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| ; | |
| var __create = Object.create; | |
| var __defProp = Object.defineProperty; | |
| var __getOwnPropDesc = Object.getOwnPropertyDescriptor; | |
| var __getOwnPropNames = Object.getOwnPropertyNames; | |
| var __getProtoOf = Object.getPrototypeOf; | |
| var __hasOwnProp = Object.prototype.hasOwnProperty; | |
| var __export = (target, all) => { | |
| for (var name in all) | |
| __defProp(target, name, { get: all[name], enumerable: true }); | |
| }; | |
| var __copyProps = (to, from, except, desc) => { | |
| if (from && typeof from === "object" || typeof from === "function") { | |
| for (let key of __getOwnPropNames(from)) | |
| if (!__hasOwnProp.call(to, key) && key !== except) | |
| __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); | |
| } | |
| return to; | |
| }; | |
| var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps( | |
| // If the importer is in node compatibility mode or this is not an ESM | |
| // file that has been converted to a CommonJS file using a Babel- | |
| // compatible transform (i.e. "__esModule" has not been set), then set | |
| // "default" to the CommonJS "module.exports" for node compatibility. | |
| isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target, | |
| mod | |
| )); | |
| var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); | |
| var rooms_exports = {}; | |
| __export(rooms_exports, { | |
| BasicRoom: () => BasicRoom, | |
| ChatRoom: () => ChatRoom, | |
| GameRoom: () => GameRoom, | |
| GlobalRoomState: () => GlobalRoomState, | |
| Rooms: () => Rooms | |
| }); | |
| module.exports = __toCommonJS(rooms_exports); | |
| var import_lib = require("../lib"); | |
| var import_room_settings = require("./chat-commands/room-settings"); | |
| var import_room_battle = require("./room-battle"); | |
| var import_room_battle_bestof = require("./room-battle-bestof"); | |
| var import_room_game = require("./room-game"); | |
| var import_room_minor_activity = require("./room-minor-activity"); | |
| var import_roomlogs = require("./roomlogs"); | |
| var import_user_groups = require("./user-groups"); | |
| var import_modlog = require("./modlog"); | |
| var import_replays = require("./replays"); | |
| var crypto = __toESM(require("crypto")); | |
| /** | |
| * Rooms | |
| * Pokemon Showdown - http://pokemonshowdown.com/ | |
| * | |
| * Every chat room and battle is a room, and what they do is done in | |
| * rooms.ts. There's also a global room which every user is in, and | |
| * handles miscellaneous things like welcoming the user. | |
| * | |
| * `Rooms.rooms` is the global table of all rooms, a `Map` of `RoomID:Room`. | |
| * Rooms should normally be accessed with `Rooms.get(roomid)`. | |
| * | |
| * All rooms extend `BasicRoom`, whose important properties like `.users` | |
| * and `.game` are documented near the the top of its class definition. | |
| * | |
| * @license MIT | |
| */ | |
| const ALPHABET = "0123456789abcdefghijklmnopqrstuvwxyz".split(""); | |
| const TIMEOUT_EMPTY_DEALLOCATE = 10 * 60 * 1e3; | |
| const TIMEOUT_INACTIVE_DEALLOCATE = 40 * 60 * 1e3; | |
| const REPORT_USER_STATS_INTERVAL = 10 * 60 * 1e3; | |
| const MAX_CHATROOM_ID_LENGTH = 225; | |
| const CRASH_REPORT_THROTTLE = 60 * 60 * 1e3; | |
| const LAST_BATTLE_WRITE_THROTTLE = 10; | |
| const RETRY_AFTER_LOGIN = null; | |
| class BasicRoom { | |
| constructor(roomid, title, options = {}) { | |
| this.users = /* @__PURE__ */ Object.create(null); | |
| this.type = "chat"; | |
| this.muteQueue = []; | |
| this.battle = null; | |
| this.bestOf = null; | |
| this.game = null; | |
| this.subGame = null; | |
| this.tour = null; | |
| this.roomid = roomid; | |
| this.title = title || roomid; | |
| this.parent = null; | |
| this.userCount = 0; | |
| this.game = null; | |
| this.active = false; | |
| this.muteTimer = null; | |
| this.lastUpdate = 0; | |
| this.lastBroadcast = ""; | |
| this.lastBroadcastTime = 0; | |
| this.settings = { | |
| title: this.title, | |
| auth: /* @__PURE__ */ Object.create(null), | |
| creationTime: Date.now() | |
| }; | |
| this.persist = false; | |
| this.hideReplay = false; | |
| this.subRooms = null; | |
| this.scavgame = null; | |
| this.scavLeaderboard = {}; | |
| this.auth = new import_user_groups.RoomAuth(this); | |
| this.reportJoins = true; | |
| this.batchJoins = 0; | |
| this.reportJoinsInterval = null; | |
| options.title = this.title; | |
| if (options.isHelp) | |
| options.noAutoTruncate = true; | |
| this.reportJoins = !!(Config.reportjoins || options.isPersonal); | |
| this.batchJoins = options.isPersonal ? 0 : Config.reportjoinsperiod || 0; | |
| if (!options.auth) | |
| options.auth = {}; | |
| this.log = import_roomlogs.Roomlogs.create(this, options); | |
| this.banwordRegex = null; | |
| this.settings = options; | |
| if (!this.settings.creationTime) | |
| this.settings.creationTime = Date.now(); | |
| this.auth.load(); | |
| if (!options.isPersonal) | |
| this.persist = true; | |
| this.minorActivity = null; | |
| this.minorActivityQueue = null; | |
| if (options.parentid) { | |
| this.setParent(Rooms.get(options.parentid) || null); | |
| } | |
| this.subRooms = null; | |
| this.active = false; | |
| this.muteTimer = null; | |
| this.modchatTimer = null; | |
| this.logUserStatsInterval = null; | |
| this.expireTimer = null; | |
| if (Config.logchat) { | |
| this.roomlog("NEW CHATROOM: " + this.roomid); | |
| if (Config.loguserstats) { | |
| this.logUserStatsInterval = setInterval(() => this.logUserStats(), Config.loguserstats); | |
| } | |
| } | |
| this.userList = ""; | |
| if (this.batchJoins) { | |
| this.userList = this.getUserList(); | |
| } | |
| this.pendingApprovals = null; | |
| this.messagesSent = 0; | |
| this.nthMessageHandlers = /* @__PURE__ */ new Map(); | |
| this.tour = null; | |
| this.game = null; | |
| this.battle = null; | |
| this.validateTitle(this.title, this.roomid); | |
| } | |
| toString() { | |
| return this.roomid; | |
| } | |
| /** | |
| * Send a room message to all users in the room, without recording it | |
| * in the scrollback log. | |
| */ | |
| send(message) { | |
| if (this.roomid !== "lobby") | |
| message = ">" + this.roomid + "\n" + message; | |
| if (this.userCount) | |
| Sockets.roomBroadcast(this.roomid, message); | |
| } | |
| sendMods(data) { | |
| this.sendRankedUsers(data, "*"); | |
| } | |
| sendRankedUsers(data, minRank = "+") { | |
| if (this.settings.staffRoom) { | |
| if (!this.log) | |
| throw new Error(`Staff room ${this.roomid} has no log`); | |
| this.log.add(data); | |
| return; | |
| } | |
| for (const i in this.users) { | |
| const user = this.users[i]; | |
| if (user.isStaff || this.auth.atLeast(user, minRank)) { | |
| user.sendTo(this, data); | |
| } | |
| } | |
| } | |
| /** | |
| * Send a room message to a single user. | |
| */ | |
| sendUser(user, message) { | |
| user.sendTo(this, message); | |
| } | |
| /** | |
| * Add a room message to the room log, so it shows up in the room | |
| * for everyone, and appears in the scrollback for new users who | |
| * join. | |
| */ | |
| add(message) { | |
| this.log.add(message); | |
| return this; | |
| } | |
| roomlog(message) { | |
| this.log.roomlog(message); | |
| return this; | |
| } | |
| /** | |
| * Writes an entry to the modlog for that room, and the global modlog if entry.isGlobal is true. | |
| */ | |
| modlog(entry) { | |
| const override = this.tour ? `${this.roomid} tournament: ${this.tour.roomid}` : void 0; | |
| this.log.modlog(entry, override); | |
| return this; | |
| } | |
| uhtmlchange(name, message) { | |
| this.log.uhtmlchange(name, message); | |
| } | |
| attributedUhtmlchange(user, name, message) { | |
| this.log.attributedUhtmlchange(user, name, message); | |
| } | |
| hideText(userids, lineCount = 0, hideRevealButton) { | |
| const cleared = this.log.clearText(userids, lineCount); | |
| for (const userid of cleared) { | |
| this.send(`|hidelines|${hideRevealButton ? "delete" : "hide"}|${userid}|${lineCount}`); | |
| } | |
| this.update(); | |
| } | |
| /** | |
| * Inserts (sanitized) HTML into the room log. | |
| */ | |
| addRaw(message) { | |
| return this.add("|raw|" + message); | |
| } | |
| /** | |
| * Inserts some text into the room log, attributed to user. The | |
| * attribution will not appear, and is used solely as a hint not to | |
| * highlight the user. | |
| */ | |
| addByUser(user, text) { | |
| return this.add("|c|" + user.getIdentity(this) + "|/log " + text); | |
