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import RandomGen6Teams from '../gen6/teams';
import type { PRNG } from '../../../sim';
import type { MoveCounter } from '../gen8/teams';
import { toID } from '../../../sim/dex';
// Moves that restore HP:
const RECOVERY_MOVES = [
'healorder', 'milkdrink', 'moonlight', 'morningsun', 'recover', 'roost', 'slackoff', 'softboiled', 'synthesis',
];
// Moves that boost Attack:
const PHYSICAL_SETUP = [
'bellydrum', 'bulkup', 'coil', 'curse', 'dragondance', 'honeclaws', 'howl', 'meditate', 'screech', 'swordsdance',
];
// Some moves that only boost Speed:
const SPEED_SETUP = [
'agility', 'autotomize', 'flamecharge', 'rockpolish',
];
// Conglomerate for ease of access
const SETUP = [
'acidarmor', 'agility', 'autotomize', 'bellydrum', 'bulkup', 'calmmind', 'coil', 'curse', 'dragondance', 'flamecharge',
'growth', 'honeclaws', 'howl', 'irondefense', 'meditate', 'nastyplot', 'quiverdance', 'raindance', 'rockpolish',
'shellsmash', 'shiftgear', 'sunnyday', 'swordsdance', 'tailglow', 'workup',
];
// Moves that shouldn't be the only STAB moves:
const NO_STAB = [
'aquajet', 'bulletpunch', 'chatter', 'clearsmog', 'dragontail', 'eruption', 'explosion', 'fakeout', 'flamecharge',
'futuresight', 'iceshard', 'icywind', 'incinerate', 'knockoff', 'machpunch', 'pluck', 'pursuit', 'quickattack',
'rapidspin', 'reversal', 'selfdestruct', 'shadowsneak', 'skyattack', 'skydrop', 'snarl', 'suckerpunch',
'uturn', 'vacuumwave', 'voltswitch', 'waterspout',
];
// Hazard-setting moves
const HAZARDS = [
'spikes', 'stealthrock', 'toxicspikes',
];
// Moves that switch the user out
const PIVOT_MOVES = [
'uturn', 'voltswitch',
];
// Moves that should be paired together when possible
const MOVE_PAIRS = [
['lightscreen', 'reflect'],
['sleeptalk', 'rest'],
['protect', 'wish'],
['leechseed', 'substitute'],
];
/** Pokemon who always want priority STAB, and are fine with it as its only STAB move of that type */
const PRIORITY_POKEMON = [
'bisharp', 'breloom', 'cacturne', 'dusknoir', 'honchkrow', 'scizor', 'shedinja', 'shiftry',
];
export class RandomGen5Teams extends RandomGen6Teams {
randomSets: { [species: string]: RandomTeamsTypes.RandomSpeciesData } = require('./sets.json');
constructor(format: string | Format, prng: PRNG | PRNGSeed | null) {
super(format, prng);
this.noStab = NO_STAB;
this.priorityPokemon = PRIORITY_POKEMON;
this.moveEnforcementCheckers = {
Bug: (movePool, moves, abilities, types, counter) => (
!counter.get('Bug') && (movePool.includes('megahorn') || abilities.includes('Tinted Lens'))
),
Dark: (movePool, moves, abilities, types, counter) => !counter.get('Dark'),
Dragon: (movePool, moves, abilities, types, counter) => !counter.get('Dragon'),
Electric: (movePool, moves, abilities, types, counter) => !counter.get('Electric'),
Fighting: (movePool, moves, abilities, types, counter) => !counter.get('Fighting'),
Fire: (movePool, moves, abilities, types, counter) => !counter.get('Fire'),
Flying: (movePool, moves, abilities, types, counter, species) => (
!counter.get('Flying') && !['aerodactyl', 'mantine', 'murkrow'].includes(species.id) &&
!movePool.includes('hiddenpowerflying')
),
Ghost: (movePool, moves, abilities, types, counter) => !counter.get('Ghost'),
Grass: (movePool, moves, abilities, types, counter, species) => (
!counter.get('Grass') && (species.baseStats.atk >= 100 || movePool.includes('leafstorm'))
),
Ground: (movePool, moves, abilities, types, counter) => !counter.get('Ground'),
Ice: (movePool, moves, abilities, types, counter) => !counter.get('Ice'),
Poison: (movePool, moves, abilities, types, counter) => (
!counter.get('Poison') && (types.has('Grass') || types.has('Ground'))
