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export const Scripts: ModdedBattleScriptsData = { | |
gen: 9, | |
init() { | |
this.modData("Learnsets", "swablu").learnset.willowisp = ["9L1"]; | |
this.modData("Learnsets", "swablu").learnset.bodypress = ["9L1"]; | |
this.modData("Learnsets", "swablu").learnset.encore = ["9L1"]; | |
this.modData("Learnsets", "slugma").learnset.surginglava = ["9L1"]; | |
delete this.modData('Learnsets', 'slugma').learnset.lightscreen; | |
delete this.modData('Learnsets', 'slugma').learnset.reflect; | |
this.modData("Learnsets", "gastly").learnset.drainingkiss = ["9L1"]; | |
this.modData("Learnsets", "gastly").learnset.psychicnoise = ["9L1"]; | |
delete this.modData('Learnsets', 'gastly').learnset.energyball; | |
delete this.modData('Learnsets', 'gastly').learnset.dazzlinggleam; | |
delete this.modData('Learnsets', 'gastly').learnset.nastyplot; | |
this.modData("Learnsets", "sprigatito").learnset.flowertrick = ["9L1"]; | |
this.modData("Learnsets", "sprigatito").learnset.knockoff = ["9L1"]; | |
this.modData("Learnsets", "meowthgalar").learnset.slackoff = ["9L1"]; | |
this.modData("Learnsets", "tepig").learnset.slackoff = ["9L1"]; | |
this.modData("Learnsets", "tepig").learnset.earthquake = ["9L1"]; | |
this.modData("Learnsets", "tepig").learnset.highhorsepower = ["9L1"]; | |
this.modData("Learnsets", "tepig").learnset.stealthrock = ["9L1"]; | |
this.modData("Learnsets", "dreepy").learnset.willowisp = ["9L1"]; | |
this.modData("Learnsets", "dreepy").learnset.dragonclaw = ["9L1"]; | |
this.modData("Learnsets", "dreepy").learnset.uturn = ["9L1"]; | |
this.modData("Learnsets", "dreepy").learnset.hex = ["9L1"]; | |
this.modData("Learnsets", "dreepy").learnset.psychicfangs = ["9L1"]; | |
this.modData("Learnsets", "toxel").learnset.spark = ["9L1"]; | |
this.modData("Learnsets", "toxel").learnset.thunder = ["9L1"]; | |
this.modData("Learnsets", "toxel").learnset.thunderbolt = ["9L1"]; | |
this.modData("Learnsets", "toxel").learnset.discharge = ["9L1"]; | |
this.modData("Learnsets", "toxel").learnset.voltswitch = ["9L1"]; | |
this.modData("Learnsets", "toxel").learnset.poisonjab = ["9L1"]; | |
this.modData("Learnsets", "toxel").learnset.acidspray = ["9L1"]; | |
this.modData("Learnsets", "toxel").learnset.clearsmog = ["9L1"]; | |
this.modData("Learnsets", "toxel").learnset.sludgebomb = ["9L1"]; | |
this.modData("Learnsets", "toxel").learnset.slackoff = ["9L1"]; | |
this.modData("Learnsets", "fletchling").learnset.flamethrower = ["9L1"]; | |
this.modData("Learnsets", "fletchling").learnset.fireblast = ["9L1"]; | |
delete this.modData('Learnsets', 'fletchling').learnset.bravebird; | |
this.modData("Learnsets", "spoink").learnset.ancientpower = ["9L1"]; | |
this.modData("Learnsets", "spoink").learnset.meteorbeam = ["9L1"]; | |
delete this.modData('Learnsets', 'cutiefly').learnset.calmmind; | |
delete this.modData('Learnsets', 'cutiefly').learnset.psychic; | |
delete this.modData('Learnsets', 'cutiefly').learnset.quiverdance; | |
this.modData("Learnsets", "cutiefly").learnset.tailglow = ["9L1"]; | |
this.modData("Learnsets", "shieldon").learnset.bodypress = ["9L1"]; | |
this.modData("Learnsets", "shieldon").learnset.slackoff = ["9L1"]; | |