| } | |
| /** | |
| * Like addByUser, but without logging | |
| */ | |
| sendByUser(user, text) { | |
| this.send("|c|" + (user ? user.getIdentity(this) : "~") + "|/log " + text); | |
| } | |
| /** | |
| * Like addByUser, but sends to mods only. | |
| */ | |
| sendModsByUser(user, text) { | |
| this.sendMods("|c|" + user.getIdentity(this) + "|/log " + text); | |
| } | |
| update() { | |
| if (!this.log.broadcastBuffer.length) | |
| return; | |
| if (this.reportJoinsInterval) { | |
| clearInterval(this.reportJoinsInterval); | |
| this.reportJoinsInterval = null; | |
| this.userList = this.getUserList(); | |
| } | |
| this.send(this.log.broadcastBuffer.join("\n")); | |
| this.log.broadcastBuffer = []; | |
| this.log.truncate(); | |
| this.pokeExpireTimer(); | |
| } | |
| getUserList() { | |
| let buffer = ""; | |
| let counter = 0; | |
| for (const i in this.users) { | |
| if (!this.users[i].named) { | |
| continue; | |
| } | |
| counter++; | |
| buffer += "," + this.users[i].getIdentityWithStatus(this); | |
| } | |
| const msg = `|users|${counter}${buffer}`; | |
| return msg; | |
| } | |
| nextGameNumber() { | |
| const gameNumber = (this.settings.gameNumber || 0) + 1; | |
| this.settings.gameNumber = gameNumber; | |
| this.saveSettings(); | |
| return gameNumber; | |
| } | |
| // mute handling | |
| runMuteTimer(forceReschedule = false) { | |
| if (forceReschedule && this.muteTimer) { | |
| clearTimeout(this.muteTimer); | |
| this.muteTimer = null; | |
| } | |
| if (this.muteTimer || this.muteQueue.length === 0) | |
| return; | |
| const timeUntilExpire = this.muteQueue[0].time - Date.now(); | |
| if (timeUntilExpire <= 1e3) { | |
| this.unmute(this.muteQueue[0].userid, "Your mute in '" + this.title + "' has expired."); | |
| return; | |
| } | |
| this.muteTimer = setTimeout(() => { | |
| this.muteTimer = null; | |
| this.runMuteTimer(true); | |
| }, timeUntilExpire); | |
| } | |
| isMuted(user) { | |
| if (!user) | |
| return; | |
| if (this.muteQueue) { | |
| for (const entry of this.muteQueue) { | |
| if (user.id === entry.userid || user.guestNum === entry.guestNum || user.autoconfirmed && user.autoconfirmed === entry.autoconfirmed) { | |
| if (entry.time - Date.now() < 0) { | |
| this.unmute(user.id); | |
| return; | |
| } else { | |
| return entry.userid; | |
| } | |
| } | |
| } | |
| } | |
| if (this.parent) | |
| return this.parent.isMuted(user); | |
| } | |
| getMuteTime(user) { | |
| const userid = this.isMuted(user); | |
| if (!userid) | |
| return; | |
| for (const entry of this.muteQueue) { | |
| if (userid === entry.userid) { | |
| return entry.time - Date.now(); | |
| } | |
| } | |
| if (this.parent) | |
| return this.parent.getMuteTime(user); | |
| } | |
| getGame(constructor, subGame = false) { | |
| if (subGame && this.subGame && this.subGame.constructor.name === constructor.name) | |
| return this.subGame; | |
| if (this.game && this.game.constructor.name === constructor.name) | |
| return this.game; | |
| return null; | |
| } | |
| getMinorActivity(constructor) { | |
| if (this.minorActivity?.constructor.name === constructor.name) | |
| return this.minorActivity; | |
| return null; | |
| } | |
| getMinorActivityQueue(settings = false) { | |
| const usedQueue = settings ? this.settings.minorActivityQueue : this.minorActivityQueue; | |
| if (!usedQueue?.length) | |
| return null; | |
| return usedQueue; | |
| } | |
| queueMinorActivity(activity) { | |
| if (!this.minorActivityQueue) | |
| this.minorActivityQueue = []; | |
| this.minorActivityQueue.push(activity); | |
| this.settings.minorActivityQueue = this.minorActivityQueue; | |
| } | |
| clearMinorActivityQueue(slot, depth = 1) { | |
| if (!this.minorActivityQueue) | |
| return; | |
| if (slot === void 0) { | |
| this.minorActivityQueue = null; | |
| delete this.settings.minorActivityQueue; | |
| this.saveSettings(); | |
| } else { | |
| this.minorActivityQueue.splice(slot, depth); | |
| this.settings.minorActivityQueue = this.minorActivityQueue; | |
| this.saveSettings(); | |
| if (!this.minorActivityQueue.length) | |
| this.clearMinorActivityQueue(); | |
| } | |
| } | |
| setMinorActivity(activity, noDisplay = false) { | |
| this.minorActivity?.endTimer(); | |
| this.minorActivity = activity; | |
| if (this.minorActivity) { | |
| this.minorActivity.save(); | |
| if (!noDisplay) | |
| this.minorActivity.display(); | |
| } else { | |
| delete this.settings.minorActivity; | |
| this.saveSettings(); | |
| } | |
| } | |
| saveSettings() { | |
| if (!this.persist) | |
| return; | |
| if (!Rooms.global) | |
| return; | |
| Rooms.global.writeChatRoomData(); | |
| } | |
| checkModjoin(user) { | |
| if (user.id in this.users) | |
| return true; | |
| if (!this.settings.modjoin) | |
| return true; | |
| if (this.auth.has(user.id)) | |
| return true; | |
| const modjoinSetting = this.settings.modjoin !== true ? this.settings.modjoin : this.settings.modchat; | |
| if (!modjoinSetting) | |
| return true; | |
| if (!Users.Auth.isAuthLevel(modjoinSetting)) { | |
| Monitor.error(`Invalid modjoin setting in ${this.roomid}: ${modjoinSetting}`); | |
| } | |
| return this.auth.atLeast(user, modjoinSetting) || Users.globalAuth.atLeast(user, modjoinSetting); | |
| } | |
| mute(user, setTime) { | |
| const userid = user.id; | |
| if (!setTime) | |
| setTime = 7 * 6e4; | |
| if (setTime > 90 * 6e4) | |
| setTime = 90 * 6e4; | |
| if (this.isMuted(user)) | |
| this.unmute(userid); | |
| for (let i = 0; i <= this.muteQueue.length; i++) { | |
| const time = Date.now() + setTime; | |
| if (i === this.muteQueue.length || time < this.muteQueue[i].time) { | |
| const entry = { | |
| userid, | |
| time, | |
| guestNum: user.guestNum, | |
| autoconfirmed: user.autoconfirmed | |
| }; | |
| this.muteQueue.splice(i, 0, entry); | |
| if (i === 0 && this.muteTimer) { | |
| clearTimeout(this.muteTimer); | |
| this.muteTimer = null; | |
| } | |
| break; | |
| } | |
| } | |
| this.runMuteTimer(); | |
| user.updateIdentity(); | |
| if (!(this.settings.isPrivate === true || this.settings.isPersonal)) { | |
| void Punishments.monitorRoomPunishments(user); | |
| } | |
| return userid; | |
| } | |
| unmute(userid, notifyText) { | |
| let successUserid = ""; | |
| const user = Users.get(userid); | |
| let autoconfirmed = ""; | |
| if (user) { | |
| userid = user.id; | |
| autoconfirmed = user.autoconfirmed; | |
| } | |
| for (const [i, entry] of this.muteQueue.entries()) { | |
| if (entry.userid === userid || user && entry.guestNum === user.guestNum || autoconfirmed && entry.autoconfirmed === autoconfirmed) { | |
| if (i === 0) { | |
| this.muteQueue.splice(0, 1); | |
| this.runMuteTimer(true); | |
| } else { | |
| this.muteQueue.splice(i, 1); | |
| } | |
| successUserid = entry.userid; | |
| break; | |
| } | |
| } | |
| if (user && successUserid && userid in this.users) { | |
| user.updateIdentity(); | |
| if (notifyText) | |
| user.popup(notifyText); | |
| } | |
| return successUserid; | |
| } | |
| logUserStats() { | |
| let total = 0; | |
| let guests = 0; | |
| const groups = {}; | |
| for (const group of Config.groupsranking) { | |
| groups[group] = 0; | |
| } | |
| for (const i in this.users) { | |
| const user = this.users[i]; | |
| ++total; | |
| if (!user.named) { | |
| ++guests; | |
| } | |
| ++groups[this.auth.get(user.id)]; | |
| } | |
| let entry = `|userstats|total:${total}|guests:${guests}`; | |
| for (const i in groups) { | |
| entry += `|${i}:${groups[i]}`; | |
| } | |
| this.roomlog(entry); | |
| } | |
| pokeExpireTimer() { | |
| if (this.expireTimer) | |
| clearTimeout(this.expireTimer); | |
| if (this.settings.isPersonal) { | |
| this.expireTimer = setTimeout(() => this.expire(), TIMEOUT_INACTIVE_DEALLOCATE); | |
| } else { | |
| this.expireTimer = null; | |
| } | |
| } | |
| expire() { | |
| this.send("|expire|"); | |
| this.destroy(); | |
| } | |
| reportJoin(type, entry, user) { | |
| const canTalk = this.auth.atLeast(user, this.settings.modchat ?? "unlocked") && !this.isMuted(user); | |
| if (this.reportJoins && (canTalk || this.auth.has(user.id))) { | |
| this.add(`|${type}|${entry}`).update(); | |
| return; | |
| } | |
| let ucType = ""; | |
| switch (type) { | |
| case "j": | |
| ucType = "J"; | |
| break; | |
| case "l": | |
| ucType = "L"; | |
| break; | |
| case "n": | |
| ucType = "N"; | |
| break; | |
| } | |
| entry = `|${ucType}|${entry}`; | |
| if (this.batchJoins) { | |
| this.log.broadcastBuffer.push(entry); | |