),
Psychic: (movePool, moves, abilities, types, counter) => (
!counter.get('Psychic') && (types.has('Fighting') || movePool.includes('calmmind'))
),
Rock: (movePool, moves, abilities, types, counter, species) => (!counter.get('Rock') && species.baseStats.atk >= 80),
Steel: (movePool, moves, abilities, types, counter, species) => (
!counter.get('Steel') && ['aggron', 'metagross'].includes(species.id)
),
Water: (movePool, moves, abilities, types, counter) => !counter.get('Water'),
};
// Nature Power is Earthquake this gen
this.cachedStatusMoves = this.dex.moves.all()
.filter(move => move.category === 'Status' && move.id !== 'naturepower')
.map(move => move.id);
}
cullMovePool(
types: string[],
moves: Set<string>,
abilities: string[],
counter: MoveCounter,
movePool: string[],
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
preferredType: string,
role: RandomTeamsTypes.Role,
): void {
// Pokemon cannot have multiple Hidden Powers in any circumstance
let hasHiddenPower = false;
for (const move of moves) {
if (move.startsWith('hiddenpower')) hasHiddenPower = true;
}
if (hasHiddenPower) {
let movePoolHasHiddenPower = true;
while (movePoolHasHiddenPower) {
movePoolHasHiddenPower = false;
for (const moveid of movePool) {
if (moveid.startsWith('hiddenpower')) {
this.fastPop(movePool, movePool.indexOf(moveid));
movePoolHasHiddenPower = true;
break;
}
}
}
}
if (moves.size + movePool.length <= this.maxMoveCount) return;
// If we have two unfilled moves and only one unpaired move, cull the unpaired move.
if (moves.size === this.maxMoveCount - 2) {
const unpairedMoves = [...movePool];
for (const pair of MOVE_PAIRS) {
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) {
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[0]));
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[1]));
}
}
if (unpairedMoves.length === 1) {
this.fastPop(movePool, movePool.indexOf(unpairedMoves[0]));
}
}
// These moves are paired, and shouldn't appear if there is not room for them both.
if (moves.size === this.maxMoveCount - 1) {
for (const pair of MOVE_PAIRS) {
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) {
this.fastPop(movePool, movePool.indexOf(pair[0]));
this.fastPop(movePool, movePool.indexOf(pair[1]));
}
}
}
// Team-based move culls
if (teamDetails.screens && movePool.length >= this.maxMoveCount + 2) {
if (movePool.includes('reflect')) this.fastPop(movePool, movePool.indexOf('reflect'));
if (movePool.includes('lightscreen')) this.fastPop(movePool, movePool.indexOf('lightscreen'));
if (moves.size + movePool.length <= this.maxMoveCount) return;
}
if (teamDetails.stealthRock) {
if (movePool.includes('stealthrock')) this.fastPop(movePool, movePool.indexOf('stealthrock'));
if (moves.size + movePool.length <= this.maxMoveCount) return;
}
if (teamDetails.rapidSpin) {
if (movePool.includes('rapidspin')) this.fastPop(movePool, movePool.indexOf('rapidspin'));
if (moves.size + movePool.length <= this.maxMoveCount) return;
}
if (teamDetails.toxicSpikes) {
if (movePool.includes('toxicspikes')) this.fastPop(movePool, movePool.indexOf('toxicspikes'));
if (moves.size + movePool.length <= this.maxMoveCount) return;
}
if (teamDetails.spikes && teamDetails.spikes >= 2) {
if (movePool.includes('spikes')) this.fastPop(movePool, movePool.indexOf('spikes'));
if (moves.size + movePool.length <= this.maxMoveCount) return;
}
if (teamDetails.statusCure) {
if (movePool.includes('aromatherapy')) this.fastPop(movePool, movePool.indexOf('aromatherapy'));
if (movePool.includes('healbell')) this.fastPop(movePool, movePool.indexOf('healbell'));
if (moves.size + movePool.length <= this.maxMoveCount) return;
}
// Develop additional move lists
