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import { Dex, toID } from '../../../sim/dex';
import { Utils } from '../../../lib';
import { PRNG, type PRNGSeed } from '../../../sim/prng';
import { type RuleTable } from '../../../sim/dex-formats';
import { Tags } from './../../tags';
import { Teams } from '../../../sim/teams';
export interface TeamData {
typeCount: { [k: string]: number };
typeComboCount: { [k: string]: number };
baseFormes: { [k: string]: number };
megaCount?: number;
zCount?: number;
wantsTeraCount?: number;
has: { [k: string]: number };
forceResult: boolean;
weaknesses: { [k: string]: number };
resistances: { [k: string]: number };
weather?: string;
eeveeLimCount?: number;
gigantamax?: boolean;
}
export interface BattleFactorySpecies {
sets: BattleFactorySet[];
weight: number;
}
interface BattleFactorySet {
species: string;
weight: number;
item: string[];
ability: string[];
nature: string[];
moves: string[][];
teraType: string[];
gender?: string;
wantsTera?: boolean;
evs?: Partial<StatsTable>;
ivs?: Partial<StatsTable>;
shiny?: boolean;
}
interface BSSFactorySet {
species: string;
weight: number;
item: string[];
ability: string;
nature: string;
moves: string[][];
teraType: string[];
gender?: string;
wantsTera?: boolean;
evs: number[];
ivs?: number[];
}
export class MoveCounter extends Utils.Multiset<string> {
damagingMoves: Set<Move>;
constructor() {
super();
this.damagingMoves = new Set();
}
}
type MoveEnforcementChecker = (
movePool: string[], moves: Set<string>, abilities: string[], types: string[],
counter: MoveCounter, species: Species, teamDetails: RandomTeamsTypes.TeamDetails,
isLead: boolean, isDoubles: boolean, teraType: string, role: RandomTeamsTypes.Role,
) => boolean;
// Moves that restore HP:
const RECOVERY_MOVES = [
'healorder', 'milkdrink', 'moonlight', 'morningsun', 'recover', 'roost', 'shoreup', 'slackoff', 'softboiled', 'strengthsap', 'synthesis',
];
// Moves that drop stats:
const CONTRARY_MOVES = [
'armorcannon', 'closecombat', 'leafstorm', 'makeitrain', 'overheat', 'spinout', 'superpower', 'vcreate',
];
// Moves that boost Attack:
const PHYSICAL_SETUP = [
'bellydrum', 'bulkup', 'coil', 'curse', 'dragondance', 'honeclaws', 'howl', 'meditate', 'poweruppunch', 'swordsdance', 'tidyup', 'victorydance',
];
// Moves which boost Special Attack:
const SPECIAL_SETUP = [
'calmmind', 'chargebeam', 'geomancy', 'nastyplot', 'quiverdance', 'tailglow', 'takeheart', 'torchsong',
];
// Moves that boost Attack AND Special Attack:
const MIXED_SETUP = [
'clangoroussoul', 'growth', 'happyhour', 'holdhands', 'noretreat', 'shellsmash', 'workup',
];
// Some moves that only boost Speed:
const SPEED_SETUP = [
'agility', 'autotomize', 'flamecharge', 'rockpolish', 'snowscape', 'trailblaze',
];
// Conglomerate for ease of access
const SETUP = [
'acidarmor', 'agility', 'autotomize', 'bellydrum', 'bulkup', 'calmmind', 'clangoroussoul', 'coil', 'cosmicpower', 'curse', 'dragondance',
'flamecharge', 'growth', 'honeclaws', 'howl', 'irondefense', 'meditate', 'nastyplot', 'noretreat', 'poweruppunch', 'quiverdance',
'rockpolish', 'shellsmash', 'shiftgear', 'swordsdance', 'tailglow', 'takeheart', 'tidyup', 'trailblaze', 'workup', 'victorydance',
];
const SPEED_CONTROL = [
'electroweb', 'glare', 'icywind', 'lowsweep', 'nuzzle', 'quash', 'tailwind', 'thunderwave', 'trickroom',
];
// Moves that shouldn't be the only STAB moves:
const NO_STAB = [
'accelerock', 'aquajet', 'bounce', 'breakingswipe', 'bulletpunch', 'chatter', 'chloroblast', 'circlethrow', 'clearsmog', 'covet',
'dragontail', 'doomdesire', 'electroweb', 'eruption', 'explosion', 'fakeout', 'feint', 'flamecharge', 'flipturn', 'futuresight',
'grassyglide', 'iceshard', 'icywind', 'incinerate', 'infestation', 'machpunch', 'meteorbeam', 'mortalspin', 'nuzzle', 'pluck', 'pursuit',
'quickattack', 'rapidspin', 'reversal', 'selfdestruct', 'shadowsneak', 'skydrop', 'snarl', 'strugglebug', 'suckerpunch', 'uturn',
'vacuumwave', 'voltswitch', 'watershuriken', 'waterspout',
];
// Hazard-setting moves
const HAZARDS = [
'spikes', 'stealthrock', 'stickyweb', 'toxicspikes',
];
// Protect and its variants
const PROTECT_MOVES = [
'banefulbunker', 'burningbulwark', 'protect', 'silktrap', 'spikyshield',
];
// Moves that switch the user out
const PIVOT_MOVES = [
'chillyreception', 'flipturn', 'partingshot', 'shedtail', 'teleport', 'uturn', 'voltswitch',
];
// Moves that should be paired together when possible
const MOVE_PAIRS = [
['lightscreen', 'reflect'],
['sleeptalk', 'rest'],
['protect', 'wish'],
['leechseed', 'protect'],
['leechseed', 'substitute'],
];
/** Pokemon who always want priority STAB, and are fine with it as its only STAB move of that type */
const PRIORITY_POKEMON = [
'breloom', 'brutebonnet', 'cacturne', 'honchkrow', 'mimikyu', 'ragingbolt', 'scizor',
];
/** Pokemon who should never be in the lead slot */
const NO_LEAD_POKEMON = [
'Zacian', 'Zamazenta',
];
const DOUBLES_NO_LEAD_POKEMON = [
'Basculegion', 'Houndstone', 'Iron Bundle', 'Roaring Moon', 'Zacian', 'Zamazenta',
];
const DEFENSIVE_TERA_BLAST_USERS = [
'alcremie', 'bellossom', 'comfey', 'fezandipiti', 'florges', 'raikou',
];
function sereneGraceBenefits(move: Move) {
return move.secondary?.chance && move.secondary.chance > 20 && move.secondary.chance < 100;
}
export class RandomTeams {
readonly dex: ModdedDex;
gen: number;
factoryTier: string;
format: Format;
prng: PRNG;
noStab: string[];
readonly maxTeamSize: number;
readonly adjustLevel: number | null;
readonly maxMoveCount: number;
readonly forceMonotype: string | undefined;
readonly forceTeraType: string | undefined;
/**
* Checkers for move enforcement based on types or other factors
*
* returns true to try to force the move type, false otherwise.
*/
moveEnforcementCheckers: { [k: string]: MoveEnforcementChecker };
/** Used by .getPools() */
private poolsCacheKey: [string | undefined, number | undefined, RuleTable | undefined, boolean] | undefined;
private cachedPool: number[] | undefined;
private cachedSpeciesPool: Species[] | undefined;
protected cachedStatusMoves: ID[];
constructor(format: Format | string, prng: PRNG | PRNGSeed | null) {
format = Dex.formats.get(format);
this.dex = Dex.forFormat(format);
this.gen = this.dex.gen;
this.noStab = NO_STAB;
const ruleTable = Dex.formats.getRuleTable(format);
this.maxTeamSize = ruleTable.maxTeamSize;
this.adjustLevel = ruleTable.adjustLevel;
this.maxMoveCount = ruleTable.maxMoveCount;
const forceMonotype = ruleTable.valueRules.get('forcemonotype');
this.forceMonotype = forceMonotype && this.dex.types.get(forceMonotype).exists ?
this.dex.types.get(forceMonotype).name : undefined;
const forceTeraType = ruleTable.valueRules.get('forceteratype');
this.forceTeraType = forceTeraType && this.dex.types.get(forceTeraType).exists ?
this.dex.types.get(forceTeraType).name : undefined;
this.factoryTier = '';
this.format = format;
this.prng = PRNG.get(prng);
this.moveEnforcementCheckers = {
Bug: (movePool, moves, abilities, types, counter) => (
movePool.includes('megahorn') || movePool.includes('xscissor') ||
(!counter.get('Bug') && (types.includes('Electric') || types.includes('Psychic')))
),
Dark: (
movePool, moves, abilities, types, counter, species, teamDetails, isLead, isDoubles, teraType, role
) => {
if (
counter.get('Dark') < 2 && PRIORITY_POKEMON.includes(species.id) && role === 'Wallbreaker'
) return true;
return !counter.get('Dark');
},
Dragon: (movePool, moves, abilities, types, counter) => !counter.get('Dragon'),
Electric: (movePool, moves, abilities, types, counter) => !counter.get('Electric'),
Fairy: (movePool, moves, abilities, types, counter) => !counter.get('Fairy'),
Fighting: (movePool, moves, abilities, types, counter) => !counter.get('Fighting'),
Fire: (movePool, moves, abilities, types, counter, species) => !counter.get('Fire'),
Flying: (movePool, moves, abilities, types, counter) => !counter.get('Flying'),
Ghost: (movePool, moves, abilities, types, counter) => !counter.get('Ghost'),
Grass: (movePool, moves, abilities, types, counter, species) => (
!counter.get('Grass') && (
movePool.includes('leafstorm') || species.baseStats.atk >= 100 ||
types.includes('Electric') || abilities.includes('Seed Sower')
)
),
Ground: (movePool, moves, abilities, types, counter) => !counter.get('Ground'),
Ice: (movePool, moves, abilities, types, counter) => (
movePool.includes('freezedry') || movePool.includes('blizzard') || !counter.get('Ice')
),
Normal: (movePool, moves, types, counter) => (movePool.includes('boomburst') || movePool.includes('hypervoice')),
Poison: (movePool, moves, abilities, types, counter) => {
if (types.includes('Ground')) return false;
return !counter.get('Poison');
},
Psychic: (movePool, moves, abilities, types, counter, species, teamDetails, isLead, isDoubles) => {
if ((isDoubles || species.id === 'bruxish') && movePool.includes('psychicfangs')) return true;
if (species.id === 'hoopaunbound' && movePool.includes('psychic')) return true;
if (['Dark', 'Steel', 'Water'].some(m => types.includes(m))) return false;
return !counter.get('Psychic');
},
Rock: (movePool, moves, abilities, types, counter, species) => !counter.get('Rock') && species.baseStats.atk >= 80,
Steel: (movePool, moves, abilities, types, counter, species, teamDetails, isLead, isDoubles) => (
!counter.get('Steel') &&
(isDoubles || species.baseStats.atk >= 90 || movePool.includes('gigatonhammer') || movePool.includes('makeitrain'))
),
Water: (movePool, moves, abilities, types, counter) => (!counter.get('Water') && !types.includes('Ground')),
};
this.poolsCacheKey = undefined;
this.cachedPool = undefined;
this.cachedSpeciesPool = undefined;
this.cachedStatusMoves = this.dex.moves.all().filter(move => move.category === 'Status').map(move => move.id);
}
setSeed(prng?: PRNG | PRNGSeed) {
this.prng = PRNG.get(prng);
}
getTeam(options: PlayerOptions | null = null): PokemonSet[] {
const generatorName = (
typeof this.format.team === 'string' && this.format.team.startsWith('random')
) ? this.format.team + 'Team' : '';
// @ts-expect-error property access
return this[generatorName || 'randomTeam'](options);
}
randomChance(numerator: number, denominator: number) {
return this.prng.randomChance(numerator, denominator);
}
sample<T>(items: readonly T[]): T {
return this.prng.sample(items);
}
sampleIfArray<T>(item: T | T[]): T {
if (Array.isArray(item)) {
return this.sample(item);
}
return item;
}
random(m?: number, n?: number) {
return this.prng.random(m, n);
}
/**
* Remove an element from an unsorted array significantly faster
* than .splice
*/
fastPop(list: any[], index: number) {
// If an array doesn't need to be in order, replacing the
// element at the given index with the removed element
// is much, much faster than using list.splice(index, 1).
const length = list.length;
if (index < 0 || index >= list.length) {
// sanity check
throw new Error(`Index ${index} out of bounds for given array`);
}
const element = list[index];
list[index] = list[length - 1];
list.pop();
return element;
}
/**
* Remove a random element from an unsorted array and return it.
* Uses the battle's RNG if in a battle.
*/
sampleNoReplace(list: any[]) {
const length = list.length;
if (length === 0) return null;
const index = this.random(length);
return this.fastPop(list, index);
}
/**
* Removes n random elements from an unsorted array and returns them.
* If n is less than the array's length, randomly removes and returns all the elements
* in the array (so the returned array could have length < n).
*/
multipleSamplesNoReplace<T>(list: T[], n: number): T[] {
const samples = [];
while (samples.length < n && list.length) {
samples.push(this.sampleNoReplace(list));
}
return samples;
}
/**
* Check if user has directly tried to ban/unban/restrict things in a custom battle.
* Doesn't count bans nested inside other formats/rules.
*/
private hasDirectCustomBanlistChanges() {
if (this.format.ruleTable?.has('+pokemontag:cap')) return false;
if (this.format.banlist.length || this.format.restricted.length || this.format.unbanlist.length) return true;
if (!this.format.customRules) return false;
for (const rule of this.format.customRules) {
for (const banlistOperator of ['-', '+', '*']) {
if (rule.startsWith(banlistOperator)) return true;
}
}
return false;
}
/**
* Inform user when custom bans are unsupported in a team generator.
