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| export const Abilities: import('../../../sim/dex-abilities').ModdedAbilityDataTable = { | |
| mummy: { | |
| inherit: true, | |
| onDamagingHit(damage, target, source, move) { | |
| if (target.ability === 'mummy') { | |
| const sourceAbility = source.getAbility(); | |
| if (sourceAbility.flags['cantsuppress'] || sourceAbility.id === 'mummy') { | |
| return; | |
| } | |
| if (this.checkMoveMakesContact(move, source, target, !source.isAlly(target))) { | |
| const oldAbility = source.setAbility('mummy', target); | |
| if (oldAbility) { | |
| this.add('-activate', target, 'ability: Mummy', this.dex.abilities.get(oldAbility).name, `[of] ${source}`); | |
| } | |
| } | |
| } else { | |
| const possibleAbilities = [source.ability, ...(source.m.innates || [])] | |
| .filter(val => !this.dex.abilities.get(val).flags['cantsuppress'] && val !== 'mummy'); | |
| if (!possibleAbilities.length) return; | |
| if (this.checkMoveMakesContact(move, source, target, !source.isAlly(target))) { | |
| const abil = this.sample(possibleAbilities); | |
| if (abil === source.ability) { | |
| const oldAbility = source.setAbility('mummy', target); | |
| if (oldAbility) { | |
| this.add('-activate', target, 'ability: Mummy', this.dex.abilities.get(oldAbility).name, `[of] ${source}`); | |
| } | |
| } else { | |
| source.removeVolatile('ability:' + abil); | |
| source.addVolatile('ability:mummy', source); | |
| if (abil) { | |
| this.add('-activate', target, 'ability: Mummy', this.dex.abilities.get(abil).name, `[of] ${source}`); | |
| } | |
| } | |
| } | |
| } | |
| }, | |
| }, | |
| neutralizinggas: { | |
| inherit: true, | |
| // Ability suppression implemented in sim/pokemon.ts:Pokemon#ignoringAbility | |
| onSwitchIn(pokemon) { | |
| this.add('-ability', pokemon, 'Neutralizing Gas'); | |
| pokemon.abilityState.ending = false; | |
| // Remove setter's innates before the ability starts | |
| if (pokemon.m.innates) { | |
| for (const innate of pokemon.m.innates) { | |
| if (this.dex.abilities.get(innate).flags['cantsuppress'] || innate === 'neutralizinggas') continue; | |
| pokemon.removeVolatile('ability:' + innate); | |
| } | |
| } | |
| for (const target of this.getAllActive()) { | |
| if (target.illusion) { | |
| this.singleEvent('End', this.dex.abilities.get('Illusion'), target.abilityState, target, pokemon, 'neutralizinggas'); | |
| } | |
| if (target.volatiles['slowstart']) { | |
| delete target.volatiles['slowstart']; | |
| this.add('-end', target, 'Slow Start', '[silent]'); | |
| } | |
| if (target.m.innates) { | |
| for (const innate of target.m.innates) { | |
| if (this.dex.abilities.get(innate).flags['cantsuppress']) continue; | |
| target.removeVolatile('ability:' + innate); | |
| } | |
| } | |
| } | |
| }, | |
| onEnd(source) { | |
| this.add('-end', source, 'ability: Neutralizing Gas'); | |
| // FIXME this happens before the pokemon switches out, should be the opposite order. | |
| // Not an easy fix since we cant use a supported event. Would need some kind of special event that | |
| // gathers events to run after the switch and then runs them when the ability is no longer accessible. | |
| // (If you're tackling this, do note extreme weathers have the same issue) | |
| // Mark this pokemon's ability as ending so Pokemon#ignoringAbility skips it | |
| if (source.abilityState.ending) return; | |
| source.abilityState.ending = true; | |
| const sortedActive = this.getAllActive(); | |
| this.speedSort(sortedActive); | |
| for (const pokemon of sortedActive) { | |
| if (pokemon !== source) { | |
| // Will be suppressed by Pokemon#ignoringAbility if needed | |
| this.singleEvent('Start', pokemon.getAbility(), pokemon.abilityState, pokemon); | |
| if (pokemon.m.innates) { | |
| for (const innate of pokemon.m.innates) { | |
| // permanent abilities | |
| if (pokemon.volatiles['ability:' + innate]) continue; | |
| pokemon.addVolatile('ability:' + innate, pokemon); | |
| } | |
| } | |
| } | |
| } | |
| }, | |
| }, | |
| powerofalchemy: { | |
| inherit: true, | |
| onAllyFaint(ally) { | |
| const pokemon = this.effectState.target; | |
| if (!pokemon.hp) return; | |
| const isAbility = pokemon.ability === 'powerofalchemy'; | |
| let possibleAbilities = [ally.ability]; | |
| if (ally.m.innates) possibleAbilities.push(...ally.m.innates); | |
| const additionalBannedAbilities = [pokemon.ability, ...(pokemon.m.innates || [])]; | |
| possibleAbilities = possibleAbilities | |
| .filter(val => !this.dex.abilities.get(val).flags['noreceiver'] && !additionalBannedAbilities.includes(val)); | |
| if (!possibleAbilities.length) return; | |
| const ability = this.dex.abilities.get(possibleAbilities[this.random(possibleAbilities.length)]); | |