| if (!this.reportJoinsInterval) { | |
| this.reportJoinsInterval = setTimeout( | |
| () => this.update(), | |
| this.batchJoins | |
| ); | |
| } | |
| } else { | |
| this.send(entry); | |
| } | |
| this.roomlog(entry); | |
| } | |
| getIntroMessage(user) { | |
| let message = import_lib.Utils.html`\n|raw|<div class="infobox"> You joined ${this.title}`; | |
| if (this.settings.modchat) { | |
| message += ` [${this.settings.modchat} or higher to talk]`; | |
| } | |
| if (this.settings.modjoin) { | |
| const modjoin = this.settings.modjoin === true ? this.settings.modchat : this.settings.modjoin; | |
| message += ` [${modjoin} or higher to join]`; | |
| } | |
| if (this.settings.slowchat) { | |
| message += ` [Slowchat ${this.settings.slowchat}s]`; | |
| } | |
| message += `</div>`; | |
| if (this.settings.introMessage) { | |
| message += ` | |
| |raw|<div class="infobox infobox-roomintro"><div ${this.settings.section !== "official" ? 'class="infobox-limited"' : ""}>` + this.settings.introMessage.replace(/\n/g, "") + `</div></div>`; | |
| } | |
| const staffIntro = this.getStaffIntroMessage(user); | |
| if (staffIntro) | |
| message += ` | |
| ${staffIntro}`; | |
| return message; | |
| } | |
| getStaffIntroMessage(user) { | |
| if (!user.can("mute", null, this)) | |
| return ``; | |
| const messages = []; | |
| if (this.settings.staffMessage) { | |
| messages.push(`|raw|<div class="infobox">(Staff intro:)<br /><div>` + this.settings.staffMessage.replace(/\n/g, "") + `</div>`); | |
| } | |
| if (this.pendingApprovals?.size) { | |
| let message = `|raw|<div class="infobox">`; | |
| message += `<details open><summary>(Pending media requests: ${this.pendingApprovals.size})</summary>`; | |
| for (const [userid, entry] of this.pendingApprovals) { | |
| message += `<div class="infobox">`; | |
| message += `<strong>Requester ID:</strong> ${userid}<br />`; | |
| if (entry.dimensions) { | |
| const [width, height, resized] = entry.dimensions; | |
| message += `<strong>Link:</strong><br /> <img src="${entry.link}" width="${width}" height="${height}"><br />`; | |
| if (resized) | |
| message += `(Resized)<br />`; | |
| } else { | |
| message += `<strong>Link:</strong><br /> <a href="${entry.link}"">Link</a><br />`; | |
| } | |
| message += `<strong>Comment:</strong> ${entry.comment ? entry.comment : "None."}<br />`; | |
| message += `<button class="button" name="send" value="/approveshow ${userid}">Approve</button><button class="button" name="send" value="/denyshow ${userid}">Deny</button></div>`; | |
| message += `<hr />`; | |
| } | |
| message += `</details></div>`; | |
| messages.push(message); | |
| } | |
| if (!this.settings.isPrivate && !this.settings.isPersonal && this.settings.modchat && this.settings.modchat !== "autoconfirmed") { | |
| messages.push(`|raw|<div class="broadcast-red">Modchat currently set to ${this.settings.modchat}</div>`); | |
| } | |
| return messages.join("\n"); | |
| } | |
| getSubRooms(includeSecret = false) { | |
| if (!this.subRooms) | |
| return []; | |
| return [...this.subRooms.values()].filter( | |
| (room) => includeSecret ? true : !room.settings.isPrivate && !room.settings.isPersonal | |
| ); | |
| } | |
| validateTitle(newTitle, newID, oldID) { | |
| if (!newID) | |
| newID = toID(newTitle); | |
| if (newTitle.includes(",") || newTitle.includes("|")) { | |
| throw new Chat.ErrorMessage(`Room title "${newTitle}" can't contain any of: ,|`); | |
| } | |
| if ((!newID.includes("-") || newID.startsWith("groupchat-")) && newTitle.includes("-")) { | |
| throw new Chat.ErrorMessage(`Room title "${newTitle}" can't contain -`); | |
| } | |
| if (newID.length > MAX_CHATROOM_ID_LENGTH) | |
| throw new Chat.ErrorMessage("The given room title is too long."); | |
| if (newID !== oldID && Rooms.search(newTitle)) | |
| throw new Chat.ErrorMessage(`The room '${newTitle}' already exists.`); | |
| } | |
| setParent(room) { | |
| if (this.parent === room) | |
| return; | |
| if (this.parent) { | |
| this.parent.subRooms.delete(this.roomid); | |
| if (!this.parent.subRooms.size) { | |
| this.parent.subRooms = null; | |
| } | |
| } | |
| this.parent = room; | |
| if (room) { | |
| if (!room.subRooms) { | |
| room.subRooms = /* @__PURE__ */ new Map(); | |
| } | |
| room.subRooms.set(this.roomid, this); | |
| this.settings.parentid = room.roomid; | |
| } else { | |
| delete this.settings.parentid; | |
| } | |
| this.saveSettings(); | |
| for (const userid in this.users) { | |
| this.users[userid].updateIdentity(this.roomid); | |
| } | |
| } | |
| clearSubRooms() { | |
| if (!this.subRooms) | |
| return; | |
| for (const room of this.subRooms.values()) { | |
| room.parent = null; | |
| } | |
| this.subRooms = null; | |
| } | |
| setPrivate(privacy) { | |
| this.settings.isPrivate = privacy; | |
| this.saveSettings(); | |
| if (privacy) { | |
| for (const user of Object.values(this.users)) { | |
| if (!user.named) { | |
| user.leaveRoom(this.roomid); | |
| user.popup(`The room <<${this.roomid}>> has been made private; you must log in to be in private rooms.`); | |
| } | |
| } | |
| } | |
| if (this.battle || this.bestOf) { | |
| if (privacy) { | |
| if (this.roomid.endsWith("pw")) | |
| return true; | |
| let password = ""; | |
| for (let i = 0; i < 31; i++) | |
| password += ALPHABET[crypto.randomInt(0, ALPHABET.length - 1)]; | |
| this.rename(this.title, `${this.roomid}-${password}pw`, true); | |
| } else { | |
| if (!this.roomid.endsWith("pw")) | |
| return true; | |
| const lastDashIndex = this.roomid.lastIndexOf("-"); | |
| if (lastDashIndex < 0) | |
| throw new Error(`invalid battle ID ${this.roomid}`); | |
| this.rename(this.title, this.roomid.slice(0, lastDashIndex)); | |
| } | |
| } | |
| this.bestOf?.setPrivacyOfGames(privacy); | |
| if (this.game) { | |
| for (const player of this.game.players) { | |
| player.getUser()?.updateSearch(); | |
| } | |
| } | |
| } | |
| validateSection(section) { | |
| const target = toID(section); | |
| if (!import_room_settings.RoomSections.sections.includes(target)) { | |
| throw new Chat.ErrorMessage(`"${target}" is not a valid room section. Valid categories include: ${import_room_settings.RoomSections.sections.join(", ")}`); | |
| } | |
| return target; | |
| } | |
| setSection(section) { | |
| if (!this.persist) { | |
| throw new Chat.ErrorMessage(`You cannot change the section of temporary rooms.`); | |
| } | |
| if (section) { | |
| const validatedSection = this.validateSection(section); | |
| if (this.settings.isPrivate && [true, "hidden"].includes(this.settings.isPrivate)) { | |
| throw new Chat.ErrorMessage(`Only public rooms can change their section.`); | |
| } | |
| const oldSection = this.settings.section; | |
| if (oldSection === section) { | |
| throw new Chat.ErrorMessage(`${this.title}'s room section is already set to "${import_room_settings.RoomSections.sectionNames[oldSection]}".`); | |
| } | |
| this.settings.section = validatedSection; | |
| this.saveSettings(); | |
| return validatedSection; | |
| } | |
| delete this.settings.section; | |
| this.saveSettings(); | |
| return void 0; | |
| } | |
| /** | |
| * Displays a warning popup to all non-staff users users in the room. | |
| * Returns a list of all the user IDs that were warned. | |
| */ | |
| warnParticipants(message) { | |
| const warned = Object.values(this.users).filter((u) => !u.can("lock")); | |
| for (const user of warned) { | |
| user.popup(`|modal|${message}`); | |
| } | |
| return warned; | |
| } | |
| /** | |
| * @param newID Add this param if the roomid is different from `toID(newTitle)` | |
| * @param noAlias Set this param to true to not redirect aliases and the room's old name to its new name. | |
| */ | |
| rename(newTitle, newID, noAlias) { | |
| if (!newID) | |
| newID = toID(newTitle); | |
| const oldID = this.roomid; | |
| this.validateTitle(newTitle, newID, oldID); | |
| if (this.type === "chat" && this.game) { | |
| throw new Chat.ErrorMessage(`Please finish your game (${this.game.title}) before renaming ${this.roomid}.`); | |
| } | |
| this.roomid = newID; | |
| this.title = this.settings.title = newTitle; | |
| this.saveSettings(); | |
| if (newID === oldID) { | |
| for (const user of Object.values(this.users)) { | |
| user.sendTo(this, `|title|${newTitle}`); | |
| } | |
| return; | |
| } | |
| Rooms.rooms.delete(oldID); | |
| Rooms.rooms.set(newID, this); | |
| if (this.battle && oldID) { | |
| for (const player of this.battle.players) { | |
| if (player.invite) { | |
