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"use strict";
var __create = Object.create;
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __getProtoOf = Object.getPrototypeOf;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
// If the importer is in node compatibility mode or this is not an ESM
// file that has been converted to a CommonJS file using a Babel-
// compatible transform (i.e. "__esModule" has not been set), then set
// "default" to the CommonJS "module.exports" for node compatibility.
isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
mod
));
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var teams_exports = {};
__export(teams_exports, {
RandomGen6Teams: () => RandomGen6Teams,
default: () => teams_default
});
module.exports = __toCommonJS(teams_exports);
var import_teams2 = __toESM(require("../gen7/teams"));
var import_dex = require("../../../sim/dex");
const RECOVERY_MOVES = [
"healorder",
"milkdrink",
"moonlight",
"morningsun",
"recover",
"recycle",
"roost",
"slackoff",
"softboiled",
"synthesis"
];
const PHYSICAL_SETUP = [
"bellydrum",
"bulkup",
"coil",
"curse",
"dragondance",
"honeclaws",
"howl",
"meditate",
"poweruppunch",
"screech",
"swordsdance"
];
const SPECIAL_SETUP = [
"calmmind",
"chargebeam",
"geomancy",
"nastyplot",
"quiverdance",
"tailglow"
];
const SPEED_SETUP = [
"agility",
"autotomize",
"flamecharge",
"rockpolish"
];
const SETUP = [
"acidarmor",
"agility",
"autotomize",
"bellydrum",
"bulkup",
"calmmind",
"coil",
"curse",
"dragondance",
"flamecharge",
"focusenergy",
"geomancy",
"growth",
"honeclaws",
"howl",
"irondefense",
"meditate",
"nastyplot",
"poweruppunch",
"quiverdance",
"raindance",
"rockpolish",
"shellsmash",
"shiftgear",
"swordsdance",
"tailglow",
"workup"
];
const NO_STAB = [
"aquajet",
"bulletpunch",
"clearsmog",
"dragontail",
"eruption",
"explosion",
"fakeout",
"flamecharge",
"futuresight",
"iceshard",
"icywind",
"incinerate",
"infestation",
"machpunch",
"nuzzle",
"pluck",
"poweruppunch",
"pursuit",
"quickattack",
"rapidspin",
"reversal",
"selfdestruct",
"shadowsneak",
"skyattack",
"skydrop",
"snarl",
"suckerpunch",
"uturn",
"watershuriken",
"vacuumwave",
"voltswitch",
"waterspout"
];
const HAZARDS = [
"spikes",
"stealthrock",
"stickyweb",
"toxicspikes"
];
const PROTECT_MOVES = [
"kingsshield",
"protect",
"spikyshield"
];
const PIVOT_MOVES = [
"partingshot",
"uturn",
"voltswitch"
];
const MOVE_PAIRS = [
["lightscreen", "reflect"],
["sleeptalk", "rest"],
["protect", "wish"],
["spikyshield", "wish"],
["leechseed", "substitute"],
["perishsong", "protect"],
["solarbeam", "sunnyday"]
];
const PRIORITY_POKEMON = [
"aegislash",
"banette",
"breloom",
"cacturne",
"doublade",
"dusknoir",
"honchkrow",
"scizor",
"scizormega",
"shedinja"
];
class RandomGen6Teams extends import_teams2.default {
constructor(format, prng) {
super(format, prng);
this.randomSets = require("./sets.json");
this.randomFactorySets = require("./factory-sets.json");
this.noStab = NO_STAB;
this.priorityPokemon = PRIORITY_POKEMON;
this.moveEnforcementCheckers = {
Bug: (movePool, moves, abilities, types, counter) => ["megahorn", "pinmissile"].some((m) => movePool.includes(m)) || !counter.get("Bug") && abilities.includes("Tinted Lens"),
Dark: (movePool, moves, abilities, types, counter) => !counter.get("Dark"),
Dragon: (movePool, moves, abilities, types, counter) => !counter.get("Dragon"),
Electric: (movePool, moves, abilities, types, counter) => !counter.get("Electric"),
Fairy: (movePool, moves, abilities, types, counter) => !counter.get("Fairy"),
Fighting: (movePool, moves, abilities, types, counter) => !counter.get("Fighting"),
Fire: (movePool, moves, abilities, types, counter) => !counter.get("Fire"),
Flying: (movePool, moves, abilities, types, counter, species) => !counter.get("Flying") && !["aerodactyl", "aerodactylmega", "mantine", "murkrow"].includes(species.id) && !movePool.includes("hiddenpowerflying"),
Ghost: (movePool, moves, abilities, types, counter) => !counter.get("Ghost"),
Grass: (movePool, moves, abilities, types, counter, species) => !counter.get("Grass") && (species.baseStats.atk >= 100 || movePool.includes("leafstorm")),
Ground: (movePool, moves, abilities, types, counter) => !counter.get("Ground"),
Ice: (movePool, moves, abilities, types, counter) => !counter.get("Ice") || moves.has("icebeam") && movePool.includes("freezedry") || abilities.includes("Refrigerate") && (movePool.includes("return") || movePool.includes("hypervoice")),
Normal: (movePool) => movePool.includes("boomburst"),