const badWithSetup = ['healbell', 'pursuit', 'toxic'];
const statusMoves = this.cachedStatusMoves;
// General incompatibilities
const incompatiblePairs = [
// These moves don't mesh well with other aspects of the set
[statusMoves, ['healingwish', 'switcheroo', 'trick']],
[SETUP, PIVOT_MOVES],
[SETUP, HAZARDS],
[SETUP, badWithSetup],
[PHYSICAL_SETUP, PHYSICAL_SETUP],
[['fakeout', 'uturn'], ['switcheroo', 'trick']],
['substitute', PIVOT_MOVES],
['rest', 'substitute'],
// These attacks are redundant with each other
['psychic', 'psyshock'],
[['scald', 'surf'], 'hydropump'],
[['bodyslam', 'return'], ['bodyslam', 'doubleedge']],
[['gigadrain', 'leafstorm'], ['leafstorm', 'petaldance', 'powerwhip']],
[['drainpunch', 'focusblast'], ['closecombat', 'highjumpkick', 'superpower']],
['payback', 'pursuit'],
// Assorted hardcodes go here:
// Zebstrika
['wildcharge', 'thunderbolt'],
// Manectric
['flamethrower', 'overheat'],
// Meganium
['leechseed', 'dragontail'],
// Volcarona and Heatran
[['fierydance', 'lavaplume'], 'fireblast'],
// Walrein
['encore', 'roar'],
// Lunatone
['moonlight', 'rockpolish'],
// Smeargle
['memento', 'whirlwind'],
// Seviper
['switcheroo', 'suckerpunch'],
// Jirachi
['bodyslam', 'healingwish'],
];
for (const pair of incompatiblePairs) this.incompatibleMoves(moves, movePool, pair[0], pair[1]);
if (species.id === 'dugtrio') this.incompatibleMoves(moves, movePool, statusMoves, 'memento');
const statusInflictingMoves = ['stunspore', 'thunderwave', 'toxic', 'willowisp', 'yawn'];
if (!abilities.includes('Prankster') && role !== 'Staller') {
this.incompatibleMoves(moves, movePool, statusInflictingMoves, statusInflictingMoves);
}
if (abilities.includes('Guts')) this.incompatibleMoves(moves, movePool, 'protect', 'swordsdance');
// Cull filler moves for otherwise fixed set Stealth Rock users
if (!teamDetails.stealthRock) {
if (species.id === 'registeel' && role === 'Staller') {
if (movePool.includes('thunderwave')) this.fastPop(movePool, movePool.indexOf('thunderwave'));
if (moves.size + movePool.length <= this.maxMoveCount) return;
}
if (species.baseSpecies === 'Wormadam' && role === 'Staller') {
if (movePool.includes('suckerpunch')) this.fastPop(movePool, movePool.indexOf('suckerpunch'));
if (moves.size + movePool.length <= this.maxMoveCount) return;
}
}
}
// Generate random moveset for a given species, role, preferred type.
randomMoveset(
types: string[],
abilities: string[],
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
movePool: string[],
preferredType: string,
role: RandomTeamsTypes.Role,
): Set<string> {
const moves = new Set<string>();
let counter = this.newQueryMoves(moves, species, preferredType, abilities);
this.cullMovePool(types, moves, abilities, counter, movePool, teamDetails, species, isLead,
preferredType, role);
// If there are only four moves, add all moves and return early
if (movePool.length <= this.maxMoveCount) {
// Still need to ensure that multiple Hidden Powers are not added (if maxMoveCount is increased)
while (movePool.length) {
const moveid = this.sample(movePool);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
return moves;
}
const runEnforcementChecker = (checkerName: string) => {
if (!this.moveEnforcementCheckers[checkerName]) return false;
return this.moveEnforcementCheckers[checkerName](
movePool, moves, abilities, new Set(types), counter, species, teamDetails
);
};
// Add required move (e.g. Relic Song for Meloetta-P)
if (species.requiredMove) {
const move = this.dex.moves.get(species.requiredMove).id;
counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
// Add other moves you really want to have, e.g. STAB, recovery, setup.
