connections on the account; has also been given 1 infraction point on the player leaderboard`,
});
PlayerLeaderboard.addPoints(player.name, 'infraction', 1);
player.infracted = true;
}
}
eliminate(userid: string) {
if (!(userid in this.playerTable)) return false;
const player = this.playerTable[userid];
// do not remove players that have completed - they should still get to see the answers
if (player.completed) return true;
this.removePlayer(player);
return true;
}
onUpdateConnection() {}
onChatMessage(msg: string) {
let msgId = toID(msg) as string;
// identify if there is a bot/dt command that failed
// remove it and then match the rest of the post for leaks.
const commandMatch = ACCIDENTAL_LEAKS.exec(msg);
if (commandMatch) msgId = msgId.slice(toID(commandMatch[0]).length);
const filtered = this.questions.some(q => q.answer.some(a => {
a = toID(a);
const md = Math.ceil((a.length - 5) / FILTER_LENIENCY);
if (Utils.levenshtein(msgId, a, md) <= md) return true;
return false;
}));
if (filtered) return "Please do not leak the answer. Use /scavenge [guess] to submit your guess instead.";
}
hasFinished(user: User) {
return this.playerTable[user.id]?.completed;
}
getUniqueConnections(userid: string) {
const user = Users.get(userid);
if (!user) return 1;
const ips = user.connections.map(c => c.ip);
return ips.filter((ip, index) => ips.indexOf(ip) === index).length;
}
static parseHosts(hostArray: string[], room: Room, allowOffline?: boolean) {
const hosts = [];
for (const u of hostArray) {
const id = toID(u);
const user = Users.getExact(id);
if (!allowOffline && (!user?.connected || !(user.id in room.users))) continue;
if (!user) {
// simply stick the ID's in there - don't keep any benign symbols passed by the hunt maker
hosts.push({ name: id, id, noUpdate: true });
continue;
}
hosts.push({ id: `${user.id}`, name: `${user.name}` });
}
return hosts;
}
static parseQuestions(questionArray: string[], force = false): AnyObject {
if (questionArray.length % 2 === 1 && !force) return { err: "Your final question is missing an answer" };
if (questionArray.length < 6 && !force) return { err: "You must have at least 3 hints and answers" };
const formattedQuestions = [];
for (let [i, question] of questionArray.entries()) {
if (i % 2) {
const answers = question.split(';').map(p => p.trim());
formattedQuestions[i] = answers;
if (!force && (!answers.length || answers.some(a => !toID(a)))) {
return { err: "Empty answer - only alphanumeric characters will count in answers." };
}
} else {
// Skip last question if there is no answer
if (i + 1 === questionArray.length) continue;
question = question.trim();
formattedQuestions[i] = question;
if (!question && !force) return { err: "Empty question." };
}
}
return { result: formattedQuestions };
}
}
export class ScavengerHuntPlayer extends Rooms.RoomGamePlayer<ScavengerHunt> {
lastGuess: number;
completed: boolean;
joinIps: string[];
currentQuestion: number;
[k: string]: any; // for purposes of adding new temporary properties for the purpose of twists.
constructor(user: User, game: ScavengerHunt) {
super(user, game);
this.joinIps = user.ips.slice();
this.currentQuestion = 0;
this.completed = false;
this.lastGuess = 0;
}
getCurrentQuestion() {
return {
question: this.game.questions[this.currentQuestion],
number: this.currentQuestion + 1,
};
}
verifyAnswer(value: string) {
const answer = this.getCurrentQuestion().question.answer;
value = sanitizeAnswer(value);
return answer.some((a: string) => sanitizeAnswer(a) === value);
}
onNotifyChange(num: number) {
this.game.runEvent('NotifyChange', this, num);
if (num === this.currentQuestion) {
this.sendRoom(`|raw|<div style="overflow:scroll; max-height: 50vh"><strong>The hint has been changed to:</strong> ${this.game.formatOutput(this.game.questions[num].hint)}</div>`);
}
}
destroy() {
const user = Users.getExact(this.id);
if (user) {
user.games.delete(this.game.roomid);
user.updateSearch();
}
}
}
const ScavengerCommands: Chat.ChatCommands = {
/**
* Player commands
*/
""() {
return this.parse("/join scavengers");
},
guess(target, room, user) {
return this.parse(`/choose ${target}`);
},
join(target, room, user) {
room = this.requireRoom();
const game = room.getGame(ScavengerHunt);
if (!game) return this.errorReply("There is no scavenger hunt currently running.");
this.checkChat();
game.joinGame(user);
},
leave(target, room, user) {
room = this.requireRoom();
const game = room.getGame(ScavengerHunt);
if (!game) return this.errorReply("There is no scavenger hunt currently running.");
game.leaveGame(user);
},
/**
* Scavenger Games
* --------------
* Individual game commands for each Scavenger Game
*/
game: 'games',
games: {
/**
* General game commands
*/
create: 'start',
new: 'start',
start(target, room, user) {
room = this.requireRoom();
this.checkCan('mute', null, room);
if (room.scavgame) return this.errorReply('There is already a scavenger game running.');
if (room.getGame(ScavengerHunt)) {
return this.errorReply('You cannot start a scavenger game where there is already a scavenger hunt in the room.');
}
target = toID(target);
const game = ScavMods.LoadGame(room, target);
if (!game) return this.errorReply('Invalid game mode.');
room.scavgame = game;
this.privateModAction(`A ${game.name} has been created by ${user.name}.`);
this.modlog('SCAVENGER', null, 'ended the scavenger game');
game.announce(`A game of ${game.name} has been started!`);
},
end(target, room, user) {
room = this.requireRoom();
this.checkCan('mute', null, room);
if (!room.scavgame) return this.errorReply(`There is no scavenger game currently running.`);
this.privateModAction(`The ${room.scavgame.name} has been forcibly ended by ${user.name}.`);
this.modlog('SCAVENGER', null, 'ended the scavenger game');
room.scavgame.announce(`The ${room.scavgame.name} has been forcibly ended.`);
room.scavgame.destroy(true);
},
kick(target, room, user) {
room = this.requireRoom();
this.checkCan('mute', null, room);
if (!room.scavgame) return this.errorReply(`There is no scavenger game currently running.`);
const targetId = toID(target);
if (targetId === 'constructor' || !targetId) return this.errorReply("Invalid player.");
const success = room.scavgame.eliminate(targetId);
if (success) {
this.addModAction(`User '${targetId}' has been kicked from the ${room.scavgame.name}.`);
this.modlog('SCAVENGERS', target, `kicked from the ${room.scavgame.name}`);
const game = room.getGame(ScavengerHunt);
if (game) {
game.eliminate(targetId); // remove player from current hunt as well.
