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; | |
var __defProp = Object.defineProperty; | |
var __getOwnPropDesc = Object.getOwnPropertyDescriptor; | |
var __getOwnPropNames = Object.getOwnPropertyNames; | |
var __hasOwnProp = Object.prototype.hasOwnProperty; | |
var __export = (target, all) => { | |
for (var name in all) | |
__defProp(target, name, { get: all[name], enumerable: true }); | |
}; | |
var __copyProps = (to, from, except, desc) => { | |
if (from && typeof from === "object" || typeof from === "function") { | |
for (let key of __getOwnPropNames(from)) | |
if (!__hasOwnProp.call(to, key) && key !== except) | |
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); | |
} | |
return to; | |
}; | |
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); | |
var moves_exports = {}; | |
__export(moves_exports, { | |
Moves: () => Moves | |
}); | |
module.exports = __toCommonJS(moves_exports); | |
const Moves = { | |
// Belly Drum no longer boosts attack by 2 stages if under 50% health. | |
bellydrum: { | |
inherit: true, | |
onHit(target) { | |
if (target.boosts.atk >= 6 || target.hp <= target.maxhp / 2) { | |
return false; | |
} | |
this.directDamage(target.maxhp / 2); | |
const originalStage = target.boosts.atk; | |
let currentStage = originalStage; | |
let boosts = 0; | |
let loopStage = 0; | |
while (currentStage < 6) { | |
loopStage = currentStage; | |
currentStage++; | |
if (currentStage < 6) | |
currentStage++; | |
target.boosts.atk = loopStage; | |
if (target.getStat("atk", false, true) < 999) { | |
target.boosts.atk = currentStage; | |
continue; | |
} | |
target.boosts.atk = currentStage - 1; | |
break; | |
} | |
boosts = target.boosts.atk - originalStage; | |
target.boosts.atk = originalStage; | |
this.boost({ atk: boosts }); | |
} | |
}, | |
destinybond: { | |
inherit: true, | |
onPrepareHit(pokemon) { | |
if (pokemon.side.pokemonLeft === 1) { | |
this.hint("In Pokemon Stadium 2, Destiny Bond fails if it is being used by your last Pokemon."); | |
return false; | |
} | |
} | |
}, | |
/** | |
* In Stadium 2, moves which affect the stat stages of a Pokemon, such as moves which boost ones own stats, | |
* lower the targets stats, or Haze, causes the afflicted stat to be re-calculated without factoring in | |
* status aliments, thus if a Pokemon is burned or paralyzed and either active Pokemon uses Haze, then their | |
* attack and speed are re-calculated while ignoring their status ailments, so their attack would go from 50% to normal | |
*/ | |
haze: { | |
inherit: true, | |
onHitField() { | |
this.add("-clearallboost"); | |
for (const pokemon of this.getAllActive()) { | |
pokemon.clearBoosts(); | |
pokemon.removeVolatile("brnattackdrop"); | |
pokemon.removeVolatile("parspeeddrop"); | |
} | |
} | |
}, | |
perishsong: { | |
inherit: true, | |
onPrepareHit(pokemon) { | |
if (pokemon.side.pokemonLeft === 1) { | |
this.hint("In Pokemon Stadium 2, Perish Song fails if it is being used by your last Pokemon."); | |
return false; | |
} | |
} | |
} | |
}; | |
//# sourceMappingURL=moves.js.map | |