// Enforce Facade if Guts is a possible ability
if (movePool.includes('facade') && abilities.includes('Guts')) {
counter = this.addMove('facade', moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
// Enforce Seismic Toss and Spore
for (const moveid of ['seismictoss', 'spore']) {
if (movePool.includes(moveid)) {
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
// Enforce Thunder Wave on Prankster users
if (movePool.includes('thunderwave') && abilities.includes('Prankster')) {
counter = this.addMove('thunderwave', moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
// Enforce hazard removal on Bulky Support and Spinner if the team doesn't already have it
if (['Bulky Support', 'Spinner'].includes(role) && !teamDetails.rapidSpin) {
if (movePool.includes('rapidspin')) {
counter = this.addMove('rapidspin', moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
// Enforce STAB priority
if (['Bulky Attacker', 'Bulky Setup'].includes(role) || this.priorityPokemon.includes(species.id)) {
const priorityMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (types.includes(moveType) && move.priority > 0 && (move.basePower || move.basePowerCallback)) {
priorityMoves.push(moveid);
}
}
if (priorityMoves.length) {
const moveid = this.sample(priorityMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
// Enforce STAB
for (const type of types) {
// Check if a STAB move of that type should be required
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) {
stabMoves.push(moveid);
}
}
while (runEnforcementChecker(type)) {
if (!stabMoves.length) break;
const moveid = this.sampleNoReplace(stabMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
// Enforce Preferred Type
if (!counter.get('preferred')) {
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && preferredType === moveType) {
stabMoves.push(moveid);
}
}
if (stabMoves.length) {
const moveid = this.sample(stabMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
// If no STAB move was added, add a STAB move
if (!counter.get('stab')) {
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && types.includes(moveType)) {
stabMoves.push(moveid);
}
}
if (stabMoves.length) {
const moveid = this.sample(stabMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
} else {
// If they have no regular STAB move, enforce U-turn on Bug types.
if (movePool.includes('uturn') && types.includes('Bug')) {
counter = this.addMove('uturn', moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
}
// Enforce recovery
if (['Bulky Support', 'Bulky Attacker', 'Bulky Setup', 'Spinner', 'Staller'].includes(role)) {
const recoveryMoves = movePool.filter(moveid => RECOVERY_MOVES.includes(moveid));
if (recoveryMoves.length) {
const moveid = this.sample(recoveryMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
// Enforce Staller moves
if (role === 'Staller') {
const enforcedMoves = ['protect', 'toxic'];
for (const move of enforcedMoves) {
if (movePool.includes(move)) {
counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
}
// Enforce setup
if (role.includes('Setup')) {
// First, try to add a non-Speed setup move
const nonSpeedSetupMoves = movePool.filter(moveid => SETUP.includes(moveid) && !SPEED_SETUP.includes(moveid));
if (nonSpeedSetupMoves.length) {
const moveid = this.sample(nonSpeedSetupMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
} else {
// No non-Speed setup moves, so add any (Speed) setup move
const setupMoves = movePool.filter(moveid => SETUP.includes(moveid));
if (setupMoves.length) {
const moveid = this.sample(setupMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
}
// Enforce a move not on the noSTAB list
if (!counter.damagingMoves.size && !(moves.has('uturn') && types.includes('Bug'))) {
// Choose an attacking move
const attackingMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
if (!this.noStab.includes(moveid) && (move.category !== 'Status')) attackingMoves.push(moveid);
}
if (attackingMoves.length) {
const moveid = this.sample(attackingMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
// Enforce coverage move
if (['Fast Attacker', 'Setup Sweeper', 'Bulky Attacker', 'Wallbreaker'].includes(role)) {
if (counter.damagingMoves.size === 1) {
// Find the type of the current attacking move
const currentAttackType = counter.damagingMoves.values().next().value!.type;
// Choose an attacking move that is of different type to the current single attack
const coverageMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback)) {
if (currentAttackType !== moveType) coverageMoves.push(moveid);
}
}
if (coverageMoves.length) {
