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| import { MoveCounter, type TeamData, RandomGen8Teams } from '../gen8/teams'; | |
| import type { PRNG, PRNGSeed } from '../../../sim/prng'; | |
| import { toID } from '../../../sim/dex'; | |
| export interface BattleFactorySpecies { | |
| flags: { megaOnly?: 1, zmoveOnly?: 1, limEevee?: 1 }; | |
| sets: BattleFactorySet[]; | |
| } | |
| interface BattleFactorySet { | |
| species: string; | |
| item: string; | |
| ability: string; | |
| nature: string; | |
| moves: string[]; | |
| evs?: Partial<StatsTable>; | |
| ivs?: Partial<StatsTable>; | |
| } | |
| export const ZeroAttackHPIVs: { [k: string]: SparseStatsTable } = { | |
| grass: { hp: 30, spa: 30 }, | |
| fire: { spa: 30, spe: 30 }, | |
| ice: { def: 30 }, | |
| ground: { spa: 30, spd: 30 }, | |
| fighting: { def: 30, spa: 30, spd: 30, spe: 30 }, | |
| electric: { def: 30, spe: 30 }, | |
| psychic: { spe: 30 }, | |
| flying: { spa: 30, spd: 30, spe: 30 }, | |
| rock: { def: 30, spd: 30, spe: 30 }, | |
| }; | |
| // Moves that restore HP: | |
| const RECOVERY_MOVES = [ | |
| 'healorder', 'milkdrink', 'moonlight', 'morningsun', 'recover', 'recycle', 'roost', 'shoreup', 'slackoff', 'softboiled', 'strengthsap', 'synthesis', | |
| ]; | |
| // Moves that drop stats: | |
| const CONTRARY_MOVES = [ | |
| 'closecombat', 'leafstorm', 'overheat', 'superpower', 'vcreate', | |
| ]; | |
| // Moves that boost Attack: | |
| const PHYSICAL_SETUP = [ | |
| 'bellydrum', 'bulkup', 'coil', 'curse', 'dragondance', 'honeclaws', 'howl', 'meditate', 'poweruppunch', 'screech', 'swordsdance', | |
| ]; | |
| // Moves which boost Special Attack: | |
| const SPECIAL_SETUP = [ | |
| 'calmmind', 'chargebeam', 'geomancy', 'nastyplot', 'quiverdance', 'tailglow', | |
| ]; | |
| // Moves that boost Attack AND Special Attack: | |
| const MIXED_SETUP = [ | |
| 'celebrate', 'growth', 'happyhour', 'holdhands', 'shellsmash', 'workup', | |
| ]; | |
| // Some moves that only boost Speed: | |
| const SPEED_SETUP = [ | |
| 'agility', 'autotomize', 'flamecharge', 'rockpolish', | |
| ]; | |
| // Conglomerate for ease of access | |
| const SETUP = [ | |
| 'acidarmor', 'agility', 'autotomize', 'bellydrum', 'bulkup', 'calmmind', 'celebrate', 'coil', 'conversion', 'curse', 'dragondance', | |
| 'electricterrain', 'flamecharge', 'focusenergy', 'geomancy', 'growth', 'happyhour', 'holdhands', 'honeclaws', 'howl', 'irondefense', 'meditate', | |
| 'nastyplot', 'poweruppunch', 'quiverdance', 'raindance', 'rockpolish', 'shellsmash', 'shiftgear', 'swordsdance', 'tailglow', 'workup', | |
| ]; | |
| // Moves that shouldn't be the only STAB moves: | |
| const NO_STAB = [ | |
| 'accelerock', 'aquajet', 'bulletpunch', 'clearsmog', 'dragontail', 'eruption', 'explosion', | |
| 'fakeout', 'firstimpression', 'flamecharge', 'futuresight', 'iceshard', 'icywind', 'incinerate', 'infestation', 'machpunch', | |
| 'nuzzle', 'pluck', 'poweruppunch', 'pursuit', 'quickattack', 'rapidspin', 'reversal', 'selfdestruct', 'shadowsneak', | |
| 'skyattack', 'skydrop', 'snarl', 'suckerpunch', 'uturn', 'watershuriken', 'vacuumwave', 'voltswitch', 'waterspout', | |
| ]; | |
| // Hazard-setting moves | |
| const HAZARDS = [ | |
| 'spikes', 'stealthrock', 'stickyweb', 'toxicspikes', | |
| ]; | |
| // Protect and its variants | |
| const PROTECT_MOVES = [ | |
| 'banefulbunker', 'kingsshield', 'protect', 'spikyshield', | |
| ]; | |
| // Moves that switch the user out | |
| const PIVOT_MOVES = [ | |
| 'partingshot', 'uturn', 'voltswitch', | |
| ]; | |
| // Moves that should be paired together when possible | |
| const MOVE_PAIRS = [ | |
| ['lightscreen', 'reflect'], | |
| ['sleeptalk', 'rest'], | |
| ['protect', 'wish'], | |
| ['spikyshield', 'wish'], | |
| ['leechseed', 'substitute'], | |
| ['perishsong', 'protect'], | |
| ['solarbeam', 'sunnyday'], | |
| ]; | |
| /** Pokemon who always want priority STAB, and are fine with it as its only STAB move of that type */ | |
| const PRIORITY_POKEMON = [ | |
| 'aegislash', 'banette', 'breloom', 'cacturne', 'doublade', 'dusknoir', 'golisopod', 'honchkrow', 'mimikyu', 'scizor', 'scizormega', 'shedinja', | |
| ]; | |
| function sereneGraceBenefits(move: Move) { | |
| return move.secondary?.chance && move.secondary.chance >= 20 && move.secondary.chance < 100; | |
| } | |
| export class RandomGen7Teams extends RandomGen8Teams { | |
| randomSets: { [species: string]: RandomTeamsTypes.RandomSpeciesData } = require('./sets.json'); | |
| protected cachedStatusMoves: ID[]; | |
| constructor(format: Format | string, prng: PRNG | PRNGSeed | null) { | |
| super(format, prng); | |
| this.noStab = NO_STAB; | |
| this.priorityPokemon = PRIORITY_POKEMON; | |
| this.moveEnforcementCheckers = { | |
| Bug: (movePool, moves, abilities, types, counter) => ( | |
| ['megahorn', 'pinmissile'].some(m => movePool.includes(m)) || | |
| !counter.get('Bug') && (abilities.includes('Tinted Lens') || abilities.includes('Adaptability')) | |
| ), | |
| Dark: (movePool, moves, abilities, types, counter) => !counter.get('Dark'), | |
| Dragon: (movePool, moves, abilities, types, counter) => !counter.get('Dragon') && !abilities.includes('Aerilate'), | |
| Electric: (movePool, moves, abilities, types, counter) => !counter.get('Electric'), | |
| Fairy: (movePool, moves, abilities, types, counter) => !counter.get('Fairy'), | |
| Fighting: (movePool, moves, abilities, types, counter) => !counter.get('Fighting'), | |
| Fire: (movePool, moves, abilities, types, counter) => !counter.get('Fire'), | |
| Flying: (movePool, moves, abilities, types, counter, species) => ( | |
| !counter.get('Flying') && !['aerodactyl', 'aerodactylmega', 'mantine'].includes(species.id) && | |
| !movePool.includes('hiddenpowerflying') | |
| ), | |
| Ghost: (movePool, moves, abilities, types, counter) => !counter.get('Ghost'), | |
| Grass: (movePool, moves, abilities, types, counter, species) => ( | |
| !counter.get('Grass') && (species.baseStats.atk >= 100 || movePool.includes('leafstorm')) | |
| ), | |
| Ground: (movePool, moves, abilities, types, counter) => !counter.get('Ground'), | |
| Ice: (movePool, moves, abilities, types, counter) => ( | |
| !counter.get('Ice') || (moves.has('icebeam') && movePool.includes('freezedry')) || | |
| (abilities.includes('Refrigerate') && movePool.includes('return')) | |
| ), | |
| Normal: movePool => (movePool.includes('boomburst') || movePool.includes('hypervoice')), | |
| Poison: (movePool, moves, abilities, types, counter) => !counter.get('Poison'), | |
| Psychic: (movePool, moves, abilities, types, counter) => ( | |
| !counter.get('Psychic') && ( | |
| types.has('Fighting') || movePool.includes('psychicfangs') || movePool.includes('calmmind') | |
| ) | |
| ), | |
| Rock: (movePool, moves, abilities, types, counter, species) => (!counter.get('Rock') && species.baseStats.atk >= 80), | |
| Steel: (movePool, moves, abilities, types, counter, species) => (!counter.get('Steel') && species.baseStats.atk >= 100), | |
| Water: (movePool, moves, abilities, types, counter) => !counter.get('Water'), | |
| }; | |
| // Nature Power is Tri Attack this gen | |
| this.cachedStatusMoves = this.dex.moves.all() | |
| .filter(move => move.category === 'Status' && move.id !== 'naturepower') | |
| .map(move => move.id); | |
| } | |
| newQueryMoves( | |
| moves: Set<string> | null, | |
| species: Species, | |
| preferredType: string, | |
| abilities: string[], | |
| ): MoveCounter { | |
| // This is primarily a helper function for random setbuilder functions. | |
| const counter = new MoveCounter(); | |
| const types = species.types; | |
| if (!moves?.size) return counter; | |
| const categories = { Physical: 0, Special: 0, Status: 0 }; | |
| // Iterate through all moves we've chosen so far and keep track of what they do: | |
| for (const moveid of moves) { | |
| let move = this.dex.moves.get(moveid); | |
| // Nature Power calls Earthquake in Gen 5 | |
| if (this.gen === 5 && moveid === 'naturepower') move = this.dex.moves.get('earthquake'); | |
| if (this.gen > 5 && moveid === 'naturepower') move = this.dex.moves.get('triattack'); | |
| const moveType = this.getMoveType(move, species, abilities, preferredType); | |
| if (move.damage || move.damageCallback) { | |
| // Moves that do a set amount of damage: | |
| counter.add('damage'); | |
| counter.damagingMoves.add(move); | |
| } else { | |
| // Are Physical/Special/Status moves: | |
| categories[move.category]++; | |
| } | |
| // Moves that have a low base power: | |
| if (moveid === 'lowkick' || (move.basePower && move.basePower <= 60 && !['nuzzle', 'rapidspin'].includes(moveid))) { | |
| counter.add('technician'); | |
| } | |
| // Moves that hit up to 5 times: | |
| if (move.multihit && Array.isArray(move.multihit) && move.multihit[1] === 5) counter.add('skilllink'); | |
| if (move.recoil || move.hasCrashDamage) counter.add('recoil'); | |
| if (move.drain) counter.add('drain'); | |
| // Moves which have a base power: | |
| if (move.basePower || move.basePowerCallback) { | |
| if (!this.noStab.includes(moveid) || this.priorityPokemon.includes(species.id) && move.priority > 0) { | |
| counter.add(moveType); | |
| if (types.includes(moveType)) counter.add('stab'); | |
| if (preferredType === moveType) counter.add('preferred'); | |
| counter.damagingMoves.add(move); | |
| } | |
| if (move.flags['bite']) counter.add('strongjaw'); | |
| if (move.flags['punch']) counter.add('ironfist'); | |
| if (move.flags['sound']) counter.add('sound'); | |
| if (move.priority > 0) counter.add('priority'); | |
| } | |
| // Moves with secondary effects: | |
| if (move.secondary || move.hasSheerForce) { | |
| counter.add('sheerforce'); | |
| if (sereneGraceBenefits(move)) { | |
| counter.add('serenegrace'); | |
| } | |
| } | |