}
} else {
this.errorReply(`Unable to kick user '${targetId}'.`);
}
},
points: 'leaderboard',
score: 'leaderboard',
scoreboard: 'leaderboard',
async leaderboard(target, room, user) {
room = this.requireRoom();
if (!room.scavgame) return this.errorReply(`There is no scavenger game currently running.`);
if (!room.scavgame.leaderboard) return this.errorReply("This scavenger game does not have a leaderboard.");
if (!this.runBroadcast()) return false;
const html = await room.scavgame.leaderboard.htmlLadder();
this.sendReply(`|raw|${html}`);
},
async rank(target, room, user) {
room = this.requireRoom();
if (!room.scavgame) return this.errorReply(`There is no scavenger game currently running.`);
if (!room.scavgame.leaderboard) return this.errorReply("This scavenger game does not have a leaderboard.");
if (!this.runBroadcast()) return false;
const targetId = toID(target) || user.id;
const rank = await room.scavgame.leaderboard.visualize('points', targetId) as AnyObject;
if (!rank) {
this.sendReplyBox(`User '${targetId}' does not have any points on the scavenger games leaderboard.`);
} else {
this.sendReplyBox(Utils.html`User '${rank.name}' is #${rank.rank} on the scavenger games leaderboard with ${rank.points} points.`);
}
},
},
teamscavs: {
addteam: 'createteam',
createteam(target, room, user) {
room = this.requireRoom();
this.checkCan('mute', null, room);
// if (room.getGame(ScavengerHunt)) return this.errorReply('Teams cannot be modified after the hunt starts.');
const game = room.scavgame;
if (!game || game.id !== 'teamscavs') return this.errorReply('There is currently no game of Team Scavs going on.');
let [teamName, leader] = target.split(',');
teamName = teamName.trim();
if (game.teams[teamName]) return this.errorReply(`The team ${teamName} already exists.`);
const leaderUser = Users.get(leader);
if (!leaderUser) return this.errorReply('The user you specified is currently not online');
if (game.getPlayerTeam(leaderUser)) return this.errorReply('The user is already a member of another team.');
game.teams[teamName] = { name: teamName, answers: [], players: [leaderUser.id], question: 1, completed: false };
game.announce(Utils.html`A new team "${teamName}" has been created with ${leaderUser.name} as the leader.`);
},
deleteteam: 'removeteam',
removeteam(target, room, user) {
room = this.requireRoom();
this.checkCan('mute', null, room);
// if (room.getGame(ScavengerHunt)) return this.errorReply('Teams cannot be modified after the hunt starts.');
const game = room.scavgame;
if (!game || game.id !== 'teamscavs') return this.errorReply('There is currently no game of Team Scavs going on.');
if (!game.teams[target]) return this.errorReply(`The team ${target} does not exist.`);
delete game.teams[target];
game.announce(Utils.html`The team "${target}" has been removed.`);
},
addplayer(target, room, user) {
room = this.requireRoom();
const game = room.scavgame;
if (!game || game.id !== 'teamscavs') return this.errorReply('There is currently no game of Team Scavs going on.');
// if (room.getGame(ScavengerHunt)) return this.errorReply('Teams cannot be modified after the hunt starts.');
let userTeam;
for (const teamID in game.teams) {
const team = game.teams[teamID];
if (team.players[0] === user.id) {
userTeam = team;
break;
}
}
if (!userTeam) return this.errorReply('You must be the leader of a team to add people into the team.');
const targetUsers = target.split(',').map(id => Users.getExact(id)).filter(u => u?.connected) as User[];
if (!targetUsers.length) return this.errorReply('Please select a user that is currently online.');
const errors = [];
for (const targetUser of targetUsers) {
if (game.getPlayerTeam(targetUser)) errors.push(`${targetUser.name} is already in a team.`);
}
if (errors.length) return this.sendReplyBox(errors.join('<br />'));
const playerIDs = targetUsers.map(u => u.id);
userTeam.players.push(...playerIDs);
for (const targetUser of targetUsers) {
targetUser.sendTo(room, `You have joined ${userTeam.name}.`);
}
game.announce(Utils.html`${Chat.toListString(targetUsers.map(u => u.name))} ${targetUsers.length > 1 ? 'have' : 'has'} been added into ${userTeam.name}.`);
},
editplayers(target, room, user) {
room = this.requireRoom();
const game = room.scavgame;
if (!game || game.id !== 'teamscavs') return this.errorReply('There is currently no game of Team Scavs going on.');
this.checkCan('mute', null, room);
// if (room.getGame(ScavengerHunt)) return this.errorReply('Teams cannot be modified after the hunt starts.');
const parts = target.split(',');
const teamName = parts[0].trim();
const playerchanges = parts.slice(1);
const team = game.teams[teamName];
if (!team) return this.errorReply('Invalid team.');
for (const entry of playerchanges) {
const userid = toID(entry);
if (entry.trim().startsWith('-')) {
// remove from the team
if (!team.players.includes(userid)) {
this.errorReply(`User "${userid}" is not in team "${team.name}."`);
continue;
} else if (team.players[0] === userid) {
this.errorReply(`You cannot remove "${userid}", who is the leader of "${team.name}".`);
continue;
}
team.players = team.players.filter((u: string) => u !== userid);
game.announce(`${userid} was removed from "${team.name}."`);
} else {
const targetUser = Users.getExact(userid);
if (!targetUser?.connected) {
this.errorReply(`User "${userid}" is not currently online.`);
continue;
}
const targetUserTeam = game.getPlayerTeam(targetUser);
if (team.players.includes(userid)) {
this.errorReply(`User "${userid}" is already part of "${team.name}."`);
continue;
} else if (targetUserTeam) {
this.errorReply(`User "${userid}" is already part of another team - "${targetUserTeam.name}".`);
continue;
}
team.players.push(userid);
game.announce(`${targetUser.name} was added to "${team.name}."`);
}
}
},
teams(target, room, user) {
if (!this.runBroadcast()) return false;
room = this.requireRoom();
const game = room.scavgame;
if (!game || game.id !== 'teamscavs') return this.errorReply('There is currently no game of Team Scavs going on.');
const display = [];
for (const teamID in game.teams) {
const team = game.teams[teamID];
display.push(Utils.html`<strong>${team.name}</strong> - <strong>${team.players[0]}</strong>${team.players.length > 1 ? ', ' + team.players.slice(1).join(', ') : ''}`);
}
this.sendReplyBox(display.join('<br />'));
},
guesses(target, room, user) {
room = this.requireRoom();
const game = room.scavgame;
if (!game || game.id !== 'teamscavs') return this.errorReply('There is currently no game of Team Scavs going on.');
const team = game.getPlayerTeam(user);
if (!team) return this.errorReply('You are not currently part of this Team Scavs game.');
this.sendReplyBox(Utils.html`<strong>Question #${team.question} guesses:</strong> ${team.answers.sort().join(', ')}`);
},
chat: 'note',
note(target, room, user) {
room = this.requireRoom();
const game = room.scavgame;
if (!game || game.id !== 'teamscavs') return this.errorReply('There is currently no game of Team Scavs going on.');
const team = game.getPlayerTeam(user);
if (!team) return this.errorReply('You are not currently part of this Team Scavs game.');
if (!target) return this.errorReply('Please include a message as the note.');
game.teamAnnounce(user, Utils.html`<strong> Note from ${user.name}:</strong> ${target}`);
},
},
teamscavshelp: [
'/tscav createteam [team name], [leader name] - creates a new team for the current Team Scavs game. (Requires: % @ * # ~)',
'/tscav deleteteam [team name] - deletes an existing team for the current Team Scavs game. (Requires: % @ * # ~)',
'/tscav addplayer [user] - allows a team leader to add a player onto their team.',
'/tscav editplayers [team name], [added user | -removed user], [...] (use - preceding a user\'s name to remove a user) - Edits the players within an existing team. (Requires: % @ * # ~)',
'/tscav teams - views the list of teams and the players on each team.',
'/tscav guesses - views the list of guesses already submitted by your team for the current question.',
'/tscav chat [message] - adds a message that can be seen by all of your teammates in the Team Scavs game.',
],
/**
* Creation / Moderation commands
*/
createtwist: 'create',
createtwistofficial: 'create',
createtwistmini: 'create',
createtwistpractice: 'create',
createtwistunrated: 'create',
createpractice: 'create',
createofficial: 'create',
createunrated: 'create',
createmini: 'create',
forcecreate: 'create',
forcecreateunrated: 'create',
createrecycled: 'create',
createhtmltwist: 'create',
createhtmltwistofficial: 'create',
createhtmltwistmini: 'create',
createhtmltwistpractice: 'create',
createhtmltwistunrated: 'create',
createhtmlpractice: 'create',
createhtmlofficial: 'create',
createhtmlunrated: 'create',
createhtmlmini: 'create',
forcecreatehtml: 'create',
forcecreatehtmlunrated: 'create',
createhtmlrecycled: 'create',
createhtml: 'create',
create(target, room, user, connection, cmd) {
room = this.requireRoom();
if (!getScavsRoom(room)) {
return this.errorReply("Scavenger hunts can only be created in the scavengers room.");
}
this.checkCan('mute', null, room);
if (room.game) return this.errorReply(`There is already a game in this room - ${room.game.title}.`);
let gameType = 'regular' as GameTypes;
if (cmd.includes('practice')) {
gameType = 'practice';
} else if (cmd.includes('official')) {
gameType = 'official';
} else if (cmd.includes('mini')) {
gameType = 'mini';
} else if (cmd.includes('unrated')) {
gameType = 'unrated';
} else if (cmd.includes('recycled')) {
gameType = 'recycled';
}
const isHTML = cmd.includes('html');
let mod;
let questions = target;
if (cmd.includes('twist')) {
const twistparts = target.split('|');
questions = twistparts.slice(1).join('|');
mod = twistparts[0].split(',');
}
// mini and officials can be started anytime
if (
!cmd.includes('force') && ['regular', 'unrated', 'recycled'].includes(gameType) && !mod &&
room.settings.scavQueue?.length && !room.scavgame
) {
return this.errorReply(`There are currently hunts in the queue! If you would like to start the hunt anyways, use /forcestart${gameType === 'regular' ? 'hunt' : gameType}.`);
}
if (gameType === 'recycled') {
if (ScavengerHuntDatabase.isEmpty()) {
return this.errorReply("There are no hunts in the database.");
}
let hunt;
if (questions) {
const huntNumber = parseInt(questions);
if (!ScavengerHuntDatabase.hasHunt(huntNumber)) return this.errorReply("You specified an invalid hunt number.");
hunt = scavengersData.recycledHunts[huntNumber - 1];
} else {
hunt = ScavengerHuntDatabase.getRecycledHuntFromDatabase();
}
questions = ScavengerHuntDatabase.getFullTextOfHunt(hunt);
}
let [hostsArray, ...params] = questions.split('|');
// A recycled hunt should list both its original creator and the staff who started it as its host.
if (gameType === 'recycled') {
hostsArray += `,${user.name}`;
}
const hosts = ScavengerHunt.parseHosts(
hostsArray.split(/[,;]/),
room,
gameType === 'official' || gameType === 'recycled'
);
if (!hosts.length) {
return this.errorReply("The user(s) you specified as the host is not online, or is not in the room.");
}
const res = ScavengerHunt.parseQuestions(params);
if (res.err) return this.errorReply(res.err);
room.game = new ScavengerHunt({
room,
staffHost: user,
hosts,
gameType,
questions: res.result,
isHTML,
mod,
});
this.privateModAction(`A new scavenger hunt was created by ${user.name}.`);
this.modlog('SCAV NEW', null, `${gameType.toUpperCase()}: creators - ${hosts.map(h => h.id)}`);
},
status(target, room, user) {
room = this.requireRoom();
const game = room.getGame(ScavengerHunt);
if (!game) return this.errorReply(`There is no scavenger hunt currently running.`);
const elapsedMsg = Chat.toDurationString(Date.now() - game.startTime, { hhmmss: true });
const gameTypeMsg = game.gameType ? `<em>${game.gameType}</em> ` : '';
const hostersMsg = Utils.escapeHTML(Chat.toListString(game.hosts.map(h => h.name)));
const hostMsg = game.hosts.some(h => h.id === game.staffHostId) ?