*/
protected enforceNoDirectCustomBanlistChanges() {
if (this.hasDirectCustomBanlistChanges()) {
throw new Error(`Custom bans are not currently supported in ${this.format.name}.`);
}
}
/**
* Inform user when complex bans are unsupported in a team generator.
*/
protected enforceNoDirectComplexBans() {
if (!this.format.customRules) return false;
for (const rule of this.format.customRules) {
if (rule.includes('+') && !rule.startsWith('+')) {
throw new Error(`Complex bans are not currently supported in ${this.format.name}.`);
}
}
}
/**
* Validate set element pool size is sufficient to support size requirements after simple bans.
*/
private enforceCustomPoolSizeNoComplexBans(
effectTypeName: string,
basicEffectPool: BasicEffect[],
requiredCount: number,
requiredCountExplanation: string
) {
if (basicEffectPool.length >= requiredCount) return;
throw new Error(`Legal ${effectTypeName} count is insufficient to support ${requiredCountExplanation} (${basicEffectPool.length} / ${requiredCount}).`);
}
queryMoves(
moves: Set<string> | null,
species: Species,
teraType: string,
abilities: string[],
): MoveCounter {
// This is primarily a helper function for random setbuilder functions.
const counter = new MoveCounter();
const types = species.types;
if (!moves?.size) return counter;
const categories = { Physical: 0, Special: 0, Status: 0 };
// Iterate through all moves we've chosen so far and keep track of what they do:
for (const moveid of moves) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, teraType);
if (move.damage || move.damageCallback) {
// Moves that do a set amount of damage:
counter.add('damage');
counter.damagingMoves.add(move);
} else {
// Are Physical/Special/Status moves:
categories[move.category]++;
}
// Moves that have a low base power:
if (moveid === 'lowkick' || (move.basePower && move.basePower <= 60 && moveid !== 'rapidspin')) {
counter.add('technician');
}
// Moves that hit up to 5 times:
if (move.multihit && Array.isArray(move.multihit) && move.multihit[1] === 5) counter.add('skilllink');
if (move.recoil || move.hasCrashDamage) counter.add('recoil');
if (move.drain) counter.add('drain');
// Moves which have a base power:
if (move.basePower || move.basePowerCallback) {
if (!this.noStab.includes(moveid) || PRIORITY_POKEMON.includes(species.id) && move.priority > 0) {
counter.add(moveType);
if (types.includes(moveType)) counter.add('stab');
if (teraType === moveType) counter.add('stabtera');
counter.damagingMoves.add(move);
}
if (move.flags['bite']) counter.add('strongjaw');
if (move.flags['punch']) counter.add('ironfist');
if (move.flags['sound']) counter.add('sound');
if (move.priority > 0 || (moveid === 'grassyglide' && abilities.includes('Grassy Surge'))) {
counter.add('priority');
}
}
// Moves with secondary effects:
if (move.secondary || move.hasSheerForce) {
counter.add('sheerforce');
if (sereneGraceBenefits(move)) {
counter.add('serenegrace');
}
}
// Moves with low accuracy:
if (move.accuracy && move.accuracy !== true && move.accuracy < 90) counter.add('inaccurate');
// Moves that change stats:
if (RECOVERY_MOVES.includes(moveid)) counter.add('recovery');
if (CONTRARY_MOVES.includes(moveid)) counter.add('contrary');
if (PHYSICAL_SETUP.includes(moveid)) counter.add('physicalsetup');
if (SPECIAL_SETUP.includes(moveid)) counter.add('specialsetup');
if (MIXED_SETUP.includes(moveid)) counter.add('mixedsetup');
if (SPEED_SETUP.includes(moveid)) counter.add('speedsetup');
if (SETUP.includes(moveid)) counter.add('setup');
if (HAZARDS.includes(moveid)) counter.add('hazards');
}
counter.set('Physical', Math.floor(categories['Physical']));
counter.set('Special', Math.floor(categories['Special']));
counter.set('Status', categories['Status']);
return counter;
}
cullMovePool(
types: string[],
moves: Set<string>,
abilities: string[],
counter: MoveCounter,
movePool: string[],
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
isDoubles: boolean,
teraType: string,
role: RandomTeamsTypes.Role,
): void {
if (moves.size + movePool.length <= this.maxMoveCount) return;
// If we have two unfilled moves and only one unpaired move, cull the unpaired move.
if (moves.size === this.maxMoveCount - 2) {
const unpairedMoves = [...movePool];
for (const pair of MOVE_PAIRS) {
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) {
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[0]));
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[1]));
}
}
if (unpairedMoves.length === 1) {
this.fastPop(movePool, movePool.indexOf(unpairedMoves[0]));
}
}
// These moves are paired, and shouldn't appear if there is not room for them both.
if (moves.size === this.maxMoveCount - 1) {
for (const pair of MOVE_PAIRS) {
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) {
this.fastPop(movePool, movePool.indexOf(pair[0]));
this.fastPop(movePool, movePool.indexOf(pair[1]));
}
}
}
// Develop additional move lists
const statusMoves = this.cachedStatusMoves;
// Team-based move culls
if (teamDetails.screens) {
if (movePool.includes('auroraveil')) this.fastPop(movePool, movePool.indexOf('auroraveil'));
if (movePool.length >= this.maxMoveCount + 2) {
if (movePool.includes('reflect')) this.fastPop(movePool, movePool.indexOf('reflect'));
if (movePool.includes('lightscreen')) this.fastPop(movePool, movePool.indexOf('lightscreen'));
}
}
if (teamDetails.stickyWeb) {
if (movePool.includes('stickyweb')) this.fastPop(movePool, movePool.indexOf('stickyweb'));
if (moves.size + movePool.length <= this.maxMoveCount) return;
}
if (teamDetails.stealthRock) {
if (movePool.includes('stealthrock')) this.fastPop(movePool, movePool.indexOf('stealthrock'));
if (moves.size + movePool.length <= this.maxMoveCount) return;
}
if (teamDetails.defog || teamDetails.rapidSpin) {
if (movePool.includes('defog')) this.fastPop(movePool, movePool.indexOf('defog'));
if (movePool.includes('rapidspin')) this.fastPop(movePool, movePool.indexOf('rapidspin'));
if (moves.size + movePool.length <= this.maxMoveCount) return;
}
if (teamDetails.toxicSpikes) {
if (movePool.includes('toxicspikes')) this.fastPop(movePool, movePool.indexOf('toxicspikes'));
if (moves.size + movePool.length <= this.maxMoveCount) return;
}
if (teamDetails.spikes && teamDetails.spikes >= 2) {
if (movePool.includes('spikes')) this.fastPop(movePool, movePool.indexOf('spikes'));
if (moves.size + movePool.length <= this.maxMoveCount) return;
}
if (teamDetails.statusCure) {
if (movePool.includes('healbell')) this.fastPop(movePool, movePool.indexOf('healbell'));
if (moves.size + movePool.length <= this.maxMoveCount) return;
}
if (isDoubles) {
const doublesIncompatiblePairs = [
// In order of decreasing generalizability
[SPEED_CONTROL, SPEED_CONTROL],
[HAZARDS, HAZARDS],
['rockslide', 'stoneedge'],
[SETUP, ['fakeout', 'helpinghand']],
[PROTECT_MOVES, 'wideguard'],
[['fierydance', 'fireblast'], 'heatwave'],
['dazzlinggleam', ['fleurcannon', 'moonblast']],
['poisongas', ['toxicspikes', 'willowisp']],
[RECOVERY_MOVES, 'healpulse'],
['lifedew', 'healpulse'],
['haze', 'icywind'],
[['hydropump', 'muddywater'], ['muddywater', 'scald']],
['disable', 'encore'],
['freezedry', 'icebeam'],
['energyball', 'leafstorm'],
['wildcharge', 'thunderbolt'],
['earthpower', 'sandsearstorm'],
['coaching', ['helpinghand', 'howl']],
];
for (const pair of doublesIncompatiblePairs) this.incompatibleMoves(moves, movePool, pair[0], pair[1]);
if (role !== 'Offensive Protect') this.incompatibleMoves(moves, movePool, PROTECT_MOVES, ['flipturn', 'uturn']);
}
// General incompatibilities
const incompatiblePairs = [
// These moves don't mesh well with other aspects of the set
[statusMoves, ['healingwish', 'switcheroo', 'trick']],
[SETUP, PIVOT_MOVES],
[SETUP, HAZARDS],
[SETUP, ['defog', 'nuzzle', 'toxic', 'yawn', 'haze']],
[PHYSICAL_SETUP, PHYSICAL_SETUP],
[SPECIAL_SETUP, 'thunderwave'],
['substitute', PIVOT_MOVES],
[SPEED_SETUP, ['aquajet', 'rest', 'trickroom']],
['curse', ['irondefense', 'rapidspin']],
['dragondance', 'dracometeor'],
['yawn', 'roar'],
// These attacks are redundant with each other
[['psychic', 'psychicnoise'], ['psyshock', 'psychicnoise']],
['surf', 'hydropump'],
['liquidation', 'wavecrash'],
['aquajet', 'flipturn'],
['gigadrain', 'leafstorm'],
['powerwhip', 'hornleech'],
[['airslash', 'bravebird', 'hurricane'], ['airslash', 'bravebird', 'hurricane']],
['knockoff', 'foulplay'],
['throatchop', ['crunch', 'lashout']],
['doubleedge', ['bodyslam', 'headbutt']],
['fireblast', ['fierydance', 'flamethrower']],
['lavaplume', 'magmastorm'],
['thunderpunch', 'wildcharge'],
['thunderbolt', 'discharge'],
['gunkshot', ['direclaw', 'poisonjab', 'sludgebomb']],
['aurasphere', 'focusblast'],
['closecombat', 'drainpunch'],
['bugbite', 'pounce'],
[['dragonpulse', 'spacialrend'], 'dracometeor'],
['heavyslam', 'flashcannon'],
['alluringvoice', 'dazzlinggleam'],
// These status moves are redundant with each other
['taunt', 'disable'],
[['thunderwave', 'toxic'], ['thunderwave', 'willowisp']],
[['thunderwave', 'toxic', 'willowisp'], 'toxicspikes'],
// This space reserved for assorted hardcodes that otherwise make little sense out of context
// Landorus and Thundurus
['nastyplot', ['rockslide', 'knockoff']],
// Persian
['switcheroo', 'fakeout'],
// Amoonguss, though this can work well as a general rule later
['toxic', 'clearsmog'],
// Chansey and Blissey
['healbell', 'stealthrock'],
// Azelf and Zoroarks
['trick', 'uturn'],
// Araquanid
['mirrorcoat', 'hydropump'],
];
for (const pair of incompatiblePairs) this.incompatibleMoves(moves, movePool, pair[0], pair[1]);
if (!types.includes('Ice')) this.incompatibleMoves(moves, movePool, 'icebeam', 'icywind');
if (!isDoubles) this.incompatibleMoves(moves, movePool, 'taunt', 'encore');
if (!types.includes('Dark') && teraType !== 'Dark') this.incompatibleMoves(moves, movePool, 'knockoff', 'suckerpunch');
if (!abilities.includes('Prankster')) this.incompatibleMoves(moves, movePool, 'thunderwave', 'yawn');
// This space reserved for assorted hardcodes that otherwise make little sense out of context
if (species.id === 'barraskewda') {
this.incompatibleMoves(moves, movePool, ['psychicfangs', 'throatchop'], ['poisonjab', 'throatchop']);
}
if (species.id === 'cyclizar') this.incompatibleMoves(moves, movePool, 'taunt', 'knockoff');
if (species.id === 'camerupt') this.incompatibleMoves(moves, movePool, 'roar', 'willowisp');
if (species.id === 'coalossal') this.incompatibleMoves(moves, movePool, 'flamethrower', 'overheat');
}
// Checks for and removes incompatible moves, starting with the first move in movesA.
incompatibleMoves(
moves: Set<string>,
movePool: string[],
movesA: string | string[],
movesB: string | string[],
): void {
const moveArrayA = (Array.isArray(movesA)) ? movesA : [movesA];
const moveArrayB = (Array.isArray(movesB)) ? movesB : [movesB];
if (moves.size + movePool.length <= this.maxMoveCount) return;
for (const moveid1 of moves) {
if (moveArrayB.includes(moveid1)) {
for (const moveid2 of moveArrayA) {
if (moveid1 !== moveid2 && movePool.includes(moveid2)) {
this.fastPop(movePool, movePool.indexOf(moveid2));
if (moves.size + movePool.length <= this.maxMoveCount) return;
}
}
}
if (moveArrayA.includes(moveid1)) {
for (const moveid2 of moveArrayB) {
if (moveid1 !== moveid2 && movePool.includes(moveid2)) {
this.fastPop(movePool, movePool.indexOf(moveid2));
if (moves.size + movePool.length <= this.maxMoveCount) return;
}
}
}
}
}
// Adds a move to the moveset, returns the MoveCounter
addMove(
move: string,
moves: Set<string>,
types: string[],
abilities: string[],
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
isDoubles: boolean,
movePool: string[],
teraType: string,
role: RandomTeamsTypes.Role,
): MoveCounter {
moves.add(move);
this.fastPop(movePool, movePool.indexOf(move));
const counter = this.queryMoves(moves, species, teraType, abilities);
this.cullMovePool(types, moves, abilities, counter, movePool, teamDetails, species, isLead, isDoubles, teraType, role);
return counter;
}
// Returns the type of a given move for STAB/coverage enforcement purposes
getMoveType(move: Move, species: Species, abilities: string[], teraType: string): string {
if (move.id === 'terablast') return teraType;
if (['judgment', 'revelationdance'].includes(move.id)) return species.types[0];
if (move.name === "Raging Bull" && species.name.startsWith("Tauros-Paldea")) {
if (species.name.endsWith("Combat")) return "Fighting";
if (species.name.endsWith("Blaze")) return "Fire";
if (species.name.endsWith("Aqua")) return "Water";
}
if (move.name === "Ivy Cudgel" && species.name.startsWith("Ogerpon")) {
if (species.name.endsWith("Wellspring")) return "Water";
if (species.name.endsWith("Hearthflame")) return "Fire";
if (species.name.endsWith("Cornerstone")) return "Rock";
}
const moveType = move.type;
if (moveType === 'Normal') {
if (abilities.includes('Aerilate')) return 'Flying';
if (abilities.includes('Galvanize')) return 'Electric';
if (abilities.includes('Pixilate')) return 'Fairy';
if (abilities.includes('Refrigerate')) return 'Ice';
}
return moveType;
}
// Generate random moveset for a given species, role, tera type.
randomMoveset(
types: string[],
abilities: string[],
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
isDoubles: boolean,
movePool: string[],
teraType: string,
role: RandomTeamsTypes.Role,
): Set<string> {
const moves = new Set<string>();
let counter = this.queryMoves(moves, species, teraType, abilities);
this.cullMovePool(types, moves, abilities, counter, movePool, teamDetails, species, isLead, isDoubles, teraType, role);
// If there are only four moves, add all moves and return early
if (movePool.length <= this.maxMoveCount) {
for (const moveid of movePool) {
moves.add(moveid);
}
return moves;
}
const runEnforcementChecker = (checkerName: string) => {
if (!this.moveEnforcementCheckers[checkerName]) return false;
return this.moveEnforcementCheckers[checkerName](
movePool, moves, abilities, types, counter, species, teamDetails, isLead, isDoubles, teraType, role
);
};
if (role === 'Tera Blast user') {
counter = this.addMove('terablast', moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
}
// Add required move (e.g. Relic Song for Meloetta-P)
if (species.requiredMove) {
const move = this.dex.moves.get(species.requiredMove).id;
counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
}
// Add other moves you really want to have, e.g. STAB, recovery, setup.