const moveid = this.sample(coverageMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
}
// Choose remaining moves randomly from movepool and add them to moves list:
while (moves.size < this.maxMoveCount && movePool.length) {
const moveid = this.sample(movePool);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
for (const pair of MOVE_PAIRS) {
if (moveid === pair[0] && movePool.includes(pair[1])) {
counter = this.addMove(pair[1], moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
if (moveid === pair[1] && movePool.includes(pair[0])) {
counter = this.addMove(pair[0], moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
}
return moves;
}
shouldCullAbility(
ability: string,
types: Set<string>,
moves: Set<string>,
abilities: string[],
counter: MoveCounter,
movePool: string[],
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
preferredType: string,
role: RandomTeamsTypes.Role
): boolean {
switch (ability) {
case 'Chlorophyll': case 'Solar Power':
return !teamDetails.sun;
case 'Hydration': case 'Swift Swim':
return !teamDetails.rain;
case 'Iron Fist': case 'Sheer Force':
return !counter.get(toID(ability));
case 'Overgrow':
return !counter.get('Grass');
case 'Rock Head':
return !counter.get('recoil');
case 'Sand Force': case 'Sand Rush':
return !teamDetails.sand;
}
return false;
}
getAbility(
types: Set<string>,
moves: Set<string>,
abilities: string[],
counter: MoveCounter,
movePool: string[],
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
preferredType: string,
role: RandomTeamsTypes.Role,
): string {
if (abilities.length <= 1) return abilities[0];
// Hard-code abilities here
if (species.id === 'marowak' && counter.get('recoil')) return 'Rock Head';
if (species.id === 'kingler' && counter.get('sheerforce')) return 'Sheer Force';
if (species.id === 'golduck' && teamDetails.rain) return 'Swift Swim';
const abilityAllowed: string[] = [];
// Obtain a list of abilities that are allowed (not culled)
for (const ability of abilities) {
if (!this.shouldCullAbility(
ability, types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role
)) {
abilityAllowed.push(ability);
}
}
// Pick a random allowed ability
if (abilityAllowed.length >= 1) return this.sample(abilityAllowed);
// If all abilities are rejected, prioritize weather abilities over non-weather abilities
if (!abilityAllowed.length) {
const weatherAbilities = abilities.filter(
a => ['Chlorophyll', 'Hydration', 'Sand Force', 'Sand Rush', 'Solar Power', 'Swift Swim'].includes(a)
);
if (weatherAbilities.length) return this.sample(weatherAbilities);
}
// Pick a random ability
return this.sample(abilities);
}
getPriorityItem(
ability: string,
types: string[],
moves: Set<string>,
counter: MoveCounter,
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
preferredType: string,
role: RandomTeamsTypes.Role,
): string | undefined {
if (species.requiredItems) return this.sample(species.requiredItems);
if (species.id === 'farfetchd') return 'Stick';
if (species.id === 'latias' || species.id === 'latios') return 'Soul Dew';
if (species.id === 'marowak') return 'Thick Club';
if (species.id === 'pikachu') return 'Light Ball';
if (species.id === 'shedinja' || species.id === 'smeargle') return 'Focus Sash';
if (species.id === 'unown') return 'Choice Specs';
if (species.id === 'wobbuffet') return 'Custap Berry';
if (ability === 'Harvest') return 'Sitrus Berry';
if (species.id === 'ditto') return 'Choice Scarf';
if (species.id === 'exploud' && role === 'Bulky Attacker') return 'Choice Band';
if (ability === 'Poison Heal' || moves.has('facade')) return 'Toxic Orb';
if (ability === 'Speed Boost' && species.id !== 'ninjask') return 'Life Orb';
if (species.nfe) return 'Eviolite';
if (['healingwish', 'memento', 'switcheroo', 'trick'].some(m => moves.has(m))) {
if (
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && role !== 'Wallbreaker' && !counter.get('priority')
) {
return 'Choice Scarf';
} else {
return (counter.get('Physical') > counter.get('Special')) ? 'Choice Band' : 'Choice Specs';
}
}
if (moves.has('bellydrum')) return 'Sitrus Berry';
if (moves.has('waterspout')) return 'Choice Scarf';
if (moves.has('shellsmash')) return 'White Herb';
if (moves.has('psychoshift')) return 'Flame Orb';
if (ability === 'Magic Guard') return moves.has('counter') ? 'Focus Sash' : 'Life Orb';
if (species.id === 'rampardos' && role === 'Fast Attacker') return 'Choice Scarf';
if (ability === 'Sheer Force' && counter.get('sheerforce')) return 'Life Orb';
if (moves.has('acrobatics')) return 'Flying Gem';
if (species.id === 'hitmonlee' && ability === 'Unburden') return moves.has('fakeout') ? 'Normal Gem' : 'Fighting Gem';