| const chall = Ladders.challenges.searchByRoom(player.invite, oldID); | |
| if (chall) | |
| chall.roomid = this.roomid; | |
| } | |
| } | |
| } | |
| if (oldID === "lobby") { | |
| Rooms.lobby = null; | |
| } else if (newID === "lobby") { | |
| Rooms.lobby = this; | |
| } | |
| if (!noAlias) { | |
| for (const [alias, roomid] of Rooms.aliases.entries()) { | |
| if (roomid === oldID) { | |
| Rooms.aliases.set(alias, newID); | |
| } | |
| } | |
| Rooms.aliases.set(oldID, newID); | |
| if (!this.settings.aliases) | |
| this.settings.aliases = []; | |
| if (!this.settings.aliases.includes(oldID)) | |
| this.settings.aliases.push(oldID); | |
| } else { | |
| for (const [alias, roomid] of Rooms.aliases.entries()) { | |
| if (roomid === oldID) { | |
| Rooms.aliases.delete(alias); | |
| } | |
| } | |
| this.settings.aliases = void 0; | |
| } | |
| this.game?.renameRoom(newID); | |
| for (const user of Object.values(this.users)) { | |
| user.moveConnections(oldID, newID); | |
| user.send(`>${oldID} | |
| |noinit|rename|${newID}|${newTitle}`); | |
| } | |
| if (this.parent?.subRooms) { | |
| this.parent.subRooms.delete(oldID); | |
| this.parent.subRooms.set(newID, this); | |
| } | |
| if (this.subRooms) { | |
| for (const subRoom of this.subRooms.values()) { | |
| subRoom.parent = this; | |
| subRoom.settings.parentid = newID; | |
| } | |
| } | |
| this.saveSettings(); | |
| Punishments.renameRoom(oldID, newID); | |
| void this.log.rename(newID); | |
| } | |
| onConnect(user, connection) { | |
| const userList = this.userList ? this.userList : this.getUserList(); | |
| this.sendUser( | |
| connection, | |
| "|init|chat\n|title|" + this.title + "\n" + userList + "\n" + this.log.getScrollback() + this.getIntroMessage(user) | |
| ); | |
| this.minorActivity?.onConnect?.(user, connection); | |
| this.game?.onConnect?.(user, connection); | |
| } | |
| onJoin(user, connection) { | |
| if (!user) | |
| return false; | |
| if (this.users[user.id]) | |
| return false; | |
| Chat.runHandlers("onBeforeRoomJoin", this, user, connection); | |
| if (user.named) { | |
| this.reportJoin("j", user.getIdentityWithStatus(this), user); | |
| } | |
| const staffIntro = this.getStaffIntroMessage(user); | |
| if (staffIntro) | |
| this.sendUser(user, staffIntro); | |
| this.users[user.id] = user; | |
| this.userCount++; | |
| this.checkAutoModchat(user); | |
| this.game?.onJoin?.(user, connection); | |
| Chat.runHandlers("onRoomJoin", this, user, connection); | |
| return true; | |
| } | |
| onRename(user, oldid, joining) { | |
| if (user.id === oldid) { | |
| return this.onUpdateIdentity(user); | |
| } | |
| if (!this.users[oldid]) { | |
| Monitor.crashlog(new Error(`user ${oldid} not in room ${this.roomid}`)); | |
| } | |
| if (this.users[user.id]) { | |
| Monitor.crashlog(new Error(`user ${user.id} already in room ${this.roomid}`)); | |
| } | |
| delete this.users[oldid]; | |
| this.users[user.id] = user; | |
| if (joining) { | |
| this.reportJoin("j", user.getIdentityWithStatus(this), user); | |
| const staffIntro = this.getStaffIntroMessage(user); | |
| if (staffIntro) | |
| this.sendUser(user, staffIntro); | |
| } else if (!user.named) { | |
| this.reportJoin("l", " " + oldid, user); | |
| } else { | |
| this.reportJoin("n", user.getIdentityWithStatus(this) + "|" + oldid, user); | |
| } | |
| this.minorActivity?.onRename?.(user, oldid, joining); | |
| this.checkAutoModchat(user); | |
| return true; | |
| } | |
| /** | |
| * onRename, but without a userid change | |
| */ | |
| onUpdateIdentity(user) { | |
| if (user?.connected) { | |
| if (!this.users[user.id]) | |
| return false; | |
| if (user.named) { | |
| this.reportJoin("n", user.getIdentityWithStatus(this) + "|" + user.id, user); | |
| } | |
| } | |
| return true; | |
| } | |
| onLeave(user) { | |
| if (!user) | |
| return false; | |
| if (!(user.id in this.users)) { | |
| Monitor.crashlog(new Error(`user ${user.id} already left`)); | |
| return false; | |
| } | |
| delete this.users[user.id]; | |
| this.userCount--; | |
| if (user.named) { | |
| this.reportJoin("l", user.getIdentity(this), user); | |
| } | |
| this.game?.onLeave?.(user); | |
| this.runAutoModchat(); | |
| return true; | |
| } | |
| runAutoModchat() { | |
| if (!this.settings.autoModchat || this.settings.autoModchat.active) | |
| return; | |
| const staff = Object.values(this.users).filter((u) => this.auth.atLeast(u, "%")); | |
| if (!staff.length) { | |
| const { time } = this.settings.autoModchat; | |
| if (!time || time < 5) { | |
| throw new Error(`Invalid time setting for automodchat (${import_lib.Utils.visualize(this.settings.autoModchat)})`); | |
| } | |
| if (this.modchatTimer) | |
| return; | |
| this.modchatTimer = setTimeout(() => { | |
| if (!this.settings.autoModchat) | |
| return; | |
| const { rank } = this.settings.autoModchat; | |
| const oldSetting = this.settings.modchat; | |
| this.settings.modchat = rank; | |
| this.add( | |
| // always gonna be minutes so we can just use the number directly lol | |
| `|raw|<div class="broadcast-blue"><strong>This room has had no active staff for ${time} minutes, and has had modchat set to ${rank}.</strong></div>` | |
| ).update(); | |
| this.modlog({ | |
| action: "AUTOMODCHAT ACTIVATE" | |
| }); | |
| this.settings.autoModchat.active = oldSetting || true; | |
| this.saveSettings(); | |
| this.modchatTimer = null; | |
| }, time * 60 * 1e3); | |
| } | |
| } | |
| checkAutoModchat(user) { | |
| if (user.can("mute", null, this, "modchat")) { | |
| if (this.modchatTimer) { | |
| clearTimeout(this.modchatTimer); | |
| } | |
| if (this.settings.autoModchat?.active) { | |
| const oldSetting = this.settings.autoModchat.active; | |
| if (typeof oldSetting === "string") { | |
| this.settings.modchat = oldSetting; | |
| } else { | |
| delete this.settings.modchat; | |
| } | |
| this.settings.autoModchat.active = false; | |
| this.saveSettings(); | |
| } | |
| } | |
| } | |
| destroy() { | |
| if (this.game) { | |
| this.game.destroy(); | |
| this.game = null; | |
| this.battle = null; | |
| this.tour = null; | |
| } | |
| for (const i in this.users) { | |
| this.users[i].leaveRoom(this, null); | |
| delete this.users[i]; | |
| } | |
| this.setParent(null); | |
| this.clearSubRooms(); | |
| Chat.runHandlers("onRoomDestroy", this.roomid); | |
| Rooms.global.deregisterChatRoom(this.roomid); | |
| Rooms.global.delistChatRoom(this.roomid); | |
| if (this.settings.aliases) { | |
| for (const alias of this.settings.aliases) { | |
| Rooms.aliases.delete(alias); | |
| } | |
| } | |
| this.active = false; | |
| this.update(); | |
| if (this.muteTimer) { | |
| clearTimeout(this.muteTimer); | |
| this.muteTimer = null; | |
| } | |
| if (this.expireTimer) { | |
| clearTimeout(this.expireTimer); | |
| this.expireTimer = null; | |
| } | |
| if (this.reportJoinsInterval) { | |
| clearInterval(this.reportJoinsInterval); | |
| } | |
| this.reportJoinsInterval = null; | |
| if (this.logUserStatsInterval) { | |
| clearInterval(this.logUserStatsInterval); | |
| } | |
| this.logUserStatsInterval = null; | |
| void this.log.destroy(); | |
| Rooms.rooms.delete(this.roomid); | |
| if (this.roomid === "lobby") | |
| Rooms.lobby = null; | |
| } | |
| tr(strings, ...keys) { | |
| return Chat.tr(this.settings.language || "english", strings, ...keys); | |
| } | |
| } | |
| class GlobalRoomState { | |
| constructor() { | |
| this.battlesLoading = false; | |
| this.settingsList = []; | |
| try { | |
| this.settingsList = require((0, import_lib.FS)("config/chatrooms.json").path); | |
| if (!Array.isArray(this.settingsList)) | |
| this.settingsList = []; | |
| } catch { | |
| } | |
| if (!this.settingsList.length) { | |
| this.settingsList = [{ | |
| title: "Lobby", | |
| auth: {}, | |
| creationTime: Date.now(), | |
| autojoin: true, | |
| section: "official" | |
| }, { | |
| title: "Staff", | |
| auth: {}, | |
| creationTime: Date.now(), | |
| isPrivate: "hidden", | |
| modjoin: "%", | |
| autojoin: true | |
| }]; | |
| } | |
| this.chatRooms = []; | |
| this.autojoinList = []; | |
| this.modjoinedAutojoinList = []; | |
| for (const [i, settings] of this.settingsList.entries()) { | |
| if (!settings?.title) { | |
| Monitor.warn(`ERROR: Room number ${i} has no data and could not be loaded.`); | |
| continue; | |
| } | |
| if (settings.staffAutojoin) { | |
| delete settings.staffAutojoin; | |
| settings.autojoin = true; | |
| if (!settings.modjoin) | |
| settings.modjoin = "%"; | |
| if (settings.isPrivate === true) | |