// Enforce Facade if Guts is a possible ability
if (movePool.includes('facade') && abilities.includes('Guts')) {
counter = this.addMove('facade', moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
}
// Enforce Night Shade, Revelation Dance, Revival Blessing, and Sticky Web
for (const moveid of ['nightshade', 'revelationdance', 'revivalblessing', 'stickyweb']) {
if (movePool.includes(moveid)) {
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
}
}
// Enforce Trick Room on Doubles Wallbreaker
if (movePool.includes('trickroom') && role === 'Doubles Wallbreaker') {
counter = this.addMove('trickroom', moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
}
// Enforce hazard removal on Bulky Support if the team doesn't already have it
if (role === 'Bulky Support' && !teamDetails.defog && !teamDetails.rapidSpin) {
if (movePool.includes('rapidspin')) {
counter = this.addMove('rapidspin', moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
}
if (movePool.includes('defog')) {
counter = this.addMove('defog', moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
}
}
// Enforce Aurora Veil if the team doesn't already have screens
if (!teamDetails.screens && movePool.includes('auroraveil')) {
counter = this.addMove('auroraveil', moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
}
// Enforce Knock Off on pure Normal- and Fighting-types in singles
if (!isDoubles && types.length === 1 && (types.includes('Normal') || types.includes('Fighting'))) {
if (movePool.includes('knockoff')) {
counter = this.addMove('knockoff', moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
}
}
// Enforce Spore on Smeargle
if (species.id === 'smeargle') {
if (movePool.includes('spore')) {
counter = this.addMove('spore', moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
}
}
// Enforce moves in doubles
if (isDoubles) {
const doublesEnforcedMoves = ['mortalspin', 'spore'];
for (const moveid of doublesEnforcedMoves) {
if (movePool.includes(moveid)) {
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
}
}
// Enforce Fake Out on slow Pokemon
if (movePool.includes('fakeout') && species.baseStats.spe <= 50) {
counter = this.addMove('fakeout', moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
}
// Enforce Tailwind on Prankster and Gale Wings users
if (movePool.includes('tailwind') && (abilities.includes('Prankster') || abilities.includes('Gale Wings'))) {
counter = this.addMove('tailwind', moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
}
// Enforce Thunder Wave on Prankster users as well
if (movePool.includes('thunderwave') && abilities.includes('Prankster')) {
counter = this.addMove('thunderwave', moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
}
}
// Enforce STAB priority
if (
['Bulky Attacker', 'Bulky Setup', 'Wallbreaker', 'Doubles Wallbreaker'].includes(role) ||
PRIORITY_POKEMON.includes(species.id)
) {
const priorityMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, teraType);
if (
types.includes(moveType) && (move.priority > 0 || (moveid === 'grassyglide' && abilities.includes('Grassy Surge'))) &&
(move.basePower || move.basePowerCallback)
) {
priorityMoves.push(moveid);
}
}
if (priorityMoves.length) {
const moveid = this.sample(priorityMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
}
}
// Enforce STAB
for (const type of types) {
// Check if a STAB move of that type should be required
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, teraType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) {
stabMoves.push(moveid);
}
}
while (runEnforcementChecker(type)) {
if (!stabMoves.length) break;
const moveid = this.sampleNoReplace(stabMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
}
}
// Enforce Tera STAB
if (!counter.get('stabtera') && !['Bulky Support', 'Doubles Support'].includes(role)) {
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, teraType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && teraType === moveType) {
stabMoves.push(moveid);
}
}
if (stabMoves.length) {
const moveid = this.sample(stabMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
}
}
// If no STAB move was added, add a STAB move
if (!counter.get('stab')) {
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, teraType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && types.includes(moveType)) {
stabMoves.push(moveid);
}
}
if (stabMoves.length) {
const moveid = this.sample(stabMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
}
}
// Enforce recovery
if (['Bulky Support', 'Bulky Attacker', 'Bulky Setup'].includes(role)) {
const recoveryMoves = movePool.filter(moveid => RECOVERY_MOVES.includes(moveid));
if (recoveryMoves.length) {
const moveid = this.sample(recoveryMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
}
}
// Enforce pivoting moves on AV Pivot
if (role === 'AV Pivot') {
const pivotMoves = movePool.filter(moveid => ['uturn', 'voltswitch'].includes(moveid));
if (pivotMoves.length) {
const moveid = this.sample(pivotMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
}
}
// Enforce setup
if (role.includes('Setup') || role === 'Tera Blast user') {
// First, try to add a non-Speed setup move
const nonSpeedSetupMoves = movePool.filter(moveid => SETUP.includes(moveid) && !SPEED_SETUP.includes(moveid));
if (nonSpeedSetupMoves.length) {
const moveid = this.sample(nonSpeedSetupMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
} else {
// No non-Speed setup moves, so add any (Speed) setup move
const setupMoves = movePool.filter(moveid => SETUP.includes(moveid));
if (setupMoves.length) {
const moveid = this.sample(setupMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
}
}
}
// Enforce redirecting moves and Fake Out on Doubles Support
if (role === 'Doubles Support') {
for (const moveid of ['fakeout', 'followme', 'ragepowder']) {
if (movePool.includes(moveid)) {
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
}
}
const speedControl = movePool.filter(moveid => SPEED_CONTROL.includes(moveid));
if (speedControl.length) {
const moveid = this.sample(speedControl);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
}
}
// Enforce Protect
if (role.includes('Protect')) {
const protectMoves = movePool.filter(moveid => PROTECT_MOVES.includes(moveid));
if (protectMoves.length) {
const moveid = this.sample(protectMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
}
}
// Enforce a move not on the noSTAB list
if (!counter.damagingMoves.size) {
// Choose an attacking move
const attackingMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
if (!this.noStab.includes(moveid) && (move.category !== 'Status')) attackingMoves.push(moveid);
}
if (attackingMoves.length) {
const moveid = this.sample(attackingMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
}
}
// Enforce coverage move
if (!['AV Pivot', 'Fast Support', 'Bulky Support', 'Bulky Protect', 'Doubles Support'].includes(role)) {
if (counter.damagingMoves.size === 1) {
// Find the type of the current attacking move
const currentAttackType = counter.damagingMoves.values().next().value!.type;
// Choose an attacking move that is of different type to the current single attack
const coverageMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, teraType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback)) {
if (currentAttackType !== moveType) coverageMoves.push(moveid);
}
}
if (coverageMoves.length) {
const moveid = this.sample(coverageMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
}
}
}
// Add (moves.size < this.maxMoveCount) as a condition if moves is getting larger than 4 moves.
// If you want moves to be favored but not required, add something like && this.randomChance(1, 2) to your condition.
// Choose remaining moves randomly from movepool and add them to moves list:
while (moves.size < this.maxMoveCount && movePool.length) {
if (moves.size + movePool.length <= this.maxMoveCount) {
for (const moveid of movePool) {
moves.add(moveid);
}
break;
}
const moveid = this.sample(movePool);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
for (const pair of MOVE_PAIRS) {
if (moveid === pair[0] && movePool.includes(pair[1])) {
counter = this.addMove(pair[1], moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
}
if (moveid === pair[1] && movePool.includes(pair[0])) {
counter = this.addMove(pair[0], moves, types, abilities, teamDetails, species, isLead, isDoubles,
movePool, teraType, role);
}
}
}
return moves;
}
shouldCullAbility(
ability: string,
types: string[],
moves: Set<string>,
abilities: string[],
counter: MoveCounter,
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
isDoubles: boolean,
teraType: string,
role: RandomTeamsTypes.Role,
): boolean {
switch (ability) {
// Abilities which are primarily useful for certain moves or with team support
case 'Chlorophyll': case 'Solar Power':
return !teamDetails.sun;
case 'Defiant':
return (species.id === 'thundurus' && !!counter.get('Status'));
case 'Hydration': case 'Swift Swim':
return !teamDetails.rain;
case 'Iron Fist': case 'Skill Link':
return !counter.get(toID(ability));
case 'Overgrow':
return !counter.get('Grass');
case 'Prankster':
return !counter.get('Status');
case 'Sand Force': case 'Sand Rush':
return !teamDetails.sand;
case 'Slush Rush':
return !teamDetails.snow;
case 'Swarm':
return !counter.get('Bug');
case 'Torrent':
return (!counter.get('Water') && !moves.has('flipturn'));
}
return false;
}
getAbility(
types: string[],
moves: Set<string>,
abilities: string[],
counter: MoveCounter,
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
isDoubles: boolean,
teraType: string,
role: RandomTeamsTypes.Role,
): string {
// ffa abilities that differ from doubles
if (this.format.gameType === 'freeforall') {
if (species.id === 'bellossom') return 'Chlorophyll';
if (species.id === 'sinistcha') return 'Heatproof';
if (abilities.length === 1 && abilities[0] === 'Telepathy') {
return species.id === 'oranguru' ? 'Inner Focus' : 'Pressure';
}
if (species.id === 'duraludon') return 'Light Metal';
if (species.id === 'clefairy') return 'Magic Guard';
if (species.id === 'blissey') return 'Natural Cure';
if (species.id === 'barraskewda') return 'Swift Swim';
}
if (abilities.length <= 1) return abilities[0];
// Hard-code abilities here
if (species.id === 'drifblim') return moves.has('defog') ? 'Aftermath' : 'Unburden';
if (abilities.includes('Flash Fire') && this.dex.getEffectiveness('Fire', teraType) >= 1) return 'Flash Fire';
if (species.id === 'hitmonchan' && counter.get('ironfist')) return 'Iron Fist';
if ((species.id === 'thundurus' || species.id === 'tornadus') && !counter.get('Physical')) return 'Prankster';
if (species.id === 'swampert' && (counter.get('Water') || moves.has('flipturn'))) return 'Torrent';
if (species.id === 'toucannon' && counter.get('skilllink')) return 'Skill Link';
if (abilities.includes('Slush Rush') && moves.has('snowscape')) return 'Slush Rush';
if (species.id === 'golduck' && teamDetails.rain) return 'Swift Swim';
const abilityAllowed: string[] = [];
// Obtain a list of abilities that are allowed (not culled)
for (const ability of abilities) {
if (!this.shouldCullAbility(
ability, types, moves, abilities, counter, teamDetails, species, isLead, isDoubles, teraType, role
)) {
abilityAllowed.push(ability);
}
}
// Pick a random allowed ability
if (abilityAllowed.length >= 1) return this.sample(abilityAllowed);
// If all abilities are rejected, prioritize weather abilities over non-weather abilities
if (!abilityAllowed.length) {
const weatherAbilities = abilities.filter(
a => ['Chlorophyll', 'Hydration', 'Sand Force', 'Sand Rush', 'Slush Rush', 'Solar Power', 'Swift Swim'].includes(a)
);
if (weatherAbilities.length) return this.sample(weatherAbilities);
}
// Pick a random ability
return this.sample(abilities);
}
getPriorityItem(
ability: string,
types: string[],
moves: Set<string>,
counter: MoveCounter,
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
isDoubles: boolean,
teraType: string,
role: RandomTeamsTypes.Role,
) {
if (!isDoubles) {
if (role === 'Fast Bulky Setup' && (ability === 'Quark Drive' || ability === 'Protosynthesis')) {