Poison: (movePool, moves, abilities, types, counter) => !counter.get("Poison"),
Psychic: (movePool, moves, abilities, types, counter) => !counter.get("Psychic") && (types.has("Fighting") || movePool.includes("calmmind")),
Rock: (movePool, moves, abilities, types, counter, species) => !counter.get("Rock") && species.baseStats.atk >= 80,
Steel: (movePool, moves, abilities, types, counter, species) => !counter.get("Steel") && species.baseStats.atk >= 100,
Water: (movePool, moves, abilities, types, counter) => !counter.get("Water")
};
this.cachedStatusMoves = this.dex.moves.all().filter((move) => move.category === "Status").map((move) => move.id);
}
cullMovePool(types, moves, abilities, counter, movePool, teamDetails, species, isLead, preferredType, role) {
let hasHiddenPower = false;
for (const move of moves) {
if (move.startsWith("hiddenpower"))
hasHiddenPower = true;
}
if (hasHiddenPower) {
let movePoolHasHiddenPower = true;
while (movePoolHasHiddenPower) {
movePoolHasHiddenPower = false;
for (const moveid of movePool) {
if (moveid.startsWith("hiddenpower")) {
this.fastPop(movePool, movePool.indexOf(moveid));
movePoolHasHiddenPower = true;
break;
}
}
}
}
if (moves.size + movePool.length <= this.maxMoveCount)
return;
if (moves.size === this.maxMoveCount - 2) {
const unpairedMoves = [...movePool];
for (const pair of MOVE_PAIRS) {
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) {
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[0]));
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[1]));
}
}
if (unpairedMoves.length === 1) {
this.fastPop(movePool, movePool.indexOf(unpairedMoves[0]));
}
}
if (moves.size === this.maxMoveCount - 1) {
for (const pair of MOVE_PAIRS) {
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) {
this.fastPop(movePool, movePool.indexOf(pair[0]));
this.fastPop(movePool, movePool.indexOf(pair[1]));
}
}
}
if (teamDetails.screens && movePool.length >= this.maxMoveCount + 2) {
if (movePool.includes("reflect"))
this.fastPop(movePool, movePool.indexOf("reflect"));
if (movePool.includes("lightscreen"))
this.fastPop(movePool, movePool.indexOf("lightscreen"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
if (teamDetails.stickyWeb) {
if (movePool.includes("stickyweb"))
this.fastPop(movePool, movePool.indexOf("stickyweb"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
if (teamDetails.stealthRock) {
if (movePool.includes("stealthrock"))
this.fastPop(movePool, movePool.indexOf("stealthrock"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
if (teamDetails.defog || teamDetails.rapidSpin) {
if (movePool.includes("defog"))
this.fastPop(movePool, movePool.indexOf("defog"));
if (movePool.includes("rapidspin"))
this.fastPop(movePool, movePool.indexOf("rapidspin"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
if (teamDetails.toxicSpikes) {
if (movePool.includes("toxicspikes"))
this.fastPop(movePool, movePool.indexOf("toxicspikes"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
if (teamDetails.spikes && teamDetails.spikes >= 2) {
if (movePool.includes("spikes"))
this.fastPop(movePool, movePool.indexOf("spikes"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
if (teamDetails.statusCure) {
if (movePool.includes("aromatherapy"))
this.fastPop(movePool, movePool.indexOf("aromatherapy"));
if (movePool.includes("healbell"))
this.fastPop(movePool, movePool.indexOf("healbell"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
const badWithSetup = ["defog", "dragontail", "haze", "healbell", "nuzzle", "pursuit", "rapidspin", "toxic"];
const statusMoves = this.cachedStatusMoves;
const incompatiblePairs = [
// These moves don't mesh well with other aspects of the set
[statusMoves, ["healingwish", "memento", "switcheroo", "trick"]],
[SETUP, PIVOT_MOVES],
[SETUP, HAZARDS],
[SETUP, badWithSetup],
[PHYSICAL_SETUP, PHYSICAL_SETUP],
[SPEED_SETUP, "quickattack"],
["defog", HAZARDS],
[["fakeout", "uturn"], ["switcheroo", "trick"]],
["substitute", PIVOT_MOVES],
["leechseed", "dragontail"],
["rest", "substitute"],
[PHYSICAL_SETUP, "dracometeor"],
[SPECIAL_SETUP, "knockoff"],
// These attacks are redundant with each other
["psychic", "psyshock"],
["scald", ["hydropump", "originpulse", "waterpulse"]],
["return", ["bodyslam", "doubleedge"]],
[["fierydance", "lavaplume"], ["fireblast", "magmastorm"]],
[["flamethrower", "flareblitz"], ["fireblast", "overheat"]],
["hornleech", "woodhammer"],
[["gigadrain", "leafstorm"], ["leafstorm", "petaldance", "powerwhip"]],
["wildcharge", "thunderbolt"],
