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; | |
var __defProp = Object.defineProperty; | |
var __getOwnPropDesc = Object.getOwnPropertyDescriptor; | |
var __getOwnPropNames = Object.getOwnPropertyNames; | |
var __hasOwnProp = Object.prototype.hasOwnProperty; | |
var __export = (target, all) => { | |
for (var name in all) | |
__defProp(target, name, { get: all[name], enumerable: true }); | |
}; | |
var __copyProps = (to, from, except, desc) => { | |
if (from && typeof from === "object" || typeof from === "function") { | |
for (let key of __getOwnPropNames(from)) | |
if (!__hasOwnProp.call(to, key) && key !== except) | |
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); | |
} | |
return to; | |
}; | |
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); | |
var scripts_exports = {}; | |
__export(scripts_exports, { | |
Scripts: () => Scripts | |
}); | |
module.exports = __toCommonJS(scripts_exports); | |
const Scripts = { | |
inherit: "gen2", | |
gen: 2, | |
pokemon: { | |
inherit: true, | |
getStat(statName, unboosted, unmodified, fastReturn) { | |
if (statName === "hp") | |
throw new Error("Please read `maxhp` directly"); | |
let stat = this.storedStats[statName]; | |
if (!unboosted) { | |
let boost = this.boosts[statName]; | |
if (boost > 6) | |
boost = 6; | |
if (boost < -6) | |
boost = -6; | |
if (boost >= 0) { | |
const boostTable = [1, 1.5, 2, 2.5, 3, 3.5, 4]; | |
stat = Math.floor(stat * boostTable[boost]); | |
} else { | |
const numerators = [100, 66, 50, 40, 33, 28, 25]; | |
stat = Math.floor(stat * numerators[-boost] / 100); | |
} | |
} | |
if (this.status === "par" && statName === "spe" && this.volatiles["parspeeddrop"]) { | |
stat = Math.floor(stat / 4); | |
} | |
if (!unmodified) { | |
if (this.status === "brn" && statName === "atk" && this.volatiles["brnattackdrop"]) { | |
stat = Math.floor(stat / 2); | |
} | |
} | |
stat = this.battle.clampIntRange(stat, 1, 999); | |
if (fastReturn) | |
return stat; | |
if (!unboosted) { | |
if (statName === "def" && this.side.sideConditions["reflect"] || statName === "spd" && this.side.sideConditions["lightscreen"]) { | |
stat *= 2; | |
} | |
} | |
if (["Cubone", "Marowak"].includes(this.species.name) && this.item === "thickclub" && statName === "atk" || this.species.name === "Pikachu" && this.item === "lightball" && statName === "spa") { | |
stat *= 2; | |
} else if (this.species.name === "Ditto" && this.item === "metalpowder" && ["def", "spd"].includes(statName)) { | |
stat = Math.floor(stat * 1.5); | |
} | |
return stat; | |
} | |
}, | |
// Stadium 2 shares gen 2 code but it fixes some problems with it. | |
actions: { | |
inherit: true, | |
tryMoveHit(target, pokemon, move) { | |
const positiveBoostTable = [1, 1.33, 1.66, 2, 2.33, 2.66, 3]; | |
const negativeBoostTable = [1, 0.75, 0.6, 0.5, 0.43, 0.36, 0.33]; | |
const doSelfDestruct = true; | |
let damage = 0; | |
if (move.selfdestruct && doSelfDestruct) { | |
this.battle.faint(pokemon, pokemon, move); | |
target.side.lastMove = null; | |
pokemon.side.lastMove = move; | |
} | |
let hitResult = this.battle.singleEvent("PrepareHit", move, {}, target, pokemon, move); | |
if (!hitResult) { | |
if (hitResult === false) | |
this.battle.add("-fail", target); | |
return false; | |
} | |
this.battle.runEvent("PrepareHit", pokemon, target, move); | |
if (!this.battle.singleEvent("Try", move, null, pokemon, target, move)) { | |
return false; | |
} | |
if (move.target === "all" || move.target === "foeSide" || move.target === "allySide" || move.target === "allyTeam") { | |
if (move.target === "all") { | |