| settings.isPrivate = "hidden"; | |
| } | |
| const id = toID(settings.title); | |
| Monitor.notice("RESTORE CHATROOM: " + id); | |
| const room = Rooms.createChatRoom(id, settings.title, settings); | |
| if (room.settings.aliases) { | |
| for (const alias of room.settings.aliases) { | |
| Rooms.aliases.set(alias, id); | |
| } | |
| } | |
| this.chatRooms.push(room); | |
| if (room.settings.autojoin) { | |
| if (room.settings.modjoin) { | |
| this.modjoinedAutojoinList.push(id); | |
| } else { | |
| this.autojoinList.push(id); | |
| } | |
| } | |
| } | |
| Rooms.lobby = Rooms.rooms.get("lobby"); | |
| if (Config.logladderip) { | |
| this.ladderIpLog = Monitor.logPath("ladderip/ladderip.txt").createAppendStream(); | |
| } else { | |
| this.ladderIpLog = new import_lib.Streams.WriteStream({ write() { | |
| return void 0; | |
| } }); | |
| } | |
| this.reportUserStatsInterval = setInterval( | |
| () => this.reportUserStats(), | |
| REPORT_USER_STATS_INTERVAL | |
| ); | |
| this.maxUsers = 0; | |
| this.maxUsersDate = 0; | |
| this.lockdown = false; | |
| this.battleCount = 0; | |
| this.lastReportedCrash = 0; | |
| this.formatList = ""; | |
| let lastBattle; | |
| try { | |
| lastBattle = Monitor.logPath("lastbattle.txt").readSync("utf8"); | |
| } catch { | |
| } | |
| this.lastBattle = Number(lastBattle) || 0; | |
| this.lastWrittenBattle = this.lastBattle; | |
| void this.loadBattles(); | |
| } | |
| async serializeBattleRoom(room) { | |
| if (!room.battle || room.battle.ended) | |
| return null; | |
| room.battle.frozen = true; | |
| const log = await room.battle.getLog(); | |
| const players = room.battle.players.map((p) => p.id).filter(Boolean); | |
| if (!players.length || !log?.length) | |
| return null; | |
| return { | |
| roomid: room.roomid, | |
| inputLog: log.join("\n"), | |
| players, | |
| title: room.title, | |
| rated: room.battle.rated, | |
| timer: { | |
| ...room.battle.timer.settings, | |
| active: !!room.battle.timer.timer || false | |
| } | |
| }; | |
| } | |
| deserializeBattleRoom(battle) { | |
| const { inputLog, players, roomid, title, rated, timer } = battle; | |
| const [, formatid] = roomid.split("-"); | |
| const room = Rooms.createBattle({ | |
| format: formatid, | |
| inputLog, | |
| roomid, | |
| title, | |
| rated: Number(rated), | |
| players: [], | |
| delayedTimer: timer.active | |
| }); | |
| if (!room?.battle) | |
| return false; | |
| if (timer) { | |
| Object.assign(room.battle.timer.settings, timer); | |
| } | |
| for (const [i, playerid] of players.entries()) { | |
| room.auth.set(playerid, Users.PLAYER_SYMBOL); | |
| const player = room.battle.players[i]; | |
| player.id = playerid; | |
| room.battle.playerTable[playerid] = player; | |
| player.hasTeam = true; | |
| const user = Users.getExact(playerid); | |
| player.name = user?.name || playerid; | |
| user?.joinRoom(room); | |
| } | |
| return true; | |
| } | |
| async saveBattles() { | |
| let count = 0; | |
| const out = Monitor.logPath("battles.jsonl.progress").createAppendStream(); | |
| for (const room of Rooms.rooms.values()) { | |
| if (!room.battle || room.battle.ended) | |
| continue; | |
| room.battle.frozen = true; | |
| room.battle.timer.stop(); | |
| const b = await this.serializeBattleRoom(room); | |
| if (!b) | |
| continue; | |
| await out.writeLine(JSON.stringify(b)); | |
| count++; | |
| } | |
| await out.writeEnd(); | |
| await Monitor.logPath("battles.jsonl.progress").rename(Monitor.logPath("battles.jsonl").path); | |
| return count; | |
| } | |
| async loadBattles() { | |
| this.battlesLoading = true; | |
| for (const u of Users.users.values()) { | |
| u.send( | |
| `|pm|~|${u.getIdentity()}|/uhtml restartmsg,<div class="broadcast-red"><b>Your battles are currently being restored.<br />Please be patient as they load.</div>` | |
| ); | |
| } | |
| const startTime = Date.now(); | |
| let count = 0; | |
| let input; | |
| try { | |
| const stream = Monitor.logPath("battles.jsonl").createReadStream(); | |
| await stream.fd; | |
| input = stream.byLine(); | |
| } catch { | |
| return; | |
| } | |
| for await (const line of input) { | |
| if (!line) | |
| continue; | |
| if (this.deserializeBattleRoom(JSON.parse(line))) | |
| count++; | |
| } | |
| for (const u of Users.users.values()) { | |
| u.send(`|pm|~|${u.getIdentity()}|/uhtmlchange restartmsg,`); | |
| } | |
| await Monitor.logPath("battles.jsonl").unlinkIfExists(); | |
| Monitor.notice(`Loaded ${count} battles in ${Date.now() - startTime}ms`); | |
| this.battlesLoading = false; | |
| } | |
| rejoinGames(user) { | |
| for (const room of Rooms.rooms.values()) { | |
| const player = room.game && !room.game.ended && room.game.playerTable[user.id]; | |
| if (!player) | |
| continue; | |
| if (player.completed) | |
| continue; | |
| user.games.add(room.roomid); | |
| player.name = user.name; | |
| user.joinRoom(room.roomid); | |
| } | |
| } | |
| modlog(entry, overrideID) { | |
| void Rooms.Modlog.write("global", entry, overrideID); | |
| } | |
| writeChatRoomData() { | |
| (0, import_lib.FS)("config/chatrooms.json").writeUpdate(() => JSON.stringify(this.settingsList).replace(/\{"title":/g, '\n{"title":').replace(/\]$/, "\n]"), { throttle: 5e3 }); | |
| } | |
| writeNumRooms() { | |
| if (this.lockdown) { | |
| if (this.lastBattle === this.lastWrittenBattle) | |
| return; | |
| this.lastWrittenBattle = this.lastBattle; | |
| } else { | |
| if (this.lastBattle < this.lastWrittenBattle) | |
| return; | |
| this.lastWrittenBattle = this.lastBattle + LAST_BATTLE_WRITE_THROTTLE; | |
| } | |
| Monitor.logPath("lastbattle.txt").writeUpdate( | |
| () => `${this.lastWrittenBattle}` | |
| ); | |
| } | |
| reportUserStats() { | |
| if (this.maxUsersDate) { | |
| void LoginServer.request("updateuserstats", { | |
| date: this.maxUsersDate, | |
| users: this.maxUsers | |
| }); | |
| this.maxUsersDate = 0; | |
| } | |
| void LoginServer.request("updateuserstats", { | |
| date: Date.now(), | |
| users: Users.onlineCount | |
| }); | |
| } | |
| get formatListText() { | |
| if (this.formatList) { | |
| return this.formatList; | |
| } | |
| this.formatList = `|formats${Ladders.formatsListPrefix || ""}`; | |
| let section = ""; | |
| let prevSection = ""; | |
| let curColumn = 1; | |
| for (const format of Dex.formats.all()) { | |
| if (format.section) | |
| section = format.section; | |
| if (format.column) | |
| curColumn = format.column; | |
| if (!format.name) | |
| continue; | |
| if (!format.challengeShow && !format.searchShow && !format.tournamentShow) | |
| continue; | |
| if (section !== prevSection) { | |
| prevSection = section; | |
| this.formatList += `|,${curColumn}|${section}`; | |
| } | |
| this.formatList += `|${format.name}`; | |
| let displayCode = 0; | |
| if (format.team) | |
| displayCode |= 1; | |
| if (format.searchShow) | |
| displayCode |= 2; | |
| if (format.challengeShow) | |
| displayCode |= 4; | |
| if (format.tournamentShow) | |
| displayCode |= 8; | |
| const ruleTable = Dex.formats.getRuleTable(format); | |
| const level = ruleTable.adjustLevel || ruleTable.adjustLevelDown || ruleTable.maxLevel; | |
| if (level === 50) | |
| displayCode |= 16; | |
| if (format.bestOfDefault) | |
| displayCode |= 64; | |
| if (format.teraPreviewDefault) | |
| displayCode |= 128; | |
| this.formatList += "," + displayCode.toString(16); | |
| } | |
| return this.formatList; | |
| } | |
| get configRankList() { | |
| if (Config.nocustomgrouplist) | |
| return ""; | |
| if (Config.rankList) { | |
| return Config.rankList; | |
| } | |
| const rankList = []; | |
| for (const rank in Config.groups) { | |
| if (!Config.groups[rank] || !rank) | |
| continue; | |
| const tarGroup = Config.groups[rank]; | |
| const groupType = tarGroup.id === "bot" || !tarGroup.mute && !tarGroup.root ? "normal" : tarGroup.root || tarGroup.declare ? "leadership" : "staff"; | |
| rankList.push({ | |
| symbol: rank, | |
| name: Config.groups[rank].name || null, | |
| type: groupType | |
| }); | |
| } | |
| const typeOrder = ["punishment", "normal", "staff", "leadership"]; | |
| import_lib.Utils.sortBy(rankList, (rank) => -typeOrder.indexOf(rank.type)); | |
| for (const rank in Config.punishgroups) { | |
| rankList.push({ symbol: Config.punishgroups[rank].symbol, name: Config.punishgroups[rank].name, type: "punishment" }); | |
| } | |
| Config.rankList = "|customgroups|" + JSON.stringify(rankList) + "\n"; | |
| return Config.rankList; | |
| } | |
| /** | |