'' : Utils.html` (started by - ${game.staffHostName})`;
const finishers = Utils.html`${game.completed.map(u => u.name).join(', ')}`;
let buffer = `<div class="infobox" style="margin-top: 0px;">The current ${gameTypeMsg}scavenger hunt by <em>${hostersMsg}${hostMsg}</em> has been up for: ${elapsedMsg}<br />${!game.timerEnd ? 'The timer is currently off.' : `The hunt ends in: ${Chat.toDurationString(game.timerEnd - Date.now(), { hhmmss: true })}`}<br />Completed (${game.completed.length}): ${finishers}</div>`;
if (game.modsList.includes('timetrial')) {
const finisher = game.completed.find(player => player.id === user.id);
const timeTrialMsg = finisher ?
`You finished the hunt in: ${finisher.time}.` :
(game.startTimes?.[user.id] ?
`You joined the hunt ${Chat.toDurationString(Date.now() - game.startTimes[user.id], { hhmmss: true })} ago.` :
'You have not joined the hunt.');
buffer = `<div class="infobox" style="margin-top: 0px;">The current ${gameTypeMsg}scavenger hunt by <em>${hostersMsg}${hostMsg}</em> has been up for: ${elapsedMsg}<br />${timeTrialMsg}<br />${!game.timerEnd ? 'The timer is currently off.' : `The hunt ends in: ${Chat.toDurationString(game.timerEnd - Date.now(), { hhmmss: true })}`}<br />Completed (${game.completed.length}): ${finishers}</div>`;
}
if (game.hosts.some(h => h.id === user.id) || game.staffHostId === user.id) {
let str = `<div class="ladder" style="overflow-y: scroll; max-height: 300px;"><table style="width: 100%"><th><b>Question</b></th><th><b>Users on this Question</b></th>`;
for (let i = 0; i < game.questions.length; i++) {
const questionNum = i + 1;
const players = Object.values(game.playerTable).filter(player => player.currentQuestion === i && !player.completed);
if (!players.length) {
str += `<tr><td>${questionNum}</td><td>None</td>`;
} else {
str += `<tr><td>${questionNum}</td><td>`;
str += players.map(
pl => pl.lastGuess > Date.now() - 1000 * 300 ?
Utils.html`<strong>${pl.name}</strong>` :
Utils.escapeHTML(pl.name)
).join(", ");
}
}
const completed: AnyObject[] = game.preCompleted ? game.preCompleted : game.completed;
str += Utils.html`<tr><td>Completed</td><td>${completed.length ? completed.map(pl => pl.name).join(", ") : 'None'}`;
return this.sendReply(`|raw|${str}</table></div>${buffer}`);
}
this.sendReply(`|raw|${buffer}`);
},
hint(target, room, user) {
room = this.requireRoom();
const game = room.getGame(ScavengerHunt);
if (!game) return this.errorReply(`There is no scavenger hunt currently running.`);
if (!game.onSendQuestion(user, true)) this.errorReply("You are not currently participating in the hunt.");
},
timer(target, room, user) {
room = this.requireRoom();
this.checkCan('mute', null, room);
const game = room.getGame(ScavengerHunt);
if (!game) return this.errorReply(`There is no scavenger hunt currently running.`);
const minutes = (toID(target) === 'off' ? 0 : parseFloat(target));
if (isNaN(minutes) || minutes < 0 || (minutes * 60 * 1000) > Chat.MAX_TIMEOUT_DURATION) {
throw new Chat.ErrorMessage(`You must specify a timer length that is a postive number.`);
}
const result = game.setTimer(minutes);
const message = `The scavenger timer has been ${(result === 'off' ? "turned off" : `set to ${result} minutes`)}`;
room.add(message + '.');
this.privateModAction(`${message} by ${user.name}.`);
this.modlog('SCAV TIMER', null, (result === 'off' ? 'OFF' : `${result} minutes`));
},
inherit(target, room, user) {
room = this.requireRoom();
this.checkCan('mute', null, room);
const game = room.getGame(ScavengerHunt);
if (!game) return this.errorReply(`There is no scavenger hunt currently running.`);
if (game.staffHostId === user.id) return this.errorReply('You already have staff permissions for this hunt.');
game.staffHostId = `${user.id}`;
game.staffHostName = `${user.name}`;
// clear user's game progress and prevent user from ever entering again
game.eliminate(user.id);
game.cacheUserIps(user);
this.privateModAction(`${user.name} has inherited staff permissions for the current hunt.`);
this.modlog('SCAV INHERIT');
},
reset(target, room, user) {
room = this.requireRoom();
this.checkCan('mute', null, room);
const game = room.getGame(ScavengerHunt);
if (!game) return this.errorReply(`There is no scavenger hunt currently running.`);
game.onEnd(true, user);
this.privateModAction(`${user.name} has reset the scavenger hunt.`);
this.modlog('SCAV RESET');
},
resettoqueue(target, room, user) {
room = this.requireRoom();
this.checkCan('mute', null, room);
const game = room.getGame(ScavengerHunt);
if (!game) return this.errorReply(`There is no scavenger hunt currently running.`);
const hunt: QueuedHunt = {
hosts: game.hosts,
questions: [],
isHTML: game.isHTML,
staffHostId: game.staffHostId,
staffHostName: game.StaffHostName,
gameType: game.gameType,
};
for (const entry of game.questions) {
hunt.questions.push(...[entry.hint, entry.answer]);
}
if (!room.settings.scavQueue) room.settings.scavQueue = [];
room.settings.scavQueue.push(hunt);
game.onEnd(true, user);
this.privateModAction(`${user.name} has reset the scavenger hunt, and placed it in the queue.`);
this.modlog('SCAV RESETTOQUEUE');
},
forceend: 'end',
end(target, room, user) {
room = this.requireRoom();
this.checkCan('mute', null, room);
if (!room.game && room.scavgame) return this.parse('/scav games end');
const game = room.getGame(ScavengerHunt);
if (!game) return this.errorReply(`There is no scavenger hunt currently running.`);
const completed = game.preCompleted ? game.preCompleted : game.completed;
if (!this.cmd.includes('force')) {
if (!completed.length) {
return this.errorReply('No one has finished the hunt yet. Use /forceendhunt if you want to end the hunt and reveal the answers.');
}
} else if (completed.length) {
return this.errorReply(`This hunt has ${Chat.count(completed, "finishers")}; use /endhunt`);
}
game.onEnd(false, user);
this.privateModAction(`${user.name} has ended the scavenger hunt.`);
this.modlog('SCAV END');
},
viewhunt(target, room, user) {
room = this.requireRoom();
const game = room.getGame(ScavengerHunt);
if (!game) return this.errorReply(`There is no scavenger hunt currently running.`);
if (!('onViewHunt' in game)) return this.errorReply('There is currently no hunt to be viewed.');
game.onViewHunt(user);
},
edithunt(target, room, user) {
room = this.requireRoom();
const game = room.getGame(ScavengerHunt);
if (!game) return this.errorReply(`There is no scavenger hunt currently running.`);
if (
(!game.hosts.some(h => h.id === user.id) || !user.can('show', null, room)) &&
game.staffHostId !== user.id
) {
return this.errorReply("You cannot edit the hints and answers if you are not the host.");
}
const [question, type, ...value] = target.split(',');
if (!game.onEditQuestion(parseInt(question), toID(type), value.join(',').trim())) {
return this.sendReply("/scavengers edithunt [question number], [hint | answer], [value] - edits the current scavenger hunt.");
}
},
addhint: 'spoiler',
spoiler(target, room, user) {
room = this.requireRoom();
const game = room.getGame(ScavengerHunt);
if (!game) return this.errorReply(`There is no scavenger hunt currently running.`);
if (
(!game.hosts.some(h => h.id === user.id) || !user.can('show', null, room)) &&
game.staffHostId !== user.id
) {
return this.errorReply("You cannot add more hints if you are not the host.");
}
const parts = target.split(',');
const question = parseInt(parts[0]) - 1;
const hint = parts.slice(1).join(',');
if (!game.questions[question]) return this.errorReply(`Invalid question number.`);
if (!hint) return this.errorReply('The hint cannot be left empty.');
game.questions[question].spoilers.push(hint);
room.addByUser(user, `Question #${question + 1} hint - spoiler: ${hint}`);
const playersOnQ = game.players.filter(player => player.currentQuestion === question && !player.completed);
const notif = `|notify|Scavenger hint for Q${question + 1}`;
for (const player of playersOnQ) {
const playerObj = Users.get(player.id);
if (!playerObj?.connected) continue;
room.sendUser(playerObj, notif);
}
},
deletehint: 'removehint',
removehint(target, room, user) {
room = this.requireRoom();
const game = room.getGame(ScavengerHunt);
if (!game) return this.errorReply(`There is no scavenger hunt currently running.`);
if (
(!game.hosts.some(h => h.id === user.id) || !user.can('show', null, room)) &&
game.staffHostId !== user.id
) {
return this.errorReply("You cannot remove hints if you are not the host.");
}
const parts = target.split(',');
const question = parseInt(parts[0]) - 1;
const hint = parseInt(parts[1]) - 1;
if (!game.questions[question]) return this.errorReply(`Invalid question number.`);
if (!game.questions[question].spoilers[hint]) return this.errorReply('Invalid hint number.');
game.questions[question].spoilers.splice(hint, 1);
return this.sendReply("Hint has been removed.");
},
modifyhint: 'edithint',
edithint(target, room, user) {
room = this.requireRoom();
const game = room.getGame(ScavengerHunt);
if (!game) return this.errorReply(`There is no scavenger hunt currently running.`);
if (
(!game.hosts.some(h => h.id === user.id) || !user.can('show', null, room)) &&
game.staffHostId !== user.id
) {
return this.errorReply("You cannot edit hints if you are not the host.");
}
const parts = target.split(',');
const question = parseInt(parts[0]) - 1;
const hint = parseInt(parts[1]) - 1;
const value = parts.slice(2).join(',');
if (!game.questions[question]) return this.errorReply(`Invalid question number.`);
if (!game.questions[question].spoilers[hint]) return this.errorReply('Invalid hint number.');
if (!value) return this.errorReply('The hint cannot be left empty.');
game.questions[question].spoilers[hint] = value;
room.addByUser(user, `Question #${question + 1} hint - spoiler: ${value}`);
const playersOnQ = game.players.filter(player => player.currentQuestion === question && !player.completed);
const notif = `|notify|Scavenger hint for Q${question + 1}`;
for (const player of playersOnQ) {