return 'Booster Energy';
}
if (species.id === 'lokix') {
return (role === 'Fast Attacker') ? 'Silver Powder' : 'Life Orb';
}
}
if (species.requiredItems) {
// Z-Crystals aren't available in Gen 9, so require Plates
if (species.baseSpecies === 'Arceus') {
return species.requiredItems[0];
}
return this.sample(species.requiredItems);
}
if (role === 'AV Pivot') return 'Assault Vest';
if (species.id === 'pikachu') return 'Light Ball';
if (species.id === 'regieleki') return 'Magnet';
if (types.includes('Normal') && moves.has('doubleedge') && moves.has('fakeout')) return 'Silk Scarf';
if (
species.id === 'froslass' || moves.has('populationbomb') ||
(ability === 'Hustle' && counter.get('setup') && !isDoubles && this.randomChance(1, 2))
) return 'Wide Lens';
if (species.id === 'smeargle' && !isDoubles) return 'Focus Sash';
if (moves.has('clangoroussoul') || (species.id === 'toxtricity' && moves.has('shiftgear'))) return 'Throat Spray';
if (
(species.baseSpecies === 'Magearna' && role === 'Tera Blast user') ||
species.id === 'necrozmaduskmane' || (species.id === 'calyrexice' && isDoubles)
) return 'Weakness Policy';
if (['dragonenergy', 'lastrespects', 'waterspout'].some(m => moves.has(m))) return 'Choice Scarf';
if (
!isDoubles && (ability === 'Imposter' || (species.id === 'magnezone' && role === 'Fast Attacker'))
) return 'Choice Scarf';
if (species.id === 'rampardos' && (role === 'Fast Attacker' || isDoubles)) return 'Choice Scarf';
if (species.id === 'palkia' && counter.get('Special') < 4) return 'Lustrous Orb';
if (
moves.has('courtchange') ||
!isDoubles && (species.id === 'luvdisc' || (species.id === 'terapagos' && !moves.has('rest')))
) return 'Heavy-Duty Boots';
if (moves.has('bellydrum') && moves.has('substitute')) return 'Salac Berry';
if (
['Cheek Pouch', 'Cud Chew', 'Harvest', 'Ripen'].some(m => ability === m) ||
moves.has('bellydrum') || moves.has('filletaway')
) {
return 'Sitrus Berry';
}
if (['healingwish', 'switcheroo', 'trick'].some(m => moves.has(m))) {
if (
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
role !== 'Wallbreaker' && role !== 'Doubles Wallbreaker' && !counter.get('priority')
) {
return 'Choice Scarf';
} else {
return (counter.get('Physical') > counter.get('Special')) ? 'Choice Band' : 'Choice Specs';
}
}
if (counter.get('Status') && (species.name === 'Latias' || species.name === 'Latios')) return 'Soul Dew';
if (species.id === 'scyther' && !isDoubles) return (isLead && !moves.has('uturn')) ? 'Eviolite' : 'Heavy-Duty Boots';
if (ability === 'Poison Heal' || ability === 'Quick Feet') return 'Toxic Orb';
if (species.nfe) return 'Eviolite';
if ((ability === 'Guts' || moves.has('facade')) && !moves.has('sleeptalk')) {
return (types.includes('Fire') || ability === 'Toxic Boost') ? 'Toxic Orb' : 'Flame Orb';
}
if (ability === 'Magic Guard' || (ability === 'Sheer Force' && counter.get('sheerforce'))) return 'Life Orb';
if (ability === 'Anger Shell') return this.sample(['Rindo Berry', 'Passho Berry', 'Scope Lens', 'Sitrus Berry']);
if (moves.has('dragondance') && isDoubles) return 'Clear Amulet';
if (counter.get('skilllink') && ability !== 'Skill Link' && species.id !== 'breloom') return 'Loaded Dice';
if (ability === 'Unburden') {
return (moves.has('closecombat') || moves.has('leafstorm')) ? 'White Herb' : 'Sitrus Berry';
}
if (moves.has('shellsmash') && ability !== 'Weak Armor') return 'White Herb';
if (moves.has('meteorbeam') || (moves.has('electroshot') && !teamDetails.rain)) return 'Power Herb';
if (moves.has('acrobatics') && ability !== 'Protosynthesis') return '';
if (moves.has('auroraveil') || moves.has('lightscreen') && moves.has('reflect')) return 'Light Clay';
if (ability === 'Gluttony') return `${this.sample(['Aguav', 'Figy', 'Iapapa', 'Mago', 'Wiki'])} Berry`;
if (
moves.has('rest') && !moves.has('sleeptalk') &&
ability !== 'Natural Cure' && ability !== 'Shed Skin'
) {
return 'Chesto Berry';
}
if (
species.id !== 'yanmega' &&
this.dex.getEffectiveness('Rock', species) >= 2 && (!types.includes('Flying') || !isDoubles)
) return 'Heavy-Duty Boots';
}
/** Item generation specific to Random Doubles */
getDoublesItem(
ability: string,
types: string[],
moves: Set<string>,
counter: MoveCounter,
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
teraType: string,
role: RandomTeamsTypes.Role,
): string {
const scarfReqs = (
!counter.get('priority') && ability !== 'Speed Boost' && role !== 'Doubles Wallbreaker' &&
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
this.randomChance(1, 2)
);
const offensiveRole = (
['Doubles Fast Attacker', 'Doubles Wallbreaker', 'Doubles Setup Sweeper', 'Offensive Protect'].some(m => role === m)
);
const doublesLeftoversHardcodes = (
moves.has('acidarmor') || species.id === 'eternatus' || species.id === 'regigigas' || moves.has('wish')
);
if (species.id === 'ursalunabloodmoon' && moves.has('protect')) return 'Silk Scarf';
if (
moves.has('flipturn') && moves.has('protect') && (moves.has('aquajet') || (moves.has('jetpunch')))
) return 'Mystic Water';
if (counter.get('speedsetup') && role === 'Doubles Bulky Setup') return 'Weakness Policy';
if (species.id === 'toxapex') return 'Binding Band';
if (moves.has('blizzard') && ability !== 'Snow Warning' && !teamDetails.snow) return 'Blunder Policy';
if (role === 'Choice Item user') {
if (scarfReqs || (counter.get('Physical') < 4 && counter.get('Special') < 3 && !moves.has('memento'))) {
return 'Choice Scarf';
}
return (counter.get('Physical') >= 3) ? 'Choice Band' : 'Choice Specs';
}
if (counter.get('Physical') >= 4 &&
['fakeout', 'feint', 'firstimpression', 'rapidspin', 'suckerpunch'].every(m => !moves.has(m)) &&
(moves.has('flipturn') || moves.has('uturn') || role === 'Doubles Wallbreaker')
) {
return (scarfReqs) ? 'Choice Scarf' : 'Choice Band';
}
if (
((counter.get('Special') >= 4 && (moves.has('voltswitch') || role === 'Doubles Wallbreaker')) || (
counter.get('Special') >= 3 && (moves.has('uturn') || moves.has('flipturn'))
)) && !moves.has('electroweb')
) {
return (scarfReqs) ? 'Choice Scarf' : 'Choice Specs';
}
if (
(role === 'Bulky Protect' && counter.get('setup')) || moves.has('substitute') || moves.has('irondefense') ||
moves.has('coil') || doublesLeftoversHardcodes
) return 'Leftovers';
if (species.id === 'sylveon') return 'Pixie Plate';
if (ability === 'Intimidate' && this.dex.getEffectiveness('Rock', species) >= 1) return 'Heavy-Duty Boots';
if (
(offensiveRole || (role === 'Tera Blast user' && (species.baseStats.spe >= 80 || moves.has('trickroom')))) &&
(!moves.has('fakeout') || species.id === 'ambipom') && !moves.has('incinerate') &&
(!moves.has('uturn') || types.includes('Bug') || ability === 'Libero') &&
((!moves.has('icywind') && !moves.has('electroweb')) || species.id === 'ironbundle')
) {
return (
(ability === 'Quark Drive' || ability === 'Protosynthesis') && !isLead && species.id !== 'ironvaliant' &&
['dracometeor', 'firstimpression', 'uturn', 'voltswitch'].every(m => !moves.has(m))
) ? 'Booster Energy' : 'Life Orb';
}
if (isLead && (species.id === 'glimmora' ||
(['Doubles Fast Attacker', 'Doubles Wallbreaker', 'Offensive Protect'].includes(role) &&
species.baseStats.hp + species.baseStats.def + species.baseStats.spd <= 230))
) return 'Focus Sash';
if (
['Doubles Fast Attacker', 'Doubles Wallbreaker', 'Offensive Protect'].includes(role) &&
moves.has('fakeout') || moves.has('incinerate')
) {
return (this.dex.getEffectiveness('Rock', species) >= 1) ? 'Heavy-Duty Boots' : 'Clear Amulet';
}
if (!counter.get('Status')) return 'Assault Vest';
return 'Sitrus Berry';
}
getItem(
ability: string,
types: string[],
moves: Set<string>,
counter: MoveCounter,
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
teraType: string,
role: RandomTeamsTypes.Role,
): string {
if (
species.id !== 'jirachi' && (counter.get('Physical') >= 4) &&
['dragontail', 'fakeout', 'firstimpression', 'flamecharge', 'rapidspin'].every(m => !moves.has(m))
) {
const scarfReqs = (
role !== 'Wallbreaker' &&
(species.baseStats.atk >= 100 || ability === 'Huge Power' || ability === 'Pure Power') &&
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
ability !== 'Speed Boost' && !counter.get('priority') && !moves.has('aquastep')
);
return (scarfReqs && this.randomChance(1, 2)) ? 'Choice Scarf' : 'Choice Band';
}
if (
(counter.get('Special') >= 4) ||
(counter.get('Special') >= 3 && ['flipturn', 'uturn'].some(m => moves.has(m)))
) {
const scarfReqs = (
role !== 'Wallbreaker' &&
species.baseStats.spa >= 100 &&
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
ability !== 'Speed Boost' && ability !== 'Tinted Lens' && !moves.has('uturn') && !counter.get('priority')
);
return (scarfReqs && this.randomChance(1, 2)) ? 'Choice Scarf' : 'Choice Specs';
}
if (counter.get('speedsetup') && role === 'Bulky Setup') return 'Weakness Policy';
if (
!counter.get('Status') &&
!['Fast Attacker', 'Wallbreaker', 'Tera Blast user'].includes(role)
) {
return 'Assault Vest';
}
if (species.id === 'golem') return (counter.get('speedsetup')) ? 'Weakness Policy' : 'Custap Berry';
if (moves.has('substitute')) return 'Leftovers';
if (
moves.has('stickyweb') && isLead &&
(species.baseStats.hp + species.baseStats.def + species.baseStats.spd) <= 235
) return 'Focus Sash';
if (this.dex.getEffectiveness('Rock', species) >= 1) return 'Heavy-Duty Boots';
if (
(moves.has('chillyreception') || (
role === 'Fast Support' &&
[...PIVOT_MOVES, 'defog', 'mortalspin', 'rapidspin'].some(m => moves.has(m)) &&
!types.includes('Flying') && ability !== 'Levitate'
))
) return 'Heavy-Duty Boots';
// Low Priority
if (
ability === 'Rough Skin' || (
ability === 'Regenerator' && (role === 'Bulky Support' || role === 'Bulky Attacker') &&
(species.baseStats.hp + species.baseStats.def) >= 180 && this.randomChance(1, 2)
) || (
ability !== 'Regenerator' && !counter.get('setup') && counter.get('recovery') &&
this.dex.getEffectiveness('Fighting', species) < 1 &&
(species.baseStats.hp + species.baseStats.def) > 200 && this.randomChance(1, 2)
)
) return 'Rocky Helmet';
if (moves.has('outrage') && counter.get('setup')) return 'Lum Berry';
if (moves.has('protect') && ability !== 'Speed Boost') return 'Leftovers';
if (
role === 'Fast Support' && isLead && !counter.get('recovery') && !counter.get('recoil') &&
(counter.get('hazards') || counter.get('setup')) &&
(species.baseStats.hp + species.baseStats.def + species.baseStats.spd) < 258
) return 'Focus Sash';
if (
!counter.get('setup') && ability !== 'Levitate' && this.dex.getEffectiveness('Ground', species) >= 2
) return 'Air Balloon';
if (['Bulky Attacker', 'Bulky Support', 'Bulky Setup'].some(m => role === (m))) return 'Leftovers';
if (species.id === 'pawmot' && moves.has('nuzzle')) return 'Leppa Berry';
if (role === 'Fast Support' || role === 'Fast Bulky Setup') {
return (counter.get('Physical') + counter.get('Special') >= 3 && !moves.has('nuzzle')) ? 'Life Orb' : 'Leftovers';
}
if (role === 'Tera Blast user' && DEFENSIVE_TERA_BLAST_USERS.includes(species.id)) return 'Leftovers';
if (
['flamecharge', 'rapidspin', 'trailblaze'].every(m => !moves.has(m)) &&
['Fast Attacker', 'Setup Sweeper', 'Tera Blast user', 'Wallbreaker'].some(m => role === (m))
) return 'Life Orb';
return 'Leftovers';
}
getLevel(
species: Species,
isDoubles: boolean,
): number {
if (this.adjustLevel) return this.adjustLevel;
// doubles levelling
if (isDoubles && this.randomDoublesSets[species.id]["level"]) return this.randomDoublesSets[species.id]["level"]!;
if (!isDoubles && this.randomSets[species.id]["level"]) return this.randomSets[species.id]["level"]!;
// Default to tier-based levelling
const tier = species.tier;
const tierScale: Partial<Record<Species['tier'], number>> = {
Uber: 76,
OU: 80,
UUBL: 81,
UU: 82,
RUBL: 83,
RU: 84,
NUBL: 85,
NU: 86,
PUBL: 87,
PU: 88, "(PU)": 88, NFE: 88,
};
return tierScale[tier] || 80;
}
getForme(species: Species): string {
if (typeof species.battleOnly === 'string') {
// Only change the forme. The species has custom moves, and may have different typing and requirements.