if (moves.has('lightscreen') && moves.has('reflect')) return 'Light Clay';
if (moves.has('rest') && !moves.has('sleeptalk') && !['Natural Cure', 'Shed Skin'].includes(ability)) {
return (moves.has('raindance') && ability === 'Hydration') ? 'Damp Rock' : 'Chesto Berry';
}
if (role === 'Staller') return 'Leftovers';
}
getItem(
ability: string,
types: string[],
moves: Set<string>,
counter: MoveCounter,
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
preferredType: string,
role: RandomTeamsTypes.Role,
): string {
const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd;
const scarfReqs = (
role !== 'Wallbreaker' &&
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
!counter.get('priority') && !moves.has('pursuit')
);
if (
moves.has('pursuit') && moves.has('suckerpunch') && counter.get('Dark') &&
(!this.priorityPokemon.includes(species.id) || counter.get('Dark') >= 2)
) return 'Black Glasses';
if (counter.get('Special') === 4) {
return (
scarfReqs && species.baseStats.spa >= 90 && this.randomChance(1, 2)
) ? 'Choice Scarf' : 'Choice Specs';
}
if (counter.get('Special') === 3 && moves.has('uturn')) return 'Choice Specs';
if (counter.get('Physical') === 4 && species.id !== 'jirachi' && species.id !== 'spinda' &&
['dragontail', 'fakeout', 'rapidspin'].every(m => !moves.has(m))
) {
return (
scarfReqs && (species.baseStats.atk >= 100 || ability === 'Pure Power' || ability === 'Huge Power') &&
this.randomChance(1, 2)
) ? 'Choice Scarf' : 'Choice Band';
}
if (ability === 'Sturdy' && moves.has('explosion')) return 'Custap Berry';
if (types.includes('Normal') && moves.has('fakeout') && !!counter.get('Normal')) return 'Silk Scarf';
if (species.id === 'palkia') return 'Lustrous Orb';
if (moves.has('outrage') && counter.get('setup')) return 'Lum Berry';
if (
(ability === 'Rough Skin') || (species.id !== 'hooh' && role !== 'Wallbreaker' &&
ability === 'Regenerator' && species.baseStats.hp + species.baseStats.def >= 180 && this.randomChance(1, 2))
) return 'Rocky Helmet';
if (['protect', 'substitute'].some(m => moves.has(m))) return 'Leftovers';
if (
this.dex.getEffectiveness('Ground', species) >= 2 &&
ability !== 'Levitate'
) {
return 'Air Balloon';
}
if (
role === 'Fast Support' && isLead && defensiveStatTotal < 255 && !counter.get('recovery') &&
(counter.get('hazards') || counter.get('setup')) && (!counter.get('recoil') || ability === 'Rock Head')
) return 'Focus Sash';
// Default Items
if (role === 'Fast Support') {
return (
counter.get('Physical') + counter.get('Special') >= 3 &&
['rapidspin', 'uturn', 'voltswitch'].every(m => !moves.has(m)) &&
this.dex.getEffectiveness('Rock', species) < 2
) ? 'Life Orb' : 'Leftovers';
}
// noStab moves that should reject Expert Belt
const noExpertBeltMoves = (
this.noStab.filter(moveid => ['Dragon', 'Normal', 'Poison'].includes(this.dex.moves.get(moveid).type))
);
const expertBeltReqs = (
!counter.get('Dragon') && !counter.get('Normal') && !counter.get('Poison') &&
noExpertBeltMoves.every(m => !moves.has(m))
);
if (
!counter.get('Status') && expertBeltReqs &&
(moves.has('uturn') || moves.has('voltswitch') || role === 'Fast Attacker')
) return 'Expert Belt';
if (
['Fast Attacker', 'Setup Sweeper', 'Wallbreaker'].some(m => role === m) &&
this.dex.getEffectiveness('Rock', species) < 2 && ability !== 'Sturdy'
) return 'Life Orb';
return 'Leftovers';
}
randomSet(
species: string | Species,
teamDetails: RandomTeamsTypes.TeamDetails = {},
isLead = false
): RandomTeamsTypes.RandomSet {
species = this.dex.species.get(species);
const forme = this.getForme(species);
const sets = this.randomSets[species.id]["sets"];
const possibleSets = [];
// Check if the Pokemon has a Spinner set
let canSpinner = false;
for (const set of sets) {
if (!teamDetails.rapidSpin && set.role === 'Spinner') canSpinner = true;
}
for (const set of sets) {
// Prevent Spinner if the team already has removal
if (teamDetails.rapidSpin && set.role === 'Spinner') continue;
// Enforce Spinner if the team does not have removal
if (canSpinner && set.role !== 'Spinner') continue;
possibleSets.push(set);
}
const set = this.sampleIfArray(possibleSets);
const role = set.role;
const movePool: string[] = Array.from(set.movepool);
const preferredTypes = set.preferredTypes;
const preferredType = this.sampleIfArray(preferredTypes) || '';
let ability = '';
let item = undefined;
const evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85 };
const ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 };
const types = species.types;
const abilities = set.abilities!;
// Get moves
const moves = this.randomMoveset(types, abilities, teamDetails, species, isLead, movePool,