| // Moves with low accuracy: | |
| if (move.accuracy && move.accuracy !== true && move.accuracy < 90) counter.add('inaccurate'); | |
| // Moves that change stats: | |
| if (RECOVERY_MOVES.includes(moveid)) counter.add('recovery'); | |
| if (CONTRARY_MOVES.includes(moveid)) counter.add('contrary'); | |
| if (PHYSICAL_SETUP.includes(moveid)) counter.add('physicalsetup'); | |
| if (SPECIAL_SETUP.includes(moveid)) counter.add('specialsetup'); | |
| if (MIXED_SETUP.includes(moveid)) counter.add('mixedsetup'); | |
| if (SPEED_SETUP.includes(moveid)) counter.add('speedsetup'); | |
| if (SETUP.includes(moveid)) counter.add('setup'); | |
| if (HAZARDS.includes(moveid)) counter.add('hazards'); | |
| } | |
| counter.set('Physical', Math.floor(categories['Physical'])); | |
| counter.set('Special', Math.floor(categories['Special'])); | |
| counter.set('Status', categories['Status']); | |
| return counter; | |
| } | |
| cullMovePool( | |
| types: string[], | |
| moves: Set<string>, | |
| abilities: string[], | |
| counter: MoveCounter, | |
| movePool: string[], | |
| teamDetails: RandomTeamsTypes.TeamDetails, | |
| species: Species, | |
| isLead: boolean, | |
| preferredType: string, | |
| role: RandomTeamsTypes.Role, | |
| ): void { | |
| // Pokemon cannot have multiple Hidden Powers in any circumstance | |
| let hasHiddenPower = false; | |
| for (const move of moves) { | |
| if (move.startsWith('hiddenpower')) hasHiddenPower = true; | |
| } | |
| if (hasHiddenPower) { | |
| let movePoolHasHiddenPower = true; | |
| while (movePoolHasHiddenPower) { | |
| movePoolHasHiddenPower = false; | |
| for (const moveid of movePool) { | |
| if (moveid.startsWith('hiddenpower')) { | |
| this.fastPop(movePool, movePool.indexOf(moveid)); | |
| movePoolHasHiddenPower = true; | |
| break; | |
| } | |
| } | |
| } | |
| } | |
| if (moves.size + movePool.length <= this.maxMoveCount) return; | |
| // If we have two unfilled moves and only one unpaired move, cull the unpaired move. | |
| if (moves.size === this.maxMoveCount - 2) { | |
| const unpairedMoves = [...movePool]; | |
| for (const pair of MOVE_PAIRS) { | |
| if (movePool.includes(pair[0]) && movePool.includes(pair[1])) { | |
| this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[0])); | |
| this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[1])); | |
| } | |
| } | |
| if (unpairedMoves.length === 1) { | |
| this.fastPop(movePool, movePool.indexOf(unpairedMoves[0])); | |
| } | |
| } | |
| // These moves are paired, and shouldn't appear if there is not room for them both. | |
| if (moves.size === this.maxMoveCount - 1) { | |
| for (const pair of MOVE_PAIRS) { | |
| if (movePool.includes(pair[0]) && movePool.includes(pair[1])) { | |
| this.fastPop(movePool, movePool.indexOf(pair[0])); | |
| this.fastPop(movePool, movePool.indexOf(pair[1])); | |
| } | |
| } | |
| } | |
| // Team-based move culls | |
| if (teamDetails.screens && movePool.length >= this.maxMoveCount + 2) { | |
| if (movePool.includes('reflect')) this.fastPop(movePool, movePool.indexOf('reflect')); | |
| if (movePool.includes('lightscreen')) this.fastPop(movePool, movePool.indexOf('lightscreen')); | |
| if (moves.size + movePool.length <= this.maxMoveCount) return; | |
| } | |
| if (teamDetails.stickyWeb) { | |
| if (movePool.includes('stickyweb')) this.fastPop(movePool, movePool.indexOf('stickyweb')); | |
| if (moves.size + movePool.length <= this.maxMoveCount) return; | |
| } | |
| if (teamDetails.stealthRock) { | |
| if (movePool.includes('stealthrock')) this.fastPop(movePool, movePool.indexOf('stealthrock')); | |
| if (moves.size + movePool.length <= this.maxMoveCount) return; | |
| } | |
| if (teamDetails.defog || teamDetails.rapidSpin) { | |
| if (movePool.includes('defog')) this.fastPop(movePool, movePool.indexOf('defog')); | |
| if (movePool.includes('rapidspin')) this.fastPop(movePool, movePool.indexOf('rapidspin')); | |
| if (moves.size + movePool.length <= this.maxMoveCount) return; | |
| } | |
| if (teamDetails.toxicSpikes) { | |
| if (movePool.includes('toxicspikes')) this.fastPop(movePool, movePool.indexOf('toxicspikes')); | |
| if (moves.size + movePool.length <= this.maxMoveCount) return; | |
| } | |
| if (teamDetails.spikes && teamDetails.spikes >= 2) { | |
| if (movePool.includes('spikes')) this.fastPop(movePool, movePool.indexOf('spikes')); | |
| if (moves.size + movePool.length <= this.maxMoveCount) return; | |
| } | |
| if (teamDetails.statusCure) { | |
| if (movePool.includes('aromatherapy')) this.fastPop(movePool, movePool.indexOf('aromatherapy')); | |
| if (movePool.includes('healbell')) this.fastPop(movePool, movePool.indexOf('healbell')); | |
| if (moves.size + movePool.length <= this.maxMoveCount) return; | |
| } | |
| // Develop additional move lists | |
| const badWithSetup = ['defog', 'dragontail', 'haze', 'healbell', 'nuzzle', 'pursuit', 'rapidspin', 'toxic']; | |
| const statusMoves = this.cachedStatusMoves; | |
| // General incompatibilities | |
| const incompatiblePairs = [ | |
| // These moves don't mesh well with other aspects of the set | |
| [statusMoves, ['healingwish', 'memento', 'switcheroo', 'trick']], | |
| [PIVOT_MOVES, PIVOT_MOVES], | |
| [SETUP, PIVOT_MOVES], | |
| [SETUP, HAZARDS], | |
| [SETUP, badWithSetup], | |
| [PHYSICAL_SETUP, PHYSICAL_SETUP], | |
| [SPEED_SETUP, 'quickattack'], | |
| ['defog', HAZARDS], | |
| [['fakeout', 'uturn'], ['switcheroo', 'trick']], | |
| ['substitute', PIVOT_MOVES], | |
| ['leechseed', 'dragontail'], | |
| ['rest', 'substitute'], | |
| [PHYSICAL_SETUP, 'dracometeor'], | |
| [SPECIAL_SETUP, 'knockoff'], | |
| // These attacks are redundant with each other | |
| ['psychic', 'psyshock'], | |
| [['scald', 'surf'], ['hydropump', 'originpulse', 'waterpulse']], | |
| ['return', ['bodyslam', 'doubleedge', 'headbutt']], | |
| [['fierydance', 'firelash', 'lavaplume'], ['fireblast', 'magmastorm']], | |
| [['flamethrower', 'flareblitz'], ['fireblast', 'overheat']], | |
| ['hornleech', 'woodhammer'], | |
| [['gigadrain', 'leafstorm'], ['energyball', 'leafstorm', 'petaldance', 'powerwhip']], | |
| ['wildcharge', 'thunderbolt'], | |
| ['gunkshot', 'poisonjab'], | |
| [['drainpunch', 'focusblast'], ['closecombat', 'highjumpkick', 'superpower']], | |
| ['dracometeor', 'dragonpulse'], | |
| ['dragonclaw', 'outrage'], | |
| ['knockoff', ['darkestlariat', 'darkpulse', 'foulplay']], | |
| // Status move incompatibilities | |
| ['toxic', 'toxicspikes'], | |
| ['taunt', 'disable'], | |
| ['defog', ['leechseed', 'substitute']], | |
| // Assorted hardcodes go here: | |
| // Lunatone | |
| ['moonlight', 'rockpolish'], | |
| // Smeargle | |
| ['nuzzle', 'whirlwind'], | |
| // Liepard | |
| ['copycat', 'uturn'], | |
| // Seviper | |
| ['switcheroo', 'suckerpunch'], | |
| // Jirachi | |
| ['bodyslam', 'healingwish'], | |
| ]; | |
| for (const pair of incompatiblePairs) this.incompatibleMoves(moves, movePool, pair[0], pair[1]); | |
| if (!types.includes('Dark') && preferredType !== 'Dark') { | |
| this.incompatibleMoves(moves, movePool, 'knockoff', ['pursuit', 'suckerpunch']); | |
| } | |
| const statusInflictingMoves = ['thunderwave', 'toxic', 'willowisp', 'yawn']; | |
| if (!abilities.includes('Prankster') && role !== 'Staller') { | |
| this.incompatibleMoves(moves, movePool, statusInflictingMoves, statusInflictingMoves); | |
| } | |
| if (abilities.includes('Guts')) this.incompatibleMoves(moves, movePool, 'protect', 'swordsdance'); | |
| // Z-Conversion Porygon-Z | |
| if (species.id === 'porygonz') { | |
| this.incompatibleMoves(moves, movePool, 'shadowball', 'recover'); | |
| } | |
| // Cull filler moves for otherwise fixed set Stealth Rock users | |
| if (!teamDetails.stealthRock) { | |
| if (species.id === 'registeel' && role === 'Staller') { | |
| if (movePool.includes('thunderwave')) this.fastPop(movePool, movePool.indexOf('thunderwave')); | |
| if (moves.size + movePool.length <= this.maxMoveCount) return; | |
| } | |
| if (species.baseSpecies === 'Wormadam' && role === 'Staller') { | |
| if (movePool.includes('infestation')) this.fastPop(movePool, movePool.indexOf('infestation')); | |
| if (moves.size + movePool.length <= this.maxMoveCount) return; | |
| } | |
| } | |
| } | |
| // Checks for and removes incompatible moves, starting with the first move in movesA. | |
| incompatibleMoves( | |
| moves: Set<string>, | |
| movePool: string[], | |
| movesA: string | string[], | |
| movesB: string | string[], | |
| ): void { | |
| const moveArrayA = (Array.isArray(movesA)) ? movesA : [movesA]; | |
| const moveArrayB = (Array.isArray(movesB)) ? movesB : [movesB]; | |
| if (moves.size + movePool.length <= this.maxMoveCount) return; | |
| for (const moveid1 of moves) { | |
| if (moveArrayB.includes(moveid1)) { | |
| for (const moveid2 of moveArrayA) { | |
| if (moveid1 !== moveid2 && movePool.includes(moveid2)) { | |
| this.fastPop(movePool, movePool.indexOf(moveid2)); | |
| if (moves.size + movePool.length <= this.maxMoveCount) return; | |
| } | |
| } | |
| } | |
| if (moveArrayA.includes(moveid1)) { | |
| for (const moveid2 of moveArrayB) { | |
| if (moveid1 !== moveid2 && movePool.includes(moveid2)) { | |
| this.fastPop(movePool, movePool.indexOf(moveid2)); | |
| if (moves.size + movePool.length <= this.maxMoveCount) return; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| // Adds a move to the moveset, returns the MoveCounter | |
| addMove( | |
| move: string, | |
| moves: Set<string>, | |
| types: string[], | |
| abilities: string[], | |
| teamDetails: RandomTeamsTypes.TeamDetails, | |
| species: Species, | |
| isLead: boolean, | |
| movePool: string[], | |
| preferredType: string, | |
| role: RandomTeamsTypes.Role, | |
| ): MoveCounter { | |
| moves.add(move); | |
| this.fastPop(movePool, movePool.indexOf(move)); | |
