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"use strict";
var __create = Object.create;
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __getProtoOf = Object.getPrototypeOf;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
// If the importer is in node compatibility mode or this is not an ESM
// file that has been converted to a CommonJS file using a Babel-
// compatible transform (i.e. "__esModule" has not been set), then set
// "default" to the CommonJS "module.exports" for node compatibility.
isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
mod
));
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var teams_exports = {};
__export(teams_exports, {
RandomGen1Teams: () => RandomGen1Teams,
default: () => teams_default
});
module.exports = __toCommonJS(teams_exports);
var import_teams = __toESM(require("../gen2/teams"));
var import_lib = require("../../../lib");
class RandomGen1Teams extends import_teams.default {
constructor() {
super(...arguments);
this.randomData = require("./data.json");
}
// Challenge Cup or CC teams are basically fully random teams.
randomCCTeam() {
this.enforceNoDirectCustomBanlistChanges();
const team = [];
const randomN = this.randomNPokemon(this.maxTeamSize, this.forceMonotype);
for (const pokemon of randomN) {
const species = this.dex.species.get(pokemon);
const mbstmin = 1307;
const stats = species.baseStats;
let mbst = stats["hp"] * 2 + 30 + 63 + 100 + 10;
mbst += stats["atk"] * 2 + 30 + 63 + 100 + 5;
mbst += stats["def"] * 2 + 30 + 63 + 100 + 5;
mbst += stats["spa"] * 2 + 30 + 63 + 100 + 5;
mbst += stats["spd"] * 2 + 30 + 63 + 100 + 5;
mbst += stats["spe"] * 2 + 30 + 63 + 100 + 5;
let level;
if (this.adjustLevel) {
level = this.adjustLevel;
} else {
level = Math.floor(100 * mbstmin / mbst);
while (level < 100) {
mbst = Math.floor((stats["hp"] * 2 + 30 + 63 + 100) * level / 100 + 10);
mbst += Math.floor(((stats["atk"] * 2 + 30 + 63 + 100) * level / 100 + 5) * level / 100);
mbst += Math.floor((stats["def"] * 2 + 30 + 63 + 100) * level / 100 + 5);
mbst += Math.floor(((stats["spa"] * 2 + 30 + 63 + 100) * level / 100 + 5) * level / 100);
mbst += Math.floor((stats["spd"] * 2 + 30 + 63 + 100) * level / 100 + 5);
mbst += Math.floor((stats["spe"] * 2 + 30 + 63 + 100) * level / 100 + 5);
if (mbst >= mbstmin)
break;
level++;
}
}
const ivs = {
hp: 0,
atk: this.random(16),
def: this.random(16),
spa: this.random(16),
spd: 0,
spe: this.random(16)
};
ivs["hp"] = ivs["atk"] % 2 * 16 + ivs["def"] % 2 * 8 + ivs["spe"] % 2 * 4 + ivs["spa"] % 2 * 2;
ivs["atk"] *= 2;
ivs["def"] *= 2;
ivs["spa"] *= 2;
ivs["spd"] = ivs["spa"];
ivs["spe"] *= 2;
const evs = { hp: 255, atk: 255, def: 255, spa: 255, spd: 255, spe: 255 };
const pool = [...this.dex.species.getMovePool(species.id)];
team.push({
name: species.baseSpecies,
species: species.name,
moves: this.multipleSamplesNoReplace(pool, 4),
gender: false,
ability: "No Ability",
evs,
ivs,
item: "",
level,
happiness: 0,
shiny: false,
nature: "Serious"
});
}
return team;
}
// Random team generation for Gen 1 Random Battles.