preferredType, role);
const counter = this.newQueryMoves(moves, species, preferredType, abilities);
// Get ability
ability = this.getAbility(new Set(types), moves, abilities, counter, movePool, teamDetails, species,
preferredType, role);
// Get items
item = this.getPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role);
if (item === undefined) {
item = this.getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role);
}
// For Trick / Switcheroo
if (item === 'Leftovers' && types.includes('Poison')) {
item = 'Black Sludge';
}
const level = this.getLevel(species);
// We use a special variable to track Hidden Power
// so that we can check for all Hidden Powers at once
let hasHiddenPower = false;
for (const move of moves) {
if (move.startsWith('hiddenpower')) hasHiddenPower = true;
}
if (hasHiddenPower) {
let hpType;
for (const move of moves) {
if (move.startsWith('hiddenpower')) hpType = move.substr(11);
}
if (!hpType) throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`);
const HPivs = this.dex.types.get(hpType).HPivs;
let iv: StatID;
for (iv in HPivs) {
ivs[iv] = HPivs[iv]!;
}
}
// Prepare optimal HP
const srImmunity = ability === 'Magic Guard';
const srWeakness = srImmunity ? 0 : this.dex.getEffectiveness('Rock', species);
while (evs.hp > 1) {
const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
if (moves.has('substitute') && !['Black Sludge', 'Leftovers'].includes(item)) {
if (item === 'Sitrus Berry') {
// Two Substitutes should activate Sitrus Berry
if (hp % 4 === 0) break;
} else {
// Should be able to use Substitute four times from full HP without fainting
if (hp % 4 > 0) break;
}
} else if (moves.has('bellydrum') && item === 'Sitrus Berry') {
// Belly Drum should activate Sitrus Berry
if (hp % 2 === 0) break;
} else if (['highjumpkick', 'jumpkick'].some(m => moves.has(m))) {
// Crash damage move users want an odd HP to survive two misses
if (hp % 2 > 0) break;
} else {
// Maximize number of Stealth Rock switch-ins
if (srWeakness <= 0 || ability === 'Regenerator') break;
if (srWeakness === 1 && ['Black Sludge', 'Leftovers', 'Life Orb'].includes(item)) break;
if (item !== 'Sitrus Berry' && hp % (4 / srWeakness) > 0) break;
// Minimise number of Stealth Rock switch-ins to activate Sitrus Berry
if (item === 'Sitrus Berry' && hp % (4 / srWeakness) === 0) break;
}
evs.hp -= 4;
}
// Minimize confusion damage, including if Foul Play is its only physical attack
if (
(!counter.get('Physical') || (counter.get('Physical') <= 1 && (moves.has('foulplay') || moves.has('rapidspin')))) &&
!moves.has('transform')
) {
evs.atk = 0;
ivs.atk = hasHiddenPower ? (ivs.atk || 31) - 28 : 0;
}
if (['gyroball', 'metalburst', 'trickroom'].some(m => moves.has(m))) {
evs.spe = 0;
ivs.spe = hasHiddenPower ? (ivs.spe || 31) - 28 : 0;
}
// shuffle moves to add more randomness to camomons
const shuffledMoves = Array.from(moves);
this.prng.shuffle(shuffledMoves);
return {
name: species.baseSpecies,
species: forme,
gender: species.gender,
shiny: this.randomChance(1, 1024),
level,
moves: shuffledMoves,
ability,
evs,
ivs,
item,
role,
};
}
randomTeam() {
this.enforceNoDirectCustomBanlistChanges();
const seed = this.prng.getSeed();
const ruleTable = this.dex.formats.getRuleTable(this.format);
const pokemon: RandomTeamsTypes.RandomSet[] = [];
// For Monotype
const isMonotype = !!this.forceMonotype || ruleTable.has('sametypeclause');
const typePool = this.dex.types.names();
const type = this.forceMonotype || this.sample(typePool);
const baseFormes: { [k: string]: number } = {};
const typeCount: { [k: string]: number } = {};
const typeWeaknesses: { [k: string]: number } = {};
const typeDoubleWeaknesses: { [k: string]: number } = {};
const teamDetails: RandomTeamsTypes.TeamDetails = {};
let numMaxLevelPokemon = 0;
const pokemonList = Object.keys(this.randomSets);
const [pokemonPool, baseSpeciesPool] = this.getPokemonPool(type, pokemon, isMonotype, pokemonList);
while (baseSpeciesPool.length && pokemon.length < this.maxTeamSize) {
const baseSpecies = this.sampleNoReplace(baseSpeciesPool);
const species = this.dex.species.get(this.sample(pokemonPool[baseSpecies]));
if (!species.exists) continue;
// Limit to one of each species (Species Clause)
if (baseFormes[species.baseSpecies]) continue;
// Illusion shouldn't be in the last slot
if (species.name === 'Zoroark' && pokemon.length >= (this.maxTeamSize - 1)) continue;
// Prevent Shedinja from generating after Sandstorm/Hail setters
if (species.name === 'Shedinja' && (teamDetails.sand || teamDetails.hail)) continue;
// Dynamically scale limits for different team sizes. The default and minimum value is 1.