return species.battleOnly;
}
if (species.cosmeticFormes) return this.sample([species.name].concat(species.cosmeticFormes));
// Consolidate mostly-cosmetic formes, at least for the purposes of Random Battles
if (['Dudunsparce', 'Magearna', 'Maushold', 'Polteageist', 'Sinistcha', 'Zarude'].includes(species.baseSpecies)) {
return this.sample([species.name].concat(species.otherFormes!));
}
if (species.baseSpecies === 'Basculin') return 'Basculin' + this.sample(['', '-Blue-Striped']);
if (species.baseSpecies === 'Pikachu') {
return 'Pikachu' + this.sample(
['', '-Original', '-Hoenn', '-Sinnoh', '-Unova', '-Kalos', '-Alola', '-Partner', '-World']
);
}
return species.name;
}
randomSet(
s: string | Species,
teamDetails: RandomTeamsTypes.TeamDetails = {},
isLead = false,
isDoubles = false
): RandomTeamsTypes.RandomSet {
const species = this.dex.species.get(s);
const forme = this.getForme(species);
const sets = this[`random${isDoubles ? 'Doubles' : ''}Sets`][species.id]["sets"];
const possibleSets: RandomTeamsTypes.RandomSetData[] = [];
const ruleTable = this.dex.formats.getRuleTable(this.format);
for (const set of sets) {
// Prevent Fast Bulky Setup on lead Paradox Pokemon, since it generates Booster Energy.
const abilities = set.abilities!;
if (
isLead && (abilities.includes('Protosynthesis') || abilities.includes('Quark Drive')) &&
set.role === 'Fast Bulky Setup'
) continue;
// Prevent Tera Blast user if the team already has one, or if Terastallizion is prevented.
if ((teamDetails.teraBlast || ruleTable.has('terastalclause')) && set.role === 'Tera Blast user') {
continue;
}
possibleSets.push(set);
}
const set = this.sampleIfArray(possibleSets);
const role = set.role;
const movePool: string[] = [];
for (const movename of set.movepool) {
movePool.push(this.dex.moves.get(movename).id);
}
const teraTypes = set.teraTypes!;
let teraType = this.sampleIfArray(teraTypes);
let ability = '';
let item = undefined;
const evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85 };
const ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 };
const types = species.types;
const abilities = set.abilities!;
// Get moves
const moves = this.randomMoveset(types, abilities, teamDetails, species, isLead, isDoubles, movePool, teraType, role);
const counter = this.queryMoves(moves, species, teraType, abilities);
// Get ability
ability = this.getAbility(types, moves, abilities, counter, teamDetails, species, isLead, isDoubles, teraType, role);
// Get items
// First, the priority items
item = this.getPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, isDoubles, teraType, role);
if (item === undefined) {
if (isDoubles) {
item = this.getDoublesItem(ability, types, moves, counter, teamDetails, species, isLead, teraType, role);
} else {
item = this.getItem(ability, types, moves, counter, teamDetails, species, isLead, teraType, role);
}
}
// Get level
const level = this.getLevel(species, isDoubles);
// Prepare optimal HP
const srImmunity = ability === 'Magic Guard' || item === 'Heavy-Duty Boots';
let srWeakness = srImmunity ? 0 : this.dex.getEffectiveness('Rock', species);
// Crash damage move users want an odd HP to survive two misses
if (['axekick', 'highjumpkick', 'jumpkick', 'supercellslam'].some(m => moves.has(m))) srWeakness = 2;
while (evs.hp > 1) {
const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
if ((moves.has('substitute') && ['Sitrus Berry', 'Salac Berry'].includes(item)) || species.id === 'minior') {
// Two Substitutes should activate Sitrus Berry. Two switch-ins to Stealth Rock should activate Shields Down on Minior.
if (hp % 4 === 0) break;
} else if (
(moves.has('bellydrum') || moves.has('filletaway') || moves.has('shedtail')) &&
(item === 'Sitrus Berry' || ability === 'Gluttony')
) {
// Belly Drum should activate Sitrus Berry
if (hp % 2 === 0) break;
} else if (moves.has('substitute') && moves.has('endeavor')) {
// Luvdisc should be able to Substitute down to very low HP
if (hp % 4 > 0) break;
} else {
// Maximize number of Stealth Rock switch-ins in singles
if (isDoubles) break;
if (srWeakness <= 0 || ability === 'Regenerator' || ['Leftovers', 'Life Orb'].includes(item)) break;
if (item !== 'Sitrus Berry' && hp % (4 / srWeakness) > 0) break;
// Minimise number of Stealth Rock switch-ins to activate Sitrus Berry
if (item === 'Sitrus Berry' && hp % (4 / srWeakness) === 0) break;
}
evs.hp -= 4;
}
// Minimize confusion damage
const noAttackStatMoves = [...moves].every(m => {
const move = this.dex.moves.get(m);
if (move.damageCallback || move.damage) return true;
if (move.id === 'shellsidearm') return false;
// Physical Tera Blast
if (
move.id === 'terablast' && (species.id === 'porygon2' || ['Contrary', 'Defiant'].includes(ability) ||
moves.has('shiftgear') || species.baseStats.atk > species.baseStats.spa)
) return false;
return move.category !== 'Physical' || move.id === 'bodypress' || move.id === 'foulplay';
});
if (noAttackStatMoves && !moves.has('transform') && this.format.mod !== 'partnersincrime') {
evs.atk = 0;
ivs.atk = 0;
}
if (moves.has('gyroball') || moves.has('trickroom')) {
evs.spe = 0;
ivs.spe = 0;
}
// Enforce Tera Type after all set generation is done to prevent infinite generation
if (this.forceTeraType) teraType = this.forceTeraType;
// shuffle moves to add more randomness to camomons
const shuffledMoves = Array.from(moves);
this.prng.shuffle(shuffledMoves);
return {
name: species.baseSpecies,
species: forme,
gender: species.baseSpecies === 'Greninja' ? 'M' : species.gender,
shiny: this.randomChance(1, 1024),
level,
moves: shuffledMoves,
ability,
evs,
ivs,
item,
teraType,
role,
};
}
getPokemonPool(
type: string,
pokemonToExclude: RandomTeamsTypes.RandomSet[] = [],
isMonotype = false,
pokemonList: string[]
): [{ [k: string]: string[] }, string[]] {
const exclude = pokemonToExclude.map(p => toID(p.species));
const pokemonPool: { [k: string]: string[] } = {};
const baseSpeciesPool = [];
for (const pokemon of pokemonList) {
let species = this.dex.species.get(pokemon);
if (exclude.includes(species.id)) continue;
if (isMonotype) {
if (!species.types.includes(type)) continue;
if (typeof species.battleOnly === 'string') {
species = this.dex.species.get(species.battleOnly);
if (!species.types.includes(type)) continue;
}
}
if (species.baseSpecies in pokemonPool) {
pokemonPool[species.baseSpecies].push(pokemon);
} else {
pokemonPool[species.baseSpecies] = [pokemon];
}
}
// Include base species 1x if 1-3 formes, 2x if 4-6 formes, 3x if 7+ formes
for (const baseSpecies of Object.keys(pokemonPool)) {
// Squawkabilly has 4 formes, but only 2 functionally different formes, so only include it 1x
const weight = (baseSpecies === 'Squawkabilly') ? 1 : Math.min(Math.ceil(pokemonPool[baseSpecies].length / 3), 3);
for (let i = 0; i < weight; i++) baseSpeciesPool.push(baseSpecies);
}
return [pokemonPool, baseSpeciesPool];
}
randomSets: { [species: string]: RandomTeamsTypes.RandomSpeciesData } = require('./sets.json');
randomDoublesSets: { [species: string]: RandomTeamsTypes.RandomSpeciesData } = require('./doubles-sets.json');
randomTeam() {
this.enforceNoDirectCustomBanlistChanges();
const seed = this.prng.getSeed();
const ruleTable = this.dex.formats.getRuleTable(this.format);
const pokemon: RandomTeamsTypes.RandomSet[] = [];
// For Monotype
const isMonotype = !!this.forceMonotype || ruleTable.has('sametypeclause');
const isDoubles = this.format.gameType !== 'singles';
const typePool = this.dex.types.names().filter(name => name !== "Stellar");
const type = this.forceMonotype || this.sample(typePool);
// PotD stuff
const usePotD = global.Config && Config.potd && ruleTable.has('potd');
const potd = usePotD ? this.dex.species.get(Config.potd) : null;
const baseFormes: { [k: string]: number } = {};
const typeCount: { [k: string]: number } = {};
const typeComboCount: { [k: string]: number } = {};
const typeWeaknesses: { [k: string]: number } = {};
const typeDoubleWeaknesses: { [k: string]: number } = {};
const teamDetails: RandomTeamsTypes.TeamDetails = {};
let numMaxLevelPokemon = 0;
const pokemonList = isDoubles ? Object.keys(this.randomDoublesSets) : Object.keys(this.randomSets);
const [pokemonPool, baseSpeciesPool] = this.getPokemonPool(type, pokemon, isMonotype, pokemonList);
let leadsRemaining = this.format.gameType === 'doubles' ? 2 : 1;
while (baseSpeciesPool.length && pokemon.length < this.maxTeamSize) {
const baseSpecies = this.sampleNoReplace(baseSpeciesPool);
let species = this.dex.species.get(this.sample(pokemonPool[baseSpecies]));
if (!species.exists) continue;
// Limit to one of each species (Species Clause)
if (baseFormes[species.baseSpecies]) continue;
// Treat Ogerpon formes and Terapagos like the Tera Blast user role; reject if team has one already
if (['ogerpon', 'ogerponhearthflame', 'terapagos'].includes(species.id) && teamDetails.teraBlast) continue;
// Illusion shouldn't be on the last slot
if (species.baseSpecies === 'Zoroark' && pokemon.length >= (this.maxTeamSize - 1)) continue;
const types = species.types;
const typeCombo = types.slice().sort().join();
const weakToFreezeDry = (
this.dex.getEffectiveness('Ice', species) > 0 ||
(this.dex.getEffectiveness('Ice', species) > -2 && types.includes('Water'))
);
// Dynamically scale limits for different team sizes. The default and minimum value is 1.
const limitFactor = Math.round(this.maxTeamSize / 6) || 1;
if (!isMonotype && !this.forceMonotype) {
let skip = false;
// Limit two of any type
for (const typeName of types) {
if (typeCount[typeName] >= 2 * limitFactor) {
skip = true;
break;
}
}
if (skip) continue;
// Limit three weak to any type, and one double weak to any type
for (const typeName of this.dex.types.names()) {
// it's weak to the type
if (this.dex.getEffectiveness(typeName, species) > 0) {
if (!typeWeaknesses[typeName]) typeWeaknesses[typeName] = 0;
if (typeWeaknesses[typeName] >= 3 * limitFactor) {
skip = true;
break;
}
}
if (this.dex.getEffectiveness(typeName, species) > 1) {
if (!typeDoubleWeaknesses[typeName]) typeDoubleWeaknesses[typeName] = 0;
if (typeDoubleWeaknesses[typeName] >= limitFactor) {
skip = true;
break;
}
}
}
if (skip) continue;
// Count Dry Skin/Fluffy as Fire weaknesses
if (
this.dex.getEffectiveness('Fire', species) === 0 &&
Object.values(species.abilities).filter(a => ['Dry Skin', 'Fluffy'].includes(a)).length
) {
if (!typeWeaknesses['Fire']) typeWeaknesses['Fire'] = 0;
if (typeWeaknesses['Fire'] >= 3 * limitFactor) continue;
}
// Limit four weak to Freeze-Dry
if (weakToFreezeDry) {
if (!typeWeaknesses['Freeze-Dry']) typeWeaknesses['Freeze-Dry'] = 0;
if (typeWeaknesses['Freeze-Dry'] >= 4 * limitFactor) continue;
}
// Limit one level 100 Pokemon
if (!this.adjustLevel && (this.getLevel(species, isDoubles) === 100) && numMaxLevelPokemon >= limitFactor) {
continue;
}
}
// Limit three of any type combination in Monotype
if (!this.forceMonotype && isMonotype && (typeComboCount[typeCombo] >= 3 * limitFactor)) continue;
// The Pokemon of the Day
if (potd?.exists && (pokemon.length === 1 || this.maxTeamSize === 1)) species = potd;
let set: RandomTeamsTypes.RandomSet;
if (leadsRemaining) {
if (
isDoubles && DOUBLES_NO_LEAD_POKEMON.includes(species.baseSpecies) ||
!isDoubles && NO_LEAD_POKEMON.includes(species.baseSpecies)
) {
if (pokemon.length + leadsRemaining === this.maxTeamSize) continue;
set = this.randomSet(species, teamDetails, false, isDoubles);
pokemon.push(set);
} else {
set = this.randomSet(species, teamDetails, true, isDoubles);
pokemon.unshift(set);
leadsRemaining--;
}
} else {
set = this.randomSet(species, teamDetails, false, isDoubles);
pokemon.push(set);
}
// Don't bother tracking details for the last Pokemon
if (pokemon.length === this.maxTeamSize) break;
// Now that our Pokemon has passed all checks, we can increment our counters
baseFormes[species.baseSpecies] = 1;
// Increment type counters
for (const typeName of types) {
if (typeName in typeCount) {
typeCount[typeName]++;
} else {
typeCount[typeName] = 1;
}
}
if (typeCombo in typeComboCount) {
typeComboCount[typeCombo]++;
} else {
typeComboCount[typeCombo] = 1;
}
// Increment weakness counter
for (const typeName of this.dex.types.names()) {
// it's weak to the type
if (this.dex.getEffectiveness(typeName, species) > 0) {
typeWeaknesses[typeName]++;
}
if (this.dex.getEffectiveness(typeName, species) > 1) {
typeDoubleWeaknesses[typeName]++;
}
}
// Count Dry Skin/Fluffy as Fire weaknesses
if (['Dry Skin', 'Fluffy'].includes(set.ability) && this.dex.getEffectiveness('Fire', species) === 0) {
typeWeaknesses['Fire']++;
}
if (weakToFreezeDry) typeWeaknesses['Freeze-Dry']++;
// Increment level 100 counter
if (set.level === 100) numMaxLevelPokemon++;
// Track what the team has
if (set.ability === 'Drizzle' || set.moves.includes('raindance')) teamDetails.rain = 1;
if (set.ability === 'Drought' || set.ability === 'Orichalcum Pulse' || set.moves.includes('sunnyday')) {
teamDetails.sun = 1;
}
if (set.ability === 'Sand Stream') teamDetails.sand = 1;
if (set.ability === 'Snow Warning' || set.moves.includes('snowscape') || set.moves.includes('chillyreception')) {
teamDetails.snow = 1;
}
if (set.moves.includes('healbell')) teamDetails.statusCure = 1;
if (set.moves.includes('spikes') || set.moves.includes('ceaselessedge')) {
teamDetails.spikes = (teamDetails.spikes || 0) + 1;
}
if (set.moves.includes('toxicspikes') || set.ability === 'Toxic Debris') teamDetails.toxicSpikes = 1;
if (set.moves.includes('stealthrock') || set.moves.includes('stoneaxe')) teamDetails.stealthRock = 1;
if (set.moves.includes('stickyweb')) teamDetails.stickyWeb = 1;
if (set.moves.includes('defog')) teamDetails.defog = 1;
if (set.moves.includes('rapidspin') || set.moves.includes('mortalspin')) teamDetails.rapidSpin = 1;
if (set.moves.includes('auroraveil') || (set.moves.includes('reflect') && set.moves.includes('lightscreen'))) {
teamDetails.screens = 1;
}
if (set.role === 'Tera Blast user' || ['ogerpon', 'ogerponhearthflame', 'terapagos'].includes(species.id)) {
teamDetails.teraBlast = 1;
}
}
if (pokemon.length < this.maxTeamSize && pokemon.length < 12) { // large teams sometimes cannot be built
throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`);
}
return pokemon;
}
randomCCTeam(): RandomTeamsTypes.RandomSet[] {
this.enforceNoDirectCustomBanlistChanges();
const dex = this.dex;
const team = [];
const natures = this.dex.natures.all();
const items = this.dex.items.all();
const randomN = this.randomNPokemon(this.maxTeamSize, this.forceMonotype, undefined, undefined, true);
for (let forme of randomN) {
let species = dex.species.get(forme);
if (species.isNonstandard) species = dex.species.get(species.baseSpecies);
// Random legal item
let item = '';
let isIllegalItem;
let isBadItem;
if (this.gen >= 2) {
do {
item = this.sample(items).name;
isIllegalItem = this.dex.items.get(item).gen > this.gen || this.dex.items.get(item).isNonstandard;
isBadItem = item.startsWith("TR") || this.dex.items.get(item).isPokeball;
} while (isIllegalItem || (isBadItem && this.randomChance(19, 20)));
}
// Make sure forme is legal
if (species.battleOnly) {
if (typeof species.battleOnly === 'string') {
species = dex.species.get(species.battleOnly);
} else {
species = dex.species.get(this.sample(species.battleOnly));
}
forme = species.name;
} else if (species.requiredItems && !species.requiredItems.some(req => toID(req) === item)) {
if (!species.changesFrom) throw new Error(`${species.name} needs a changesFrom value`);
species = dex.species.get(species.changesFrom);
forme = species.name;
}
// Make sure that a base forme does not hold any forme-modifier items.