const playerObj = Users.get(player.id);
if (!playerObj?.connected) continue;
room.sendUser(playerObj, notif);
}
return this.sendReply("Hint has been modified.");
},
kick(target, room, user) {
room = this.requireRoom();
const game = room.getGame(ScavengerHunt);
if (!game) return this.errorReply(`There is no scavenger hunt currently running.`);
const targetId = toID(target);
if (targetId === 'constructor' || !targetId) return this.errorReply("Invalid player.");
const success = game.eliminate(targetId);
if (success) {
this.modlog('SCAV KICK', targetId);
return this.privateModAction(`${user.name} has kicked '${targetId}' from the scavenger hunt.`);
}
this.errorReply(`Unable to kick '${targetId}' from the scavenger hunt.`);
},
/**
* Hunt queuing
*/
queueunrated: 'queue',
queuerated: 'queue',
queuerecycled: 'queue',
queuehtmlunrated: 'queue',
queuehtmlrated: 'queue',
queuehtmlrecycled: 'queue',
queuehtml: 'queue',
forcequeueunrated: 'queue',
forcequeuerated: 'queue',
forcequeuerecycled: 'queue',
forcequeuehtmlunrated: 'queue',
forcequeuehtmlrated: 'queue',
forcequeuehtmlrecycled: 'queue',
forcequeuehtml: 'queue',
forcequeue: 'queue',
queue(target, room, user) {
room = this.requireRoom();
if (!getScavsRoom(room)) {
return this.errorReply("This command can only be used in the scavengers room.");
}
if (!target && this.cmd !== 'queuerecycled') {
if (this.cmd === 'queue') {
this.runBroadcast();
const commandHandler = ScavengerCommands.viewqueue as ChatHandler;
commandHandler.call(this, target, room, user, this.connection, this.cmd, this.message);
return;
}
return this.parse('/scavhelp staff');
}
const isHTML = this.cmd.includes('html');
this.checkCan('mute', null, room);
if (this.cmd === 'queuerecycled') {
if (ScavengerHuntDatabase.isEmpty()) {
return this.errorReply(`There are no hunts in the database.`);
}
if (!room.settings.scavQueue) {
room.settings.scavQueue = [];
}
let next;
if (target) {
const huntNumber = parseInt(target);
if (!ScavengerHuntDatabase.hasHunt(huntNumber)) return this.errorReply("You specified an invalid hunt number.");
next = scavengersData.recycledHunts[huntNumber - 1];
} else {
next = ScavengerHuntDatabase.getRecycledHuntFromDatabase();
}
const correctlyFormattedQuestions = next.questions.flatMap((question: AnyObject) => [question.text, question.answers]);
room.settings.scavQueue.push({
hosts: next.hosts,
questions: correctlyFormattedQuestions,
isHTML,
staffHostId: 'scavengermanager',
staffHostName: 'Scavenger Manager',
gameType: 'unrated',
});
} else {
const [hostsArray, ...params] = target.split('|');
const hosts = ScavengerHunt.parseHosts(hostsArray.split(/[,;]/), room);
if (!hosts.length) {
return this.errorReply("The user(s) you specified as the host is not online, or is not in the room.");
}
const results = ScavengerHunt.parseQuestions(params, this.cmd.includes('force'));
if (results.err) return this.errorReply(results.err);
if (!room.settings.scavQueue) room.settings.scavQueue = [];
room.settings.scavQueue.push({
hosts,
questions: results.result,
isHTML,
staffHostId: user.id,
staffHostName: user.name,
gameType: (this.cmd.includes('unrated') ? 'unrated' : 'regular'),
});
}
this.privateModAction(`${user.name} has added a scavenger hunt to the queue.`);
room.saveSettings();
},
dequeue(target, room, user) {
room = this.requireRoom();
if (!getScavsRoom(room)) {
return this.errorReply("This command can only be used in the scavengers room.");
}
this.checkCan('mute', null, room);
const id = parseInt(target);
// this command should be using the display to manage anyways, so no error message is needed
if (!room.settings.scavQueue || isNaN(id) || id < 0 || id >= room.settings.scavQueue.length) return false;
const removed = room.settings.scavQueue.splice(id, 1)[0];
this.privateModAction(`${user.name} has removed a scavenger hunt created by [${removed.hosts.map(u => u.id).join(", ")}] from the queue.`);
this.sendReply(`|uhtmlchange|scav-queue|${formatQueue(room.settings.scavQueue, user, room)}`);
room.saveSettings();
},
viewqueue(target, room, user) {
room = this.requireRoom();
if (!getScavsRoom(room)) {
return this.errorReply("This command can only be used in the scavengers room.");
}
if (!this.runBroadcast()) return false;
this.sendReply(`|uhtml|scav-queue|${formatQueue(room.settings.scavQueue, user, room, this.broadcasting)}`);
},
next(target, room, user) {
room = this.requireRoom();
if (!getScavsRoom(room)) {
return this.errorReply("This command can only be used in the scavengers room.");
}
this.checkCan('mute', null, room);
if (!room.settings.scavQueue?.length) {
return this.errorReply("The scavenger hunt queue is currently empty.");
}
if (room.game) return this.errorReply(`There is already a game in this room - ${room.game.title}.`);
const huntId = parseInt(target) || 0;
if (!room.settings.scavQueue[huntId]) return false; // no need for an error reply - this is done via UI anyways
const next = room.settings.scavQueue.splice(huntId, 1)[0];
room.game = new ScavengerHunt(
{
room,
staffHost: { id: next.staffHostId, name: next.staffHostName },
hosts: next.hosts,
gameType: next.gameType,
questions: next.questions,
isHTML: next.isHTML,
}
);
if (huntId) this.sendReply(`|uhtmlchange|scav-queue|${formatQueue(room.settings.scavQueue, user, room)}`);
this.modlog('SCAV NEW', null, `from queue: creators - ${next.hosts.map(h => h.id)}`);
// update the saved queue.
room.saveSettings();
},
enablequeue: 'disablequeue',
disablequeue(target, room, user) {
room = this.requireRoom();
if (!getScavsRoom(room)) {
return this.errorReply("This command can only be used in the scavengers room.");
}
this.checkCan('mute', null, room);
if (!room.settings.scavSettings) room.settings.scavSettings = {};
const state = this.cmd === 'disablequeue';
if ((room.settings.scavSettings.scavQueueDisabled || false) === state) {
return this.errorReply(`The queue is already ${state ? 'disabled' : 'enabled'}.`);
}
room.settings.scavSettings.scavQueueDisabled = state;
room.saveSettings();
this.sendReply(`|uhtmlchange|scav-queue|${formatQueue(room.settings.scavQueue, user, room)}`);
this.privateModAction(`The queue has been ${state ? 'disabled' : 'enabled'} by ${user.name}.`);
this.modlog('SCAV QUEUE', null, (state ? 'disabled' : 'enabled'));
},
defaulttimer(target, room, user) {
room = this.requireRoom();
if (!getScavsRoom(room)) {
return this.errorReply("This command can only be used in the scavengers room.");
}
this.checkCan('declare', null, room);
if (!room.settings.scavSettings) room.settings.scavSettings = {};
if (!target) {
const duration_string = room.settings.scavSettings.defaultScavTimer || DEFAULT_TIMER_DURATION;
return this.sendReply(`The default scavenger timer is currently set at: ${duration_string} minutes.`);
}
const duration = parseInt(target);
if (!duration || duration < 0) {
return this.errorReply('The default timer must be an integer greater than zero, in minutes.');
}
room.settings.scavSettings.defaultScavTimer = duration;
room.saveSettings();
this.privateModAction(`The default scavenger timer has been set to ${duration} minutes by ${user.name}.`);
this.modlog('SCAV DEFAULT TIMER', null, `${duration} minutes`);
},
/**
* Leaderboard Commands
*/
addpoints(target, room, user) {
room = this.requireRoom('scavengers' as RoomID);
this.checkCan('mute', null, room);
const parts = target.split(',');
const targetId = toID(parts[0]);
const points = parseInt(parts[1]);
if (!targetId || targetId === 'constructor' || targetId.length > 18) return this.errorReply("Invalid username.");
if (!points || points < 0 || points > 1000) return this.errorReply("Points must be an integer between 1 and 1000.");
Leaderboard.addPoints(targetId, 'points', points, true).write();
this.privateModAction(`${targetId} was given ${points} points on the current scavengers ladder by ${user.name}.`);
this.modlog('SCAV ADDPOINTS', targetId, `${points}`);
},
removepoints(target, room, user) {
room = this.requireRoom('scavengers' as RoomID);
this.checkCan('mute', null, room);
const parts = target.split(',');
const targetId = toID(parts[0]);
const points = parseInt(parts[1]);
if (!targetId || targetId === 'constructor' || targetId.length > 18) return this.errorReply("Invalid username.");
if (!points || points < 0 || points > 1000) return this.errorReply("Points must be an integer between 1 and 1000.");
Leaderboard.addPoints(targetId, 'points', -points, true).write();
this.privateModAction(`${user.name} has taken ${points} points from ${targetId} on the current scavengers ladder.`);
this.modlog('SCAV REMOVEPOINTS', targetId, `${points}`);
},
resetladder(target, room, user) {
room = this.requireRoom('scavengers' as RoomID);
this.checkCan('declare', null, room);
Leaderboard.reset().write();
this.privateModAction(`${user.name} has reset the current scavengers ladder.`);
this.modlog('SCAV RESETLADDER');
},
top: 'ladder',
async ladder(target, room, user) {
room = this.requireRoom();
if (!getScavsRoom(room)) {
return this.errorReply("This command can only be used in the scavengers room.");
}
if (!this.runBroadcast()) return false;
const isChange = (!this.broadcasting && target);
const hideStaff = (!this.broadcasting && this.meansNo(target));
const ladder = await Leaderboard.visualize('points') as AnyObject[];
this.sendReply(
`|uhtml${isChange ? 'change' : ''}|scavladder|<div class="ladder" style="overflow-y: scroll; max-height: 300px;"><table style="width: 100%"><tr><th>Rank</th><th>Name</th><th>Points</th></tr>${ladder.map(entry => {
const roomRank = room.auth.getDirect(toID(entry.name));
const isStaff = Users.Auth.atLeast(roomRank, '+');
if (isStaff && hideStaff) return '';
return `<tr><td>${entry.rank}</td><td>${(isStaff ? `<em>${Utils.escapeHTML(entry.name)}</em>` : (entry.rank <= 5 ? `<strong>${Utils.escapeHTML(entry.name)}</strong>` : Utils.escapeHTML(entry.name)))}</td><td>${entry.points}</td></tr>`;
}).join('')}</table></div>` +
`<div style="text-align: center"><button class="button" name="send" value="/scav top ${hideStaff ?
