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export const Abilities: import('../../../sim/dex-abilities').ModdedAbilityDataTable = {
mummy: {
inherit: true,
onDamagingHit(damage, target, source, move) {
if (target.ability === 'mummy') {
const sourceAbility = source.getAbility();
if (sourceAbility.flags['cantsuppress'] || sourceAbility.id === 'mummy') {
return;
}
if (this.checkMoveMakesContact(move, source, target, !source.isAlly(target))) {
const oldAbility = source.setAbility('mummy', target);
if (oldAbility) {
this.add('-activate', target, 'ability: Mummy', this.dex.abilities.get(oldAbility).name, `[of] ${source}`);
}
}
} else {
const possibleAbilities = [source.ability, ...(source.m.innates || [])]
.filter(val => !this.dex.abilities.get(val).flags['cantsuppress'] && val !== 'mummy');
if (!possibleAbilities.length) return;
if (this.checkMoveMakesContact(move, source, target, !source.isAlly(target))) {
const abil = this.sample(possibleAbilities);
if (abil === source.ability) {
const oldAbility = source.setAbility('mummy', target);
if (oldAbility) {
this.add('-activate', target, 'ability: Mummy', this.dex.abilities.get(oldAbility).name, `[of] ${source}`);
}
} else {
source.removeVolatile('ability:' + abil);
source.addVolatile('ability:mummy', source);
if (abil) {
this.add('-activate', target, 'ability: Mummy', this.dex.abilities.get(abil).name, `[of] ${source}`);
}
}
}
}
},
},
neutralizinggas: {
inherit: true,
// Ability suppression implemented in sim/pokemon.ts:Pokemon#ignoringAbility
onSwitchIn(pokemon) {
this.add('-ability', pokemon, 'Neutralizing Gas');
pokemon.abilityState.ending = false;
// Remove setter's innates before the ability starts
if (pokemon.m.innates) {
for (const innate of pokemon.m.innates) {
if (this.dex.abilities.get(innate).flags['cantsuppress'] || innate === 'neutralizinggas') continue;
pokemon.removeVolatile('ability:' + innate);
}
}
for (const target of this.getAllActive()) {
if (target.illusion) {
this.singleEvent('End', this.dex.abilities.get('Illusion'), target.abilityState, target, pokemon, 'neutralizinggas');
}
if (target.volatiles['slowstart']) {
delete target.volatiles['slowstart'];
this.add('-end', target, 'Slow Start', '[silent]');
}
if (target.m.innates) {
for (const innate of target.m.innates) {
if (this.dex.abilities.get(innate).flags['cantsuppress']) continue;
target.removeVolatile('ability:' + innate);
}
}
}
},
onEnd(source) {
this.add('-end', source, 'ability: Neutralizing Gas');
// FIXME this happens before the pokemon switches out, should be the opposite order.
// Not an easy fix since we cant use a supported event. Would need some kind of special event that
// gathers events to run after the switch and then runs them when the ability is no longer accessible.
// (If you're tackling this, do note extreme weathers have the same issue)
// Mark this pokemon's ability as ending so Pokemon#ignoringAbility skips it
if (source.abilityState.ending) return;
source.abilityState.ending = true;
const sortedActive = this.getAllActive();
this.speedSort(sortedActive);
for (const pokemon of sortedActive) {
if (pokemon !== source) {
// Will be suppressed by Pokemon#ignoringAbility if needed
this.singleEvent('Start', pokemon.getAbility(), pokemon.abilityState, pokemon);
if (pokemon.m.innates) {
for (const innate of pokemon.m.innates) {
// permanent abilities
if (pokemon.volatiles['ability:' + innate]) continue;
pokemon.addVolatile('ability:' + innate, pokemon);
}
}
}
}
},
},
powerofalchemy: {
inherit: true,
onAllyFaint(ally) {
const pokemon = this.effectState.target;
if (!pokemon.hp) return;
const isAbility = pokemon.ability === 'powerofalchemy';
let possibleAbilities = [ally.ability];
if (ally.m.innates) possibleAbilities.push(...ally.m.innates);
const additionalBannedAbilities = [pokemon.ability, ...(pokemon.m.innates || [])];
possibleAbilities = possibleAbilities
.filter(val => !this.dex.abilities.get(val).flags['noreceiver'] && !additionalBannedAbilities.includes(val));
if (!possibleAbilities.length) return;