randomTeam() {
this.enforceNoDirectCustomBanlistChanges();
const seed = this.prng.getSeed();
const ruleTable = this.dex.formats.getRuleTable(this.format);
const pokemon = [];
const isMonotype = !!this.forceMonotype || ruleTable.has("sametypeclause");
const typePool = this.dex.types.names();
const type = this.forceMonotype || this.sample(typePool);
const rejectedButNotInvalidPool = [];
const typeCount = {};
const weaknessCount = { Electric: 0, Psychic: 0, Water: 0, Ice: 0, Ground: 0, Fire: 0 };
let numMaxLevelPokemon = 0;
const pokemonPool = Object.keys(this.getPokemonPool(type, pokemon, isMonotype, Object.keys(this.randomData))[0]);
while (pokemonPool.length && pokemon.length < this.maxTeamSize) {
const species = this.dex.species.get(this.sampleNoReplace(pokemonPool));
if (!species.exists)
continue;
if (species.id === "ditto" && this.battleHasDitto)
continue;
const limitFactor = Math.round(this.maxTeamSize / 6) || 1;
let skip = false;
if (!isMonotype && !this.forceMonotype) {
for (const typeName of species.types) {
if (typeCount[typeName] >= 2 * limitFactor) {
skip = true;
break;
}
}
if (skip) {
rejectedButNotInvalidPool.push(species.id);
continue;
}
}
const pokemonWeaknesses = [];
for (const typeName in weaknessCount) {
const increaseCount = this.dex.getImmunity(typeName, species) && this.dex.getEffectiveness(typeName, species) > 0;
if (!increaseCount)
continue;
if (weaknessCount[typeName] >= 2 * limitFactor) {
skip = true;
break;
}
pokemonWeaknesses.push(typeName);
}
if (skip) {
rejectedButNotInvalidPool.push(species.id);
continue;
}
if (!this.adjustLevel && this.getLevel(species) === 100 && numMaxLevelPokemon >= limitFactor) {
rejectedButNotInvalidPool.push(species.id);
continue;
}
pokemon.push(this.randomSet(species));
for (const typeName of species.types) {
if (typeCount[typeName]) {
typeCount[typeName]++;
} else {
typeCount[typeName] = 1;
}
}
for (const weakness of pokemonWeaknesses) {
weaknessCount[weakness]++;
}
if (this.getLevel(species) === 100)
numMaxLevelPokemon++;
if (species.id === "ditto")
this.battleHasDitto = true;
}
while (pokemon.length < this.maxTeamSize && rejectedButNotInvalidPool.length) {
const species = this.sampleNoReplace(rejectedButNotInvalidPool);
pokemon.push(this.randomSet(species));
}
if (pokemon.length < this.maxTeamSize && pokemon.length < 12 && !isMonotype) {
throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`);
}
return pokemon;
}
/**
* Random set generation for Gen 1 Random Battles.
*/
randomSet(species) {
species = this.dex.species.get(species);
if (!species.exists)
species = this.dex.species.get("pikachu");
const data = this.randomData[species.id];
const movePool = data.moves?.slice() || [];
const moves = /* @__PURE__ */ new Set();
if (data.comboMoves && data.comboMoves.length <= this.maxMoveCount && this.randomChance(1, 2)) {
for (const m of data.comboMoves)
moves.add(m);
}
if (moves.size < this.maxMoveCount && data.exclusiveMoves) {
moves.add(this.sample(data.exclusiveMoves));
}
if (moves.size < this.maxMoveCount && data.essentialMoves) {
for (const moveid of data.essentialMoves) {
moves.add(moveid);
if (moves.size === this.maxMoveCount)
break;
}
}
while (moves.size < this.maxMoveCount && movePool.length) {
while (moves.size < this.maxMoveCount && movePool.length) {
const moveid = this.sampleNoReplace(movePool);
moves.add(moveid);
}
}
const level = this.getLevel(species);
const evs = { hp: 255, atk: 255, def: 255, spa: 255, spd: 255, spe: 255 };
const ivs = { hp: 30, atk: 30, def: 30, spa: 30, spd: 30, spe: 30 };
if (moves.has("substitute")) {
while (evs.hp > 3) {