| const counter = this.newQueryMoves(moves, species, preferredType, abilities); | |
| this.cullMovePool(types, moves, abilities, counter, movePool, teamDetails, species, isLead, | |
| preferredType, role); | |
| return counter; | |
| } | |
| // Returns the type of a given move for STAB/coverage enforcement purposes | |
| getMoveType(move: Move, species: Species, abilities: string[], preferredType: string): string { | |
| if (['judgment', 'multiattack', 'revelationdance'].includes(move.id)) return species.types[0]; | |
| if (species.id === 'genesectdouse' && move.id === 'technoblast') return 'Water'; | |
| const moveType = move.type; | |
| if (moveType === 'Normal') { | |
| if (abilities.includes('Aerilate')) return 'Flying'; | |
| if (abilities.includes('Galvanize')) return 'Electric'; | |
| if (abilities.includes('Pixilate')) return 'Fairy'; | |
| if (abilities.includes('Refrigerate')) return 'Ice'; | |
| } | |
| return moveType; | |
| } | |
| // Generate random moveset for a given species, role, preferred type. | |
| randomMoveset( | |
| types: string[], | |
| abilities: string[], | |
| teamDetails: RandomTeamsTypes.TeamDetails, | |
| species: Species, | |
| isLead: boolean, | |
| movePool: string[], | |
| preferredType: string, | |
| role: RandomTeamsTypes.Role, | |
| ): Set<string> { | |
| const moves = new Set<string>(); | |
| let counter = this.newQueryMoves(moves, species, preferredType, abilities); | |
| this.cullMovePool(types, moves, abilities, counter, movePool, teamDetails, species, isLead, | |
| preferredType, role); | |
| // If there are only four moves, add all moves and return early | |
| if (movePool.length <= this.maxMoveCount) { | |
| // Still need to ensure that multiple Hidden Powers are not added (if maxMoveCount is increased) | |
| while (movePool.length) { | |
| const moveid = this.sample(movePool); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| return moves; | |
| } | |
| const runEnforcementChecker = (checkerName: string) => { | |
| if (!this.moveEnforcementCheckers[checkerName]) return false; | |
| return this.moveEnforcementCheckers[checkerName]( | |
| movePool, moves, abilities, new Set(types), counter, species, teamDetails | |
| ); | |
| }; | |
| // Add required move (e.g. Relic Song for Meloetta-P) | |
| if (species.requiredMove) { | |
| const move = this.dex.moves.get(species.requiredMove).id; | |
| counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| // Add other moves you really want to have, e.g. STAB, recovery, setup. | |
| // Enforce Facade if Guts is a possible ability | |
| if (movePool.includes('facade') && abilities.includes('Guts')) { | |
| counter = this.addMove('facade', moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| // Enforce Aurora Veil, Blizzard, Seismic Toss, Spore, and Sticky Web | |
| for (const moveid of ['auroraveil', 'blizzard', 'seismictoss', 'spore', 'stickyweb']) { | |
| if (movePool.includes(moveid)) { | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| // Enforce Thunder Wave on Prankster users | |
| if (movePool.includes('thunderwave') && abilities.includes('Prankster')) { | |
| counter = this.addMove('thunderwave', moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| // Enforce Shadow Sneak on Kecleon | |
| if (movePool.includes('shadowsneak') && species.id === 'kecleon') { | |
| counter = this.addMove('shadowsneak', moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| // Enforce hazard removal on Bulky Support if the team doesn't already have it | |
| if (role === 'Bulky Support' && !teamDetails.defog && !teamDetails.rapidSpin) { | |
| if (movePool.includes('rapidspin')) { | |
| counter = this.addMove('rapidspin', moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| if (movePool.includes('defog')) { | |
| counter = this.addMove('defog', moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| // Enforce STAB priority | |
| if (['Bulky Attacker', 'Bulky Setup', 'Wallbreaker'].includes(role) || this.priorityPokemon.includes(species.id)) { | |
| const priorityMoves = []; | |
| for (const moveid of movePool) { | |
| const move = this.dex.moves.get(moveid); | |
| const moveType = this.getMoveType(move, species, abilities, preferredType); | |
| if (types.includes(moveType) && move.priority > 0 && (move.basePower || move.basePowerCallback)) { | |
| priorityMoves.push(moveid); | |
| } | |
| } | |
| if (priorityMoves.length) { | |
| const moveid = this.sample(priorityMoves); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| // Enforce STAB | |
| for (const type of types) { | |
| // Check if a STAB move of that type should be required | |
| const stabMoves = []; | |
| for (const moveid of movePool) { | |
| const move = this.dex.moves.get(moveid); | |
| const moveType = this.getMoveType(move, species, abilities, preferredType); | |
| if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) { | |
| stabMoves.push(moveid); | |
| } | |
| } | |
| while (runEnforcementChecker(type)) { | |
| if (!stabMoves.length) break; | |
| const moveid = this.sampleNoReplace(stabMoves); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| // Enforce Preferred Type | |
| if (!counter.get('preferred')) { | |
| const stabMoves = []; | |
| for (const moveid of movePool) { | |
| const move = this.dex.moves.get(moveid); | |
| const moveType = this.getMoveType(move, species, abilities, preferredType); | |
| if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && preferredType === moveType) { | |
| stabMoves.push(moveid); | |
| } | |
| } | |
| if (stabMoves.length) { | |
| const moveid = this.sample(stabMoves); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| // If no STAB move was added, add a STAB move | |
| if (!counter.get('stab')) { | |
| const stabMoves = []; | |
| for (const moveid of movePool) { | |
| const move = this.dex.moves.get(moveid); | |
| const moveType = this.getMoveType(move, species, abilities, preferredType); | |
| if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && types.includes(moveType)) { | |
| stabMoves.push(moveid); | |
| } | |
| } | |
| if (stabMoves.length) { | |
| const moveid = this.sample(stabMoves); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } else { | |
| // If they have no regular STAB move, enforce U-turn on Bug types. | |
| if (movePool.includes('uturn') && types.includes('Bug')) { | |
| counter = this.addMove('uturn', moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| } | |
| // Enforce recovery | |
| if (['Bulky Support', 'Bulky Attacker', 'Bulky Setup', 'Staller'].includes(role)) { | |
| const recoveryMoves = movePool.filter(moveid => RECOVERY_MOVES.includes(moveid)); | |
| if (recoveryMoves.length) { | |
| const moveid = this.sample(recoveryMoves); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| // Enforce Staller moves | |
| if (role === 'Staller') { | |
| const enforcedMoves = [...PROTECT_MOVES, 'toxic']; | |
| for (const move of enforcedMoves) { | |
| if (movePool.includes(move)) { | |
| counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| } | |
| // Enforce setup | |
| if (role.includes('Setup') || role === 'Z-Move user') { | |
| // Prioritise other setup moves over Flame Charge | |
| const setupMoves = movePool.filter(moveid => SETUP.includes(moveid) && moveid !== 'flamecharge'); | |
| if (setupMoves.length) { | |
| const moveid = this.sample(setupMoves); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } else { | |
| if (movePool.includes('flamecharge')) { | |
| counter = this.addMove('flamecharge', moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| } | |
| // Enforce a move not on the noSTAB list | |
| if (!counter.damagingMoves.size && !(moves.has('uturn') && types.includes('Bug'))) { | |
| // Choose an attacking move | |
| const attackingMoves = []; | |
| for (const moveid of movePool) { | |
| const move = this.dex.moves.get(moveid); | |
| if (!this.noStab.includes(moveid) && (move.category !== 'Status')) attackingMoves.push(moveid); | |
| } | |
| if (attackingMoves.length) { | |
| const moveid = this.sample(attackingMoves); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| // Enforce coverage move | |
| if (['Fast Attacker', 'Setup Sweeper', 'Bulky Attacker', 'Wallbreaker', 'Z-Move user'].includes(role)) { | |
| if (counter.damagingMoves.size === 1) { | |
| // Find the type of the current attacking move | |
| const currentAttackType = counter.damagingMoves.values().next().value!.type; | |
| // Choose an attacking move that is of different type to the current single attack | |
| const coverageMoves = []; | |
| for (const moveid of movePool) { | |
| const move = this.dex.moves.get(moveid); | |
| const moveType = this.getMoveType(move, species, abilities, preferredType); | |
| if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback)) { | |
| if (currentAttackType !== moveType) coverageMoves.push(moveid); | |
| } | |
| } | |
| if (coverageMoves.length) { | |
| const moveid = this.sample(coverageMoves); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| } | |
| // Choose remaining moves randomly from movepool and add them to moves list: | |
| while (moves.size < this.maxMoveCount && movePool.length) { | |
| const moveid = this.sample(movePool); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| for (const pair of MOVE_PAIRS) { | |
| if (moveid === pair[0] && movePool.includes(pair[1])) { | |
| counter = this.addMove(pair[1], moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| if (moveid === pair[1] && movePool.includes(pair[0])) { | |
| counter = this.addMove(pair[0], moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| } | |
| return moves; | |
| } | |
| shouldCullAbility( | |
| ability: string, | |
| types: Set<string>, | |
| moves: Set<string>, | |
| abilities: string[], | |
