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export const Conditions: import('../../../sim/dex-conditions').ModdedConditionDataTable = {
brn: {
name: 'brn',
effectType: 'Status',
onStart(target) {
this.add('-status', target, 'brn');
},
onAfterMoveSelfPriority: 2,
onAfterMoveSelf(pokemon) {
this.damage(this.clampIntRange(Math.floor(pokemon.maxhp / 16), 1));
},
onAfterSwitchInSelf(pokemon) {
this.damage(this.clampIntRange(Math.floor(pokemon.maxhp / 16), 1));
},
},
par: {
name: 'par',
effectType: 'Status',
onStart(target) {
this.add('-status', target, 'par');
},
onBeforeMovePriority: 2,
onBeforeMove(pokemon) {
if (this.randomChance(63, 256)) {
this.add('cant', pokemon, 'par');
pokemon.removeVolatile('bide');
pokemon.removeVolatile('lockedmove');
pokemon.removeVolatile('twoturnmove');
pokemon.removeVolatile('invulnerability');
pokemon.removeVolatile('partialtrappinglock');
return false;
}
},
},
slp: {
name: 'slp',
effectType: 'Status',
onStart(target, source, sourceEffect) {
if (sourceEffect && sourceEffect.effectType === 'Move') {
this.add('-status', target, 'slp', `[from] move: ${sourceEffect.name}`);
} else {
this.add('-status', target, 'slp');
}
// 1-3 turns
this.effectState.startTime = this.random(1, 4);
this.effectState.time = this.effectState.startTime;
if (target.removeVolatile('nightmare')) {
this.add('-end', target, 'Nightmare', '[silent]');
}
},
onBeforeMovePriority: 2,
onBeforeMove(pokemon, target, move) {
pokemon.statusState.time--;
this.add('cant', pokemon, 'slp');
pokemon.lastMove = null;
return false;
},
onAfterMoveSelf(pokemon) {
if (pokemon.statusState.time <= 0) pokemon.cureStatus();
},
},
frz: {
name: 'frz',
effectType: 'Status',
onStart(target) {
this.add('-status', target, 'frz');
},
onBeforeMovePriority: 2,
onBeforeMove(pokemon, target, move) {
this.add('cant', pokemon, 'frz');
pokemon.lastMove = null;
return false;
},
onHit(target, source, move) {
if (move.type === 'Fire' && move.category !== 'Status') {
target.cureStatus();
}
},
},
psn: {
name: 'psn',
effectType: 'Status',
onStart(target) {
this.add('-status', target, 'psn');
},
onAfterMoveSelfPriority: 2,
onAfterMoveSelf(pokemon) {
this.damage(this.clampIntRange(Math.floor(pokemon.maxhp / 16), 1));
},
onAfterSwitchInSelf(pokemon) {
this.damage(this.clampIntRange(Math.floor(pokemon.maxhp / 16), 1));
},
},
confusion: {
inherit: true,
onStart(target) {
this.add('-start', target, 'confusion');
this.effectState.time = this.random(2, 6);
},
},
flinch: {
inherit: true,
onStart() {},
},
partiallytrapped: {
name: 'partiallytrapped',
duration: 2,
onBeforeMovePriority: 1,
onStart(target, source, effect) {
this.add('-activate', target, `move: ${effect}`, `[of] ${source}`);
},
onBeforeMove(pokemon) {
if (this.effectState.source && (!this.effectState.source.isActive || this.effectState.source.hp <= 0)) {
pokemon.removeVolatile('partiallytrapped');
return;
}
this.add('cant', pokemon, 'partiallytrapped');
return false;
},
onEnd(pokemon) {
this.add('-end', pokemon, this.effectState.sourceEffect, '[partiallytrapped]');
},
},
};