Spaces:
Running
Running
File size: 14,607 Bytes
5c2ed06 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 |
import { RandomTeams, type MoveCounter } from "../gen9/teams";
/** Pokemon who should never be in the lead slot */
const NO_LEAD_POKEMON = [
'Zacian', 'Zamazenta',
];
export class RandomCAPTeams extends RandomTeams {
getCAPAbility(
types: string[],
moves: Set<string>,
abilities: string[],
counter: MoveCounter,
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
teraType: string,
role: RandomTeamsTypes.Role,
): string {
// Hard-code abilities here
if (species.id === 'fidgit') return moves.has('tailwind') ? 'Persistent' : 'Frisk';
if (species.id === 'tomohawk') return moves.has('haze') ? 'Prankster' : 'Intimidate';
// Default to regular ability selection
return this.getAbility(types, moves, abilities, counter, teamDetails, species, isLead, false, teraType, role);
}
getCAPPriorityItem(
ability: string,
types: string[],
moves: Set<string>,
counter: MoveCounter,
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
teraType: string,
role: RandomTeamsTypes.Role,
) {
if (ability === 'Mountaineer') return 'Life Orb';
}
getLevel(
species: Species,
isDoubles: boolean,
): number {
if (this.adjustLevel) return this.adjustLevel;
return (species.num > 0 ? this.randomSets[species.id]["level"] : this.randomCAPSets[species.id]["level"]) || 80;
}
randomCAPSet(
s: string | Species,
teamDetails: RandomTeamsTypes.TeamDetails = {},
isLead = false,
isDoubles = false
): RandomTeamsTypes.RandomSet {
const species = this.dex.species.get(s);
// Generate Non-CAP Pokemon using the regular randomSet() method
if (species.num > 0) return this.randomSet(s, teamDetails, isLead, isDoubles);
const forme = this.getForme(species);
const sets = this.randomCAPSets[species.id]["sets"];
const possibleSets = [];
const ruleTable = this.dex.formats.getRuleTable(this.format);
for (const set of sets) {
// Prevent Fast Bulky Setup on lead Paradox Pokemon, since it generates Booster Energy.
const abilities = new Set(Object.values(species.abilities));
if (isLead && (abilities.has('Protosynthesis') || abilities.has('Quark Drive')) && set.role === 'Fast Bulky Setup') {
continue;
}
// Prevent Tera Blast user if the team already has one, or if Terastallizion is prevented.
if ((teamDetails.teraBlast || ruleTable.has('terastalclause')) && set.role === 'Tera Blast user') {
continue;
}
possibleSets.push(set);
}
const set = this.sampleIfArray(possibleSets);
const role = set.role;
const movePool: string[] = [];
for (const movename of set.movepool) {
movePool.push(this.dex.moves.get(movename).id);
}
const teraTypes = set.teraTypes;
let teraType = this.sampleIfArray(teraTypes);
let ability = '';
let item = undefined;
const evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85 };
const ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 };
const types = species.types;
const abilities = set.abilities!;
// Get moves
const moves = this.randomMoveset(types, abilities, teamDetails, species, isLead, isDoubles, movePool, teraType!, role);
const counter = this.queryMoves(moves, species, teraType!, abilities);
// Get ability
ability = this.getCAPAbility(types, moves, abilities, counter, teamDetails, species, isLead, teraType!, role);
// Get items
// First, the priority items
item = this.getCAPPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, teraType!, role);
if (item === undefined) {
item = this.getPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, isDoubles, teraType!, role);
}
if (item === undefined) {
item = this.getItem(ability, types, moves, counter, teamDetails, species, isLead, teraType!, role);
}
// Get level
const level = this.getLevel(species, isDoubles);
// Prepare optimal HP
const srImmunity = ability === 'Magic Guard' || item === 'Heavy-Duty Boots';
let srWeakness = srImmunity ? 0 : this.dex.getEffectiveness('Rock', species);
// Crash damage move users want an odd HP to survive two misses
if (['axekick', 'highjumpkick', 'jumpkick'].some(m => moves.has(m))) srWeakness = 2;
while (evs.hp > 1) {
const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
if ((moves.has('substitute') && ['Sitrus Berry', 'Salac Berry'].includes(item))) {
// Two Substitutes should activate Sitrus Berry
if (hp % 4 === 0) break;
} else if ((moves.has('bellydrum') || moves.has('filletaway')) && (item === 'Sitrus Berry' || ability === 'Gluttony')) {