hitResult = this.battle.runEvent("TryHitField", target, pokemon, move); | |
} else { | |
hitResult = this.battle.runEvent("TryHitSide", target, pokemon, move); | |
} | |
if (!hitResult) { | |
if (hitResult === false) { | |
this.battle.add("-fail", pokemon); | |
this.battle.attrLastMove("[still]"); | |
} | |
return false; | |
} | |
return this.moveHit(target, pokemon, move); | |
} | |
hitResult = this.battle.runEvent("Invulnerability", target, pokemon, move); | |
if (hitResult === false) { | |
this.battle.attrLastMove("[miss]"); | |
this.battle.add("-miss", pokemon); | |
return false; | |
} | |
if (move.ignoreImmunity === void 0) { | |
move.ignoreImmunity = move.category === "Status"; | |
} | |
if ((!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) && !target.runImmunity(move.type, true)) { | |
return false; | |
} | |
hitResult = this.battle.singleEvent("TryImmunity", move, {}, target, pokemon, move); | |
if (hitResult === false) { | |
this.battle.add("-immune", target); | |
return false; | |
} | |
hitResult = this.battle.runEvent("TryHit", target, pokemon, move); | |
if (!hitResult) { | |
if (hitResult === false) | |
this.battle.add("-fail", target); | |
return false; | |
} | |
let accuracy = move.accuracy; | |
if (move.alwaysHit) { | |
accuracy = true; | |
} else { | |
accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy); | |
} | |
if (accuracy !== true) { | |
accuracy = Math.floor(accuracy * 255 / 100); | |
if (move.ohko) { | |
if (pokemon.level >= target.level) { | |
accuracy += (pokemon.level - target.level) * 2; | |
accuracy = Math.min(accuracy, 255); | |
} else { | |
this.battle.add("-immune", target, "[ohko]"); | |
return false; | |
} | |
} | |
if (!move.ignoreAccuracy) { | |
if (pokemon.boosts.accuracy > 0) { | |
accuracy *= positiveBoostTable[pokemon.boosts.accuracy]; | |
} else { | |
accuracy *= negativeBoostTable[-pokemon.boosts.accuracy]; | |
} | |
} | |
if (!move.ignoreEvasion) { | |
if (target.boosts.evasion > 0 && !move.ignorePositiveEvasion) { | |
accuracy *= negativeBoostTable[target.boosts.evasion]; | |
} else if (target.boosts.evasion < 0) { | |
accuracy *= positiveBoostTable[-target.boosts.evasion]; | |
} | |
} | |
accuracy = Math.min(Math.floor(accuracy), 255); | |
accuracy = Math.max(accuracy, 1); | |
} else { | |
accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy); | |
} | |
accuracy = this.battle.runEvent("ModifyAccuracy", target, pokemon, move, accuracy); | |
if (accuracy !== true) | |
accuracy = Math.max(accuracy, 0); | |
if (move.alwaysHit) { | |
accuracy = true; | |
} else { | |
accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy); | |
} | |
if (accuracy !== true && accuracy !== 255 && !this.battle.randomChance(accuracy, 256)) { | |
this.battle.attrLastMove("[miss]"); | |
this.battle.add("-miss", pokemon); | |
damage = false; | |
return damage; | |
} | |
move.totalDamage = 0; | |
pokemon.lastDamage = 0; | |
if (move.multihit) { | |
let hits = move.multihit; | |
if (Array.isArray(hits)) { | |
if (hits[0] === 2 && hits[1] === 5) { | |
hits = this.battle.sample([2, 2, 2, 3, 3, 3, 4, 5]); | |
} else { | |
hits = this.battle.random(hits[0], hits[1] + 1); | |
} | |
} | |
hits = Math.floor(hits); | |
let nullDamage = true; | |
let moveDamage; | |
const isSleepUsable = move.sleepUsable || this.dex.moves.get(move.sourceEffect).sleepUsable; | |
let i; | |
for (i = 0; i < hits && target.hp && pokemon.hp; i++) { | |
if (pokemon.status === "slp" && !isSleepUsable) | |
break; | |
move.hit = i + 1; | |
if (move.hit === hits) | |
move.lastHit = true; | |
moveDamage = this.moveHit(target, pokemon, move); | |
if (moveDamage === false) | |
break; | |