| * @param filter formatfilter, elofilter, usernamefilter | |
| */ | |
| getBattles(filter) { | |
| const rooms = []; | |
| const [formatFilter, eloFilterString, usernameFilter] = filter.split(","); | |
| const eloFilter = +eloFilterString; | |
| for (const room of Rooms.rooms.values()) { | |
| if (!room?.active || room.settings.isPrivate) | |
| continue; | |
| if (room.type !== "battle") | |
| continue; | |
| if (formatFilter && formatFilter !== room.format) | |
| continue; | |
| if (eloFilter && (!room.rated || room.rated < eloFilter)) | |
| continue; | |
| if (usernameFilter && room.battle) { | |
| const p1userid = room.battle.p1.id; | |
| const p2userid = room.battle.p2.id; | |
| if (!p1userid || !p2userid) | |
| continue; | |
| if (!p1userid.startsWith(usernameFilter) && !p2userid.startsWith(usernameFilter)) | |
| continue; | |
| } | |
| rooms.push(room); | |
| } | |
| const roomTable = {}; | |
| for (let i = rooms.length - 1; i >= rooms.length - 100 && i >= 0; i--) { | |
| const room = rooms[i]; | |
| const roomData = {}; | |
| if (room.active && room.battle) { | |
| if (room.battle.p1) | |
| roomData.p1 = room.battle.p1.name; | |
| if (room.battle.p2) | |
| roomData.p2 = room.battle.p2.name; | |
| if (room.tour) | |
| roomData.minElo = "tour"; | |
| if (room.rated) | |
| roomData.minElo = Math.floor(room.rated); | |
| } | |
| if (!roomData.p1 || !roomData.p2) | |
| continue; | |
| roomTable[room.roomid] = roomData; | |
| } | |
| return roomTable; | |
| } | |
| getRooms(user) { | |
| const roomsData = { | |
| chat: [], | |
| sectionTitles: Object.values(import_room_settings.RoomSections.sectionNames), | |
| userCount: Users.onlineCount, | |
| battleCount: this.battleCount | |
| }; | |
| for (const room of this.chatRooms) { | |
| if (!room) | |
| continue; | |
| if (room.parent) | |
| continue; | |
| if (room.settings.modjoin || room.settings.isPrivate && !["hidden", "voice"].includes(room.settings.isPrivate) || room.settings.isPrivate === "voice" && user.tempGroup === " ") | |
| continue; | |
| const roomData = { | |
| title: room.title, | |
| desc: room.settings.desc || "", | |
| userCount: room.userCount, | |
| section: room.settings.section ? import_room_settings.RoomSections.sectionNames[room.settings.section] || room.settings.section : void 0, | |
| privacy: !room.settings.isPrivate ? void 0 : room.settings.isPrivate | |
| }; | |
| const subrooms = room.getSubRooms().map((r) => r.title); | |
| if (subrooms.length) | |
| roomData.subRooms = subrooms; | |
| if (room.settings.spotlight) | |
| roomData.spotlight = room.settings.spotlight; | |
| roomsData.chat.push(roomData); | |
| } | |
| return roomsData; | |
| } | |
| sendAll(message) { | |
| Sockets.roomBroadcast("", message); | |
| } | |
| addChatRoom(title) { | |
| const id = toID(title); | |
| if (["battles", "rooms", "ladder", "teambuilder", "home", "all", "public"].includes(id)) { | |
| return false; | |
| } | |
| if (Rooms.rooms.has(id)) | |
| return false; | |
| const settings = { | |
| title, | |
| auth: {}, | |
| creationTime: Date.now() | |
| }; | |
| const room = Rooms.createChatRoom(id, title, settings); | |
| if (id === "lobby") | |
| Rooms.lobby = room; | |
| this.settingsList.push(settings); | |
| this.chatRooms.push(room); | |
| this.writeChatRoomData(); | |
| return true; | |
| } | |
| prepBattleRoom(format) { | |
| const roomPrefix = `battle-${toID(Dex.formats.get(format).name)}-`; | |
| let battleNum = this.lastBattle; | |
| let roomid; | |
| do { | |
| roomid = `${roomPrefix}${++battleNum}`; | |
| } while (Rooms.rooms.has(roomid)); | |
| this.lastBattle = battleNum; | |
| this.writeNumRooms(); | |
| return roomid; | |
| } | |
| onCreateBattleRoom(players, room, options) { | |
| for (const player of players) { | |
| if (player.statusType === "idle") { | |
| player.setStatusType("online"); | |
| } | |
| } | |
| if (Config.reportbattles) { | |
| if (typeof Config.reportbattles === "string") { | |
| Config.reportbattles = [Config.reportbattles]; | |
| } else if (Config.reportbattles === true) { | |
| Config.reportbattles = ["lobby"]; | |
| } | |
| for (const roomid of Config.reportbattles) { | |
| const reportRoom = Rooms.get(roomid); | |
| if (reportRoom) { | |
| const reportPlayers = players.map((p) => p.getIdentity()).join("|"); | |
| reportRoom.add(`|b|${room.roomid}|${reportPlayers}`).update(); | |
| } | |
| } | |
| } | |
| if (Config.logladderip && options.rated) { | |
| const ladderIpLogString = players.map((p) => `${p.id}: ${p.latestIp} | |
| `).join(""); | |
| void this.ladderIpLog.write(ladderIpLogString); | |
| } | |
| for (const player of players) { | |
| Chat.runHandlers("onBattleStart", player, room); | |
| } | |
| } | |
| deregisterChatRoom(id) { | |
| id = toID(id); | |
| const room = Rooms.get(id); | |
| if (!room) | |
| return false; | |
| if (!room.persist) | |
| return false; | |
| for (let i = this.settingsList.length - 1; i >= 0; i--) { | |
| if (id === toID(this.settingsList[i].title)) { | |
| this.settingsList.splice(i, 1); | |
| this.writeChatRoomData(); | |
| break; | |
| } | |
| } | |
| room.persist = false; | |
| return true; | |
| } | |
| delistChatRoom(id) { | |
| id = toID(id); | |
| if (!Rooms.rooms.has(id)) | |
| return false; | |
| for (let i = this.chatRooms.length - 1; i >= 0; i--) { | |
| if (id === this.chatRooms[i].roomid) { | |
| this.chatRooms.splice(i, 1); | |
| break; | |
| } | |
| } | |
| } | |
| removeChatRoom(id) { | |
| id = toID(id); | |
| const room = Rooms.get(id); | |
| if (!room) | |
| return false; | |
| room.destroy(); | |
| return true; | |
| } | |
| autojoinRooms(user, connection) { | |
| let includesLobby = false; | |
| for (const roomName of this.autojoinList) { | |
| user.joinRoom(roomName, connection); | |
| if (roomName === "lobby") | |
| includesLobby = true; | |
| } | |
| if (!includesLobby && Config.serverid !== "showdown") | |
| user.send(`>lobby | |
| |deinit`); | |
| } | |
| checkAutojoin(user, connection) { | |
| if (!user.named) | |
| return; | |
| for (let [i, roomid] of this.modjoinedAutojoinList.entries()) { | |
| const room = Rooms.get(roomid); | |
| if (!room) { | |
| this.modjoinedAutojoinList.splice(i, 1); | |
| i--; | |
| continue; | |
| } | |
| if (room.checkModjoin(user)) { | |
| user.joinRoom(room.roomid, connection); | |
| } | |
| } | |
| for (const conn of user.connections) { | |
| if (conn.autojoins) { | |
| const autojoins = conn.autojoins.split(","); | |
| for (const roomName of autojoins) { | |
| void user.tryJoinRoom(roomName, conn); | |
| } | |
| conn.autojoins = ""; | |
| } | |
| } | |
| } | |
| handleConnect(user, connection) { | |
| connection.send(user.getUpdateuserText() + "\n" + this.configRankList + this.formatListText); | |
| if (Users.users.size > this.maxUsers) { | |
| this.maxUsers = Users.users.size; | |
| this.maxUsersDate = Date.now(); | |
| } | |
| } | |
| startLockdown(err = null, slow = false) { | |
| if (this.lockdown && err) | |
| return; | |
| const devRoom = Rooms.get("development"); | |
| const stack = err ? import_lib.Utils.escapeHTML(err.stack).split(` | |
| `).slice(0, 2).join(`<br />`) : ``; | |
| for (const [id, curRoom] of Rooms.rooms) { | |
| if (err) { | |
| if (id === "staff" || id === "development" || !devRoom && id === "lobby") { | |
| curRoom.addRaw(`<div class="broadcast-red"><b>The server needs to restart because of a crash:</b> ${stack}<br />Please restart the server.</div>`); | |
| curRoom.addRaw(`<div class="broadcast-red">You will not be able to start new battles until the server restarts.</div>`); | |
| curRoom.update(); | |
| } else { | |
| curRoom.addRaw(`<div class="broadcast-red"><b>The server needs to restart because of a crash.</b><br />No new battles can be started until the server is done restarting.</div>`).update(); | |
| } | |
| } else { | |
| curRoom.addRaw(`<div class="broadcast-red"><b>The server is restarting soon.</b><br />Please finish your battles quickly. No new battles can be started until the server resets in a few minutes.</div>`).update(); | |
| } | |
| const game = curRoom.game; | |
| if (!slow && game?.timer && typeof game.timer.start === "function" && !game.ended) { | |
| game.timer.start(); | |
| if (curRoom.settings.modchat !== "+") { | |
| curRoom.settings.modchat = "+"; | |
| curRoom.addRaw(`<div class="broadcast-red"><b>Moderated chat was set to +!</b><br />Only users of rank + and higher can talk.</div>`).update(); | |
| } | |
| } | |
| } | |
| for (const user of Users.users.values()) { | |
