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export const Moves: import('../../../sim/dex-moves').ModdedMoveDataTable = {
bide: {
inherit: true,
priority: 0,
accuracy: true,
condition: {
durationCallback(target, source, effect) {
return this.random(3, 5);
},
onStart(pokemon) {
this.effectState.totalDamage = 0;
this.effectState.lastDamage = 0;
this.add('-start', pokemon, 'Bide');
},
onHit(target, source, move) {
if (source && source !== target && move.category !== 'Physical' && move.category !== 'Special') {
const damage = this.effectState.totalDamage;
this.effectState.totalDamage += damage;
this.effectState.lastDamage = damage;
this.effectState.sourceSlot = source.getSlot();
}
},
onDamage(damage, target, source, move) {
if (!source || source.isAlly(target)) return;
if (!move || move.effectType !== 'Move') return;
if (!damage && this.effectState.lastDamage > 0) {
damage = this.effectState.totalDamage;
}
this.effectState.totalDamage += damage;
this.effectState.lastDamage = damage;
this.effectState.sourceSlot = source.getSlot();
},
onAfterSetStatus(status, pokemon) {
// Sleep, freeze, and partial trap will just pause duration.
if (pokemon.volatiles['flinch']) {
this.effectState.duration!++;
} else if (pokemon.volatiles['partiallytrapped']) {
this.effectState.duration!++;
} else {
switch (status.id) {
case 'slp':
case 'frz':
this.effectState.duration!++;
break;
}
}
},
onBeforeMove(pokemon, t, move) {
if (this.effectState.duration === 1) {
this.add('-end', pokemon, 'Bide');
if (!this.effectState.totalDamage) {
this.debug("Bide failed because no damage was taken");
this.add('-fail', pokemon);
return false;
}
const target = this.getAtSlot(this.effectState.sourceSlot);
if (target.isSemiInvulnerable()) {
this.add('-message', 'The foe ' + target.name + ' can\'t be hit while flying!');
pokemon.removeVolatile('bide');
return false;
}
this.actions.moveHit(target, pokemon, move, { damage: this.effectState.totalDamage * 2 } as ActiveMove);
pokemon.removeVolatile('bide');
return false;
}
this.add('-activate', pokemon, 'Bide');
return false;
},
onDisableMove(pokemon) {
if (!pokemon.hasMove('bide')) {
return;
}
for (const moveSlot of pokemon.moveSlots) {
if (moveSlot.id !== 'bide') {
pokemon.disableMove(moveSlot.id);
}
}
},
},
type: "???", // Will look as Normal but it's STAB-less
},
bind: {
inherit: true,
// FIXME: onBeforeMove() {},
},
clamp: {
inherit: true,
// FIXME: onBeforeMove() {},
},
counter: {
inherit: true,
ignoreImmunity: true,
willCrit: false,
basePower: 1,
damageCallback(pokemon, target) {
// Counter mechanics in Stadium 1:
// - a move is Counterable if it is Normal or Fighting type, has nonzero Base Power, and is not Counter
// - Counter succeeds if the target used a Counterable move earlier this turn
const lastMoveThisTurn = target.side.lastMove && target.side.lastMove.id === target.side.lastSelectedMove &&
!this.queue.willMove(target) && this.dex.moves.get(target.side.lastMove.id);
if (!lastMoveThisTurn) {
this.debug("Stadium 1 Counter: last move was not this turn");
this.add('-fail', pokemon);
return false;
}
const lastMoveThisTurnIsCounterable = lastMoveThisTurn && lastMoveThisTurn.basePower > 0 &&
['Normal', 'Fighting'].includes(lastMoveThisTurn.type) && lastMoveThisTurn.id !== 'counter';
if (!lastMoveThisTurnIsCounterable) {
this.debug(`Stadium 1 Counter: last move ${lastMoveThisTurn.name} was not Counterable`);
this.add('-fail', pokemon);
return false;
}
if (this.lastDamage <= 0) {
this.debug("Stadium 1 Counter: no previous damage exists");
this.add('-fail', pokemon);
return false;
}
return 2 * this.lastDamage;
},
},
firespin: {
inherit: true,
// FIXME: onBeforeMove() {},
},
haze: {
inherit: true,
onHit(target, source) {
this.add('-activate', target, 'move: Haze');
this.add('-clearallboost', '[silent]');
for (const pokemon of this.getAllActive()) {
pokemon.clearBoosts();
pokemon.cureStatus(true);
for (const id of Object.keys(pokemon.volatiles)) {
pokemon.removeVolatile(id);