'yes' :
'no'}">${hideStaff ?
"Show" :
"Hide"} Auth</button></div>`
);
},
async rank(target, room, user) {
room = this.requireRoom();
if (!getScavsRoom(room)) {
return this.errorReply("This command can only be used in the scavengers room.");
}
if (!this.runBroadcast()) return false;
const targetId = toID(target) || user.id;
const rank = await Leaderboard.visualize('points', targetId) as AnyObject;
if (!rank) {
this.sendReplyBox(`User '${targetId}' does not have any points on the scavengers leaderboard.`);
} else {
this.sendReplyBox(Utils.html`User '${rank.name}' is #${rank.rank} on the scavengers leaderboard with ${rank.points} points.`);
}
},
/**
* Leaderboard Point Distribution Editing
*/
setblitz(target, room, user) {
room = this.requireRoom();
const scavsRoom = getScavsRoom(room);
if (!scavsRoom) {
return this.errorReply("This command can only be used in the scavengers room.");
}
this.checkCan('mute', null, room); // perms for viewing only
if (!room.settings.scavSettings) room.settings.scavSettings = {};
if (!target) {
const points = [];
const source = Object.entries(Object.assign(DEFAULT_BLITZ_POINTS, room.settings.scavSettings.blitzPoints || {}));
for (const entry of source) {
points.push(`${entry[0]}: ${entry[1]}`);
}
return this.sendReplyBox(`The points rewarded for winning hunts within a minute is:<br />${points.join('<br />')}`);
}
this.checkCan('declare', null, room); // perms for editing
const parts = target.split(',');
const blitzPoints = parseInt(parts[1]);
const gameType = toID(parts[0]) as GameTypes;
if (!RATED_TYPES.includes(gameType)) return this.errorReply(`You cannot set blitz points for ${gameType} hunts.`);
if (isNaN(blitzPoints) || blitzPoints < 0 || blitzPoints > 1000) {
return this.errorReply("The points value awarded for blitz must be an integer bewteen 0 and 1000.");
}
if (!room.settings.scavSettings.blitzPoints) room.settings.scavSettings.blitzPoints = {};
room.settings.scavSettings.blitzPoints[gameType] = blitzPoints;
room.saveSettings();
this.privateModAction(`${user.name} has set the points awarded for blitz for ${gameType} hunts to ${blitzPoints}.`);
this.modlog('SCAV BLITZ', null, `${gameType}: ${blitzPoints}`);
// double modnote in scavs room if it is a subroomgroupchat
if (room.parent && !room.persist && scavsRoom) {
scavsRoom.modlog({
action: 'SCAV BLITZ',
loggedBy: user.id,
note: `${gameType}: ${blitzPoints}`,
});
scavsRoom.sendMods(`(${user.name} has set the points awarded for blitz for ${gameType} hunts to ${blitzPoints} in <<${room.roomid}>>.)`);
scavsRoom.roomlog(`(${user.name} has set the points awarded for blitz for ${gameType} hunts to ${blitzPoints} in <<${room.roomid}>>.)`);
}
},
sethostpoints(target, room, user) {
room = this.requireRoom();
const scavsRoom = getScavsRoom(room);
if (!scavsRoom) {
return this.errorReply("This command can only be used in the scavengers room.");
}
this.checkCan('mute', null, room); // perms for viewing only
if (!room.settings.scavSettings) room.settings.scavSettings = {};
if (!target) {
const pointSetting = Object.hasOwnProperty.call(room.settings.scavSettings, 'hostPoints') ?
room.settings.scavSettings.hostPoints : DEFAULT_HOST_POINTS;
return this.sendReply(`The points rewarded for hosting a regular hunt is ${pointSetting}.`);
}
this.checkCan('declare', null, room); // perms for editting
const points = parseInt(target);
if (isNaN(points)) return this.errorReply(`${target} is not a valid number of points.`);
room.settings.scavSettings.hostPoints = points;
room.saveSettings();
this.privateModAction(`${user.name} has set the points awarded for hosting regular scavenger hunts to ${points}`);
this.modlog('SCAV SETHOSTPOINTS', null, `${points}`);
// double modnote in scavs room if it is a subroomgroupchat
if (room.parent && !room.persist) {
scavsRoom.modlog({
action: 'SCAV SETHOSTPOINTS',
loggedBy: user.id,
note: `${points} [room: ${room.roomid}]`,
});
scavsRoom.sendMods(`(${user.name} has set the points awarded for hosting regular scavenger hunts to - ${points} in <<${room.roomid}>>)`);
scavsRoom.roomlog(`(${user.name} has set the points awarded for hosting regular scavenger hunts to - ${points} in <<${room.roomid}>>)`);
}
},
setpoints(target, room, user) {
room = this.requireRoom();
const scavsRoom = getScavsRoom(room);
if (!scavsRoom) {
return this.errorReply("This command can only be used in the scavengers room.");
}
this.checkCan('mute', null, room); // perms for viewing only
if (!room.settings.scavSettings) room.settings.scavSettings = {};
if (!target) {
const points = [];
const source = Object.entries({
...DEFAULT_POINTS,
...(room.settings.scavSettings.winPoints as typeof DEFAULT_POINTS || {}),
});
for (const entry of source) {
points.push(`${entry[0]}: ${entry[1].map((p: number, i: number) => `(${(i + 1)}) ${p}`).join(', ')}`);
}
return this.sendReplyBox(`The points rewarded for winning hunts is:<br />${points.join('<br />')}`);
}
this.checkCan('declare', null, room); // perms for editting
let [type, ...pointsSet] = target.split(',');
type = toID(type) as GameTypes;
if (!RATED_TYPES.includes(type)) return this.errorReply(`You cannot set win points for ${type} hunts.`);
const winPoints = pointsSet.map(p => parseInt(p));
if (winPoints.some(p => isNaN(p) || p < 0 || p > 1000) || !winPoints.length) {
return this.errorReply("The points value awarded for winning a scavenger hunt must be an integer between 0 and 1000.");
}
if (!room.settings.scavSettings.winPoints) room.settings.scavSettings.winPoints = {};
room.settings.scavSettings.winPoints[type] = winPoints;
room.saveSettings();
const pointsDisplay = winPoints.map((p, i) => `(${(i + 1)}) ${p}`).join(', ');
this.privateModAction(`${user.name} has set the points awarded for winning ${type} scavenger hunts to - ${pointsDisplay}`);
this.modlog('SCAV SETPOINTS', null, `${type}: ${pointsDisplay}`);
// double modnote in scavs room if it is a subroomgroupchat
if (room.parent && !room.persist) {
scavsRoom.modlog({
action: 'SCAV SETPOINTS',
loggedBy: user.id,
note: `${pointsDisplay} [room: ${room.roomid}]`,
});
scavsRoom.sendMods(`(${user.name} has set the points awarded for winning ${type} scavenger hunts to - ${pointsDisplay} in <<${room.roomid}>>)`);
scavsRoom.roomlog(`(${user.name} has set the points awarded for winning ${type} scavenger hunts to - ${pointsDisplay} in <<${room.roomid}>>)`);
}
},
resettwist: 'settwist',
settwist(target, room, user) {
room = this.requireRoom();
const scavsRoom = getScavsRoom(room);
if (!scavsRoom) {
return this.errorReply("This command can only be used in the scavengers room.");
}
if (this.cmd.includes('reset')) target = 'RESET';
if (!room.settings.scavSettings) room.settings.scavSettings = {};
if (!target) {
const twist = room.settings.scavSettings.officialtwist || 'none';
return this.sendReplyBox(`The current official twist is: ${twist}`);
}
this.checkCan('declare', null, room);
if (target === 'RESET') {
room.settings.scavSettings.officialtwist = null;
} else {
const twist = toID(target);
if (!ScavMods.twists[twist] || twist === 'constructor') return this.errorReply('Invalid twist.');
room.settings.scavSettings.officialtwist = twist;
room.saveSettings();
}
if (room.settings.scavSettings.officialtwist) {
this.privateModAction(`${user.name} has set the official twist to ${room.settings.scavSettings.officialtwist}`);
} else {
this.privateModAction(`${user.name} has removed the official twist.`);
}
this.modlog('SCAV TWIST', null, room.settings.scavSettings.officialtwist);
// double modnote in scavs room if it is a subroomgroupchat
if (room.parent && !room.persist) {
if (room.settings.scavSettings.officialtwist) {
scavsRoom.modlog({
action: 'SCAV TWIST',
loggedBy: user.id,
note: `${room.settings.scavSettings.officialtwist} [room: ${room.roomid}]`,
});
scavsRoom.sendMods(`(${user.name} has set the official twist to - ${room.settings.scavSettings.officialtwist} in <<${room.roomid}>>)`);
scavsRoom.roomlog(`(${user.name} has set the official twist to - ${room.settings.scavSettings.officialtwist} in <<${room.roomid}>>)`);
} else {
scavsRoom.sendMods(`(${user.name} has reset the official twist in <<${room.roomid}>>)`);
scavsRoom.roomlog(`(${user.name} has reset the official twist in <<${room.roomid}>>)`);
}
}
},
twists(target, room, user) {
room = this.requireRoom();
if (!getScavsRoom(room)) {
return this.errorReply("This command can only be used in the scavengers room.");
}
this.checkCan('mute', null, room);
if (!this.runBroadcast()) return false;