| counter: MoveCounter, | |
| movePool: string[], | |
| teamDetails: RandomTeamsTypes.TeamDetails, | |
| species: Species, | |
| preferredType: string, | |
| role: RandomTeamsTypes.Role | |
| ): boolean { | |
| switch (ability) { | |
| case 'Chlorophyll': case 'Solar Power': | |
| return !teamDetails.sun; | |
| case 'Hydration': case 'Swift Swim': | |
| return !teamDetails.rain; | |
| case 'Iron Fist': case 'Skill Link': case 'Technician': | |
| return !counter.get(toID(ability)); | |
| case 'Overgrow': | |
| return !counter.get('Grass'); | |
| case 'Prankster': | |
| return !counter.get('Status'); | |
| case 'Rock Head': | |
| return !counter.get('recoil'); | |
| case 'Sand Force': case 'Sand Rush': | |
| return !teamDetails.sand; | |
| case 'Slush Rush': | |
| return !teamDetails.hail; | |
| case 'Swarm': | |
| return !counter.get('Bug'); | |
| } | |
| return false; | |
| } | |
| getAbility( | |
| types: Set<string>, | |
| moves: Set<string>, | |
| abilities: string[], | |
| counter: MoveCounter, | |
| movePool: string[], | |
| teamDetails: RandomTeamsTypes.TeamDetails, | |
| species: Species, | |
| preferredType: string, | |
| role: RandomTeamsTypes.Role, | |
| ): string { | |
| if (abilities.length <= 1) return abilities[0]; | |
| // Hard-code abilities here | |
| if (species.id === 'pangoro' && counter.get('ironfist')) return 'Iron Fist'; | |
| if (species.id === 'tornadus' && counter.get('Status')) return 'Prankster'; | |
| if (species.id === 'marowak' && counter.get('recoil')) return 'Rock Head'; | |
| if (species.id === 'sawsbuck') return moves.has('headbutt') ? 'Serene Grace' : 'Sap Sipper'; | |
| if (species.id === 'toucannon' && counter.get('skilllink')) return 'Skill Link'; | |
| if (species.id === 'golduck' && teamDetails.rain) return 'Swift Swim'; | |
| if (species.id === 'roserade' && counter.get('technician')) return 'Technician'; | |
| const abilityAllowed: string[] = []; | |
| // Obtain a list of abilities that are allowed (not culled) | |
| for (const ability of abilities) { | |
| if (!this.shouldCullAbility( | |
| ability, types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role | |
| )) { | |
| abilityAllowed.push(ability); | |
| } | |
| } | |
| // Pick a random allowed ability | |
| if (abilityAllowed.length >= 1) return this.sample(abilityAllowed); | |
| // If all abilities are rejected, prioritize weather abilities over non-weather abilities | |
| if (!abilityAllowed.length) { | |
| const weatherAbilities = abilities.filter( | |
| a => ['Chlorophyll', 'Hydration', 'Sand Force', 'Sand Rush', 'Slush Rush', 'Solar Power', 'Swift Swim'].includes(a) | |
| ); | |
| if (weatherAbilities.length) return this.sample(weatherAbilities); | |
| } | |
| // Pick a random ability | |
| return this.sample(abilities); | |
| } | |
| getPriorityItem( | |
| ability: string, | |
| types: string[], | |
| moves: Set<string>, | |
| counter: MoveCounter, | |
| teamDetails: RandomTeamsTypes.TeamDetails, | |
| species: Species, | |
| isLead: boolean, | |
| preferredType: string, | |
| role: RandomTeamsTypes.Role, | |
| ): string | undefined { | |
| // Z-Moves | |
| if (role === 'Z-Move user') { | |
| // Specific Z-Crystals | |
| if (species.baseSpecies === 'Arceus' && species.requiredItems) return species.requiredItems[1]; | |
| if (species.name === 'Raichu-Alola') return 'Aloraichium Z'; | |
| if (species.name === 'Decidueye') return 'Decidium Z'; | |
| if (species.name === 'Incineroar') return 'Incinium Z'; | |
| if (species.name === 'Kommo-o') return 'Kommonium Z'; | |
| if (species.name === 'Lunala') return 'Lunalium Z'; | |
| if (species.baseSpecies === 'Lycanroc') return 'Lycanium Z'; | |
| if (species.name === 'Marshadow') return 'Marshadium Z'; | |
| if (species.name === 'Mew') return 'Mewnium Z'; | |
| if (species.name === 'Mimikyu') return 'Mimikium Z'; | |
| if (species.name === 'Necrozma-Dusk-Mane' || species.name === 'Necrozma-Dawn-Wings') { | |
| if (moves.has('autotomize') && moves.has('sunsteelstrike')) return 'Solganium Z'; | |
| if (moves.has('autotomize') && moves.has('moongeistbeam')) return 'Lunalium Z'; | |
| return 'Ultranecrozium Z'; | |
| } | |
| // General Z-Crystals | |
| if (preferredType === 'Normal') return 'Normalium Z'; | |
| if (preferredType) return this.dex.species.get(`Arceus-${preferredType}`).requiredItems![1]; | |
| } | |
| if (species.requiredItems) { | |
| if (species.baseSpecies === 'Arceus') return species.requiredItems[0]; | |
| return this.sample(species.requiredItems); | |
| } | |
| if (role === 'AV Pivot') return 'Assault Vest'; | |
| if (species.name === 'Farfetch\u2019d') return 'Stick'; | |
| if (species.baseSpecies === 'Marowak') return 'Thick Club'; | |
| if (species.name === 'Pikachu') return 'Light Ball'; | |
| if (species.name === 'Shedinja' || species.name === 'Smeargle') return 'Focus Sash'; | |
| if (species.name === 'Unfezant' || moves.has('focusenergy')) return 'Scope Lens'; | |
| if (species.name === 'Unown') return 'Choice Specs'; | |
| if (species.name === 'Wobbuffet') return 'Custap Berry'; | |
| if (species.name === 'Shuckle') return 'Mental Herb'; | |
| if ( | |
| ability === 'Harvest' || ability === 'Cheek Pouch' || (ability === 'Emergency Exit' && !!counter.get('Status')) | |
| ) return 'Sitrus Berry'; | |
| if (species.name === 'Ditto') return 'Choice Scarf'; | |
| if (ability === 'Poison Heal') return 'Toxic Orb'; | |
| if (ability === 'Speed Boost') return 'Life Orb'; | |
| if (species.nfe) return (species.name === 'Scyther' && role === 'Fast Attacker') ? 'Choice Band' : 'Eviolite'; | |
| if (['healingwish', 'memento', 'switcheroo', 'trick'].some(m => moves.has(m))) { | |
| if (species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && role !== 'Wallbreaker') { | |
| return 'Choice Scarf'; | |
| } else { | |
| return (counter.get('Physical') > counter.get('Special')) ? 'Choice Band' : 'Choice Specs'; | |
| } | |
| } | |
| if (moves.has('bellydrum') || moves.has('recycle')) { | |
| if (ability === 'Gluttony') { | |
| return `${this.sample(['Aguav', 'Figy', 'Iapapa', 'Mago', 'Wiki'])} Berry`; | |
| } else { | |
| return 'Sitrus Berry'; | |
| } | |
| } | |
| if (moves.has('waterspout')) return 'Choice Scarf'; | |
| if (moves.has('geomancy') || moves.has('skyattack')) return 'Power Herb'; | |
| if (moves.has('shellsmash')) { | |
| return (ability === 'Solid Rock' && !!counter.get('priority')) ? 'Weakness Policy' : 'White Herb'; | |
| } | |
| if ((ability === 'Guts' || moves.has('facade')) && !moves.has('sleeptalk') && species.id !== 'stoutland') { | |
| return (types.includes('Fire') || ability === 'Quick Feet' || ability === 'Toxic Boost') ? 'Toxic Orb' : 'Flame Orb'; | |
| } | |
| if (ability === 'Magic Guard') return moves.has('counter') ? 'Focus Sash' : 'Life Orb'; | |
| if (species.id === 'rampardos' && role === 'Fast Attacker') return 'Choice Scarf'; | |
| if (ability === 'Sheer Force' && counter.get('sheerforce')) return 'Life Orb'; | |
| if (ability === 'Unburden') return moves.has('closecombat') ? 'White Herb' : 'Sitrus Berry'; | |
| if (moves.has('acrobatics')) return ''; | |
| if (moves.has('auroraveil') || moves.has('lightscreen') && moves.has('reflect')) return 'Light Clay'; | |
| if (moves.has('rest') && !moves.has('sleeptalk') && !['Hydration', 'Natural Cure', 'Shed Skin'].includes(ability)) { | |
| return 'Chesto Berry'; | |
| } | |
| if (role === 'Staller') return 'Leftovers'; | |
| } | |
| getItem( | |
| ability: string, | |
| types: string[], | |
| moves: Set<string>, | |
| counter: MoveCounter, | |
| teamDetails: RandomTeamsTypes.TeamDetails, | |
| species: Species, | |
| isLead: boolean, | |
| preferredType: string, | |
| role: RandomTeamsTypes.Role, | |
| ): string { | |
| const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd; | |
| const scarfReqs = ( | |
| role !== 'Wallbreaker' && | |
| species.baseStats.spe >= 60 && species.baseStats.spe <= 109 && | |
| !counter.get('priority') && !moves.has('pursuit') | |
| ); | |
| if ( | |
| moves.has('pursuit') && moves.has('suckerpunch') && counter.get('Dark') && !this.priorityPokemon.includes(species.id) | |
| ) return 'Black Glasses'; | |
| if (counter.get('Special') === 4) { | |
| return ( | |
| scarfReqs && species.baseStats.spa >= 90 && this.randomChance(1, 2) | |
| ) ? 'Choice Scarf' : 'Choice Specs'; | |
| } | |
| if (counter.get('Special') === 3 && moves.has('uturn')) return 'Choice Specs'; | |
| if (counter.get('Physical') === 4 && species.id !== 'jirachi' && | |
| ['dragontail', 'fakeout', 'flamecharge', 'nuzzle', 'rapidspin'].every(m => !moves.has(m)) | |
| ) { | |
| return ( | |
| scarfReqs && (species.baseStats.atk >= 100 || ability === 'Pure Power' || ability === 'Huge Power') && | |
| this.randomChance(1, 2) | |
| ) ? 'Choice Scarf' : 'Choice Band'; | |
| } | |
| if (ability === 'Sturdy' && moves.has('explosion') && !counter.get('speedsetup')) return 'Custap Berry'; | |
| if (types.includes('Normal') && moves.has('fakeout') && !!counter.get('Normal')) return 'Silk Scarf'; | |
| if (species.id === 'latias' || species.id === 'latios') return 'Soul Dew'; | |
| if (role === 'Bulky Setup' && !!counter.get('speedsetup') && !moves.has('swordsdance')) { | |
| return 'Weakness Policy'; | |
| } | |
| if (species.id === 'palkia') return 'Lustrous Orb'; | |
| if (species.id === 'archeops') return 'Expert Belt'; | |
| if (!counter.get('Status') && ( | |
| ['Fast Support', 'Bulky Support', 'Bulky Attacker'].some(m => role === m) || moves.has('rapidspin') | |
| )) { | |
| return 'Assault Vest'; | |
| } | |
| if (moves.has('outrage') && counter.get('setup')) return 'Lum Berry'; | |
| if ( | |
| (ability === 'Rough Skin') || ( | |
| species.id !== 'hooh' && | |
| ability === 'Regenerator' && species.baseStats.hp + species.baseStats.def >= 180 && this.randomChance(1, 2) | |