if (nullDamage && (moveDamage || moveDamage === 0 || moveDamage === void 0)) | |
nullDamage = false; | |
damage = moveDamage || 0; | |
move.totalDamage += damage; | |
this.battle.eachEvent("Update"); | |
} | |
if (i === 0) | |
return 1; | |
if (nullDamage) | |
damage = false; | |
this.battle.add("-hitcount", target, i); | |
} else { | |
damage = this.moveHit(target, pokemon, move); | |
move.totalDamage = damage; | |
} | |
if (move.category !== "Status") { | |
target.gotAttacked(move, damage, pokemon); | |
} | |
if (move.ohko) | |
this.battle.add("-ohko"); | |
if (!move.negateSecondary) { | |
this.battle.singleEvent("AfterMoveSecondary", move, null, target, pokemon, move); | |
this.battle.runEvent("AfterMoveSecondary", target, pokemon, move); | |
} | |
if (move.recoil && move.totalDamage && (pokemon.side.pokemonLeft > 1 || target.side.pokemonLeft > 1 || target.hp)) { | |
this.battle.damage(this.calcRecoilDamage(move.totalDamage, move, pokemon), pokemon, target, "recoil"); | |
} | |
return damage; | |
}, | |
getDamage(source, target, move, suppressMessages) { | |
if (typeof move === "string") { | |
move = this.dex.getActiveMove(move); | |
} else if (typeof move === "number") { | |
move = { | |
basePower: move, | |
type: "???", | |
category: "Physical", | |
willCrit: false, | |
flags: {} | |
}; | |
} | |
if (!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) { | |
if (!target.runImmunity(move.type, true)) { | |
return false; | |
} | |
} | |
if (move.ohko) { | |
return target.maxhp; | |
} | |
if (move.damageCallback) { | |
return move.damageCallback.call(this.battle, source, target); | |
} | |
if (move.damage === "level") { | |
return source.level; | |
} | |
if (move.damage) { | |
return move.damage; | |
} | |
move.category = this.battle.getCategory(move); | |
if (!move.type) | |
move.type = "???"; | |
const type = move.type; | |
let basePower = move.basePower; | |
if (move.basePowerCallback) { | |
basePower = move.basePowerCallback.call(this.battle, source, target, move); | |
} | |
if (!basePower) { | |
if (basePower === 0) | |
return; | |
return basePower; | |
} | |
basePower = this.battle.clampIntRange(basePower, 1); | |
let critRatio = this.battle.runEvent("ModifyCritRatio", source, target, move, move.critRatio || 0); | |
critRatio = this.battle.clampIntRange(critRatio, 0, 5); | |
const critMult = [0, 16, 8, 4, 3, 2]; | |
let isCrit = move.willCrit || false; | |
if (typeof move.willCrit === "undefined") { | |
if (critRatio) { | |
isCrit = this.battle.randomChance(1, critMult[critRatio]); | |
} | |
} | |
if (isCrit && this.battle.runEvent("CriticalHit", target, null, move)) { | |
target.getMoveHitData(move).crit = true; | |
} | |
if (basePower) { | |
if (move.isConfusionSelfHit) { | |
move.type = move.baseMoveType; | |
basePower = this.battle.runEvent("BasePower", source, target, move, basePower, true); | |
move.type = "???"; | |
} else { | |
basePower = this.battle.runEvent("BasePower", source, target, move, basePower, true); | |
} | |
if (basePower && move.basePowerModifier) { | |
basePower *= move.basePowerModifier; | |
} | |
} | |
if (!basePower) | |
return 0; | |
basePower = this.battle.clampIntRange(basePower, 1); | |
let level = source.level; | |
if (move.allies) { | |
this.battle.add("-activate", source, "move: Beat Up", "[of] " + move.allies[0].name); | |
level = move.allies[0].level; | |
} | |
const attacker = move.overrideOffensivePokemon === "target" ? target : source; | |
const defender = move.overrideDefensivePokemon === "source" ? source : target; | |
const isPhysical = move.category === "Physical"; | |
