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| ; | |
| const assert = require('./../../assert'); | |
| const common = require('./../../common'); | |
| let battle; | |
| describe('Berserk', () => { | |
| afterEach(() => { | |
| battle.destroy(); | |
| }); | |
| it(`should activate prior to healing from Sitrus Berry`, () => { | |
| battle = common.createBattle([[ | |
| { species: 'drampa', item: 'sitrusberry', ability: 'berserk', evs: { hp: 4 }, moves: ['sleeptalk'] }, | |
| ], [ | |
| { species: 'wynaut', ability: 'compoundeyes', moves: ['superfang'] }, | |
| ]]); | |
| battle.makeChoices(); | |
| const drampa = battle.p1.active[0]; | |
| assert.statStage(drampa, 'spa', 1); | |
| assert.equal(drampa.hp, Math.floor(drampa.maxhp / 2) + Math.floor(drampa.maxhp / 4)); | |
| }); | |
| it(`should not activate prior to healing from Sitrus Berry after a multi-hit move`, () => { | |
| battle = common.createBattle([[ | |
| { species: 'drampa', item: 'sitrusberry', ability: 'berserk', evs: { hp: 4 }, moves: ['sleeptalk'] }, | |
| ], [ | |
| { species: 'wynaut', ability: 'parentalbond', moves: ['seismictoss'] }, | |
| ]]); | |
| battle.makeChoices(); | |
| const drampa = battle.p1.active[0]; | |
| assert.statStage(drampa, 'spa', 0); | |
| assert.equal(drampa.hp, drampa.maxhp - 200 + Math.floor(drampa.maxhp / 4)); | |
| }); | |
| it(`should not activate below 50% HP if it was damaged by Dragon Darts`, () => { | |
| battle = common.createBattle({ gameType: 'doubles' }, [[ | |
| { species: 'drampa', ability: 'berserk', evs: { hp: 4 }, moves: ['sleeptalk'] }, | |
| { species: 'togedemaru', ability: 'compoundeyes', moves: ['superfang'] }, | |
| ], [ | |
| { species: 'wynaut', moves: ['dragondarts'] }, | |
| { species: 'shuckle', moves: ['sleeptalk'] }, | |
| ]]); | |
| battle.makeChoices('move sleeptalk, move superfang -1', 'auto'); | |
| const drampa = battle.p1.active[0]; | |
| assert.statStage(drampa, 'spa', 1); | |
| }); | |
| }); | |