| ) || ( | |
| ability !== 'Regenerator' && !counter.get('setup') && counter.get('recovery') && | |
| this.dex.getEffectiveness('Fighting', species) < 1 && | |
| (species.baseStats.hp + species.baseStats.def) > 200 && this.randomChance(1, 2) | |
| ) | |
| ) return 'Rocky Helmet'; | |
| if (['kingsshield', 'protect', 'spikyshield', 'substitute'].some(m => moves.has(m))) return 'Leftovers'; | |
| if ( | |
| this.dex.getEffectiveness('Ground', species) >= 2 && | |
| ability !== 'Levitate' && species.id !== 'golemalola' | |
| ) { | |
| return 'Air Balloon'; | |
| } | |
| if ( | |
| (role === 'Fast Support' || moves.has('stickyweb')) && isLead && defensiveStatTotal < 255 && | |
| !counter.get('recovery') && (counter.get('hazards') || counter.get('setup')) && | |
| (!counter.get('recoil') || ability === 'Rock Head') | |
| ) return 'Focus Sash'; | |
| // Default Items | |
| if (role === 'Fast Support') { | |
| return ( | |
| counter.get('Physical') + counter.get('Special') >= 3 && | |
| ['nuzzle', 'rapidspin', 'uturn', 'voltswitch'].every(m => !moves.has(m)) && | |
| this.dex.getEffectiveness('Rock', species) < 2 | |
| ) ? 'Life Orb' : 'Leftovers'; | |
| } | |
| if (!counter.get('Status')) { | |
| return ( | |
| (moves.has('uturn') || moves.has('voltswitch')) && !counter.get('Dragon') && !counter.get('Normal') | |
| ) ? 'Expert Belt' : 'Life Orb'; | |
| } | |
| if ( | |
| ['Fast Attacker', 'Setup Sweeper', 'Wallbreaker'].some(m => role === m) && | |
| (this.dex.getEffectiveness('Rock', species) < 2 || species.id === 'ninjask') && | |
| ability !== 'Sturdy' | |
| ) return 'Life Orb'; | |
| return 'Leftovers'; | |
| } | |
| getLevel(species: Species): number { | |
| // level set by rules | |
| if (this.adjustLevel) return this.adjustLevel; | |
| if (this.gen >= 2) { | |
| // Revamped generations use random-sets.json | |
| const sets = this.randomSets[species.id]; | |
| if (sets.level) return sets.level; | |
| } else { | |
| // Other generations use random-data.json | |
| const data = this.randomData[species.id]; | |
| if (data.level) return data.level; | |
| } | |
| // Gen 2 still uses tier-based levelling | |
| if (this.gen === 2) { | |
| const levelScale: { [k: string]: number } = { | |
| ZU: 81, | |
| ZUBL: 79, | |
| PU: 77, | |
| PUBL: 75, | |
| NU: 73, | |
| NUBL: 71, | |
| UU: 69, | |
| UUBL: 67, | |
| OU: 65, | |
| Uber: 61, | |
| }; | |
| if (levelScale[species.tier]) return levelScale[species.tier]; | |
| } | |
| // Default to 80 | |
| return 80; | |
| } | |
| randomSet( | |
| species: string | Species, | |
| teamDetails: RandomTeamsTypes.TeamDetails = {}, | |
| isLead = false | |
| ): RandomTeamsTypes.RandomSet { | |
| species = this.dex.species.get(species); | |
| const forme = this.getForme(species); | |
| const sets = this.randomSets[species.id]["sets"]; | |
| const possibleSets = []; | |
| // Check if the Pokemon has a Z-Move user set | |
| let canZMove = false; | |
| for (const set of sets) { | |
| if (!teamDetails.zMove && set.role === 'Z-Move user') canZMove = true; | |
| } | |
| for (const set of sets) { | |
| // Prevent multiple Z-Move users | |
| if (teamDetails.zMove && set.role === 'Z-Move user') continue; | |
| // Prevent Setup Sweeper and Bulky Setup if Z-Move user is available | |
| if (canZMove && ['Setup Sweeper', 'Bulky Setup'].includes(set.role)) continue; | |
| possibleSets.push(set); | |
| } | |
| const set = this.sampleIfArray(possibleSets); | |
| const role = set.role; | |
| const movePool: string[] = Array.from(set.movepool); | |
| const preferredTypes = set.preferredTypes; | |
| const preferredType = this.sampleIfArray(preferredTypes) || ''; | |
| let ability = ''; | |
| let item = undefined; | |
| const evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85 }; | |
| const ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 }; | |
| const types = species.types; | |
| const baseAbilities = set.abilities!; | |
| // Use the mega's ability for moveset generation | |
| const abilities = (species.battleOnly && !species.requiredAbility) ? Object.values(species.abilities) : baseAbilities; | |
| // Get moves | |
| const moves = this.randomMoveset(types, abilities, teamDetails, species, isLead, movePool, | |
| preferredType, role); | |
| const counter = this.newQueryMoves(moves, species, preferredType, abilities); | |
| // Get ability | |
| ability = this.getAbility(new Set(types), moves, baseAbilities, counter, movePool, teamDetails, species, | |
| preferredType, role); | |
| // Get items | |
| item = this.getPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role); | |
| if (item === undefined) { | |
| item = this.getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role); | |
| } | |
| // For Trick / Switcheroo | |
| if (item === 'Leftovers' && types.includes('Poison')) { | |
| item = 'Black Sludge'; | |
| } | |
| const level = this.getLevel(species); | |
| // Minimize confusion damage, including if Foul Play is its only physical attack | |
| if ( | |
| (!counter.get('Physical') || (counter.get('Physical') <= 1 && (moves.has('foulplay') || moves.has('rapidspin')))) && | |
| !moves.has('copycat') && !moves.has('transform') | |
| ) { | |
| evs.atk = 0; | |
| ivs.atk = 0; | |
| } | |
| if (ability === 'Beast Boost' && !counter.get('Special')) { | |
| evs.spa = 0; | |
| ivs.spa = 0; | |
| } | |
| // We use a special variable to track Hidden Power | |
| // so that we can check for all Hidden Powers at once | |
| let hasHiddenPower = false; | |
| for (const move of moves) { | |
| if (move.startsWith('hiddenpower')) hasHiddenPower = true; | |
| } | |
| // Fix IVs for non-Bottle Cap-able sets | |
| if (hasHiddenPower && level < 100) { | |
| let hpType; | |
| for (const move of moves) { | |
| if (move.startsWith('hiddenpower')) hpType = move.substr(11); | |
| } | |
| if (!hpType) throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`); | |
| const HPivs = ivs.atk === 0 ? ZeroAttackHPIVs[hpType] : this.dex.types.get(hpType).HPivs; | |
| let iv: StatID; | |
| for (iv in HPivs) { | |
| ivs[iv] = HPivs[iv]!; | |
| } | |
| } | |
| // Prepare optimal HP | |
| const srImmunity = ability === 'Magic Guard'; | |
| const srWeakness = srImmunity ? 0 : this.dex.getEffectiveness('Rock', species); | |
| while (evs.hp > 1) { | |
| const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); | |
| if (moves.has('substitute') && !['Black Sludge', 'Leftovers'].includes(item)) { | |
| if (item === 'Sitrus Berry' || ability === 'Power Construct') { | |
| // Two Substitutes should activate Sitrus Berry or Power Construct | |
| if (hp % 4 === 0) break; | |
| } else { | |
| // Should be able to use Substitute four times from full HP without fainting | |
| if (hp % 4 > 0) break; | |
| } | |
| } else if (moves.has('bellydrum') && (item === 'Sitrus Berry' || ability === 'Gluttony')) { | |
| // Belly Drum should activate Sitrus Berry | |
| if (hp % 2 === 0) break; | |
| } else if (['highjumpkick', 'jumpkick'].some(m => moves.has(m))) { | |
| // Crash damage move users want an odd HP to survive two misses | |
| if (hp % 2 > 0) break; | |
| } else { | |
| // Maximize number of Stealth Rock switch-ins | |
| if (srWeakness <= 0 || ability === 'Regenerator') break; | |
| if (srWeakness === 1 && ['Black Sludge', 'Leftovers', 'Life Orb'].includes(item)) break; | |
| if (item !== 'Sitrus Berry' && hp % (4 / srWeakness) > 0) break; | |
| // Minimise number of Stealth Rock switch-ins to activate Sitrus Berry | |
| if (item === 'Sitrus Berry' && hp % (4 / srWeakness) === 0) break; | |
| } | |
| evs.hp -= 4; | |
| } | |
| // Ensure Nihilego's Beast Boost gives it Special Attack boosts instead of Special Defense | |
| if (forme === 'Nihilego') { | |
| while (evs.spd > 1) { | |
| const spa = Math.floor(Math.floor(2 * species.baseStats.spa + ivs.spa + Math.floor(evs.spa / 4)) * level / 100 + 5); | |
| const spd = Math.floor(Math.floor(2 * species.baseStats.spd + ivs.spd + Math.floor(evs.spd / 4)) * level / 100 + 5); | |
| if (spa >= spd) break; | |
| evs.spd -= 4; | |
| } | |
| } | |
| if (['gyroball', 'metalburst', 'trickroom'].some(m => moves.has(m))) { | |
| evs.spe = 0; | |
| ivs.spe = (hasHiddenPower && level < 100) ? ivs.spe - 30 : 0; | |
| } | |
| // shuffle moves to add more randomness to camomons | |
| const shuffledMoves = Array.from(moves); | |
| this.prng.shuffle(shuffledMoves); | |
| // Z-Conversion Porygon-Z should have Shadow Ball first if no Recover, otherwise Thunderbolt | |
| if (species.id === 'porygonz' && role === 'Z-Move user') { | |
| const firstMove = (moves.has('shadowball') ? 'shadowball' : 'thunderbolt'); | |
| this.fastPop(shuffledMoves, shuffledMoves.indexOf(firstMove)); | |
| shuffledMoves.unshift(firstMove); | |
| } | |
| return { | |
| name: species.baseSpecies, | |
| species: forme, | |
| gender: species.baseSpecies === 'Greninja' ? 'M' : species.gender, | |
| shiny: this.randomChance(1, 1024), | |
| level, | |
| moves: shuffledMoves, | |
| ability, | |
| evs, | |
| ivs, | |
| item, | |
| role, | |
| }; | |
| } | |
| randomTeam() { | |
| this.enforceNoDirectCustomBanlistChanges(); | |
| const seed = this.prng.getSeed(); | |
| const ruleTable = this.dex.formats.getRuleTable(this.format); | |
| const pokemon: RandomTeamsTypes.RandomSet[] = []; | |
| // For Monotype | |
| const isMonotype = !!this.forceMonotype || ruleTable.has('sametypeclause'); | |
| const typePool = this.dex.types.names(); | |
| const type = this.forceMonotype || this.sample(typePool); | |
| const baseFormes: { [k: string]: number } = {}; | |
| let hasMega = false; | |
| const typeCount: { [k: string]: number } = {}; | |
| const typeComboCount: { [k: string]: number } = {}; | |
| const typeWeaknesses: { [k: string]: number } = {}; | |