const ability = this.dex.abilities.get(possibleAbilities[this.random(possibleAbilities.length)]);
this.add('-ability', pokemon, ability, '[from] ability: Power of Alchemy', `[of] ${ally}`);
if (isAbility) {
pokemon.setAbility(ability);
} else {
pokemon.removeVolatile("ability:powerofalchemy");
pokemon.addVolatile(`ability:${ability}`, pokemon);
}
},
},
receiver: {
inherit: true,
onAllyFaint(ally) {
const pokemon = this.effectState.target;
if (!pokemon.hp) return;
const isAbility = pokemon.ability === 'receiver';
let possibleAbilities = [ally.ability];
if (ally.m.innates) possibleAbilities.push(...ally.m.innates);
const additionalBannedAbilities = [pokemon.ability, ...(pokemon.m.innates || [])];
possibleAbilities = possibleAbilities
.filter(val => !this.dex.abilities.get(val).flags['noreceiver'] && !additionalBannedAbilities.includes(val));
if (!possibleAbilities.length) return;
const ability = this.dex.abilities.get(possibleAbilities[this.random(possibleAbilities.length)]);
this.add('-ability', pokemon, ability, '[from] ability: Receiver', `[of] ${ally}`);
if (isAbility) {
pokemon.setAbility(ability);
} else {
pokemon.removeVolatile("ability:receiver");
pokemon.addVolatile(`ability:${ability}`, pokemon);
}
},
},
trace: {
inherit: true,
onUpdate(pokemon) {
if (!this.effectState.seek) return;
const isAbility = pokemon.ability === 'trace';
const possibleTargets: Pokemon[] = [];
for (const target of pokemon.side.foe.active) {
if (target && !target.fainted) {
possibleTargets.push(target);
}
}
while (possibleTargets.length) {
const rand = this.random(possibleTargets.length);
const target = possibleTargets[rand];
let possibleAbilities = [target.ability];
if (target.m.innates) possibleAbilities.push(...target.m.innates);
const additionalBannedAbilities = [pokemon.ability, ...(pokemon.m.innates || [])];
possibleAbilities = possibleAbilities
.filter(val => !this.dex.abilities.get(val).flags['notrace'] && !additionalBannedAbilities.includes(val));
if (!possibleAbilities.length) {
possibleTargets.splice(rand, 1);
continue;
}
const ability = this.dex.abilities.get(this.sample(possibleAbilities));
this.add('-ability', pokemon, ability, '[from] ability: Trace', `[of] ${target}`);
if (isAbility) {
pokemon.setAbility(ability);
} else {
pokemon.removeVolatile("ability:trace");
pokemon.addVolatile(`ability:${ability}`, pokemon);
}
return;
}
},
},
wanderingspirit: {
inherit: true,
onDamagingHit(damage, target, source, move) {
const isAbility = target.ability === 'wanderingspirit';
if (isAbility) {
if (source.getAbility().flags['failskillswap'] || target.volatiles['dynamax']) return;
if (this.checkMoveMakesContact(move, source, target)) {
const sourceAbility = source.setAbility('wanderingspirit', target);
if (!sourceAbility) return;
if (target.isAlly(source)) {
this.add('-activate', target, 'Skill Swap', '', '', `[of] ${source}`);
} else {
this.add('-activate', target, 'ability: Wandering Spirit', this.dex.abilities.get(sourceAbility).name, 'Wandering Spirit', `[of] ${source}`);
}
target.setAbility(sourceAbility);
}
} else {
// Make Wandering Spirit replace a random ability
const possibleAbilities = [source.ability, ...(source.m.innates || [])]
.filter(val => !this.dex.abilities.get(val).flags['failskillswap']);
if (!possibleAbilities.length || target.volatiles['dynamax']) return;
if (move.flags['contact']) {
const sourceAbility = this.sample(possibleAbilities);
if (sourceAbility === source.ability) {
if (!source.setAbility('wanderingspirit', target)) return;
} else {
source.removeVolatile('ability:' + sourceAbility);
source.addVolatile('ability:wanderingspirit', source);
}
if (target.isAlly(source)) {
this.add('-activate', target, 'Skill Swap', '', '', `[of] ${source}`);
} else {
this.add('-activate', target, 'ability: Wandering Spirit', this.dex.abilities.get(sourceAbility).name, 'Wandering Spirit', `[of] ${source}`);
}
if (sourceAbility === source.ability) {
target.setAbility(sourceAbility);
} else {
target.removeVolatile('ability:wanderingspirit');
target.addVolatile('ability:' + sourceAbility, target);
}
}
}
},
},
};