| user.send(`|pm|~|${user.tempGroup}${user.name}|/raw <div class="broadcast-red"><b>The server is restarting soon.</b><br />Please finish your battles quickly. No new battles can be started until the server resets in a few minutes.</div>`); | |
| } | |
| this.lockdown = true; | |
| this.writeNumRooms(); | |
| this.lastReportedCrash = Date.now(); | |
| } | |
| automaticKillRequest() { | |
| const notifyPlaces = ["development", "staff", "upperstaff"]; | |
| if (Config.autolockdown === void 0) | |
| Config.autolockdown = true; | |
| if (Config.autolockdown && Rooms.global.lockdown === true && Rooms.global.battleCount === 0) { | |
| if (Monitor.updateServerLock) { | |
| this.notifyRooms( | |
| notifyPlaces, | |
| `|html|<div class="broadcast-red"><b>Automatic server lockdown kill canceled.</b><br /><br />The server tried to automatically kill itself upon the final battle finishing, but the server was updating while trying to kill itself.</div>` | |
| ); | |
| return; | |
| } | |
| this.notifyRooms( | |
| notifyPlaces, | |
| `|html|<div class="broadcast-red"><b>The server is about to automatically kill itself in 10 seconds.</b></div>` | |
| ); | |
| setTimeout(() => { | |
| if (Config.autolockdown && Rooms.global.lockdown === true) { | |
| process.exit(); | |
| } else { | |
| this.notifyRooms( | |
| notifyPlaces, | |
| `|html|<div class="broadcsat-red"><b>Automatic server lockdown kill canceled.</b><br /><br />In the last final seconds, the automatic lockdown was manually disabled.</div>` | |
| ); | |
| } | |
| }, 10 * 1e3); | |
| } | |
| } | |
| notifyRooms(rooms, message) { | |
| if (!rooms || !message) | |
| return; | |
| for (const roomid of rooms) { | |
| const curRoom = Rooms.get(roomid); | |
| if (curRoom) | |
| curRoom.add(message).update(); | |
| } | |
| } | |
| reportCrash(err, crasher = "The server") { | |
| const time = Date.now(); | |
| if (time - this.lastReportedCrash < CRASH_REPORT_THROTTLE) { | |
| return; | |
| } | |
| this.lastReportedCrash = time; | |
| const stack = typeof err === "string" ? err : err?.stack || err?.message || err?.name || ""; | |
| const [stackFirst, stackRest] = import_lib.Utils.splitFirst(import_lib.Utils.escapeHTML(stack), `<br />`); | |
| let fullStack = `<b>${crasher} crashed:</b> ` + stackFirst; | |
| if (stackRest) | |
| fullStack = `<details class="readmore"><summary>${fullStack}</summary>${stackRest}</details>`; | |
| let crashMessage = `|html|<div class="broadcast-red">${fullStack}</div>`; | |
| let privateCrashMessage = null; | |
| const upperStaffRoom = Rooms.get("upperstaff"); | |
| let hasPrivateTerm = stack.includes("private"); | |
| for (const term of Config.privatecrashterms || []) { | |
| if (typeof term === "string" ? stack.includes(term) : term.test(stack)) { | |
| hasPrivateTerm = true; | |
| break; | |
| } | |
| } | |
| if (hasPrivateTerm) { | |
| if (upperStaffRoom) { | |
| privateCrashMessage = crashMessage; | |
| crashMessage = `|html|<div class="broadcast-red"><b>${crasher} crashed in private code</b> <a href="/upperstaff">Read more</a></div>`; | |
| } else { | |
| crashMessage = `|html|<div class="broadcast-red"><b>${crasher} crashed in private code</b></div>`; | |
| } | |
| } | |
| const devRoom = Rooms.get("development"); | |
| if (devRoom) { | |
| devRoom.add(crashMessage).update(); | |
| } else { | |
| Rooms.lobby?.add(crashMessage).update(); | |
| Rooms.get("staff")?.add(crashMessage).update(); | |
| } | |
| if (privateCrashMessage) { | |
| upperStaffRoom.add(privateCrashMessage).update(); | |
| } | |
| } | |
| /** | |
| * Destroys personal rooms of a (punished) user | |
| * Returns a list of the user's remaining public auth | |
| */ | |
| destroyPersonalRooms(userid) { | |
| const roomauth = []; | |
| for (const [id, curRoom] of Rooms.rooms) { | |
| if (curRoom.settings.isPersonal && curRoom.auth.get(userid) === Users.HOST_SYMBOL) { | |
| curRoom.destroy(); | |
| } else { | |
| if (curRoom.settings.isPrivate || curRoom.battle || !curRoom.persist) { | |
| continue; | |
| } | |
| if (curRoom.auth.has(userid)) { | |
| let oldGroup = curRoom.auth.get(userid); | |
| if (oldGroup === " ") | |
| oldGroup = "whitelist in "; | |
| roomauth.push(`${oldGroup}${id}`); | |
| } | |
| } | |
| } | |
| return roomauth; | |
| } | |
| } | |
| class ChatRoom extends BasicRoom { | |
| constructor() { | |
| super(...arguments); | |
| // This is not actually used, this is just a fake class to keep | |
| // TypeScript happy | |
| this.battle = null; | |
| this.active = false; | |
| this.type = "chat"; | |
| } | |
| } | |
| class GameRoom extends BasicRoom { | |
| constructor(roomid, title, options) { | |
| options.noLogTimes = true; | |
| options.noAutoTruncate = true; | |
| options.isMultichannel = true; | |
| super(roomid, title, options); | |
| this.reportJoins = !!Config.reportbattlejoins; | |
| this.settings.modchat = Config.battlemodchat || null; | |
| this.type = "battle"; | |
| this.format = options.format || ""; | |
| this.tour = options.tour || null; | |
| this.setParent(options.parent || this.tour?.room || null); | |
| this.p1 = options.players?.[0]?.user || null; | |
| this.p2 = options.players?.[1]?.user || null; | |
| this.p3 = options.players?.[2]?.user || null; | |
| this.p4 = options.players?.[3]?.user || null; | |
| this.rated = options.rated === true ? 1 : options.rated || 0; | |
| this.battle = null; | |
| this.bestOf = null; | |
| this.game = null; | |
| this.modchatUser = ""; | |
| this.active = false; | |
| } | |
| /** | |
| * - logNum = 0 : spectator log (no exact HP) | |
| * - logNum = 1, 2, 3, 4 : player log (exact HP for that player) | |
| * - logNum = -1 : debug log (exact HP for all players) | |
| */ | |
| getLog(channel = 0) { | |
| return this.log.getScrollback(channel); | |
| } | |
| getLogForUser(user) { | |
| if (!(user.id in this.game.playerTable)) | |
| return this.getLog(); | |
| return this.getLog(this.game.playerTable[user.id].num); | |
| } | |
| update(excludeUser = null) { | |
| if (!this.log.broadcastBuffer.length) | |
| return; | |
| if (this.userCount) { | |
| Sockets.channelBroadcast(this.roomid, `>${this.roomid} | |
| ${this.log.broadcastBuffer.join("\n")}`); | |
| } | |
| this.log.broadcastBuffer = []; | |
| this.pokeExpireTimer(); | |
| } | |
| pokeExpireTimer() { | |
| if (!this.userCount) { | |
| if (this.expireTimer) | |
| clearTimeout(this.expireTimer); | |
| this.expireTimer = setTimeout(() => this.expire(), TIMEOUT_EMPTY_DEALLOCATE); | |
| } else { | |
| if (this.expireTimer) | |
| clearTimeout(this.expireTimer); | |
| this.expireTimer = setTimeout(() => this.expire(), TIMEOUT_INACTIVE_DEALLOCATE); | |
| } | |
| } | |
| requestModchat(user) { | |
| if (!user) { | |
| this.modchatUser = ""; | |
| } else if (!this.modchatUser || this.modchatUser === user.id || this.auth.get(user.id) !== Users.PLAYER_SYMBOL) { | |
| this.modchatUser = user.id; | |
| } else { | |
| return "Modchat can only be changed by the user who turned it on, or by staff"; | |
| } | |
| } | |
| onConnect(user, connection) { | |
| this.sendUser(connection, "|init|battle\n|title|" + this.title + "\n" + this.getLogForUser(user)); | |
| this.game?.onConnect?.(user, connection); | |
| } | |
| onJoin(user, connection) { | |
| if (!user) | |
| return false; | |
| if (this.users[user.id]) | |
| return false; | |
| Chat.runHandlers("onBeforeRoomJoin", this, user, connection); | |
| if (user.named) { | |
| this.reportJoin("j", user.getIdentityWithStatus(this), user); | |
| } | |
| this.users[user.id] = user; | |
| this.userCount++; | |
| this.checkAutoModchat(user); | |
| this.minorActivity?.onConnect?.(user, connection); | |
| this.game?.onJoin?.(user, connection); | |
| Chat.runHandlers("onRoomJoin", this, user, connection); | |
| return true; | |
| } | |
| /** | |
| * Sends this room's replay to the connection to be uploaded to the replay | |
| * server. To be clear, the replay goes: | |
| * | |
| * PS server -> user -> loginserver | |
| * | |
| * NOT: PS server -> loginserver | |
| * | |
| * That's why this function requires a connection. For details, see the top | |
| * comment inside this function. | |
| */ | |
| async uploadReplay(user, connection, options) { | |
| const battle = this.battle; | |
| if (!battle) | |
| return; | |
| const format = Dex.formats.get(this.format, true); | |
| let hideDetails = !format.id.includes("customgame"); | |
| if (format.team && battle.ended) | |
| hideDetails = false; | |
| const log = this.getLog(hideDetails ? 0 : -1); | |