let buffer = `<table><tr><th>Twist</th><th>Description</th></tr>`;
buffer += Object.values(ScavMods.twists).map(twist => (
Utils.html`<tr><td style="padding: 5px;">${twist.name}</td><td style="padding: 5px;">${twist.desc}</td></tr>`
)).join('');
buffer += `</table>`;
this.sendReply(`|raw|<div class="ladder infobox-limited">${buffer}</div>`);
},
/**
* Scavenger statistic tracking
*/
huntcount: 'huntlogs',
async huntlogs(target, room, user) {
room = this.requireRoom('scavengers' as RoomID);
this.checkCan('mute', null, room);
if (target === 'RESET') {
this.checkCan('declare', null, room);
await HostLeaderboard.softReset();
HostLeaderboard.write();
this.privateModAction(`${user.name} has reset the host log leaderboard into the next month.`);
this.modlog('SCAV HUNTLOGS', null, 'RESET');
return;
} else if (target === 'HARD RESET') {
this.checkCan('declare', null, room);
HostLeaderboard.hardReset().write();
this.privateModAction(`${user.name} has hard reset the host log leaderboard.`);
this.modlog('SCAV HUNTLOGS', null, 'HARD RESET');
return;
}
let [sortMethod, isUhtmlChange] = target.split(',');
const sortingFields = ['points', 'cumulative-points'];
if (!sortingFields.includes(sortMethod)) sortMethod = 'points'; // default sort method
const data = await HostLeaderboard.visualize(sortMethod) as AnyObject[];
this.sendReply(
`|${isUhtmlChange ? 'uhtmlchange' : 'uhtml'}|scav-huntlogs|<div class="ladder" style="overflow-y: scroll; max-height: 300px;"><table style="width: 100%"><tr><th>Rank</th><th>Name</th><th>Hunts Created</th><th>Total Hunts Created</th><th>History</th></tr>${
data.map(entry => {
const auth = room.auth.get(toID(entry.name)).trim();
const color = auth ? 'inherit' : 'gray';
return `<tr><td>${entry.rank}</td><td><span style="color: ${color}">${auth || ' '}</span>${Utils.escapeHTML(entry.name)}</td>` +
`<td style="text-align: right;">${(entry.points || 0)}</td>` +
`<td style="text-align: right;">${(entry['cumulative-points'] || 0)}</td>` +
`<td style="text-align: left;">${entry['history-points'] ? `<span style="color: gray">{ ${entry['history-points'].join(', ')} }</span>` : ''}</td>` +
`</tr>`;
}).join('')
}</table></div><div style="text-align: center">${
sortingFields.map(
f => `<button class="button${f === sortMethod ? ' disabled' : ''}" name="send" value="/scav huntlogs ${f}, 1">${f}</button>`
).join(' ')
}</div>`
);
},
async playlogs(target, room, user) {
room = this.requireRoom('scavengers' as RoomID);
this.checkCan('mute', null, room);
if (target === 'RESET') {
this.checkCan('declare', null, room);
await PlayerLeaderboard.softReset();
PlayerLeaderboard.write();
this.privateModAction(`${user.name} has reset the player log leaderboard into the next month.`);
this.modlog('SCAV PLAYLOGS', null, 'RESET');
return;
} else if (target === 'HARD RESET') {
this.checkCan('declare', null, room);
PlayerLeaderboard.hardReset().write();
this.privateModAction(`${user.name} has hard reset the player log leaderboard.`);
this.modlog('SCAV PLAYLOGS', null, 'HARD RESET');
return;
}
let [sortMethod, isUhtmlChange] = target.split(',');
const sortingFields = ['join', 'cumulative-join', 'finish', 'cumulative-finish', 'infraction', 'cumulative-infraction'];
if (!sortingFields.includes(sortMethod)) sortMethod = 'finish'; // default sort method
const data = await PlayerLeaderboard.visualize(sortMethod) as AnyObject[];
const formattedData = data.map(d => {
// always have at least one for join to get a value of 0 if both are 0 or non-existent
d.ratio = (((d.finish || 0) / (d.join || 1)) * 100).toFixed(2);
d['cumulative-ratio'] = (((d['cumulative-finish'] || 0) / (d['cumulative-join'] || 1)) * 100).toFixed(2);
return d;
});
this.sendReply(
`|${isUhtmlChange ? 'uhtmlchange' : 'uhtml'}|scav-playlogs|<div class="ladder" style="overflow-y: scroll; max-height: 300px;"><table style="width: 100%"><tr><th>Rank</th><th>Name</th><th>Finished Hunts</th><th>Joined Hunts</th><th>Ratio</th><th>Infractions</th></tr>${
formattedData.map(entry => {
const auth = room.auth.get(toID(entry.name)).trim();
const color = auth ? 'inherit' : 'gray';
return `<tr><td>${entry.rank}</td><td><span style="color: ${color}">${auth || ' '}</span>${Utils.escapeHTML(entry.name)}</td>` +
`<td style="text-align: right;">${(entry.finish || 0)} <span style="color: blue">(${(entry['cumulative-finish'] || 0)})</span>${(entry['history-finish'] ? `<br /><span style="color: gray">(History: ${entry['history-finish'].join(', ')})</span>` : '')}</td>` +
`<td style="text-align: right;">${(entry.join || 0)} <span style="color: blue">(${(entry['cumulative-join'] || 0)})</span>${(entry['history-join'] ? `<br /><span style="color: gray">(History: ${entry['history-join'].join(', ')})</span>` : '')}</td>` +
`<td style="text-align: right;">${entry.ratio}%<br /><span style="color: blue">(${(entry['cumulative-ratio'] || "0.00")}%)</span></td>` +
`<td style="text-align: right;">${(entry.infraction || 0)} <span style="color: blue">(${(entry['cumulative-infraction'] || 0)})</span>${(entry['history-infraction'] ? `<br /><span style="color: gray">(History: ${entry['history-infraction'].join(', ')})</span>` : '')}</td>` +
`</tr>`;
}).join('')
}</table></div><div style="text-align: center">${
sortingFields.map(
f => `<button class="button${f === sortMethod ? ' disabled' : ''}" name="send" value="/scav playlogs ${f}, 1">${f}</button>`
).join(' ')
}</div>`
);
},
uninfract: "infract",
infract(target, room, user) {
room = this.requireRoom('scavengers' as RoomID);
this.checkCan('mute', null, room);
const targetId = toID(target);
if (!targetId) return this.errorReply(`Please include the name of the user to ${this.cmd}.`);
const change = this.cmd === 'infract' ? 1 : -1;
PlayerLeaderboard.addPoints(targetId, 'infraction', change, true).write();
this.privateModAction(`${user.name} has ${(change > 0 ? 'given' : 'taken')} one infraction point ${(change > 0 ? 'to' : 'from')} '${targetId}'.`);
this.modlog(`SCAV ${this.cmd.toUpperCase()}`, user);
},
modsettings: {
'': 'update',
'update'(target, room, user) {
room = this.requireRoom();
if (!getScavsRoom(room)) return false;
this.checkCan('declare', null, room);
const settings = room.settings.scavSettings?.scavmod || {};
this.sendReply(`|uhtml${this.cmd === 'update' ? 'change' : ''}|scav-modsettings|<div class=infobox><strong>Scavenger Moderation Settings:</strong><br /><br />` +
`<button name=send value='/scav modsettings ipcheck toggle'><i class="fa fa-power-off"></i></button> Multiple connection verification: ${settings.ipcheck ? 'ON' : 'OFF'}` +
`</div>`);
},
'ipcheck'(target, room, user) {
room = this.requireRoom();
if (!getScavsRoom(room)) return false;
this.checkCan('declare', null, room);
if (!room.settings.scavSettings) room.settings.scavSettings = {};
const settings = room.settings.scavSettings.scavmod || {};
target = toID(target);
const setting: { [k: string]: boolean } = {
'on': true,
'off': false,
'toggle': !settings.ipcheck,
};
if (!(target in setting)) return this.sendReply('Invalid setting - ON, OFF, TOGGLE');
settings.ipcheck = setting[target];
room.settings.scavSettings.scavmod = settings;
room.saveSettings();
this.privateModAction(`${user.name} has set multiple connections verification to ${setting[target] ? 'ON' : 'OFF'}.`);
this.modlog('SCAV MODSETTINGS IPCHECK', null, setting[target] ? 'ON' : 'OFF');
return this.parse('/scav modsettings update');
},
},
/**
* Database Commands
*/
recycledhunts(target, room, user) {
room = this.requireRoom();
this.checkCan('mute', null, room);
if (!getScavsRoom(room)) {
return this.errorReply("Scavenger Hunts can only be added to the database in the scavengers room.");
}
let cmd;
[cmd, target] = Utils.splitFirst(target, ' ');
cmd = toID(cmd);
if (!['addhunt', 'list', 'removehunt', 'addhint', 'removehint', 'autostart'].includes(cmd)) {
return this.parse(`/recycledhuntshelp`);
}
if (cmd === 'addhunt') {
if (!target) return this.errorReply(`Usage: ${cmd} Hunt Text`);
const [hostsArray, ...questions] = target.split('|');
const hosts = ScavengerHunt.parseHosts(hostsArray.split(/[,;]/), room, true);
if (!hosts.length) {
return this.errorReply("You need to specify a host.");
}
const result = ScavengerHunt.parseQuestions(questions);
if (result.err) return this.errorReply(result.err);
ScavengerHuntDatabase.addRecycledHuntToDatabase(hosts, result.result);
return this.privateModAction(`A recycled hunt has been added to the database.`);
}
// The rest of the commands depend on there already being hunts in the database.