| const typeDoubleWeaknesses: { [k: string]: number } = {}; | |
| const teamDetails: RandomTeamsTypes.TeamDetails = {}; | |
| let numMaxLevelPokemon = 0; | |
| // We make at most two passes through the potential Pokemon pool when creating a team - if the first pass doesn't | |
| // result in a team of six Pokemon we perform a second iteration relaxing as many restrictions as possible. | |
| for (const restrict of [true, false]) { | |
| if (pokemon.length >= this.maxTeamSize) break; | |
| const pokemonList = Object.keys(this.randomSets); | |
| const [pokemonPool, baseSpeciesPool] = this.getPokemonPool(type, pokemon, isMonotype, pokemonList); | |
| while (baseSpeciesPool.length && pokemon.length < this.maxTeamSize) { | |
| const baseSpecies = this.sampleNoReplace(baseSpeciesPool); | |
| const currentSpeciesPool: Species[] = []; | |
| // Check if the base species has a mega forme available | |
| let canMega = false; | |
| for (const poke of pokemonPool[baseSpecies]) { | |
| const species = this.dex.species.get(poke); | |
| if (!hasMega && species.isMega) canMega = true; | |
| } | |
| for (const poke of pokemonPool[baseSpecies]) { | |
| const species = this.dex.species.get(poke); | |
| // Prevent multiple megas | |
| if (hasMega && species.isMega) continue; | |
| // Prevent base forme, if a mega is available | |
| if (canMega && !species.isMega) continue; | |
| currentSpeciesPool.push(species); | |
| } | |
| const species = this.sample(currentSpeciesPool); | |
| if (!species.exists) continue; | |
| // Limit to one of each species (Species Clause) | |
| if (baseFormes[species.baseSpecies]) continue; | |
| // Limit one Mega per team | |
| if (hasMega && species.isMega) continue; | |
| const types = species.types; | |
| const typeCombo = types.slice().sort().join(); | |
| const weakToFreezeDry = ( | |
| this.dex.getEffectiveness('Ice', species) > 0 || | |
| (this.dex.getEffectiveness('Ice', species) > -2 && types.includes('Water')) | |
| ); | |
| // Dynamically scale limits for different team sizes. The default and minimum value is 1. | |
| const limitFactor = Math.round(this.maxTeamSize / 6) || 1; | |
| if (restrict) { | |
| if (!isMonotype && !this.forceMonotype) { | |
| // Limit two of any type | |
| let skip = false; | |
| for (const typeName of types) { | |
| if (typeCount[typeName] >= 2 * limitFactor) { | |
| skip = true; | |
| break; | |
| } | |
| } | |
| if (skip) continue; | |
| // Limit three weak to any type, and one double weak to any type | |
| for (const typeName of this.dex.types.names()) { | |
| // it's weak to the type | |
| if (this.dex.getEffectiveness(typeName, species) > 0) { | |
| if (!typeWeaknesses[typeName]) typeWeaknesses[typeName] = 0; | |
| if (typeWeaknesses[typeName] >= 3 * limitFactor) { | |
| skip = true; | |
| break; | |
| } | |
| } | |
| if (this.dex.getEffectiveness(typeName, species) > 0) { | |
| if (!typeDoubleWeaknesses[typeName]) typeDoubleWeaknesses[typeName] = 0; | |
| if (typeDoubleWeaknesses[typeName] >= limitFactor) { | |
| skip = true; | |
| break; | |
| } | |
| } | |
| } | |
| if (skip) continue; | |
| // Count Dry Skin/Fluffy as Fire weaknesses | |
| if ( | |
| this.dex.getEffectiveness('Fire', species) === 0 && | |
| Object.values(species.abilities).filter(a => ['Dry Skin', 'Fluffy'].includes(a)).length | |
| ) { | |
| if (!typeWeaknesses['Fire']) typeWeaknesses['Fire'] = 0; | |
| if (typeWeaknesses['Fire'] >= 3 * limitFactor) continue; | |
| } | |
| // Limit four weak to Freeze-Dry | |
| if (weakToFreezeDry) { | |
| if (!typeWeaknesses['Freeze-Dry']) typeWeaknesses['Freeze-Dry'] = 0; | |
| if (typeWeaknesses['Freeze-Dry'] >= 4 * limitFactor) continue; | |
| } | |
| // Limit one level 100 Pokemon | |
| if (!this.adjustLevel && (this.getLevel(species) === 100) && numMaxLevelPokemon >= limitFactor) { | |
| continue; | |
| } | |
| } | |
| // Limit three of any type combination in Monotype | |
| if (!this.forceMonotype && isMonotype && (typeComboCount[typeCombo] >= 3 * limitFactor)) continue; | |
| } | |
| const set = this.randomSet( | |
| species, | |
| teamDetails, | |
| pokemon.length === this.maxTeamSize - 1 | |
| ); | |
| const item = this.dex.items.get(set.item); | |
| // Limit one Z-Move per team | |
| if (item.zMove && teamDetails.zMove) continue; | |
| // Zoroark copies the last Pokemon and should not be generated in that slot | |
| if (set.ability === 'Illusion' && pokemon.length < 1) continue; | |
| // Okay, the set passes, add it to our team | |
| pokemon.unshift(set); | |
| // Don't bother tracking details for the last Pokemon | |
| if (pokemon.length === this.maxTeamSize) break; | |
| // Now that our Pokemon has passed all checks, we can increment our counters | |
| baseFormes[species.baseSpecies] = 1; | |
| // Increment type counters | |
| for (const typeName of types) { | |
| if (typeName in typeCount) { | |
| typeCount[typeName]++; | |
| } else { | |
| typeCount[typeName] = 1; | |
| } | |
| } | |
| if (typeCombo in typeComboCount) { | |
| typeComboCount[typeCombo]++; | |
| } else { | |
| typeComboCount[typeCombo] = 1; | |
| } | |
| // Increment weakness counter | |
| for (const typeName of this.dex.types.names()) { | |
| // it's weak to the type | |
| if (this.dex.getEffectiveness(typeName, species) > 0) { | |
| typeWeaknesses[typeName]++; | |
| } | |
| if (this.dex.getEffectiveness(typeName, species) > 1) { | |
| typeDoubleWeaknesses[typeName]++; | |
| } | |
| } | |
| // Count Dry Skin/Fluffy as Fire weaknesses | |
| if (['Dry Skin', 'Fluffy'].includes(set.ability) && this.dex.getEffectiveness('Fire', species) === 0) { | |
| typeWeaknesses['Fire']++; | |
| } | |
| if (weakToFreezeDry) typeWeaknesses['Freeze-Dry']++; | |
| // Increment level 100 counter | |
| if (set.level === 100) numMaxLevelPokemon++; | |
| // Track what the team has | |
| if (item.megaStone || species.name === 'Rayquaza-Mega') hasMega = true; | |
| if (item.zMove) teamDetails.zMove = 1; | |
| if (set.ability === 'Snow Warning' || set.moves.includes('hail')) teamDetails.hail = 1; | |
| if (set.moves.includes('raindance') || set.ability === 'Drizzle' && !item.isPrimalOrb) teamDetails.rain = 1; | |
| if (set.ability === 'Sand Stream') teamDetails.sand = 1; | |
| if (set.moves.includes('sunnyday') || set.ability === 'Drought' && !item.isPrimalOrb) teamDetails.sun = 1; | |
| if (set.moves.includes('aromatherapy') || set.moves.includes('healbell')) teamDetails.statusCure = 1; | |
| if (set.moves.includes('spikes')) teamDetails.spikes = (teamDetails.spikes || 0) + 1; | |
| if (set.moves.includes('stealthrock')) teamDetails.stealthRock = 1; | |
| if (set.moves.includes('stickyweb')) teamDetails.stickyWeb = 1; | |
| if (set.moves.includes('toxicspikes')) teamDetails.toxicSpikes = 1; | |
| if (set.moves.includes('defog')) teamDetails.defog = 1; | |
| if (set.moves.includes('rapidspin')) teamDetails.rapidSpin = 1; | |
| if (set.moves.includes('auroraveil') || (set.moves.includes('reflect') && set.moves.includes('lightscreen'))) { | |
| teamDetails.screens = 1; | |
| } | |
| } | |
| } | |
| if (pokemon.length < this.maxTeamSize && pokemon.length < 12) { | |
| throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`); | |
| } | |
| return pokemon; | |
| } | |
| randomFactorySets: { [format: string]: { [species: string]: BattleFactorySpecies } } = require('./factory-sets.json'); | |
| randomFactorySet( | |
| species: Species, teamData: RandomTeamsTypes.FactoryTeamDetails, tier: string | |
| ): RandomTeamsTypes.RandomFactorySet | null { | |
| const id = toID(species.name); | |
| const setList = this.randomFactorySets[tier][id].sets; | |
| const itemsMax: { [k: string]: number } = { | |
| choicespecs: 1, | |
| choiceband: 1, | |
| choicescarf: 1, | |
| }; | |
| const movesMax: { [k: string]: number } = { | |
| rapidspin: 1, | |
| batonpass: 1, | |
| stealthrock: 1, | |
| defog: 1, | |
| spikes: 1, | |
| toxicspikes: 1, | |
| }; | |
| const requiredMoves: { [k: string]: string } = { | |
| stealthrock: 'hazardSet', | |
| rapidspin: 'hazardClear', | |
| defog: 'hazardClear', | |
| }; | |
| const weatherAbilitiesRequire: { [k: string]: string } = { | |
| hydration: 'raindance', swiftswim: 'raindance', | |
| leafguard: 'sunnyday', solarpower: 'sunnyday', chlorophyll: 'sunnyday', | |
| sandforce: 'sandstorm', sandrush: 'sandstorm', sandveil: 'sandstorm', | |
| slushrush: 'hail', snowcloak: 'hail', | |
| }; | |
| const weatherAbilities = ['drizzle', 'drought', 'snowwarning', 'sandstream']; | |
| // Build a pool of eligible sets, given the team partners | |
| // Also keep track of sets with moves the team requires | |
| let effectivePool: { set: AnyObject, moveVariants?: number[], item?: string, ability?: string }[] = []; | |
| const priorityPool = []; | |
| for (const curSet of setList) { | |
| if (this.forceMonotype && !species.types.includes(this.forceMonotype)) continue; | |
| // reject disallowed items | |
| const allowedItems: string[] = []; | |
| for (const itemString of curSet.item) { | |
| const item = this.dex.items.get(itemString); | |
| if (teamData.megaCount && teamData.megaCount > 0 && item.megaStone) continue; // reject 2+ mega stones | |
| if (teamData.zCount && teamData.zCount > 0 && item.zMove) continue; // reject 2+ Z stones | |
| if (itemsMax[item.id] && teamData.has[item.id] >= itemsMax[item.id]) continue; // reject 2+ same choice item | |
| allowedItems.push(itemString); | |
| } | |
| if (allowedItems.length === 0) continue; | |
| const curSetItem = this.sample(allowedItems); | |
| // reject bad weather abilities | |
| const allowedAbilities: string[] = []; | |
| for (const abilityString of curSet.ability) { | |
| const ability = this.dex.abilities.get(abilityString); | |
| if (weatherAbilitiesRequire[ability.id] && teamData.weather !== weatherAbilitiesRequire[ability.id]) continue; | |