this.add('-end', pokemon, id, '[silent]');
}
pokemon.recalculateStats!();
}
},
},
hyperbeam: {
inherit: true,
onMoveFail(target, source, move) {
source.addVolatile('mustrecharge');
},
},
psywave: {
inherit: true,
basePower: 1,
damageCallback(pokemon) {
return this.random(1, this.trunc(1.5 * pokemon.level));
},
},
rage: {
inherit: true,
self: {
volatileStatus: 'rage',
},
condition: {
// Rage lock
onStart(target, source, effect) {
this.effectState.move = 'rage';
},
onLockMove: 'rage',
onHit(target, source, move) {
if (target.boosts.atk < 6 && (move.category !== 'Status' || move.id === 'disable')) {
this.boost({ atk: 1 });
}
},
},
},
recover: {
inherit: true,
heal: null,
onHit(target) {
if (target.hp === target.maxhp) {
return false;
}
this.heal(Math.floor(target.maxhp / 2), target, target);
},
},
rest: {
inherit: true,
onHit(target, source, move) {
// Fails if the difference between
// max HP and current HP is 0, 255, or 511
if (target.hp >= target.maxhp) return false;
if (!target.setStatus('slp', source, move)) return false;
target.statusState.time = 2;
target.statusState.startTime = 2;
target.recalculateStats!(); // Stadium Rest removes statdrops given by Major Status Conditions.
this.heal(target.maxhp); // Aesthetic only as the healing happens after you fall asleep in-game
},
},
softboiled: {
inherit: true,
heal: null,
onHit(target) {
// Fail when health is 255 or 511 less than max
if (target.hp === target.maxhp) {
return false;
}
this.heal(Math.floor(target.maxhp / 2), target, target);
},
},
substitute: {
inherit: true,
onTryHit(target) {
if (target.volatiles['substitute']) {
this.add('-fail', target, 'move: Substitute');
return null;
}
// Stadium fixes the 25% = you die gag
if (target.hp <= target.maxhp / 4) {
this.add('-fail', target, 'move: Substitute', '[weak]');
return null;
}
},
condition: {
onStart(target) {
this.add('-start', target, 'Substitute');
this.effectState.hp = Math.floor(target.maxhp / 4);
delete target.volatiles['partiallytrapped'];
},
onTryHitPriority: -1,
onTryHit(target, source, move) {
if (target === source) {
this.debug('sub bypass: self hit');
return;
}
if (move.drain) {
this.add('-miss', source);
return null;
}
if (move.category === 'Status') {
const SubBlocked = ['leechseed', 'lockon', 'mindreader', 'nightmare'];
if (move.status || move.boosts || move.volatileStatus === 'confusion' || SubBlocked.includes(move.id)) {
this.add('-activate', target, 'Substitute', '[block] ' + move.name);
return null;
}
return;
}
if (move.volatileStatus && target === source) return;
let damage = this.actions.getDamage(source, target, move);
if (damage && damage > target.volatiles['substitute'].hp) {
damage = target.volatiles['substitute'].hp;
}
if (!damage && damage !== 0) return null;
damage = this.runEvent('SubDamage', target, source, move, damage);
if (!damage && damage !== 0) return damage;
target.volatiles['substitute'].hp -= damage;
this.lastDamage = damage;
if (target.volatiles['substitute'].hp <= 0) {
this.debug('Substitute broke');
target.removeVolatile('substitute');
target.subFainted = true;
} else {
this.add('-activate', target, 'Substitute', '[damage]');
}
// Drain/recoil does not happen if the substitute breaks
if (target.volatiles['substitute']) {
if (move.recoil) {
this.damage(this.clampIntRange(Math.floor(damage * move.recoil[0] / move.recoil[1]), 1), source, target, 'recoil');
}
}
this.runEvent('AfterSubDamage', target, source, move, damage);
// Add here counter damage
const lastAttackedBy = target.getLastAttackedBy();
if (!lastAttackedBy) {
target.attackedBy.push({ source, move: move.id, damage, slot: source.getSlot(), thisTurn: true });
} else {
lastAttackedBy.move = move.id;
lastAttackedBy.damage = damage;
}
return 0;
},
onEnd(target) {
this.add('-end', target, 'Substitute');
},
},
secondary: null,
target: "self",
type: "Normal",
},
struggle: {
inherit: true,
ignoreImmunity: { 'Normal': true },
},
wrap: {
inherit: true,
// FIXME: onBeforeMove() {},
},
};