| let rating; | |
| if (battle.ended && this.rated) | |
| rating = this.rated; | |
| let { id, password } = this.getReplayData(); | |
| const silent = options === "forpunishment" || options === "silent" || options === "auto"; | |
| if (silent) | |
| connection = void 0; | |
| const isPrivate = this.settings.isPrivate || this.hideReplay; | |
| const hidden = options === "auto" ? 10 : options === "forpunishment" || this.unlistReplay ? 2 : isPrivate ? 1 : 0; | |
| if (isPrivate && hidden === 10) { | |
| password = import_replays.Replays.generatePassword(); | |
| } | |
| if (battle.replaySaved !== true && hidden === 10) { | |
| battle.replaySaved = "auto"; | |
| } else { | |
| battle.replaySaved = true; | |
| } | |
| if (import_replays.Replays.db) { | |
| const idWithServer = Config.serverid === "showdown" ? id : `${Config.serverid}-${id}`; | |
| try { | |
| const fullid2 = await import_replays.Replays.add({ | |
| id: idWithServer, | |
| log, | |
| players: battle.players.map((p) => p.name), | |
| format: format.name, | |
| rating: rating || null, | |
| private: hidden, | |
| password, | |
| inputlog: battle.inputLog?.join("\n") || null, | |
| uploadtime: Math.trunc(Date.now() / 1e3) | |
| }); | |
| const url2 = `https://${Config.routes.replays}/${fullid2}`; | |
| connection?.popup( | |
| `|html|<p>Your replay has been uploaded! It's available at:</p><p> <a class="no-panel-intercept" href="${url2}" target="_blank">${url2}</a> <copytext value="${url2}">Copy</copytext>` | |
| ); | |
| } catch (e) { | |
| connection?.popup(`Your replay could not be saved: ${e}`); | |
| throw e; | |
| } | |
| return; | |
| } | |
| const [result] = await LoginServer.request("addreplay", { | |
| id, | |
| log, | |
| players: battle.players.map((p) => p.name).join(","), | |
| format: format.name, | |
| rating, | |
| // will probably do nothing | |
| hidden: hidden === 0 ? "" : hidden, | |
| inputlog: battle.inputLog?.join("\n") || void 0, | |
| password | |
| }); | |
| if (result?.errorip) { | |
| connection?.popup(`This server's request IP ${result.errorip} is not a registered server.`); | |
| return; | |
| } | |
| const fullid = result?.replayid; | |
| const url = `https://${Config.routes.replays}/${fullid}`; | |
| connection?.popup( | |
| `|html|<p>Your replay has been uploaded! It's available at:</p><p> <a class="no-panel-intercept" href="${url}" target="_blank">${url}</a> <copytext value="${url}">Copy</copytext>` | |
| ); | |
| } | |
| getReplayData() { | |
| if (!this.roomid.endsWith("pw")) | |
| return { id: this.roomid.slice(7), password: null }; | |
| const end = this.roomid.length - 2; | |
| const lastHyphen = this.roomid.lastIndexOf("-", end); | |
| return { id: this.roomid.slice(7, lastHyphen), password: this.roomid.slice(lastHyphen + 1, end) }; | |
| } | |
| } | |
| function getRoom(roomid) { | |
| if (typeof roomid === "string") { | |
| if ((roomid.startsWith("battle-") || roomid.startsWith("game-bestof")) && roomid.endsWith("pw")) { | |
| const room = Rooms.rooms.get(roomid.slice(0, roomid.lastIndexOf("-"))); | |
| if (room) | |
| return room; | |
| } | |
| return Rooms.rooms.get(roomid); | |
| } | |
| return roomid; | |
| } | |
| const Rooms = { | |
| Modlog: import_modlog.mainModlog, | |
| /** | |
| * The main roomid:Room table. Please do not hold a reference to a | |
| * room long-term; just store the roomid and grab it from here (with | |
| * the Rooms.get(roomid) accessor) when necessary. | |
| */ | |
| rooms: /* @__PURE__ */ new Map(), | |
| aliases: /* @__PURE__ */ new Map(), | |
| get: getRoom, | |
| search(name) { | |
| return getRoom(name) || getRoom(toID(name)) || getRoom(Rooms.aliases.get(toID(name))); | |
| }, | |
| createGameRoom(roomid, title, options) { | |
| if (Rooms.rooms.has(roomid)) | |
| throw new Error(`Room ${roomid} already exists`); | |
| Monitor.debug("NEW BATTLE ROOM: " + roomid); | |
| const room = new GameRoom(roomid, title, options); | |
| Rooms.rooms.set(roomid, room); | |
| return room; | |
| }, | |
| createChatRoom(roomid, title, options) { | |
| if (Rooms.rooms.has(roomid)) | |
| throw new Error(`Room ${roomid} already exists`); | |
| const room = new BasicRoom(roomid, title, options); | |
| Rooms.rooms.set(roomid, room); | |
| return room; | |
| }, | |
| /** | |
| * Can return null during lockdown, so make sure to handle that case. | |
| * No need for UI; this function sends popups to users. | |
| */ | |
| createBattle(options) { | |
| const players = options.players.map((player) => player.user); | |
| const format = Dex.formats.get(options.format); | |
| if (players.length > format.playerCount) { | |
| throw new Error(`${players.length} players were provided, but the format is a ${format.playerCount}-player format.`); | |
| } | |
| if (new Set(players).size < players.length) { | |
| throw new Error(`Players can't battle themselves`); | |
| } | |
| for (const user of players) { | |
| Ladders.cancelSearches(user); | |
| } | |
| const isBestOf = Dex.formats.getRuleTable(format).valueRules.get("bestof"); | |
| if (Rooms.global.lockdown === "pre" && isBestOf && !options.isBestOfSubBattle) { | |
| for (const user of players) { | |
| user.popup(`The server will be restarting soon. Best-of-${isBestOf} battles cannot be started at this time.`); | |
| } | |
| return null; | |
| } | |
| if (Rooms.global.lockdown === true && !options.isBestOfSubBattle) { | |
| for (const user of players) { | |
| user.popup("The server is restarting. Battles will be available again in a few minutes."); | |
| } | |
| return null; | |
| } | |
| const p1Special = players.length ? players[0].battleSettings.special : void 0; | |
| let mismatch = `"${p1Special}"`; | |
| for (const user of players) { | |
| if (user.battleSettings.special !== p1Special) { | |
| mismatch += ` vs. "${user.battleSettings.special}"`; | |
| } | |
| user.battleSettings.special = void 0; | |
| } | |
| if (mismatch !== `"${p1Special}"`) { | |
| for (const user of players) { | |
| user.popup(`Your special battle settings don't match: ${mismatch}`); | |
| } | |
| return null; | |
| } else if (p1Special) { | |
| options.ratedMessage = p1Special; | |
| } | |
| options.rated = Math.max(+options.rated || 0, 0); | |
| const p1 = players[0]; | |
| const p2 = players[1]; | |
| const p1name = p1 ? p1.name : "Player 1"; | |
| const p2name = p2 ? p2.name : "Player 2"; | |
| let roomTitle; | |
| let roomid = options.roomid; | |
| if (format.gameType === "multi") { | |
| roomTitle = `Team ${p1name} vs. Team ${p2name}`; | |
| } else if (format.gameType === "freeforall") { | |
| roomTitle = `${p1name} and friends`; | |
| } else if (isBestOf && !options.isBestOfSubBattle) { | |
| roomTitle = `${p1name} vs. ${p2name}`; | |
| roomid || (roomid = `game-bestof${isBestOf}-${format.id}-${++Rooms.global.lastBattle}`); | |
| } else if (options.title) { | |
| roomTitle = options.title; | |
| } else { | |
| roomTitle = `${p1name} vs. ${p2name}`; | |
| } | |
| roomid || (roomid = Rooms.global.prepBattleRoom(options.format)); | |
| options.isPersonal = true; | |
| const room = Rooms.createGameRoom(roomid, roomTitle, options); | |
| let game; | |
| if (options.isBestOfSubBattle || !isBestOf) { | |
| game = new import_room_battle.RoomBattle(room, options); | |
| } else { | |
| game = new import_room_battle_bestof.BestOfGame(room, options); | |
| } | |
| room.game = game; | |
| if (options.isBestOfSubBattle && room.parent) { | |
| room.setPrivate(room.parent.settings.isPrivate || false); | |
| } else { | |
| game.checkPrivacySettings(options); | |
| } | |
| for (const p of players) { | |
| if (p) { | |
| p.joinRoom(room); | |
| Monitor.countBattle(p.latestIp, p.name); | |
| } | |
| } | |
| return room; | |
| }, | |
| global: null, | |
| lobby: null, | |
| BasicRoom, | |
| GlobalRoomState, | |
| GameRoom, | |
| ChatRoom: BasicRoom, | |
| RoomGame: import_room_game.RoomGame, | |
| SimpleRoomGame: import_room_game.SimpleRoomGame, | |
| RoomGamePlayer: import_room_game.RoomGamePlayer, | |
| MinorActivity: import_room_minor_activity.MinorActivity, | |
| RETRY_AFTER_LOGIN, | |
| Roomlogs: import_roomlogs.Roomlogs, | |
| RoomBattle: import_room_battle.RoomBattle, | |
| BestOfGame: import_room_battle_bestof.BestOfGame, | |
| RoomBattlePlayer: import_room_battle.RoomBattlePlayer, | |
| RoomBattleTimer: import_room_battle.RoomBattleTimer, | |
| PM: import_room_battle.PM, | |
| Replays: import_replays.Replays | |
| }; | |
| //# sourceMappingURL=rooms.js.map | |