this.modData("Learnsets", "wooper").learnset.icepunch = ["9L1"]; | |
this.modData("Learnsets", "wooper").learnset.poisonjab = ["9L1"]; | |
this.modData("Learnsets", "corphish").learnset.flipturn = ["9L1"]; | |
this.modData("Learnsets", "jangmoo").learnset.takeheart = ["9L1"]; | |
this.modData("Learnsets", "jangmoo").learnset.heartswap = ["9L1"]; | |
this.modData("Learnsets", "jangmoo").learnset.drainingkiss = ["9L1"]; | |
this.modData("Learnsets", "jangmoo").learnset.playrough = ["9L1"]; | |
this.modData("Learnsets", "jangmoo").learnset.slackoff = ["9L1"]; | |
delete this.modData('Learnsets', 'cetoddle').learnset.iciclespear; | |
delete this.modData('Learnsets', 'cetoddle').learnset.earthquake; | |
delete this.modData('Learnsets', 'cetoddle').learnset.superpower; | |
delete this.modData('Learnsets', 'cetoddle').learnset.knockoff; | |
this.modData("Learnsets", "cetoddle").learnset.rapidspin = ["9L1"]; | |
this.modData("Learnsets", "mareep").learnset.bodypress = ["9L1"]; | |
this.modData("Learnsets", "mareep").learnset.gigadrain = ["9L1"]; | |
this.modData("Learnsets", "mareep").learnset.worryseed = ["9L1"]; | |
this.modData("Learnsets", "mareep").learnset.slackoff = ["9L1"]; | |
this.modData("Learnsets", "eevee").learnset.muddywater = ["9L1"]; | |
this.modData("Learnsets", "eevee").learnset.voltswitch = ["9L1"]; | |
this.modData("Learnsets", "eevee").learnset.flamewheel = ["9L1"]; | |
this.modData("Learnsets", "eevee").learnset.psyshock = ["9L1"]; | |
this.modData("Learnsets", "eevee").learnset.bulletseed = ["9L1"]; | |
this.modData("Learnsets", "eevee").learnset.icywind = ["9L1"]; | |
}, | |
pokemon: { | |
runImmunity(type: string, message?: string | boolean) { | |
if (!type || type === '???') return true; | |
if (!this.battle.dex.types.isName(type)) { | |
throw new Error("Use runStatusImmunity for " + type); | |
} | |
if (this.fainted) return false; | |
const negateImmunity = !this.battle.runEvent('NegateImmunity', this, type); | |
const notImmune = type === 'Ground' ? | |
this.isGrounded(negateImmunity) : | |
negateImmunity || this.battle.dex.getImmunity(type, this); | |
if (notImmune) return true; | |
if (message) { | |
if (notImmune === null) { | |
this.battle.add('-immune', this, '[from] ability: ' + this.getAbility().name); | |
} else { | |
this.battle.add('-immune', this); | |
} | |
} | |
return false; | |
}, | |
isGrounded(negateImmunity = false) { | |
if ('gravity' in this.battle.field.pseudoWeather) return true; | |
if ('ingrain' in this.volatiles && this.battle.gen >= 4) return true; | |
if ('smackdown' in this.volatiles) return true; | |
const item = (this.ignoringItem() ? '' : this.item); | |
if (item === 'ironball') return true; | |
// If a Fire/Flying type uses Burn Up and Roost, it becomes ???/Flying-type, but it's still grounded. | |
if (!negateImmunity && this.hasType('Flying') && !('roost' in this.volatiles)) return false; | |
if ( | |
(this.hasAbility(['levitate', 'hover'])) && | |
!this.battle.suppressingAbility(this) | |
) return null; | |
if ('magnetrise' in this.volatiles) return false; | |
if ('telekinesis' in this.volatiles) return false; | |
return item !== 'airballoon'; | |
}, | |
}, | |
}; | |