if (ScavengerHuntDatabase.isEmpty()) return this.errorReply("There are no hunts in the database.");
if (cmd === 'list') {
return this.parse(`/join view-recycledHunts-${room}`);
}
const params = target.split(',').map(param => param.trim()).filter(param => param !== '');
const usageMessages: { [k: string]: string } = {
'removehunt': 'Usage: removehunt hunt_number',
'addhint': 'Usage: addhint hunt number, question number, hint text',
'removehint': 'Usage: removehint hunt number, question number, hint text',
'autostart': 'Usage: autostart on/off',
};
if (!params) return this.errorReply(usageMessages[cmd]);
const numberOfRequiredParameters: { [k: string]: number } = {
'removehunt': 1,
'addhint': 3,
'removehint': 3,
'autostart': 1,
};
if (params.length < numberOfRequiredParameters[cmd]) return this.errorReply(usageMessages[cmd]);
const [huntNumber, questionNumber, hintNumber] = params.map(param => parseInt(param));
const cmdsNeedingHuntNumber = ['removehunt', 'removehint', 'addhint'];
if (cmdsNeedingHuntNumber.includes(cmd)) {
if (!ScavengerHuntDatabase.hasHunt(huntNumber)) return this.errorReply("You specified an invalid hunt number.");
}
const cmdsNeedingQuestionNumber = ['addhint', 'removehint'];
if (cmdsNeedingQuestionNumber.includes(cmd)) {
if (
isNaN(questionNumber) ||
questionNumber <= 0 ||
questionNumber > scavengersData.recycledHunts[huntNumber - 1].questions.length
) {
return this.errorReply("You specified an invalid question number.");
}
}
const cmdsNeedingHintNumber = ['removehint'];
if (cmdsNeedingHintNumber.includes(cmd)) {
const numQuestions = scavengersData.recycledHunts[huntNumber - 1].questions.length;
if (isNaN(questionNumber) || questionNumber <= 0 || questionNumber > numQuestions) {
return this.errorReply("You specified an invalid hint number.");
}
}
if (cmd === 'removehunt') {
ScavengerHuntDatabase.removeRecycledHuntFromDatabase(huntNumber);
return this.privateModAction(`Recycled hunt #${huntNumber} was removed from the database.`);
} else if (cmd === 'addhint') {
const hintText = params[2];
ScavengerHuntDatabase.addHintToRecycledHunt(huntNumber, questionNumber, hintText);
return this.privateModAction(`Hint added to Recycled hunt #${huntNumber} question #${questionNumber}: ${hintText}.`);
} else if (cmd === 'removehint') {
ScavengerHuntDatabase.removeHintToRecycledHunt(huntNumber, questionNumber, hintNumber);
return this.privateModAction(`Hint #${hintNumber} was removed from Recycled hunt #${huntNumber} question #${questionNumber}.`);
} else if (cmd === 'autostart') {
if (!room.settings.scavSettings) room.settings.scavSettings = {};
if (params[0] !== 'on' && params[0] !== 'off') return this.errorReply(usageMessages[cmd]);
if ((params[0] === 'on') === !!room.settings.scavSettings.addRecycledHuntsToQueueAutomatically) {
return this.errorReply(`Autostarting recycled hunts is already ${room.settings.scavSettings.addRecycledHuntsToQueueAutomatically ? 'on' : 'off'}.`);
}
room.settings.scavSettings.addRecycledHuntsToQueueAutomatically =
!room.settings.scavSettings.addRecycledHuntsToQueueAutomatically;
this.privateModAction(`Automatically adding recycled hunts to the queue is now ${room.settings.scavSettings.addRecycledHuntsToQueueAutomatically ? 'on' : 'off'}`);
if (params[0] === 'on') {
return this.parse("/scav queuerecycled");
}
}
},
recycledhuntshelp() {
if (!this.runBroadcast()) return;
this.sendReplyBox([
"<b>Help for Recycled Hunts</b>",
"- addhunt <Hunt Text>: Adds a hunt to the database of recycled hunts.",
"- removehunt<Hunt Number>: Removes a hunt form the database of recycled hunts.",
"- list: Shows a list of hunts in the database along with their questions and hints.",
"- addhint <Hunt Number, Question Number, Hint Text>: Adds a hint to the specified question in the specified hunt.",
"- removehint <Hunt Number, Question Number, Hint Number>: Removes the specified hint from the specified question in the specified hunt.",
"- autostart <on/off>: Sets whether or not recycled hunts are automatically added to the queue when a hunt ends.",
].join('<br/>'));
},
};
export const pages: Chat.PageTable = {
recycledHunts(query, user, connection) {
this.title = 'Recycled Hunts';
const room = this.requireRoom();
let buf = "";
if (!user.named) return Rooms.RETRY_AFTER_LOGIN;
if (!room.persist) return;
this.checkCan('mute', null, room);
buf += `<div class="pad"><h2>List of recycled Scavenger hunts</h2>`;
buf += `<ol style="width: 90%;">`;
for (const hunt of scavengersData.recycledHunts) {
buf += `<li>`;
buf += `<h4>By ${hunt.hosts.map((host: AnyObject) => host.name).join(', ')}</h4>`;
for (const question of hunt.questions) {
buf += `<details>`;
buf += `<summary>${question.text}</summary>`;
buf += `<dl>`;
buf += `<dt>Answers:</dt>`;
for (const answer of question.answers) {
buf += `<dd>${answer}</dd>`;
}
buf += `</dl>`;
if (question.hints.length) {
buf += `<dl>`;
buf += `<dt>Hints:</dt>`;
for (const hint of question.hints) {
buf += `<dd>${hint}</dd>`;
}
buf += `</dl>`;
}
buf += `</details>`;
}
buf += `</li>`;
}
buf += `</ol>`;
buf += `</div>`;
return buf;
},
};
export const commands: Chat.ChatCommands = {
// general
scav: 'scavengers',
scavengers: ScavengerCommands,
tscav: 'teamscavs',
teamscavs: ScavengerCommands.teamscavs,
teamscavshelp: ScavengerCommands.teamscavshelp,
// old game aliases
scavenge: ScavengerCommands.guess,
startpracticehunt: 'starthunt',
startofficial: 'starthunt',
startofficialhunt: 'starthunt',
startminihunt: 'starthunt',
startunratedhunt: 'starthunt',
startrecycledhunt: 'starthunt',
starttwisthunt: 'starthunt',
starttwistofficial: 'starthunt',
starttwistpractice: 'starthunt',
starttwistmini: 'starthunt',
starttwistunrated: 'starthunt',
forcestarthunt: 'starthunt',
forcestartunrated: 'starthunt',
forcestartpractice: 'starthunt',
starthtmlpracticehunt: 'starthunt',
starthtmlofficial: 'starthunt',
starthtmlofficialhunt: 'starthunt',
starthtmlminihunt: 'starthunt',
starthtmlunratedhunt: 'starthunt',
starthtmlrecycledhunt: 'starthunt',
starthtmltwisthunt: 'starthunt',
starthtmltwistofficial: 'starthunt',
starthtmltwistpractice: 'starthunt',
starthtmltwistmini: 'starthunt',
starthtmltwistunrated: 'starthunt',
forcehtmlstarthunt: 'starthunt',
forcehtmlstartunrated: 'starthunt',
forcehtmlstartpractice: 'starthunt',
starthtmlhunt: 'starthunt',
starthunt: ScavengerCommands.create,
joinhunt: ScavengerCommands.join,
leavehunt: ScavengerCommands.leave,
resethunt: ScavengerCommands.reset,
resethunttoqueue: ScavengerCommands.resettoqueue,
forceendhunt: 'endhunt',
endhunt: ScavengerCommands.end,
edithunt: ScavengerCommands.edithunt,
viewhunt: ScavengerCommands.viewhunt,
inherithunt: ScavengerCommands.inherit,
scavengerstatus: ScavengerCommands.status,
scavengerhint: ScavengerCommands.hint,
nexthunt: ScavengerCommands.next,
// point aliases
scavaddpoints: 'scavengeraddpoints',
scavengersaddpoints: ScavengerCommands.addpoints,
scavrmpoints: 'scavengersremovepoints',
scavengersrmpoints: 'scavengersremovepoints',
scavremovepoints: 'scavengersremovepoints',
scavengersremovepoints: ScavengerCommands.addpoints,
scavresetlb: 'scavengersresetlb',
scavengersresetlb: ScavengerCommands.resetladder,
recycledhunts: ScavengerCommands.recycledhunts,
recycledhuntshelp: ScavengerCommands.recycledhuntshelp,
scavrank: ScavengerCommands.rank,
scavladder: 'scavtop',
scavtop: ScavengerCommands.ladder,
scavengerhelp: 'scavengershelp',
scavhelp: 'scavengershelp',
scavengershelp(target, room, user) {
if (!room || !getScavsRoom(room)) {
return this.errorReply("This command can only be used in the scavengers room.");