// Belly Drum should activate Sitrus Berry
if (hp % 2 === 0) break;
} else if (moves.has('substitute') && moves.has('endeavor')) {
// Luvdisc should be able to Substitute down to very low HP
if (hp % 4 > 0) break;
} else {
// Maximize number of Stealth Rock switch-ins
if (srWeakness <= 0 || ability === 'Regenerator' || ['Leftovers', 'Life Orb'].includes(item)) break;
if (item !== 'Sitrus Berry' && hp % (4 / srWeakness) > 0) break;
// Minimise number of Stealth Rock switch-ins to activate Sitrus Berry
if (item === 'Sitrus Berry' && hp % (4 / srWeakness) === 0) break;
}
evs.hp -= 4;
}
// Minimize confusion damage
const noAttackStatMoves = [...moves].every(m => {
const move = this.dex.moves.get(m);
if (move.damageCallback || move.damage) return true;
if (move.id === 'shellsidearm') return false;
// Magearna and doubles Dragonite, though these can work well as a general rule
if (move.id === 'terablast' && (
species.id === 'porygon2' || moves.has('shiftgear') || species.baseStats.atk > species.baseStats.spa)
) return false;
return move.category !== 'Physical' || move.id === 'bodypress' || move.id === 'foulplay';
});
if (noAttackStatMoves && !moves.has('transform') && this.format.mod !== 'partnersincrime') {
evs.atk = 0;
ivs.atk = 0;
}
if (moves.has('gyroball') || moves.has('trickroom')) {
evs.spe = 0;
ivs.spe = 0;
}
// Enforce Tera Type after all set generation is done to prevent infinite generation
if (this.forceTeraType) teraType = this.forceTeraType;
// shuffle moves to add more randomness to camomons
const shuffledMoves = Array.from(moves);
this.prng.shuffle(shuffledMoves);
return {
name: species.baseSpecies,
species: forme,
gender: species.baseSpecies === 'Greninja' ? 'M' : species.gender,
shiny: this.randomChance(1, 1024),
level,
moves: shuffledMoves,
ability,
evs,
ivs,
item,
teraType,
role,
};
}
randomCAPSets: { [species: string]: RandomTeamsTypes.RandomSpeciesData } = require('./sets.json');
randomTeam() {
this.enforceNoDirectCustomBanlistChanges();
const seed = this.prng.getSeed();
const ruleTable = this.dex.formats.getRuleTable(this.format);
const pokemon: RandomTeamsTypes.RandomSet[] = [];
// For Monotype
const isMonotype = !!this.forceMonotype || ruleTable.has('sametypeclause');
const isDoubles = false;
const typePool = this.dex.types.names().filter(name => name !== "Stellar");
const type = this.forceMonotype || this.sample(typePool);
const baseFormes: { [k: string]: number } = {};
const typeCount: { [k: string]: number } = {};
const typeComboCount: { [k: string]: number } = {};
const typeWeaknesses: { [k: string]: number } = {};
const typeDoubleWeaknesses: { [k: string]: number } = {};
const teamDetails: RandomTeamsTypes.TeamDetails = {};
let numMaxLevelPokemon = 0;
const pokemonList = Object.keys(this.randomSets);
const capPokemonList = Object.keys(this.randomCAPSets);
const [pokemonPool, baseSpeciesPool] = this.getPokemonPool(type, pokemon, isMonotype, pokemonList);
const [capPokemonPool, capBaseSpeciesPool] = this.getPokemonPool(type, pokemon, isMonotype, capPokemonList);
let leadsRemaining = 1;
while (baseSpeciesPool.length && pokemon.length < this.maxTeamSize) {
let baseSpecies, species;
// Always generate a CAP Pokemon in slot 2; other slots can randomly generate CAP Pokemon.
if ((pokemon.length === 1 || this.randomChance(1, 5)) && capBaseSpeciesPool.length) {
baseSpecies = this.sampleNoReplace(capBaseSpeciesPool);
species = this.dex.species.get(this.sample(capPokemonPool[baseSpecies]));
} else {
baseSpecies = this.sampleNoReplace(baseSpeciesPool);
species = this.dex.species.get(this.sample(pokemonPool[baseSpecies]));
}
if (!species.exists) continue;
// Limit to one of each species (Species Clause)
if (baseFormes[species.baseSpecies]) continue;
// Treat Ogerpon formes and Terapagos like the Tera Blast user role; reject if team has one already
if ((species.baseSpecies === 'Ogerpon' || species.baseSpecies === 'Terapagos') && teamDetails.teraBlast) continue;
// Illusion shouldn't be on the last slot
if (species.baseSpecies === 'Zoroark' && pokemon.length >= (this.maxTeamSize - 1)) continue;
const types = species.types;
const typeCombo = types.slice().sort().join();
const weakToFreezeDry = (
this.dex.getEffectiveness('Ice', species) > 0 ||
(this.dex.getEffectiveness('Ice', species) > -2 && types.includes('Water'))
);
// Dynamically scale limits for different team sizes. The default and minimum value is 1.