| if (teamData.weather && weatherAbilities.includes(ability.id)) continue; // reject 2+ weather setters | |
| allowedAbilities.push(abilityString); | |
| } | |
| if (allowedAbilities.length === 0) continue; | |
| const curSetAbility = this.sample(allowedAbilities); | |
| let reject = false; | |
| let hasRequiredMove = false; | |
| const curSetVariants = []; | |
| for (const move of curSet.moves) { | |
| const variantIndex = this.random(move.length); | |
| const moveId = toID(move[variantIndex]); | |
| if (movesMax[moveId] && teamData.has[moveId] >= movesMax[moveId]) { | |
| reject = true; | |
| break; | |
| } | |
| if (requiredMoves[moveId] && !teamData.has[requiredMoves[moveId]]) { | |
| hasRequiredMove = true; | |
| } | |
| curSetVariants.push(variantIndex); | |
| } | |
| if (reject) continue; | |
| const fullSetSpec = { set: curSet, moveVariants: curSetVariants, item: curSetItem, ability: curSetAbility }; | |
| effectivePool.push(fullSetSpec); | |
| if (hasRequiredMove) priorityPool.push(fullSetSpec); | |
| } | |
| if (priorityPool.length) effectivePool = priorityPool; | |
| if (!effectivePool.length) { | |
| if (!teamData.forceResult) return null; | |
| for (const curSet of setList) { | |
| effectivePool.push({ set: curSet }); | |
| } | |
| } | |
| const setData = this.sample(effectivePool); | |
| const moves = []; | |
| for (const [i, moveSlot] of setData.set.moves.entries()) { | |
| moves.push(setData.moveVariants ? moveSlot[setData.moveVariants[i]] : this.sample(moveSlot)); | |
| } | |
| const item = setData.item || this.sampleIfArray(setData.set.item); | |
| const ability = setData.ability || this.sampleIfArray(setData.set.ability); | |
| const nature = this.sampleIfArray(setData.set.nature); | |
| const level = this.adjustLevel || setData.set.level || (tier === "LC" ? 5 : 100); | |
| return { | |
| name: setData.set.name || species.baseSpecies, | |
| species: setData.set.species, | |
| gender: setData.set.gender || species.gender || (this.randomChance(1, 2) ? 'M' : 'F'), | |
| item: item || '', | |
| ability: ability || species.abilities['0'], | |
| shiny: typeof setData.set.shiny === 'undefined' ? this.randomChance(1, 1024) : setData.set.shiny, | |
| level, | |
| happiness: typeof setData.set.happiness === 'undefined' ? 255 : setData.set.happiness, | |
| evs: { hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0, ...setData.set.evs }, | |
| ivs: { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31, ...setData.set.ivs }, | |
| nature: nature || 'Serious', | |
| moves, | |
| }; | |
| } | |
| randomFactoryTeam(side: PlayerOptions, depth = 0): RandomTeamsTypes.RandomFactorySet[] { | |
| this.enforceNoDirectCustomBanlistChanges(); | |
| const forceResult = (depth >= 12); | |
| const isMonotype = !!this.forceMonotype || this.dex.formats.getRuleTable(this.format).has('sametypeclause'); | |
| // The teams generated depend on the tier choice in such a way that | |
| // no exploitable information is leaked from rolling the tier in getTeam(p1). | |
| if (!this.factoryTier) { | |
| this.factoryTier = isMonotype ? 'Mono' : this.sample(['Uber', 'OU', 'UU', 'RU', 'NU', 'PU', 'LC']); | |
| } else if (isMonotype && this.factoryTier !== 'Mono') { | |
| // I don't think this can ever happen? | |
| throw new Error(`Can't generate a Monotype Battle Factory set in a battle with factory tier ${this.factoryTier}`); | |
| } | |
| const tierValues: { [k: string]: number } = { | |
| Uber: 5, | |
| OU: 4, UUBL: 4, | |
| UU: 3, RUBL: 3, | |
| RU: 2, NUBL: 2, | |
| NU: 1, PUBL: 1, | |
| PU: 0, | |
| }; | |
| const pokemon = []; | |
| const pokemonPool = Object.keys(this.randomFactorySets[this.factoryTier]); | |
| const typePool = this.dex.types.names(); | |
| const type = this.sample(typePool); | |
| const teamData: TeamData = { | |
| typeCount: {}, typeComboCount: {}, baseFormes: {}, megaCount: 0, zCount: 0, | |
| has: {}, forceResult, weaknesses: {}, resistances: {}, | |
| }; | |
| const requiredMoveFamilies = ['hazardSet', 'hazardClear']; | |
| const requiredMoves: { [k: string]: string } = { | |
| stealthrock: 'hazardSet', | |
| rapidspin: 'hazardClear', | |
| defog: 'hazardClear', | |
| }; | |
| const weatherAbilitiesSet: { [k: string]: string } = { | |
| drizzle: 'raindance', | |
| drought: 'sunnyday', | |
| snowwarning: 'hail', | |
| sandstream: 'sandstorm', | |
| }; | |
| const resistanceAbilities: { [k: string]: string[] } = { | |
| dryskin: ['Water'], waterabsorb: ['Water'], stormdrain: ['Water'], | |
| flashfire: ['Fire'], heatproof: ['Fire'], | |
| lightningrod: ['Electric'], motordrive: ['Electric'], voltabsorb: ['Electric'], | |
| sapsipper: ['Grass'], | |
| thickfat: ['Ice', 'Fire'], | |
| levitate: ['Ground'], | |
| }; | |
| while (pokemonPool.length && pokemon.length < this.maxTeamSize) { | |
| const species = this.dex.species.get(this.sampleNoReplace(pokemonPool)); | |
| if (!species.exists) continue; | |
| // Lessen the need of deleting sets of Pokemon after tier shifts | |
| if ( | |
| this.factoryTier in tierValues && species.tier in tierValues && | |
| tierValues[species.tier] > tierValues[this.factoryTier] | |
| ) continue; | |
| const speciesFlags = this.randomFactorySets[this.factoryTier][species.id].flags; | |
| // Limit to one of each species (Species Clause) | |
| if (teamData.baseFormes[species.baseSpecies]) continue; | |
| // Limit the number of Megas to one | |
| if (!teamData.megaCount) teamData.megaCount = 0; | |
| if (teamData.megaCount >= 1 && speciesFlags.megaOnly) continue; | |
| const set = this.randomFactorySet(species, teamData, this.factoryTier); | |
| if (!set) continue; | |
| const itemData = this.dex.items.get(set.item); | |
| // Actually limit the number of Megas to one | |
| if (teamData.megaCount >= 1 && itemData.megaStone) continue; | |
| // Limit the number of Z moves to one | |
| if (teamData.zCount && teamData.zCount >= 1 && itemData.zMove) continue; | |
| let types = species.types; | |
| // Dynamically scale limits for different team sizes. The default and minimum value is 1. | |
| const limitFactor = Math.round(this.maxTeamSize / 6) || 1; | |
| // Enforce Monotype | |
| if (isMonotype) { | |
| // Prevents Mega Evolutions from breaking the type limits | |
| if (itemData.megaStone) { | |
| const megaSpecies = this.dex.species.get(itemData.megaStone); | |
| if (types.length > megaSpecies.types.length) types = [species.types[0]]; | |
| // Only check the second type because a Mega Evolution should always share the first type with its base forme. | |
| if (megaSpecies.types[1] && types[1] && megaSpecies.types[1] !== types[1]) { | |
| types = [megaSpecies.types[0]]; | |
| } | |
| } | |
| if (!types.includes(type)) continue; | |
| } else { | |
| // If not Monotype, limit to two of each type | |
| let skip = false; | |
| for (const typeName of types) { | |
| if (teamData.typeCount[typeName] >= 2 * limitFactor && this.randomChance(4, 5)) { | |
| skip = true; | |
| break; | |
| } | |
| } | |
| if (skip) continue; | |
| // Limit 1 of any type combination | |
| let typeCombo = types.slice().sort().join(); | |
| if (set.ability === 'Drought' || set.ability === 'Drizzle') { | |
| // Drought and Drizzle don't count towards the type combo limit | |
| typeCombo = set.ability; | |
| } | |
| if (teamData.typeComboCount[typeCombo] >= limitFactor) continue; | |
| } | |
| // Okay, the set passes, add it to our team | |
| pokemon.push(set); | |
| const typeCombo = types.slice().sort().join(); | |
| // Now that our Pokemon has passed all checks, we can update team data: | |
| for (const typeName of types) { | |
| if (typeName in teamData.typeCount) { | |
| teamData.typeCount[typeName]++; | |
| } else { | |
| teamData.typeCount[typeName] = 1; | |
| } | |
| } | |
| teamData.typeComboCount[typeCombo] = (teamData.typeComboCount[typeCombo] + 1) || 1; | |
| teamData.baseFormes[species.baseSpecies] = 1; | |
| if (itemData.megaStone) teamData.megaCount++; | |
| if (itemData.zMove) { | |
| if (!teamData.zCount) teamData.zCount = 0; | |
| teamData.zCount++; | |
| } | |
| if (itemData.id in teamData.has) { | |
| teamData.has[itemData.id]++; | |
| } else { | |
| teamData.has[itemData.id] = 1; | |
| } | |
| const abilityState = this.dex.abilities.get(set.ability); | |
| if (abilityState.id in weatherAbilitiesSet) { | |
| teamData.weather = weatherAbilitiesSet[abilityState.id]; | |
| } | |
| for (const move of set.moves) { | |
| const moveId = toID(move); | |
| if (moveId in teamData.has) { | |
| teamData.has[moveId]++; | |
| } else { | |
| teamData.has[moveId] = 1; | |
| } | |
| if (moveId in requiredMoves) { | |
| teamData.has[requiredMoves[moveId]] = 1; | |
| } | |
| } | |
| for (const typeName of this.dex.types.names()) { | |
| // Cover any major weakness (3+) with at least one resistance | |
| if (teamData.resistances[typeName] >= 1) continue; | |
| if (resistanceAbilities[abilityState.id]?.includes(typeName) || !this.dex.getImmunity(typeName, types)) { | |
| // Heuristic: assume that Pokémon with these abilities don't have (too) negative typing. | |
| teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1; | |
| if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0; | |
| continue; | |
| } | |
| const typeMod = this.dex.getEffectiveness(typeName, types); | |
| if (typeMod < 0) { | |
| teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1; | |
| if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0; | |
| } else if (typeMod > 0) { | |
| teamData.weaknesses[typeName] = (teamData.weaknesses[typeName] || 0) + 1; | |
| } | |
| } | |
| } | |
| if (pokemon.length < this.maxTeamSize) return this.randomFactoryTeam(side, ++depth); | |
| // Quality control | |
| if (!teamData.forceResult) { | |
| for (const requiredFamily of requiredMoveFamilies) { | |