let itemData = this.dex.items.get(item);
if (itemData.forcedForme && forme === this.dex.species.get(itemData.forcedForme).baseSpecies) {
do {
itemData = this.sample(items);
item = itemData.name;
} while (
itemData.gen > this.gen ||
itemData.isNonstandard ||
(itemData.forcedForme && forme === this.dex.species.get(itemData.forcedForme).baseSpecies)
);
}
// Random legal ability
const abilities = Object.values(species.abilities).filter(a => this.dex.abilities.get(a).gen <= this.gen);
const ability: string = this.gen <= 2 ? 'No Ability' : this.sample(abilities);
// Four random unique moves from the movepool
let pool = ['struggle'];
if (forme === 'Smeargle') {
pool = this.dex.moves.all()
.filter(move => !(move.isNonstandard || move.isZ || move.isMax || move.realMove))
.map(m => m.id);
} else {
pool = [...this.dex.species.getMovePool(species.id)];
}
const moves = this.multipleSamplesNoReplace(pool, this.maxMoveCount);
// Random EVs
const evs: StatsTable = { hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0 };
const s: StatID[] = ["hp", "atk", "def", "spa", "spd", "spe"];
let evpool = 510;
do {
const x = this.sample(s);
const y = this.random(Math.min(256 - evs[x], evpool + 1));
evs[x] += y;
evpool -= y;
} while (evpool > 0);
// Random IVs
const ivs = {
hp: this.random(32),
atk: this.random(32),
def: this.random(32),
spa: this.random(32),
spd: this.random(32),
spe: this.random(32),
};
// Random nature
const nature = this.sample(natures).name;
// Level balance--calculate directly from stats rather than using some silly lookup table
const mbstmin = 1307; // Sunkern has the lowest modified base stat total, and that total is 807
let stats = species.baseStats;
// If Wishiwashi, use the school-forme's much higher stats
if (species.baseSpecies === 'Wishiwashi') stats = Dex.species.get('wishiwashischool').baseStats;
// If Terapagos, use Terastal-forme's stats
if (species.baseSpecies === 'Terapagos') stats = Dex.species.get('terapagosterastal').baseStats;
// Modified base stat total assumes 31 IVs, 85 EVs in every stat
let mbst = (stats["hp"] * 2 + 31 + 21 + 100) + 10;
mbst += (stats["atk"] * 2 + 31 + 21 + 100) + 5;
mbst += (stats["def"] * 2 + 31 + 21 + 100) + 5;
mbst += (stats["spa"] * 2 + 31 + 21 + 100) + 5;
mbst += (stats["spd"] * 2 + 31 + 21 + 100) + 5;
mbst += (stats["spe"] * 2 + 31 + 21 + 100) + 5;
let level;
if (this.adjustLevel) {
level = this.adjustLevel;
} else {
level = Math.floor(100 * mbstmin / mbst); // Initial level guess will underestimate
while (level < 100) {
mbst = Math.floor((stats["hp"] * 2 + 31 + 21 + 100) * level / 100 + 10);
// Since damage is roughly proportional to level
mbst += Math.floor(((stats["atk"] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
mbst += Math.floor((stats["def"] * 2 + 31 + 21 + 100) * level / 100 + 5);
mbst += Math.floor(((stats["spa"] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
mbst += Math.floor((stats["spd"] * 2 + 31 + 21 + 100) * level / 100 + 5);
mbst += Math.floor((stats["spe"] * 2 + 31 + 21 + 100) * level / 100 + 5);
if (mbst >= mbstmin) break;
level++;
}
}
// Random happiness
const happiness = this.random(256);
// Random shininess
const shiny = this.randomChance(1, 1024);
const set: RandomTeamsTypes.RandomSet = {
name: species.baseSpecies,
species: species.name,
gender: species.gender,
item,
ability,
moves,
evs,
ivs,
nature,
level,
happiness,
shiny,
};
if (this.gen === 9) {
// Tera type
if (this.forceTeraType) {
set.teraType = this.forceTeraType;
} else {
set.teraType = this.sample(this.dex.types.names());
}
}
team.push(set);
}
return team;
}
private getPools(requiredType?: string, minSourceGen?: number, ruleTable?: RuleTable, requireMoves = false) {
// Memoize pool and speciesPool because, at least during tests, they are constructed with the same parameters
// hundreds of times and are expensive to compute.
const isNotCustom = !ruleTable;
let pool: number[] = [];
let speciesPool: Species[] = [];
const ck = this.poolsCacheKey;
if (ck && this.cachedPool && this.cachedSpeciesPool &&
ck[0] === requiredType && ck[1] === minSourceGen && ck[2] === ruleTable && ck[3] === requireMoves) {
speciesPool = this.cachedSpeciesPool.slice();
pool = this.cachedPool.slice();
} else if (isNotCustom) {
speciesPool = [...this.dex.species.all()];
for (const species of speciesPool) {
if (species.isNonstandard && species.isNonstandard !== 'Unobtainable') continue;
if (requireMoves) {
const hasMovesInCurrentGen = this.dex.species.getMovePool(species.id).size;
if (!hasMovesInCurrentGen) continue;
}
if (requiredType && !species.types.includes(requiredType)) continue;
if (minSourceGen && species.gen < minSourceGen) continue;
const num = species.num;
if (num <= 0 || pool.includes(num)) continue;
pool.push(num);
}
this.poolsCacheKey = [requiredType, minSourceGen, ruleTable, requireMoves];
this.cachedPool = pool.slice();
this.cachedSpeciesPool = speciesPool.slice();
} else {
const EXISTENCE_TAG = ['past', 'future', 'lgpe', 'unobtainable', 'cap', 'custom', 'nonexistent'];
const nonexistentBanReason = ruleTable.check('nonexistent');
// Assume tierSpecies does not differ from species here (mega formes can be used without their stone, etc)
for (const species of this.dex.species.all()) {
if (requiredType && !species.types.includes(requiredType)) continue;
let banReason = ruleTable.check('pokemon:' + species.id);
if (banReason) continue;
if (banReason !== '') {
if (species.isMega && ruleTable.check('pokemontag:mega')) continue;
banReason = ruleTable.check('basepokemon:' + toID(species.baseSpecies));
if (banReason) continue;
if (banReason !== '' || this.dex.species.get(species.baseSpecies).isNonstandard !== species.isNonstandard) {
const nonexistentCheck = Tags.nonexistent.genericFilter!(species) && nonexistentBanReason;
let tagWhitelisted = false;
let tagBlacklisted = false;
for (const ruleid of ruleTable.tagRules) {
if (ruleid.startsWith('*')) continue;
const tagid = ruleid.slice(12) as ID;
const tag = Tags[tagid];
if ((tag.speciesFilter || tag.genericFilter)!(species)) {
const existenceTag = EXISTENCE_TAG.includes(tagid);
if (ruleid.startsWith('+')) {
if (!existenceTag && nonexistentCheck) continue;
tagWhitelisted = true;
break;
}
tagBlacklisted = true;
break;
}
}
if (tagBlacklisted) continue;
if (!tagWhitelisted) {
if (ruleTable.check('pokemontag:allpokemon')) continue;
}
}
}
speciesPool.push(species);
const num = species.num;
if (pool.includes(num)) continue;
pool.push(num);
}
this.poolsCacheKey = [requiredType, minSourceGen, ruleTable, requireMoves];
this.cachedPool = pool.slice();
this.cachedSpeciesPool = speciesPool.slice();
}
return { pool, speciesPool };
}
randomNPokemon(n: number, requiredType?: string, minSourceGen?: number, ruleTable?: RuleTable, requireMoves = false) {
// Picks `n` random pokemon--no repeats, even among formes
// Also need to either normalize for formes or select formes at random
// Unreleased are okay but no CAP
if (requiredType && !this.dex.types.get(requiredType).exists) {
throw new Error(`"${requiredType}" is not a valid type.`);
}
const { pool, speciesPool } = this.getPools(requiredType, minSourceGen, ruleTable, requireMoves);
const isNotCustom = !ruleTable;
const hasDexNumber: { [k: string]: number } = {};
for (let i = 0; i < n; i++) {
const num = this.sampleNoReplace(pool);
hasDexNumber[num] = i;
}
const formes: string[][] = [];
for (const species of speciesPool) {
if (!(species.num in hasDexNumber)) continue;
if (isNotCustom && (species.gen > this.gen ||
(species.isNonstandard && species.isNonstandard !== 'Unobtainable'))) continue;
if (requiredType && !species.types.includes(requiredType)) continue;
if (!formes[hasDexNumber[species.num]]) formes[hasDexNumber[species.num]] = [];
formes[hasDexNumber[species.num]].push(species.name);
}
if (formes.length < n) {
throw new Error(`Legal Pokemon forme count insufficient to support Max Team Size: (${formes.length} / ${n}).`);
}
const nPokemon = [];
for (let i = 0; i < n; i++) {
if (!formes[i].length) {
throw new Error(`Invalid pokemon gen ${this.gen}: ${JSON.stringify(formes)} numbers ${JSON.stringify(hasDexNumber)}`);
}
nPokemon.push(this.sample(formes[i]));
}
return nPokemon;
}
randomHCTeam(): PokemonSet[] {
const hasCustomBans = this.hasDirectCustomBanlistChanges();
const ruleTable = this.dex.formats.getRuleTable(this.format);
const hasNonexistentBan = hasCustomBans && ruleTable.check('nonexistent');
const hasNonexistentWhitelist = hasCustomBans && (hasNonexistentBan === '');
if (hasCustomBans) {
this.enforceNoDirectComplexBans();
}
// Item Pool
const doItemsExist = this.gen > 1;
let itemPool: Item[] = [];
if (doItemsExist) {
if (!hasCustomBans) {
itemPool = [...this.dex.items.all()].filter(item => (item.gen <= this.gen && !item.isNonstandard));
} else {
const hasAllItemsBan = ruleTable.check('pokemontag:allitems');
for (const item of this.dex.items.all()) {
let banReason = ruleTable.check('item:' + item.id);
if (banReason) continue;
if (banReason !== '' && item.id) {
if (hasAllItemsBan) continue;
if (item.isNonstandard) {
banReason = ruleTable.check('pokemontag:' + toID(item.isNonstandard));
if (banReason) continue;
if (banReason !== '' && item.isNonstandard !== 'Unobtainable') {
if (hasNonexistentBan) continue;
if (!hasNonexistentWhitelist) continue;
}
}
}
itemPool.push(item);
}
if (ruleTable.check('item:noitem')) {
this.enforceCustomPoolSizeNoComplexBans('item', itemPool, this.maxTeamSize, 'Max Team Size');
}
}
}
// Ability Pool
const doAbilitiesExist = (this.gen > 2) && (this.dex.currentMod !== 'gen7letsgo');
let abilityPool: Ability[] = [];
if (doAbilitiesExist) {
if (!hasCustomBans) {
abilityPool = [...this.dex.abilities.all()].filter(ability => (ability.gen <= this.gen && !ability.isNonstandard));
} else {
const hasAllAbilitiesBan = ruleTable.check('pokemontag:allabilities');
for (const ability of this.dex.abilities.all()) {
let banReason = ruleTable.check('ability:' + ability.id);
if (banReason) continue;
if (banReason !== '') {
if (hasAllAbilitiesBan) continue;
if (ability.isNonstandard) {
banReason = ruleTable.check('pokemontag:' + toID(ability.isNonstandard));
if (banReason) continue;
if (banReason !== '') {
if (hasNonexistentBan) continue;
if (!hasNonexistentWhitelist) continue;