const limitFactor = Math.round(this.maxTeamSize / 6) || 1;
if (!isMonotype && !this.forceMonotype) {
let skip = false;
// Limit two of any type
for (const typeName of types) {
if (typeCount[typeName] >= 2 * limitFactor) {
skip = true;
break;
}
}
if (skip) continue;
// Limit three weak to any type, and one double weak to any type
for (const typeName of this.dex.types.names()) {
// it's weak to the type
if (this.dex.getEffectiveness(typeName, species) > 0) {
if (!typeWeaknesses[typeName]) typeWeaknesses[typeName] = 0;
if (typeWeaknesses[typeName] >= 3 * limitFactor) {
skip = true;
break;
}
}
if (this.dex.getEffectiveness(typeName, species) > 1) {
if (!typeDoubleWeaknesses[typeName]) typeDoubleWeaknesses[typeName] = 0;
if (typeDoubleWeaknesses[typeName] >= limitFactor) {
skip = true;
break;
}
}
}
if (skip) continue;
// Count Dry Skin/Fluffy as Fire weaknesses
if (
this.dex.getEffectiveness('Fire', species) === 0 &&
Object.values(species.abilities).filter(a => ['Dry Skin', 'Fluffy'].includes(a)).length
) {
if (!typeWeaknesses['Fire']) typeWeaknesses['Fire'] = 0;
if (typeWeaknesses['Fire'] >= 3 * limitFactor) continue;
}
// Limit four weak to Freeze-Dry
if (weakToFreezeDry) {
if (!typeWeaknesses['Freeze-Dry']) typeWeaknesses['Freeze-Dry'] = 0;
if (typeWeaknesses['Freeze-Dry'] >= 4 * limitFactor) continue;
}
// Limit one level 100 Pokemon
if (!this.adjustLevel && (this.getLevel(species, isDoubles) === 100) && numMaxLevelPokemon >= limitFactor) {
continue;
}
}
// Limit three of any type combination in Monotype
if (!this.forceMonotype && isMonotype && (typeComboCount[typeCombo] >= 3 * limitFactor)) continue;
let set: RandomTeamsTypes.RandomSet;
if (leadsRemaining) {
if (NO_LEAD_POKEMON.includes(species.baseSpecies)) {
if (pokemon.length + leadsRemaining === this.maxTeamSize) continue;
set = this.randomCAPSet(species, teamDetails, false, isDoubles);
pokemon.push(set);
} else {
set = this.randomCAPSet(species, teamDetails, true, isDoubles);
pokemon.unshift(set);
leadsRemaining--;
}
} else {
set = this.randomCAPSet(species, teamDetails, false, isDoubles);
pokemon.push(set);
}
// Don't bother tracking details for the last Pokemon
if (pokemon.length === this.maxTeamSize) break;
// Now that our Pokemon has passed all checks, we can increment our counters
baseFormes[species.baseSpecies] = 1;
// Increment type counters
for (const typeName of types) {
if (typeName in typeCount) {
typeCount[typeName]++;
} else {
typeCount[typeName] = 1;
}
}
if (typeCombo in typeComboCount) {
typeComboCount[typeCombo]++;
} else {
typeComboCount[typeCombo] = 1;
}
// Increment weakness counter
for (const typeName of this.dex.types.names()) {
// it's weak to the type
if (this.dex.getEffectiveness(typeName, species) > 0) {
typeWeaknesses[typeName]++;
}
if (this.dex.getEffectiveness(typeName, species) > 1) {
typeDoubleWeaknesses[typeName]++;
}
}
// Count Dry Skin/Fluffy as Fire weaknesses
if (['Dry Skin', 'Fluffy'].includes(set.ability) && this.dex.getEffectiveness('Fire', species) === 0) {
typeWeaknesses['Fire']++;
}
if (weakToFreezeDry) typeWeaknesses['Freeze-Dry']++;
// Increment level 100 counter
if (set.level === 100) numMaxLevelPokemon++;
// Track what the team has
if (set.ability === 'Drizzle' || set.moves.includes('raindance')) teamDetails.rain = 1;
if (set.ability === 'Drought' || set.ability === 'Orichalcum Pulse' || set.moves.includes('sunnyday')) {
teamDetails.sun = 1;
}
if (set.ability === 'Sand Stream') teamDetails.sand = 1;
if (set.ability === 'Snow Warning' || set.moves.includes('snowscape') || set.moves.includes('chillyreception')) {
teamDetails.snow = 1;
}
if (set.moves.includes('healbell')) teamDetails.statusCure = 1;
if (set.moves.includes('spikes') || set.moves.includes('ceaselessedge')) {
teamDetails.spikes = (teamDetails.spikes || 0) + 1;
}
if (set.moves.includes('toxicspikes') || set.ability === 'Toxic Debris') teamDetails.toxicSpikes = 1;
if (set.moves.includes('stealthrock') || set.moves.includes('stoneaxe')) teamDetails.stealthRock = 1;
if (set.moves.includes('stickyweb')) teamDetails.stickyWeb = 1;
if (set.moves.includes('defog')) teamDetails.defog = 1;
if (set.moves.includes('rapidspin') || set.moves.includes('mortalspin')) teamDetails.rapidSpin = 1;
if (set.moves.includes('auroraveil') || (set.moves.includes('reflect') && set.moves.includes('lightscreen'))) {
teamDetails.screens = 1;
}
if (set.role === 'Tera Blast user' || species.baseSpecies === "Ogerpon" || species.baseSpecies === "Terapagos") {
teamDetails.teraBlast = 1;
}
}
if (pokemon.length < this.maxTeamSize && pokemon.length < 12) { // large teams sometimes cannot be built
throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`);
}
return pokemon;
}
}
export default RandomCAPTeams;
|