| if (!teamData.has[requiredFamily]) return this.randomFactoryTeam(side, ++depth); | |
| } | |
| for (const typeName in teamData.weaknesses) { | |
| if (teamData.weaknesses[typeName] >= 3) return this.randomFactoryTeam(side, ++depth); | |
| } | |
| } | |
| return pokemon; | |
| } | |
| randomBSSFactorySets: AnyObject = require('./bss-factory-sets.json'); | |
| randomBSSFactorySet( | |
| species: Species, teamData: RandomTeamsTypes.FactoryTeamDetails | |
| ): RandomTeamsTypes.RandomFactorySet | null { | |
| const id = toID(species.name); | |
| // const flags = this.randomBSSFactorySets[tier][id].flags; | |
| const setList = this.randomBSSFactorySets[id].sets; | |
| const movesMax: { [k: string]: number } = { | |
| batonpass: 1, | |
| stealthrock: 1, | |
| spikes: 1, | |
| toxicspikes: 1, | |
| doubleedge: 1, | |
| trickroom: 1, | |
| }; | |
| const requiredMoves: { [k: string]: number } = {}; | |
| const weatherAbilitiesRequire: { [k: string]: string } = { | |
| swiftswim: 'raindance', | |
| sandrush: 'sandstorm', sandveil: 'sandstorm', | |
| }; | |
| const weatherAbilities = ['drizzle', 'drought', 'snowwarning', 'sandstream']; | |
| // Build a pool of eligible sets, given the team partners | |
| // Also keep track of sets with moves the team requires | |
| let effectivePool: { set: AnyObject, moveVariants?: number[], itemVariants?: number, abilityVariants?: number }[] = []; | |
| const priorityPool = []; | |
| for (const curSet of setList) { | |
| if (this.forceMonotype && !species.types.includes(this.forceMonotype)) continue; | |
| const item = this.dex.items.get(curSet.item); | |
| if (teamData.megaCount && teamData.megaCount > 1 && item.megaStone) continue; // reject 3+ mega stones | |
| if (teamData.zCount && teamData.zCount > 1 && item.zMove) continue; // reject 3+ Z stones | |
| if (teamData.has[item.id]) continue; // Item clause | |
| const ability = this.dex.abilities.get(curSet.ability); | |
| if (weatherAbilitiesRequire[ability.id] && teamData.weather !== weatherAbilitiesRequire[ability.id]) continue; | |
| if (teamData.weather && weatherAbilities.includes(ability.id)) continue; // reject 2+ weather setters | |
| if (curSet.species === 'Aron' && teamData.weather !== 'sandstorm') continue; // reject Aron without a Sand Stream user | |
| let reject = false; | |
| let hasRequiredMove = false; | |
| const curSetVariants = []; | |
| for (const move of curSet.moves) { | |
| const variantIndex = this.random(move.length); | |
| const moveId = toID(move[variantIndex]); | |
| if (movesMax[moveId] && teamData.has[moveId] >= movesMax[moveId]) { | |
| reject = true; | |
| break; | |
| } | |
| if (requiredMoves[moveId] && !teamData.has[requiredMoves[moveId]]) { | |
| hasRequiredMove = true; | |
| } | |
| curSetVariants.push(variantIndex); | |
| } | |
| if (reject) continue; | |
| effectivePool.push({ set: curSet, moveVariants: curSetVariants }); | |
| if (hasRequiredMove) priorityPool.push({ set: curSet, moveVariants: curSetVariants }); | |
| } | |
| if (priorityPool.length) effectivePool = priorityPool; | |
| if (!effectivePool.length) { | |
| if (!teamData.forceResult) return null; | |
| for (const curSet of setList) { | |
| effectivePool.push({ set: curSet }); | |
| } | |
| } | |
| const setData = this.sample(effectivePool); | |
| const moves = []; | |
| for (const [i, moveSlot] of setData.set.moves.entries()) { | |
| moves.push(setData.moveVariants ? moveSlot[setData.moveVariants[i]] : this.sample(moveSlot)); | |
| } | |
| return { | |
| name: setData.set.nickname || setData.set.name || species.baseSpecies, | |
| species: setData.set.species, | |
| gender: setData.set.gender || species.gender || (this.randomChance(1, 2) ? 'M' : 'F'), | |
| item: this.sampleIfArray(setData.set.item) || '', | |
| ability: setData.set.ability || species.abilities['0'], | |
| shiny: typeof setData.set.shiny === 'undefined' ? this.randomChance(1, 1024) : setData.set.shiny, | |
| level: setData.set.level || 50, | |
| happiness: typeof setData.set.happiness === 'undefined' ? 255 : setData.set.happiness, | |
| evs: { hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0, ...setData.set.evs }, | |
| ivs: { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31, ...setData.set.ivs }, | |
| nature: setData.set.nature || 'Serious', | |
| moves, | |
| }; | |
| } | |
| randomBSSFactoryTeam(side: PlayerOptions, depth = 0): RandomTeamsTypes.RandomFactorySet[] { | |
| this.enforceNoDirectCustomBanlistChanges(); | |
| const forceResult = (depth >= 4); | |
| const pokemon = []; | |
| const pokemonPool = Object.keys(this.randomBSSFactorySets); | |
| const teamData: TeamData = { | |
| typeCount: {}, typeComboCount: {}, baseFormes: {}, megaCount: 0, zCount: 0, | |
| eeveeLimCount: 0, has: {}, forceResult, weaknesses: {}, resistances: {}, | |
| }; | |
| const requiredMoveFamilies: string[] = []; | |
| const requiredMoves: { [k: string]: string } = {}; | |
| const weatherAbilitiesSet: { [k: string]: string } = { | |
| drizzle: 'raindance', | |
| drought: 'sunnyday', | |
| snowwarning: 'hail', | |
| sandstream: 'sandstorm', | |
| }; | |
| const resistanceAbilities: { [k: string]: string[] } = { | |
| waterabsorb: ['Water'], | |
| flashfire: ['Fire'], | |
| lightningrod: ['Electric'], voltabsorb: ['Electric'], | |
| thickfat: ['Ice', 'Fire'], | |
| levitate: ['Ground'], | |
| }; | |
| while (pokemonPool.length && pokemon.length < this.maxTeamSize) { | |
| const species = this.dex.species.get(this.sampleNoReplace(pokemonPool)); | |
| if (!species.exists) continue; | |
| const speciesFlags = this.randomBSSFactorySets[species.id].flags; | |
| if (!teamData.megaCount) teamData.megaCount = 0; | |
| // Limit to one of each species (Species Clause) | |
| if (teamData.baseFormes[species.baseSpecies]) continue; | |
| // Limit the number of Megas + Z-moves to 3 | |
| if (teamData.megaCount + (teamData.zCount ? teamData.zCount : 0) >= 3 && speciesFlags.megaOnly) continue; | |
| // Dynamically scale limits for different team sizes. The default and minimum value is 1. | |
| const limitFactor = Math.round(this.maxTeamSize / 6) || 1; | |
| // Limit 2 of any type | |
| const types = species.types; | |
| let skip = false; | |
| for (const type of types) { | |
| if (teamData.typeCount[type] >= 2 * limitFactor && this.randomChance(4, 5)) { | |
| skip = true; | |
| break; | |
| } | |
| } | |
| if (skip) continue; | |
| // Restrict Eevee with certain Pokemon | |
| if (speciesFlags.limEevee) { | |
| if (!teamData.eeveeLimCount) teamData.eeveeLimCount = 0; | |
| teamData.eeveeLimCount++; | |
| } | |
| if (teamData.eeveeLimCount && teamData.eeveeLimCount >= 1 && speciesFlags.limEevee) continue; | |
| const set = this.randomBSSFactorySet(species, teamData); | |
| if (!set) continue; | |
| // Limit 1 of any type combination | |
| let typeCombo = types.slice().sort().join(); | |
| if (set.ability === 'Drought' || set.ability === 'Drizzle') { | |
| // Drought and Drizzle don't count towards the type combo limit | |
| typeCombo = set.ability; | |
| } | |
| if (teamData.typeComboCount[typeCombo] >= limitFactor) continue; | |
| // Okay, the set passes, add it to our team | |
| pokemon.push(set); | |
| // Now that our Pokemon has passed all checks, we can update team data: | |
| for (const type of types) { | |
| if (type in teamData.typeCount) { | |
| teamData.typeCount[type]++; | |
| } else { | |
| teamData.typeCount[type] = 1; | |
| } | |
| } | |
| teamData.typeComboCount[typeCombo] = (teamData.typeComboCount[typeCombo] + 1) || 1; | |
| teamData.baseFormes[species.baseSpecies] = 1; | |
| // Limit Mega and Z-move | |
| const itemData = this.dex.items.get(set.item); | |
| if (itemData.megaStone) teamData.megaCount++; | |
| if (itemData.zMove) { | |
| if (!teamData.zCount) teamData.zCount = 0; | |
| teamData.zCount++; | |
| } | |
| teamData.has[itemData.id] = 1; | |
| const abilityState = this.dex.abilities.get(set.ability); | |
| if (abilityState.id in weatherAbilitiesSet) { | |
| teamData.weather = weatherAbilitiesSet[abilityState.id]; | |
| } | |
| for (const move of set.moves) { | |
| const moveId = toID(move); | |
| if (moveId in teamData.has) { | |
| teamData.has[moveId]++; | |
| } else { | |
| teamData.has[moveId] = 1; | |
| } | |
| if (moveId in requiredMoves) { | |
| teamData.has[requiredMoves[moveId]] = 1; | |
| } | |
| } | |
| for (const typeName of this.dex.types.names()) { | |
| // Cover any major weakness (3+) with at least one resistance | |
| if (teamData.resistances[typeName] >= 1) continue; | |
| if (resistanceAbilities[abilityState.id]?.includes(typeName) || !this.dex.getImmunity(typeName, types)) { | |
| // Heuristic: assume that Pokémon with these abilities don't have (too) negative typing. | |
| teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1; | |
| if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0; | |
| continue; | |
| } | |
| const typeMod = this.dex.getEffectiveness(typeName, types); | |
| if (typeMod < 0) { | |
| teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1; | |
| if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0; | |
| } else if (typeMod > 0) { | |
| teamData.weaknesses[typeName] = (teamData.weaknesses[typeName] || 0) + 1; | |
| } | |
| } | |
| } | |
| if (pokemon.length < this.maxTeamSize) return this.randomBSSFactoryTeam(side, ++depth); | |
| // Quality control | |
| if (!teamData.forceResult) { | |
| for (const requiredFamily of requiredMoveFamilies) { | |
| if (!teamData.has[requiredFamily]) return this.randomBSSFactoryTeam(side, ++depth); | |
| } | |
| for (const type in teamData.weaknesses) { | |
| if (teamData.weaknesses[type] >= 3) return this.randomBSSFactoryTeam(side, ++depth); | |
| } | |
| } | |
| return pokemon; | |
| } | |
| } | |
| export default RandomGen7Teams; | |