}
}
}
abilityPool.push(ability);
}
if (ruleTable.check('ability:noability')) {
this.enforceCustomPoolSizeNoComplexBans('ability', abilityPool, this.maxTeamSize, 'Max Team Size');
}
}
}
// Move Pool
const setMoveCount = ruleTable.maxMoveCount;
let movePool: Move[] = [];
if (!hasCustomBans) {
movePool = [...this.dex.moves.all()].filter(move =>
(move.gen <= this.gen && !move.isNonstandard));
} else {
const hasAllMovesBan = ruleTable.check('pokemontag:allmoves');
for (const move of this.dex.moves.all()) {
let banReason = ruleTable.check('move:' + move.id);
if (banReason) continue;
if (banReason !== '') {
if (hasAllMovesBan) continue;
if (move.isNonstandard) {
banReason = ruleTable.check('pokemontag:' + toID(move.isNonstandard));
if (banReason) continue;
if (banReason !== '' && move.isNonstandard !== 'Unobtainable') {
if (hasNonexistentBan) continue;
if (!hasNonexistentWhitelist) continue;
}
}
}
movePool.push(move);
}
this.enforceCustomPoolSizeNoComplexBans('move', movePool, this.maxTeamSize * setMoveCount, 'Max Team Size * Max Move Count');
}
// Nature Pool
const doNaturesExist = this.gen > 2;
let naturePool: Nature[] = [];
if (doNaturesExist) {
if (!hasCustomBans) {
naturePool = [...this.dex.natures.all()];
} else {
const hasAllNaturesBan = ruleTable.check('pokemontag:allnatures');
for (const nature of this.dex.natures.all()) {
let banReason = ruleTable.check('nature:' + nature.id);
if (banReason) continue;
if (banReason !== '' && nature.id) {
if (hasAllNaturesBan) continue;
if (nature.isNonstandard) {
banReason = ruleTable.check('pokemontag:' + toID(nature.isNonstandard));
if (banReason) continue;
if (banReason !== '' && nature.isNonstandard !== 'Unobtainable') {
if (hasNonexistentBan) continue;
if (!hasNonexistentWhitelist) continue;
}
}
}
naturePool.push(nature);
}
// There is no 'nature:nonature' rule so do not constrain pool size
}
}
const randomN = this.randomNPokemon(this.maxTeamSize, this.forceMonotype, undefined,
hasCustomBans ? ruleTable : undefined);
const team = [];
for (const forme of randomN) {
// Choose forme
const species = this.dex.species.get(forme);
// Random unique item
let item = '';
let itemData;
let isBadItem;
if (doItemsExist) {
// We discard TRs and Balls with 95% probability because of their otherwise overwhelming presence
do {
itemData = this.sampleNoReplace(itemPool);
item = itemData?.name;
isBadItem = item.startsWith("TR") || itemData.isPokeball;
} while (isBadItem && this.randomChance(19, 20) && itemPool.length > this.maxTeamSize);
}
// Random unique ability
let ability = 'No Ability';
let abilityData;
if (doAbilitiesExist) {
abilityData = this.sampleNoReplace(abilityPool);
ability = abilityData?.name;
}
// Random unique moves
const m = [];
do {
const move = this.sampleNoReplace(movePool);
m.push(move.id);
} while (m.length < setMoveCount);
// Random EVs
const evs = { hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0 };
if (this.gen === 6) {
let evpool = 510;
do {
const x = this.sample(Dex.stats.ids());
const y = this.random(Math.min(256 - evs[x], evpool + 1));
evs[x] += y;
evpool -= y;
} while (evpool > 0);
} else {
for (const x of Dex.stats.ids()) {
evs[x] = this.random(256);
}
}
// Random IVs
const ivs: StatsTable = {
hp: this.random(32),
atk: this.random(32),
def: this.random(32),
spa: this.random(32),
spd: this.random(32),
spe: this.random(32),
};
// Random nature
let nature = '';
if (doNaturesExist && (naturePool.length > 0)) {
nature = this.sample(naturePool).name;
}
// Level balance
const mbstmin = 1307;
const stats = species.baseStats;
let mbst = (stats['hp'] * 2 + 31 + 21 + 100) + 10;
mbst += (stats['atk'] * 2 + 31 + 21 + 100) + 5;
mbst += (stats['def'] * 2 + 31 + 21 + 100) + 5;
mbst += (stats['spa'] * 2 + 31 + 21 + 100) + 5;
mbst += (stats['spd'] * 2 + 31 + 21 + 100) + 5;
mbst += (stats['spe'] * 2 + 31 + 21 + 100) + 5;
let level;
if (this.adjustLevel) {
level = this.adjustLevel;
} else {
level = Math.floor(100 * mbstmin / mbst);
while (level < 100) {
mbst = Math.floor((stats['hp'] * 2 + 31 + 21 + 100) * level / 100 + 10);
mbst += Math.floor(((stats['atk'] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
mbst += Math.floor((stats['def'] * 2 + 31 + 21 + 100) * level / 100 + 5);
mbst += Math.floor(((stats['spa'] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
mbst += Math.floor((stats['spd'] * 2 + 31 + 21 + 100) * level / 100 + 5);
mbst += Math.floor((stats['spe'] * 2 + 31 + 21 + 100) * level / 100 + 5);
if (mbst >= mbstmin) break;
level++;
}
}
// Random happiness
const happiness = this.random(256);
// Random shininess
const shiny = this.randomChance(1, 1024);
const set: PokemonSet = {
name: species.baseSpecies,
species: species.name,
gender: species.gender,
item,
ability,
moves: m,
evs,
ivs,
nature,
level,
happiness,
shiny,
};
if (this.gen === 9) {
// Random Tera type
if (this.forceTeraType) {
set.teraType = this.forceTeraType;
} else {
set.teraType = this.sample(this.dex.types.names());
}
}
team.push(set);
}
return team;
}
randomFactorySets: { [format: string]: { [species: string]: BattleFactorySpecies } } = require('./factory-sets.json');
randomFactorySet(
species: Species, teamData: RandomTeamsTypes.FactoryTeamDetails, tier: string
): RandomTeamsTypes.RandomFactorySet | null {
const id = toID(species.name);
const setList = this.randomFactorySets[tier][id].sets;
const itemsLimited = ['choicespecs', 'choiceband', 'choicescarf'];
const movesLimited: { [k: string]: string } = {
stealthrock: 'stealthRock',
stoneaxe: 'stealthRock',
spikes: 'spikes',
ceaselessedge: 'spikes',
toxicspikes: 'toxicSpikes',
rapidspin: 'hazardClear',
defog: 'hazardClear',
};
const abilitiesLimited: { [k: string]: string } = {
toxicdebris: 'toxicSpikes',
};
// Build a pool of eligible sets, given the team partners
// Also keep track of moves and items limited to one per team
const effectivePool: {
set: BattleFactorySet, moves?: string[], item?: string,
}[] = [];
for (const set of setList) {
let reject = false;
// limit to 1 dedicated tera user per team
if (set.wantsTera && teamData.wantsTeraCount) {
continue;
}
// reject disallowed items, specifically a second of any given choice item
const allowedItems: string[] = [];
for (const itemString of set.item) {
const itemId = toID(itemString);
if (itemsLimited.includes(itemId) && teamData.has[itemId]) continue;
allowedItems.push(itemString);
}
if (!allowedItems.length) continue;
const item = this.sample(allowedItems);
const abilityId = toID(this.sample(set.ability));
if (abilitiesLimited[abilityId] && teamData.has[abilitiesLimited[abilityId]]) continue;
const moves: string[] = [];
for (const move of set.moves) {
const allowedMoves: string[] = [];
for (const m of move) {
const moveId = toID(m);
if (movesLimited[moveId] && teamData.has[movesLimited[moveId]]) continue;
allowedMoves.push(m);
}
if (!allowedMoves.length) {
reject = true;
break;
}
moves.push(this.sample(allowedMoves));
}
if (reject) continue;
effectivePool.push({ set, moves, item });
}
if (!effectivePool.length) {
if (!teamData.forceResult) return null;
for (const set of setList) {
effectivePool.push({ set });
}
}
// Sets have individual weight, choose one with weighted random selection
let setData = this.sample(effectivePool); // Init with unweighted random set as fallback
const total = effectivePool.reduce((a, b) => a + b.set.weight, 0);
const setRand = this.random(total);
let cur = 0;
for (const set of effectivePool) {
cur += set.set.weight;
if (cur > setRand) {
setData = set; // Bingo!
break;
}
}
const moves = [];
for (const [i, moveSlot] of setData.set.moves.entries()) {
moves.push(setData.moves ? setData.moves[i] : this.sample(moveSlot));
}
const item = setData.item || this.sample(setData.set.item);
return {
name: species.baseSpecies,
species: (typeof species.battleOnly === 'string') ? species.battleOnly : species.name,
teraType: this.sample(setData.set.teraType),
gender: setData.set.gender || species.gender || (tier === 'OU' ? 'F' : ''), // F for Cute Charm Enamorus
item,
ability: this.sample(setData.set.ability),
shiny: setData.set.shiny || this.randomChance(1, 1024),
level: this.adjustLevel || (tier === "LC" ? 5 : 100),
happiness: 255,
evs: { hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0, ...setData.set.evs },
ivs: { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31, ...setData.set.ivs },
nature: this.sample(setData.set.nature) || "Serious",
moves,
wantsTera: setData.set.wantsTera,
};
}
randomFactoryTeam(side: PlayerOptions, depth = 0): RandomTeamsTypes.RandomFactorySet[] {
this.enforceNoDirectCustomBanlistChanges();
const forceResult = depth >= 12;
if (!this.factoryTier) {
// this.factoryTier = this.sample(['Uber', 'OU', 'UU', 'RU', 'NU', 'PU', 'LC']);
this.factoryTier = this.sample(['Uber', 'OU', 'UU', 'RU', 'NU', 'PU']);
}
const tierValues: { [k: string]: number } = {
Uber: 5,
OU: 4, UUBL: 4,
UU: 3, RUBL: 3,
RU: 2, NUBL: 2,
NU: 1, PUBL: 1,
PU: 0,
};
const pokemon = [];
const pokemonPool = Object.keys(this.randomFactorySets[this.factoryTier]);
const teamData: TeamData = {
typeCount: {},
typeComboCount: {},
baseFormes: {},
has: {},
wantsTeraCount: 0,
forceResult,
weaknesses: {},
resistances: {},
};
const resistanceAbilities: { [k: string]: string[] } = {
dryskin: ['Water'], waterabsorb: ['Water'], stormdrain: ['Water'],
flashfire: ['Fire'], heatproof: ['Fire'], waterbubble: ['Fire'], wellbakedbody: ['Fire'],
lightningrod: ['Electric'], motordrive: ['Electric'], voltabsorb: ['Electric'],
sapsipper: ['Grass'],
thickfat: ['Ice', 'Fire'],
eartheater: ['Ground'], levitate: ['Ground'],
};
const movesLimited: { [k: string]: string } = {
stealthrock: 'stealthRock',
stoneaxe: 'stealthRock',
spikes: 'spikes',
ceaselessedge: 'spikes',
toxicspikes: 'toxicSpikes',
rapidspin: 'hazardClear',
defog: 'hazardClear',
};
const abilitiesLimited: { [k: string]: string } = {
toxicdebris: 'toxicSpikes',
};
const limitFactor = Math.ceil(this.maxTeamSize / 6);
/**
* Weighted random shuffle
* Uses the fact that for two uniform variables x1 and x2, x1^(1/w1) is larger than x2^(1/w2)
* with probability equal to w1/(w1+w2), which is what we want. See e.g. here https://arxiv.org/pdf/1012.0256.pdf,
* original paper is behind a paywall.