const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
if (hp % 4 !== 0)
break;
evs.hp -= 4;
}
}
const noAttackStatMoves = [...moves].every((m) => {
const move = this.dex.moves.get(m);
if (move.damageCallback || move.damage)
return true;
return move.category !== "Physical";
});
if (noAttackStatMoves && !moves.has("mimic") && !moves.has("transform")) {
evs.atk = 0;
ivs.atk = 2;
}
const shuffledMoves = Array.from(moves);
this.prng.shuffle(shuffledMoves);
return {
name: species.name,
species: species.name,
moves: shuffledMoves,
ability: "No Ability",
evs,
ivs,
item: "",
level,
shiny: false,
gender: false
};
}
randomHCTeam() {
this.enforceNoDirectCustomBanlistChanges();
const team = [];
const movePool = [...this.dex.moves.all()];
const typesPool = ["Bird", ...this.dex.types.names()];
const randomN = this.randomNPokemon(this.maxTeamSize);
const hackmonsCup = {};
for (const forme of randomN) {
const species = this.dex.species.get(forme);
if (!hackmonsCup[species.id]) {
hackmonsCup[species.id] = {
types: [this.sample(typesPool), this.sample(typesPool)],
baseStats: {
hp: import_lib.Utils.clampIntRange(this.random(256), 1),
atk: import_lib.Utils.clampIntRange(this.random(256), 1),
def: import_lib.Utils.clampIntRange(this.random(256), 1),
spa: import_lib.Utils.clampIntRange(this.random(256), 1),
spd: 0,
spe: import_lib.Utils.clampIntRange(this.random(256), 1)
}
};
if (this.forceMonotype && !hackmonsCup[species.id].types.includes(this.forceMonotype)) {
hackmonsCup[species.id].types[1] = this.forceMonotype;
}
hackmonsCup[species.id].baseStats.spd = hackmonsCup[species.id].baseStats.spa;
}
if (hackmonsCup[species.id].types[0] === hackmonsCup[species.id].types[1]) {
hackmonsCup[species.id].types.splice(1, 1);
}
const moves = [];
do {
const move = this.sampleNoReplace(movePool);
if (move.gen <= this.gen && !move.isNonstandard && !move.name.startsWith("Hidden Power ")) {
moves.push(move.id);
}
} while (moves.length < this.maxMoveCount);
const evs = {
hp: this.random(256),
atk: this.random(256),
def: this.random(256),
spa: this.random(256),
spd: 0,
spe: this.random(256)
};
evs["spd"] = evs["spa"];
const ivs = {
hp: 0,
atk: this.random(16),
def: this.random(16),
spa: this.random(16),
spd: 0,
spe: this.random(16)
};
ivs["hp"] = ivs["atk"] % 2 * 16 + ivs["def"] % 2 * 8 + ivs["spe"] % 2 * 4 + ivs["spa"] % 2 * 2;
for (const iv in ivs) {
if (iv === "hp" || iv === "spd")
continue;
ivs[iv] *= 2;
}
ivs["spd"] = ivs["spa"];
const mbstmin = 425;
const baseStats = hackmonsCup[species.id].baseStats;
const calcStat = (statName, lvl) => {
if (lvl) {
return Math.floor(Math.floor(2 * baseStats[statName] + ivs[statName] + Math.floor(evs[statName] / 4)) * lvl / 100 + 5);
}
return Math.floor(2 * baseStats[statName] + ivs[statName] + Math.floor(evs[statName] / 4)) + 5;
};
let mbst = 0;
for (const statName of Object.keys(baseStats)) {
mbst += calcStat(statName);
if (statName === "hp")
mbst += 5;
}
let level;
if (this.adjustLevel) {
level = this.adjustLevel;
} else {
level = Math.floor(100 * mbstmin / mbst);
while (level < 100) {
for (const statName of Object.keys(baseStats)) {
mbst += calcStat(statName, level);
if (statName === "hp")
mbst += 5;
}
if (mbst >= mbstmin)
break;
level++;
}
if (level > 100)
level = 100;
}
team.push({
name: species.baseSpecies,
species: species.name,
gender: species.gender,
item: "",
ability: "No Ability",
moves,
evs,
ivs,
nature: "",
level,
shiny: false,
// Hacky but the only way to communicate stats/level generation properly
hc: hackmonsCup[species.id]
});
}
return team;
}
}
var teams_default = RandomGen1Teams;
//# sourceMappingURL=teams.js.map