const limitFactor = Math.round(this.maxTeamSize / 6) || 1;
const types = species.types;
if (!isMonotype && !this.forceMonotype) {
let skip = false;
// Limit two of any type
for (const typeName of types) {
if (typeCount[typeName] >= 2 * limitFactor) {
skip = true;
break;
}
}
if (skip) continue;
// Limit three weak to any type, and one double weak to any type
for (const typeName of this.dex.types.names()) {
// it's weak to the type
if (this.dex.getEffectiveness(typeName, species) > 0) {
if (!typeWeaknesses[typeName]) typeWeaknesses[typeName] = 0;
if (typeWeaknesses[typeName] >= 3 * limitFactor) {
skip = true;
break;
}
}
if (this.dex.getEffectiveness(typeName, species) > 1) {
if (!typeDoubleWeaknesses[typeName]) typeDoubleWeaknesses[typeName] = 0;
if (typeDoubleWeaknesses[typeName] >= limitFactor) {
skip = true;
break;
}
}
}
if (skip) continue;
// Count Dry Skin as a Fire weakness
if (this.dex.getEffectiveness('Fire', species) === 0 && Object.values(species.abilities).includes('Dry Skin')) {
if (!typeWeaknesses['Fire']) typeWeaknesses['Fire'] = 0;
if (typeWeaknesses['Fire'] >= 3 * limitFactor) continue;
}
// Limit one level 100 Pokemon
if (!this.adjustLevel && (this.getLevel(species) === 100) && numMaxLevelPokemon >= limitFactor) {
continue;
}
}
const set = this.randomSet(species, teamDetails, pokemon.length === 0);
// Okay, the set passes, add it to our team
pokemon.push(set);
// Don't bother tracking details for the last Pokemon
if (pokemon.length === this.maxTeamSize) break;
// Now that our Pokemon has passed all checks, we can increment our counters
baseFormes[species.baseSpecies] = 1;
// Increment type counters
for (const typeName of types) {
if (typeName in typeCount) {
typeCount[typeName]++;
} else {
typeCount[typeName] = 1;
}
}
// Increment weakness counter
for (const typeName of this.dex.types.names()) {
// it's weak to the type
if (this.dex.getEffectiveness(typeName, species) > 0) {
typeWeaknesses[typeName]++;
}
if (this.dex.getEffectiveness(typeName, species) > 1) {
typeDoubleWeaknesses[typeName]++;
}
}
// Count Dry Skin as a Fire weakness
if (set.ability === 'Dry Skin' && this.dex.getEffectiveness('Fire', species) === 0) typeWeaknesses['Fire']++;
// Increment level 100 counter
if (set.level === 100) numMaxLevelPokemon++;
// Team details
if (set.ability === 'Snow Warning' || set.moves.includes('hail')) teamDetails.hail = 1;
if (set.ability === 'Drizzle' || set.moves.includes('raindance')) teamDetails.rain = 1;
if (set.ability === 'Sand Stream') teamDetails.sand = 1;
if (set.ability === 'Drought' || set.moves.includes('sunnyday')) teamDetails.sun = 1;
if (set.moves.includes('aromatherapy') || set.moves.includes('healbell')) teamDetails.statusCure = 1;
if (set.moves.includes('spikes')) teamDetails.spikes = (teamDetails.spikes || 0) + 1;
if (set.moves.includes('stealthrock')) teamDetails.stealthRock = 1;
if (set.moves.includes('toxicspikes')) teamDetails.toxicSpikes = 1;
if (set.moves.includes('rapidspin')) teamDetails.rapidSpin = 1;
if (set.moves.includes('reflect') && set.moves.includes('lightscreen')) teamDetails.screens = 1;
}
if (pokemon.length < this.maxTeamSize && pokemon.length < 12) {
throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`);
}
return pokemon;
}
}
export default RandomGen5Teams;