}
if (!this.runBroadcast()) return false;
const userCommands = [
"<strong>Player commands:</strong>",
"- /scavengers: Join the scavengers room.",
"- /joinhunt: Join the current scavenger hunt.",
"- /leavehunt: Leave the current scavenger hunt. Also resets your progress.",
"- /viewhunt: Show the ongoing hunt up to where you solved it.",
"- /scavenge <em>[guess]</em>: Submit your answer to the current hint.",
"- /scavengerstatus (or /scav status): Check your status in the current hunt.",
"- /scavengers queue (or /scav queue): Showcase the hunts currently in queue, with the answers hidden for any hunt that is not yours.",
"- /scavengerhint (or /scav hint): View your latest hint in the current game.",
"- /scavladder (or /scav top): View the current scavengers leaderboard.",
"- /scavrank <em>[user]</em>: View the rank of the user on the current scavenger leaderboard. Defaults to the user if no name is provided.",
"For a more in-depth overview, use /scavhelp staff.",
].join('<br />');
const staffCommands = [
"<strong>Staff and auth commands:</strong>",
"As a <strong>room voice (+)</strong>, you can use the following Scavengers commands, on top of the regular commands (see /scavhelp):",
"- /scav edithunt <em>[question number]</em>, <em>[hint | answer]</em>, <em>[value]</em>: Edit the ongoing scavenger hunt. Only the host(s) can edit the hunt.",
"- /scav addhint <em>[question number]</em>, <em>[value]</em>: Add a hint to a question in the ongoing scavenger hunt. Only the host(s) can add a hint.",
"- /scav edithint <em>[question number]</em>, <em>[hint number]</em>, <em>[value]</em>: Edit a hint to a question in the ongoing scavenger hunt. Only the host(s) can edit a hint.",
"- /scav removehint <em>[question number]</em>, <em>[hint number]<e/m> (or /scav deletehint): Remove a hint from a question in the current scavenger hunt. Only the host(s) can remove a hint.",
"- /teamscavshelp: Explains the team scavs plugin.",
"<br />As a <strong>room driver (%)</strong>, you can also use the following Scavengers commands:",
"- /scav queue (unrated) <em>[host(s)]</em> | <em>[hint]</em> | <em>[answer]</em> | <em>[hint]</em> | <em>[answer]</em> | <em>[hint]</em> | <em>[answer]</em> | ...: Queue a scavenger hunt to be started after the current hunt is finished.",
"- /scav queuehtml (unrated) <em>[host(s)]</em> | <em>[hint]</em> | <em>[answer]</em> | <em>[hint]</em> | <em>[answer]</em> | <em>[hint]</em> | <em>[answer]</em> | ...: Queue a scavenger hunt that uses HTML to be started after the current hunt is finished.",
"- /start(official/practice/mini/unrated)hunt <em>[host]</em> | <em>[hint]</em> | <em>[answer]</em> | <em>[hint]</em> | <em>[answer]</em> | <em>[hint]</em> | </em>[answer]</em> | ...: Create a new (official/practice/mini/unrated) scavenger hunt and start it immediately.",
"- /starthtml(official/practice/mini/unrated)hunt <em>[host]</em> | <em>[hint]</em> | <em>[answer]</em> | <em>[hint]</em> | <em>[answer]</em> | <em>[hint]</em> | </em>[answer]</em> | ...: Create a new (official/practice/mini/unrated) scavenger hunt that uses HTML and start it immediately.",
"- /scav viewqueue (or /scav queue): Look at the list of queued scavenger hunts. Now also includes the option to remove hunts from the queue.",
"- /resethunt: Reset the current scavenger hunt without revealing the hints and answers, nor giving out points.",
"- /resethunttoqueue: Reset the ongoing scavenger hunt without revealing the hints and answers, nor giving out points. Then, add it directly to the queue.",
"- /scav timer <em>[minutes]</em>: Set a timer to automatically end the current hunt. Setting [minutes] to 0 turns off the timer.",
"- /endhunt: End the current scavenger hunt immediately and announce the winners and the answers.",
"- /nexthunt: Start the next hunt in the queue.",
"- /viewhunt: View the ongoing scavenger hunt. As a host, you can also view the hunt in its entirety.",
"- /inherithunt: Become the staff host, gaining staff permissions to the current hunt.",
"- /scav games create <em>[game mode]</em>: start a game of the given mode.",
" Game modes include: Jump Start, Point Rally, KO games, Scav games and team scavs.",
"- /scav games end: End the game of the given type.",
"- /starttwist(hunt / practice / official / mini /unrated) <em>[twist]</em> | <em>[host]</em> | <em>[hint]</em> | <em>[answer]</em> | <em>[hint]</em> | <em>[answer]</em> | <em>[hint]</em> | <em>[answer]</em> | … : Create and start a new scavenger hunt that uses a specified twist mode. This can be used inside a scavenger game mode.",
"- /scav twists: Show a list of all the twists that are available on the server.",
"- /scav settwist: View the current default official hunt twist that is in use.",
"- /scav setpoints: Show the current point distribution for officials, minis and regular hunts.",
"- /scav sethostpoints: Show the current points awarded for hosting hunts.",
"- /scav setblitz: Show the current points awarded for Blitzing an official, mini or regular hunt.",
"- /scav defaulttimer: Show the default timer applied to hunts started automatically from the queue.",
"- /scav addpoints <em>[user]</em>, <em>[amount]</em>: Give the user the specified amount of points towards the current ladder.",
"- /scav removepoints <em>[user]</em>, <em>[amount]</em>: Remove the specified amount of points from the user towards the current ladder.",
"- /recycledhunts: Modify the database of recycled hunts and enable/disable autoqueing them.",
"- /scav queuerecycled <em>[number]</em>: Queue a recycled hunt from the database. If <em>[number]</em> is left blank, then a random hunt is queued.",
"- /recycledhuntshelp: give more info about the recycled hunts.",
"<br />As a <strong>room owner (#)</strong>, you can also use the following scavengers commands:",
"- /scav resetladder: Reset the current scavenger leaderboard.",
"- /scav setpoints <em>[1st place]</em>, <em>[2nd place]</em>, <em>[3rd place]</em>, <em>[4th place]</em>, <em>[5th place]</em>, ...: Set the point values for wins of officials, minis and regular hunts.",
"- /scav sethostpoints <em>[value]</em>: Set the point value for hosting regular hunts.",
"- /scav defaulttimer <em>[value]</em>: Set the default timer applied to automatically started hunts from the queue.",
"- /scav setblitz <em>[value]</em> ...: Set the blitz award to the given value.",
"- /scav settwist <em>[twist name]</em>: Set the default twist mode for all official hunts.",
"- /scav resettwist: Reset the default twist mode for all official hunts to nothing.",
"- /scav modsettings: Allow or disallow miscellaneous room settings",
].join('<br />');
const gamesCommands = [
"<strong>Game commands:</strong>",
"- /scav game create <em>[kogames | pointrally | scavengergames | jumpstart | teamscavs]</em>: Start a new scripted scavenger game. (Requires: % @ * # ~)",
"- /scav game end: End the current scavenger game. (Requires: % @ * # ~)",
"- /scav game kick <em>[user]</em>: Kick the user from the current scavenger game. (Requires: % @ * # ~)",
"- /scav game score: Show the current scoreboard for any game with a leaderboard.",
"- /scav game rank <em>[user]</em>: Show a user's rank in the current scavenger game leaderboard.",
].join('<br />');
target = toID(target);
const display = target === 'all' ?
`${userCommands}<br /><br />${staffCommands}<br /><br />${gamesCommands}` :
(
target === 'staff' || target === 'auth' ? staffCommands :
target === 'games' || target === 'game' ? gamesCommands : userCommands
);
this.sendReplyBox(display);
},
};
|