["gunkshot", "poisonjab"],
[["drainpunch", "focusblast"], ["closecombat", "highjumpkick", "superpower"]],
["stoneedge", "headsmash"],
["dracometeor", "dragonpulse"],
["dragonclaw", "outrage"],
["knockoff", ["darkpulse", "foulplay"]],
// Status move incompatibilities
["toxic", "toxicspikes"],
["taunt", "disable"],
["defog", ["leechseed", "substitute"]],
// Assorted hardcodes go here:
// Lunatone
["moonlight", "rockpolish"],
// Smeargle
["nuzzle", "whirlwind"],
// Liepard
["copycat", "uturn"],
// Seviper
["switcheroo", "suckerpunch"],
// Jirachi
["bodyslam", "healingwish"]
];
for (const pair of incompatiblePairs)
this.incompatibleMoves(moves, movePool, pair[0], pair[1]);
if (!types.includes("Dark") && preferredType !== "Dark") {
this.incompatibleMoves(moves, movePool, "knockoff", ["pursuit", "suckerpunch"]);
}
const statusInflictingMoves = ["thunderwave", "toxic", "willowisp", "yawn"];
if (!abilities.includes("Prankster") && role !== "Staller") {
this.incompatibleMoves(moves, movePool, statusInflictingMoves, statusInflictingMoves);
}
if (abilities.includes("Guts"))
this.incompatibleMoves(moves, movePool, "protect", "swordsdance");
if (species.id === "beedrillmega") {
this.incompatibleMoves(moves, movePool, "drillrun", "knockoff");
}
if (!teamDetails.stealthRock) {
if (species.id === "registeel" && role === "Staller") {
if (movePool.includes("thunderwave"))
this.fastPop(movePool, movePool.indexOf("thunderwave"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
if (species.baseSpecies === "Wormadam" && role === "Staller") {
if (movePool.includes("infestation"))
this.fastPop(movePool, movePool.indexOf("infestation"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
}
}
// Generate random moveset for a given species, role, preferred type.
randomMoveset(types, abilities, teamDetails, species, isLead, movePool, preferredType, role) {
const moves = /* @__PURE__ */ new Set();
let counter = this.newQueryMoves(moves, species, preferredType, abilities);
this.cullMovePool(
types,
moves,
abilities,
counter,
movePool,
teamDetails,
species,
isLead,
preferredType,
role
);
if (movePool.length <= this.maxMoveCount) {
while (movePool.length) {
const moveid = this.sample(movePool);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
return moves;
}
const runEnforcementChecker = (checkerName) => {
if (!this.moveEnforcementCheckers[checkerName])
return false;
return this.moveEnforcementCheckers[checkerName](
movePool,
moves,
abilities,
new Set(types),
counter,
species,
teamDetails
);
};
if (species.requiredMove) {
const move = this.dex.moves.get(species.requiredMove).id;
counter = this.addMove(
move,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
if (movePool.includes("facade") && abilities.includes("Guts")) {
counter = this.addMove(
"facade",
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
for (const moveid of ["blizzard", "seismictoss", "spore", "stickyweb"]) {
if (movePool.includes(moveid)) {
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (movePool.includes("thunderwave") && abilities.includes("Prankster")) {
counter = this.addMove(
"thunderwave",
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
if (movePool.includes("shadowsneak") && species.id === "kecleon") {
counter = this.addMove(
"shadowsneak",
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
if (role === "Bulky Support" && !teamDetails.defog && !teamDetails.rapidSpin) {
if (movePool.includes("rapidspin")) {
counter = this.addMove(
"rapidspin",
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
if (movePool.includes("defog")) {
counter = this.addMove(
"defog",
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (["Bulky Attacker", "Bulky Setup", "Wallbreaker"].includes(role) || this.priorityPokemon.includes(species.id)) {
const priorityMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (types.includes(moveType) && move.priority > 0 && (move.basePower || move.basePowerCallback)) {
priorityMoves.push(moveid);
}
}
if (priorityMoves.length) {
const moveid = this.sample(priorityMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
for (const type of types) {
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) {
stabMoves.push(moveid);
}
}
while (runEnforcementChecker(type)) {
if (!stabMoves.length)
break;
const moveid = this.sampleNoReplace(stabMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (!counter.get("preferred")) {
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && preferredType === moveType) {
stabMoves.push(moveid);
}