| this.add('-ability', pokemon, ability, '[from] ability: Power of Alchemy', `[of] ${ally}`); | |
| if (isAbility) { | |
| pokemon.setAbility(ability); | |
| } else { | |
| pokemon.removeVolatile("ability:powerofalchemy"); | |
| pokemon.addVolatile(`ability:${ability}`, pokemon); | |
| } | |
| }, | |
| }, | |
| receiver: { | |
| inherit: true, | |
| onAllyFaint(ally) { | |
| const pokemon = this.effectState.target; | |
| if (!pokemon.hp) return; | |
| const isAbility = pokemon.ability === 'receiver'; | |
| let possibleAbilities = [ally.ability]; | |
| if (ally.m.innates) possibleAbilities.push(...ally.m.innates); | |
| const additionalBannedAbilities = [pokemon.ability, ...(pokemon.m.innates || [])]; | |
| possibleAbilities = possibleAbilities | |
| .filter(val => !this.dex.abilities.get(val).flags['noreceiver'] && !additionalBannedAbilities.includes(val)); | |
| if (!possibleAbilities.length) return; | |
| const ability = this.dex.abilities.get(possibleAbilities[this.random(possibleAbilities.length)]); | |
| this.add('-ability', pokemon, ability, '[from] ability: Receiver', `[of] ${ally}`); | |
| if (isAbility) { | |
| pokemon.setAbility(ability); | |
| } else { | |
| pokemon.removeVolatile("ability:receiver"); | |
| pokemon.addVolatile(`ability:${ability}`, pokemon); | |
| } | |
| }, | |
| }, | |
| trace: { | |
| inherit: true, | |
| onUpdate(pokemon) { | |
| if (!this.effectState.seek) return; | |
| const isAbility = pokemon.ability === 'trace'; | |
| const possibleTargets: Pokemon[] = []; | |
| for (const target of pokemon.side.foe.active) { | |
| if (target && !target.fainted) { | |
| possibleTargets.push(target); | |
| } | |
| } | |
| while (possibleTargets.length) { | |
| const rand = this.random(possibleTargets.length); | |
| const target = possibleTargets[rand]; | |
| let possibleAbilities = [target.ability]; | |
| if (target.m.innates) possibleAbilities.push(...target.m.innates); | |
| const additionalBannedAbilities = [pokemon.ability, ...(pokemon.m.innates || [])]; | |
| possibleAbilities = possibleAbilities | |
| .filter(val => !this.dex.abilities.get(val).flags['notrace'] && !additionalBannedAbilities.includes(val)); | |
| if (!possibleAbilities.length) { | |
| possibleTargets.splice(rand, 1); | |
| continue; | |
| } | |
| const ability = this.dex.abilities.get(this.sample(possibleAbilities)); | |
| this.add('-ability', pokemon, ability, '[from] ability: Trace', `[of] ${target}`); | |
| if (isAbility) { | |
| pokemon.setAbility(ability); | |
| } else { | |
| pokemon.removeVolatile("ability:trace"); | |
| pokemon.addVolatile(`ability:${ability}`, pokemon); | |
| } | |
| return; | |
| } | |
| }, | |
| }, | |
| wanderingspirit: { | |
| inherit: true, | |
| onDamagingHit(damage, target, source, move) { | |
| const isAbility = target.ability === 'wanderingspirit'; | |
| if (isAbility) { | |
| if (source.getAbility().flags['failskillswap'] || target.volatiles['dynamax']) return; | |
| if (this.checkMoveMakesContact(move, source, target)) { | |
| const sourceAbility = source.setAbility('wanderingspirit', target); | |
| if (!sourceAbility) return; | |
| if (target.isAlly(source)) { | |
| this.add('-activate', target, 'Skill Swap', '', '', `[of] ${source}`); | |
| } else { | |
| this.add('-activate', target, 'ability: Wandering Spirit', this.dex.abilities.get(sourceAbility).name, 'Wandering Spirit', `[of] ${source}`); | |
| } | |
| target.setAbility(sourceAbility); | |
| } | |
| } else { | |
| // Make Wandering Spirit replace a random ability | |
| const possibleAbilities = [source.ability, ...(source.m.innates || [])] | |
| .filter(val => !this.dex.abilities.get(val).flags['failskillswap']); | |
| if (!possibleAbilities.length || target.volatiles['dynamax']) return; | |
| if (move.flags['contact']) { | |
| const sourceAbility = this.sample(possibleAbilities); | |
| if (sourceAbility === source.ability) { | |
| if (!source.setAbility('wanderingspirit', target)) return; | |
| } else { | |
| source.removeVolatile('ability:' + sourceAbility); | |
| source.addVolatile('ability:wanderingspirit', source); | |
| } | |
| if (target.isAlly(source)) { | |
| this.add('-activate', target, 'Skill Swap', '', '', `[of] ${source}`); | |
| } else { | |
| this.add('-activate', target, 'ability: Wandering Spirit', this.dex.abilities.get(sourceAbility).name, 'Wandering Spirit', `[of] ${source}`); | |
| } | |
| if (sourceAbility === source.ability) { | |
| target.setAbility(sourceAbility); | |
| } else { | |
| target.removeVolatile('ability:wanderingspirit'); | |
| target.addVolatile('ability:' + sourceAbility, target); | |
| } | |
| } | |
| } | |
| }, | |
| }, | |
| }; | |