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| ; | |
| const assert = require('./../../assert'); | |
| const common = require('./../../common'); | |
| let battle; | |
| describe('Magnetic Flux', () => { | |
| afterEach(() => { | |
| battle.destroy(); | |
| }); | |
| it('should boost the Defense and Special Defense of all active allies with Plus or Minus', () => { | |
| battle = common.gen(5).createBattle({ gameType: 'triples' }); | |
| battle.setPlayer('p1', { team: [ | |
| { species: "Minun", ability: 'minus', moves: ['sleeptalk'] }, | |
| { species: "Klinklang", ability: 'plus', moves: ['magneticflux'] }, | |
| { species: "Pyukumuku", ability: 'innardsout', moves: ['sleeptalk'] }, | |
| ] }); | |
| battle.setPlayer('p2', { team: [ | |
| { species: "Plusle", ability: 'plus', moves: ['sleeptalk'] }, | |
| { species: "Klinklang", ability: 'minus', moves: ['magneticflux'] }, | |
| { species: "Pyukumuku", ability: 'innardsout', moves: ['sleeptalk'] }, | |
| ] }); | |
| battle.makeChoices('move sleeptalk, move magneticflux, move sleeptalk', 'move sleeptalk, move magneticflux, move sleeptalk'); | |
| for (const active of battle.getAllActive()) { | |
| if (active.name === 'Pyukumuku') continue; | |
| assert.statStage(active, 'def', 1); | |
| assert.statStage(active, 'spd', 1); | |
| } | |
| }); | |
| }); | |