const atkType = move.overrideOffensiveStat || (isPhysical ? "atk" : "spa"); | |
const defType = move.overrideDefensiveStat || (isPhysical ? "def" : "spd"); | |
let unboosted = false; | |
let noburndrop = false; | |
if (isCrit) { | |
if (!suppressMessages) | |
this.battle.add("-crit", target); | |
if (attacker.boosts[atkType] <= defender.boosts[defType]) { | |
unboosted = true; | |
noburndrop = true; | |
} | |
} | |
let attack = attacker.getStat(atkType, unboosted, noburndrop); | |
let defense = defender.getStat(defType, unboosted); | |
if (move.allies) { | |
attack = move.allies[0].species.baseStats.atk; | |
move.allies.shift(); | |
defense = defender.species.baseStats.def; | |
} | |
if (move.ignoreOffensive) { | |
this.battle.debug("Negating (sp)atk boost/penalty."); | |
attack = attacker.getStat(atkType, true, true); | |
} | |
if (move.ignoreDefensive) { | |
this.battle.debug("Negating (sp)def boost/penalty."); | |
defense = target.getStat(defType, true, true); | |
} | |
if (attack >= 256 || defense >= 256) { | |
attack = this.battle.clampIntRange(Math.floor(this.battle.clampIntRange(attack, 1, 999) / 4), 1); | |
defense = this.battle.clampIntRange(Math.floor(this.battle.clampIntRange(defense, 1, 999) / 4), 1); | |
} | |
if (move.selfdestruct && defType === "def") { | |
defense = this.battle.clampIntRange(Math.floor(defense / 2), 1); | |
} | |
let damage = level * 2; | |
damage = Math.floor(damage / 5); | |
damage += 2; | |
damage *= basePower; | |
damage *= attack; | |
damage = Math.floor(damage / defense); | |
damage = Math.floor(damage / 50); | |
if (isCrit) | |
damage *= 2; | |
damage = Math.floor(this.battle.runEvent("ModifyDamage", attacker, defender, move, damage)); | |
damage = this.battle.clampIntRange(damage, 1, 997); | |
damage += 2; | |
if (type === "Water" && this.battle.field.isWeather("raindance") || type === "Fire" && this.battle.field.isWeather("sunnyday")) { | |
damage = Math.floor(damage * 1.5); | |
} else if ((type === "Fire" || move.id === "solarbeam") && this.battle.field.isWeather("raindance") || type === "Water" && this.battle.field.isWeather("sunnyday")) { | |
damage = Math.floor(damage / 2); | |
} | |
if (type !== "???" && source.hasType(type)) { | |
damage += Math.floor(damage / 2); | |
} | |
const totalTypeMod = target.runEffectiveness(move); | |
if (totalTypeMod > 0) { | |
if (!suppressMessages) | |
this.battle.add("-supereffective", target); | |
damage *= 2; | |
if (totalTypeMod >= 2) { | |
damage *= 2; | |
} | |
} | |
if (totalTypeMod < 0) { | |
if (!suppressMessages) | |
this.battle.add("-resisted", target); | |
damage = Math.floor(damage / 2); | |
if (totalTypeMod <= -2) { | |
damage = Math.floor(damage / 2); | |
} | |
} | |
if (!move.noDamageVariance && damage > 1) { | |
damage *= this.battle.random(217, 256); | |
damage = Math.floor(damage / 255); | |
} | |
if (basePower && !Math.floor(damage)) { | |
return 1; | |
} | |
return damage; | |
} | |
}, | |
/** | |
* Stadium 2 ignores stat drops due to status ailments upon boosting the dropped stat. | |
* For example: if a burned Snorlax uses Curse then it will ignore the attack drop from | |
* burn when it is recalculating its attack stat. This is why volatiles are added to status | |
* conditions, so that we can keep track of whether or not to apply the stat drop from | |
* statuses. | |
*/ | |
boost(boost, target, source = null, effect = null) { | |
if (this.event) { | |
if (!target) | |
target = this.event.target; | |
if (!source) | |
source = this.event.source; | |
if (!effect) | |
effect = this.effect; | |
} | |
if (typeof effect === "string") | |
effect = this.dex.conditions.get(effect); | |