*/
const shuffledSpecies = [];
for (const speciesName of pokemonPool) {
const sortObject = {
speciesName,
score: this.prng.random() ** (1 / this.randomFactorySets[this.factoryTier][speciesName].weight),
};
shuffledSpecies.push(sortObject);
}
shuffledSpecies.sort((a, b) => a.score - b.score);
while (shuffledSpecies.length && pokemon.length < this.maxTeamSize) {
// repeated popping from weighted shuffle is equivalent to repeated weighted sampling without replacement
const species = this.dex.species.get(shuffledSpecies.pop()!.speciesName);
if (!species.exists) continue;
// Lessen the need of deleting sets of Pokemon after tier shifts
if (
this.factoryTier in tierValues && species.tier in tierValues &&
tierValues[species.tier] > tierValues[this.factoryTier]
) continue;
if (this.forceMonotype && !species.types.includes(this.forceMonotype)) continue;
// Limit to one of each species (Species Clause)
if (teamData.baseFormes[species.baseSpecies]) continue;
// Limit 2 of any type (most of the time)
const types = species.types;
let skip = false;
if (!this.forceMonotype) {
for (const type of types) {
if (teamData.typeCount[type] >= 2 * limitFactor && this.randomChance(4, 5)) {
skip = true;
break;
}
}
}
if (skip) continue;
if (!teamData.forceResult && !this.forceMonotype) {
// Limit 3 of any weakness
for (const typeName of this.dex.types.names()) {
// it's weak to the type
if (this.dex.getEffectiveness(typeName, species) > 0 && this.dex.getImmunity(typeName, types)) {
if (teamData.weaknesses[typeName] >= 3 * limitFactor) {
skip = true;
break;
}
}
}
}
if (skip) continue;
const set = this.randomFactorySet(species, teamData, this.factoryTier);
if (!set) continue;
// Limit 1 of any type combination
let typeCombo = types.slice().sort().join();
if (set.ability === "Drought" || set.ability === "Drizzle") {
// Drought and Drizzle don't count towards the type combo limit
typeCombo = set.ability;
}
if (!this.forceMonotype && teamData.typeComboCount[typeCombo] >= limitFactor) continue;
// Okay, the set passes, add it to our team
pokemon.push(set);
// Now that our Pokemon has passed all checks, we can update team data:
for (const type of types) {
if (type in teamData.typeCount) {
teamData.typeCount[type]++;
} else {
teamData.typeCount[type] = 1;
}
}
if (typeCombo in teamData.typeComboCount) {
teamData.typeComboCount[typeCombo]++;
} else {
teamData.typeComboCount[typeCombo] = 1;
}
teamData.baseFormes[species.baseSpecies] = 1;
teamData.has[toID(set.item)] = 1;
if (set.wantsTera) {
if (!teamData.wantsTeraCount) teamData.wantsTeraCount = 0;
teamData.wantsTeraCount++;
}
for (const move of set.moves) {
const moveId = toID(move);
if (movesLimited[moveId]) {
teamData.has[movesLimited[moveId]] = 1;
}
}
const ability = this.dex.abilities.get(set.ability);
if (abilitiesLimited[ability.id]) {
teamData.has[abilitiesLimited[ability.id]] = 1;
}
for (const typeName of this.dex.types.names()) {
const typeMod = this.dex.getEffectiveness(typeName, types);
// Track resistances because we will require it for triple weaknesses
if (
typeMod < 0 ||
resistanceAbilities[ability.id]?.includes(typeName) ||
!this.dex.getImmunity(typeName, types)
) {
// We don't care about the number of resistances, so just set to 1
teamData.resistances[typeName] = 1;
// Track weaknesses
} else if (typeMod > 0) {
teamData.weaknesses[typeName] = (teamData.weaknesses[typeName] || 0) + 1;
}
}
}
if (!teamData.forceResult && pokemon.length < this.maxTeamSize) return this.randomFactoryTeam(side, ++depth);
// Quality control we cannot afford for monotype
if (!teamData.forceResult && !this.forceMonotype) {
for (const type in teamData.weaknesses) {
// We reject if our team is triple weak to any type without having a resist
if (teamData.resistances[type]) continue;
if (teamData.weaknesses[type] >= 3 * limitFactor) return this.randomFactoryTeam(side, ++depth);
}
// Try to force Stealth Rock on non-Uber teams
if (!teamData.has['stealthRock'] && this.factoryTier !== 'Uber') return this.randomFactoryTeam(side, ++depth);
}
return pokemon;
}
randomBSSFactorySets: AnyObject = require("./bss-factory-sets.json");
randomBSSFactorySet(
species: Species, teamData: RandomTeamsTypes.FactoryTeamDetails
): RandomTeamsTypes.RandomFactorySet | null {
const id = toID(species.name);
const setList = this.randomBSSFactorySets[id].sets;
const movesMax: { [k: string]: number } = {
batonpass: 1,
stealthrock: 1,
toxicspikes: 1,
trickroom: 1,
auroraveil: 1,
};
const weatherAbilities = ['drizzle', 'drought', 'snowwarning', 'sandstream'];
const terrainAbilities: { [k: string]: string } = {
electricsurge: "electric",
psychicsurge: "psychic",
grassysurge: "grassy",
seedsower: "grassy",
mistysurge: "misty",
};
const terrainItemsRequire: { [k: string]: string } = {
electricseed: "electric",
psychicseed: "psychic",
grassyseed: "grassy",
mistyseed: "misty",
};
const maxWantsTera = 2;
// Build a pool of eligible sets, given the team partners
// Also keep track of sets with moves the team requires
const effectivePool: {
set: BSSFactorySet, moveVariants?: number[], itemVariants?: number, abilityVariants?: number,
}[] = [];
for (const curSet of setList) {
let reject = false;
// limit to 2 dedicated tera users per team
if (curSet.wantsTera && teamData.wantsTeraCount && teamData.wantsTeraCount >= maxWantsTera) {
continue;
}
// reject 2+ weather setters
if (teamData.weather && weatherAbilities.includes(curSet.ability)) {
continue;
}
if (terrainAbilities[curSet.ability]) {
if (!teamData.terrain) teamData.terrain = [];
teamData.terrain.push(terrainAbilities[curSet.ability]);
}
for (const item of curSet.item) {
if (terrainItemsRequire[item] && !teamData.terrain?.includes(terrainItemsRequire[item])) {
reject = true; // reject any sets with a seed item possible and no terrain setter to activate it
break;
}
}
const curSetMoveVariants = [];
for (const move of curSet.moves) {
const variantIndex = this.random(move.length);
const moveId = toID(move[variantIndex]);
if (movesMax[moveId] && teamData.has[moveId] >= movesMax[moveId]) {
reject = true;
break;
}
curSetMoveVariants.push(variantIndex);
}
if (reject) continue;
const set = { set: curSet, moveVariants: curSetMoveVariants };
effectivePool.push(set);
}
if (!effectivePool.length) {
if (!teamData.forceResult) return null;
for (const curSet of setList) {
effectivePool.push({ set: curSet });
}
}
// Sets have individual weight, choose one with weighted random selection
let setData = this.sample(effectivePool); // Init with unweighted random set as fallback
const total = effectivePool.reduce((a, b) => a + b.set.weight, 0);
const setRand = this.random(total);
let cur = 0;
for (const set of effectivePool) {
cur += set.set.weight;
if (cur > setRand) {
setData = set; // Bingo!
break;
}
}
const moves = [];
for (const [i, moveSlot] of setData.set.moves.entries()) {
moves.push(setData.moveVariants ? moveSlot[setData.moveVariants[i]] : this.sample(moveSlot));
}
return {
name: setData.set.species || species.baseSpecies,
species: setData.set.species,
teraType: (this.sampleIfArray(setData.set.teraType)),
gender: setData.set.gender || species.gender || (this.randomChance(1, 2) ? "M" : "F"),
item: this.sampleIfArray(setData.set.item) || "",
ability: this.sampleIfArray(setData.set.ability),
shiny: this.randomChance(1, 1024),
level: 50,
happiness: 255,
evs: { hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0, ...setData.set.evs },
ivs: { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31, ...setData.set.ivs },
nature: setData.set.nature || "Serious",
moves,
wantsTera: setData.set.wantsTera,
};
}
randomBSSFactoryTeam(side: PlayerOptions, depth = 0): RandomTeamsTypes.RandomFactorySet[] {
this.enforceNoDirectCustomBanlistChanges();
const forceResult = depth >= 4;
const pokemon = [];
const pokemonPool = Object.keys(this.randomBSSFactorySets);
const teamData: TeamData = {
typeCount: {},
typeComboCount: {},
baseFormes: {},
has: {},
wantsTeraCount: 0,
forceResult,
weaknesses: {},
resistances: {},
};
const weatherAbilitiesSet: { [k: string]: string } = {
drizzle: "raindance",
drought: "sunnyday",
snowwarning: "hail",
sandstream: "sandstorm",
};
const resistanceAbilities: { [k: string]: string[] } = {
waterabsorb: ["Water"],
flashfire: ["Fire"],
lightningrod: ["Electric"],
voltabsorb: ["Electric"],
thickfat: ["Ice", "Fire"],
levitate: ["Ground"],
};
const limitFactor = Math.ceil(this.maxTeamSize / 6);
/**
* Weighted random shuffle
* Uses the fact that for two uniform variables x1 and x2, x1^(1/w1) is larger than x2^(1/w2)
* with probability equal to w1/(w1+w2), which is what we want. See e.g. here https://arxiv.org/pdf/1012.0256.pdf,
* original paper is behind a paywall.
*/
const shuffledSpecies = [];
for (const speciesName of pokemonPool) {
const sortObject = {
speciesName,
score: this.prng.random() ** (1 / this.randomBSSFactorySets[speciesName].weight),
};
shuffledSpecies.push(sortObject);
}
shuffledSpecies.sort((a, b) => a.score - b.score);
while (shuffledSpecies.length && pokemon.length < this.maxTeamSize) {
// repeated popping from weighted shuffle is equivalent to repeated weighted sampling without replacement
const species = this.dex.species.get(shuffledSpecies.pop()!.speciesName);
if (!species.exists) continue;
if (this.forceMonotype && !species.types.includes(this.forceMonotype)) continue;
// Limit to one of each species (Species Clause)
if (teamData.baseFormes[species.baseSpecies]) continue;
// Limit 2 of any type (most of the time)
const types = species.types;
let skip = false;
if (!this.forceMonotype) {
for (const type of types) {
if (teamData.typeCount[type] >= 2 * limitFactor && this.randomChance(4, 5)) {
skip = true;
break;
}
}
}
if (skip) continue;
const set = this.randomBSSFactorySet(species, teamData);
if (!set) continue;
// Limit 1 of any type combination
let typeCombo = types.slice().sort().join();
if (set.ability === "Drought" || set.ability === "Drizzle") {
// Drought and Drizzle don't count towards the type combo limit
typeCombo = set.ability;
}
if (!this.forceMonotype && teamData.typeComboCount[typeCombo] >= limitFactor) continue;
const itemData = this.dex.items.get(set.item);
if (teamData.has[itemData.id]) continue; // Item Clause
// Okay, the set passes, add it to our team
pokemon.push(set);
// Now that our Pokemon has passed all checks, we can update team data:
for (const type of types) {
if (type in teamData.typeCount) {
teamData.typeCount[type]++;
} else {
teamData.typeCount[type] = 1;
}
}
if (typeCombo in teamData.typeComboCount) {
teamData.typeComboCount[typeCombo]++;
} else {
teamData.typeComboCount[typeCombo] = 1;
}
teamData.baseFormes[species.baseSpecies] = 1;
teamData.has[itemData.id] = 1;
if (set.wantsTera) {
if (!teamData.wantsTeraCount) teamData.wantsTeraCount = 0;
teamData.wantsTeraCount++;
}
const abilityState = this.dex.abilities.get(set.ability);
if (abilityState.id in weatherAbilitiesSet) {
teamData.weather = weatherAbilitiesSet[abilityState.id];
}
for (const move of set.moves) {
const moveId = toID(move);
if (moveId in teamData.has) {
teamData.has[moveId]++;
} else {
teamData.has[moveId] = 1;
}
}
for (const typeName of this.dex.types.names()) {
// Cover any major weakness (3+) with at least one resistance
if (teamData.resistances[typeName] >= 1) continue;
if (resistanceAbilities[abilityState.id]?.includes(typeName) || !this.dex.getImmunity(typeName, types)) {
// Heuristic: assume that Pokémon with these abilities don't have (too) negative typing.
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
continue;
}
const typeMod = this.dex.getEffectiveness(typeName, types);
if (typeMod < 0) {
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
} else if (typeMod > 0) {
teamData.weaknesses[typeName] = (teamData.weaknesses[typeName] || 0) + 1;
}
}
}
if (!teamData.forceResult && pokemon.length < this.maxTeamSize) return this.randomBSSFactoryTeam(side, ++depth);
// Quality control we cannot afford for monotype
if (!teamData.forceResult && !this.forceMonotype) {
for (const type in teamData.weaknesses) {
if (teamData.weaknesses[type] >= 3 * limitFactor) return this.randomBSSFactoryTeam(side, ++depth);
}
}
return pokemon;
}
randomDraftFactoryMatchups: AnyObject = require("./draft-factory-matchups.json").matchups;
rdfMatchupIndex = -1;
rdfMatchupSide = -1;
randomDraftFactoryTeam(side: PlayerOptions): RandomTeamsTypes.RandomDraftFactorySet[] {
this.enforceNoDirectCustomBanlistChanges();
if (this.rdfMatchupIndex === -1) this.rdfMatchupIndex = this.random(0, this.randomDraftFactoryMatchups.length);
if (this.rdfMatchupSide === -1) this.rdfMatchupSide = this.random(0, 2);
const matchup = this.randomDraftFactoryMatchups[this.rdfMatchupIndex];
const team = Teams.unpack(matchup[this.rdfMatchupSide]);
if (!team) throw new Error(`Invalid team for draft factory matchup ${this.rdfMatchupIndex}`);
this.rdfMatchupSide = 1 - this.rdfMatchupSide;
return team.map(set => {
let species = this.dex.species.get(set.species);
if (species.battleOnly) {
if (typeof species.battleOnly !== 'string') {
throw new Error(`Invalid species ${species.name} for draft factory matchup ${this.rdfMatchupIndex} team ${this.rdfMatchupSide}`);
}
species = this.dex.species.get(species.battleOnly);
}
return {
name: species.baseSpecies,
species: species.name,
gender: set.gender,
moves: set.moves,
ability: set.ability,
evs: set.evs,
ivs: set.ivs,
item: set.item,
level: this.adjustLevel || set.level,
shiny: !!set.shiny,
nature: set.nature,
teraType: set.teraType,
teraCaptain: set.name === 'Tera Captain',
};
});
}
}
export default RandomTeams;
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