if (!target?.hp) | |
return 0; | |
let success = null; | |
boost = this.runEvent("TryBoost", target, source, effect, { ...boost }); | |
let i; | |
for (i in boost) { | |
const currentBoost = {}; | |
currentBoost[i] = boost[i]; | |
let boostBy = target.boostBy(currentBoost); | |
let msg = "-boost"; | |
if (boost[i] < 0) { | |
msg = "-unboost"; | |
boostBy = -boostBy; | |
} | |
if (boostBy) { | |
success = true; | |
if (i === "atk" && target.status === "brn" && target.volatiles["brnattackdrop"]) { | |
target.removeVolatile("brnattackdrop"); | |
} | |
if (i === "spe" && target.status === "par" && target.volatiles["parspeeddrop"]) { | |
target.removeVolatile("parspeeddrop"); | |
} | |
if (!effect || effect.effectType === "Move") { | |
this.add(msg, target, i, boostBy); | |
} else { | |
this.add(msg, target, i, boostBy, "[from] " + effect.fullname); | |
} | |
this.runEvent("AfterEachBoost", target, source, effect, currentBoost); | |
} | |
} | |
this.runEvent("AfterBoost", target, source, effect, boost); | |
return success; | |
}, | |
/** | |
* Implementing Self-KO Clause by having it check what the last move used by the players were | |
* in the case both Pokemon faint. Since the only way this can happen in Stadium 2 is if a player | |
* uses self-destruct or explosion, I can use this to determine who should win. | |
*/ | |
faintMessages(lastFirst) { | |
if (this.ended) | |
return; | |
const length = this.faintQueue.length; | |
if (!length) | |
return false; | |
if (lastFirst) { | |
this.faintQueue.unshift(this.faintQueue[this.faintQueue.length - 1]); | |
this.faintQueue.pop(); | |
} | |
let faintData; | |
while (this.faintQueue.length) { | |
faintData = this.faintQueue.shift(); | |
const pokemon = faintData.target; | |
if (!pokemon.fainted && this.runEvent("BeforeFaint", pokemon, faintData.source, faintData.effect)) { | |
this.add("faint", pokemon); | |
pokemon.side.pokemonLeft--; | |
if (pokemon.side.totalFainted < 100) | |
pokemon.side.totalFainted++; | |
this.runEvent("Faint", pokemon, faintData.source, faintData.effect); | |
this.singleEvent("End", pokemon.getAbility(), pokemon.abilityState, pokemon); | |
pokemon.clearVolatile(false); | |
pokemon.fainted = true; | |
pokemon.isActive = false; | |
pokemon.isStarted = false; | |
pokemon.side.faintedThisTurn = pokemon; | |
} | |
} | |
if (this.gen <= 1) { | |
this.queue.clear(); | |
for (const pokemon of this.getAllActive()) { | |
if (pokemon.volatiles["bide"]?.damage) { | |
pokemon.volatiles["bide"].damage = 0; | |
this.hint("Desync Clause Mod activated!"); | |
this.hint("In Gen 1, Bide's accumulated damage is reset to 0 when a Pokemon faints."); | |
} | |
} | |
} else if (this.gen <= 3 && this.gameType === "singles") { | |
for (const pokemon of this.getAllActive()) { | |
if (this.gen <= 2) { | |
this.queue.cancelMove(pokemon); | |
} else { | |
this.queue.cancelAction(pokemon); | |
} | |
} | |
} | |
if (!this.p1.pokemonLeft && !this.p2.pokemonLeft) { | |
if (this.p1.lastMove !== null && this.p2.lastMove === null) { | |
this.win(this.p2); | |
return true; | |
} else if (this.p2.lastMove !== null && this.p1.lastMove === null) { | |
this.win(this.p1); | |
return true; | |
} | |
this.win(faintData ? faintData.target.side.foe : null); | |
return true; | |
} | |
if (!this.p1.pokemonLeft) { | |
this.win(this.p2); | |
return true; | |
} | |
if (!this.p2.pokemonLeft) { | |
this.win(this.p1); | |
return true; | |
} | |
if (faintData) { | |
this.runEvent("AfterFaint", faintData.target, faintData.source, faintData.effect, length); | |
} | |
return false; | |
} | |
}; | |
//# sourceMappingURL=scripts.js.map | |