}
if (stabMoves.length) {
const moveid = this.sample(stabMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (!counter.get("stab")) {
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && types.includes(moveType)) {
stabMoves.push(moveid);
}
}
if (stabMoves.length) {
const moveid = this.sample(stabMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
} else {
if (movePool.includes("uturn") && types.includes("Bug")) {
counter = this.addMove(
"uturn",
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
}
if (["Bulky Support", "Bulky Attacker", "Bulky Setup", "Staller"].includes(role)) {
const recoveryMoves = movePool.filter((moveid) => RECOVERY_MOVES.includes(moveid));
if (recoveryMoves.length) {
const moveid = this.sample(recoveryMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (role === "Staller") {
const enforcedMoves = [...PROTECT_MOVES, "toxic"];
for (const move of enforcedMoves) {
if (movePool.includes(move)) {
counter = this.addMove(
move,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
}
if (role.includes("Setup")) {
const setupMoves = movePool.filter((moveid) => SETUP.includes(moveid));
if (setupMoves.length) {
const moveid = this.sample(setupMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (!counter.damagingMoves.size && !(moves.has("uturn") && types.includes("Bug"))) {
const attackingMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
if (!this.noStab.includes(moveid) && move.category !== "Status")
attackingMoves.push(moveid);
}
if (attackingMoves.length) {
const moveid = this.sample(attackingMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (["Fast Attacker", "Setup Sweeper", "Bulky Attacker", "Wallbreaker"].includes(role)) {
if (counter.damagingMoves.size === 1) {
const currentAttackType = counter.damagingMoves.values().next().value.type;
const coverageMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback)) {
if (currentAttackType !== moveType)
coverageMoves.push(moveid);
}
}
if (coverageMoves.length) {
const moveid = this.sample(coverageMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
}
while (moves.size < this.maxMoveCount && movePool.length) {
const moveid = this.sample(movePool);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
for (const pair of MOVE_PAIRS) {
if (moveid === pair[0] && movePool.includes(pair[1])) {
counter = this.addMove(
pair[1],
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
if (moveid === pair[1] && movePool.includes(pair[0])) {
counter = this.addMove(
pair[0],
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
}
return moves;
}
shouldCullAbility(ability, types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role) {
switch (ability) {
case "Chlorophyll":
case "Solar Power":
return !teamDetails.sun;
case "Hydration":
case "Swift Swim":
return !teamDetails.rain;
case "Iron Fist":
case "Sheer Force":
case "Technician":
return !counter.get((0, import_dex.toID)(ability));
case "Overgrow":
return !counter.get("Grass");
case "Prankster":
return !counter.get("Status");
case "Rock Head":
return !counter.get("recoil");
case "Sand Force":
case "Sand Rush":
return !teamDetails.sand;
case "Swarm":
return !counter.get("Bug");
}
return false;
}
getAbility(types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role) {
if (abilities.length <= 1)
return abilities[0];
if (species.id === "pangoro" && counter.get("ironfist"))
return "Iron Fist";
if (species.id === "tornadus" && counter.get("Status"))
return "Prankster";
if (species.id === "marowak" && counter.get("recoil"))
return "Rock Head";
if (species.id === "kingler" && counter.get("sheerforce"))
return "Sheer Force";
if (species.id === "golduck" && teamDetails.rain)
return "Swift Swim";
if (species.id === "roserade" && counter.get("technician"))
return "Technician";
const abilityAllowed = [];
for (const ability of abilities) {
if (!this.shouldCullAbility(
ability,
types,
moves,
abilities,
counter,
movePool,
teamDetails,
species,
preferredType,
role
)) {
abilityAllowed.push(ability);
}
}
if (abilityAllowed.length >= 1)
return this.sample(abilityAllowed);
if (!abilityAllowed.length) {
const weatherAbilities = abilities.filter(
(a) => ["Chlorophyll", "Hydration", "Sand Force", "Sand Rush", "Solar Power", "Swift Swim"].includes(a)
);
if (weatherAbilities.length)
return this.sample(weatherAbilities);
}
return this.sample(abilities);
}
getPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role) {
if (species.requiredItems)
return this.sample(species.requiredItems);
if (role === "AV Pivot")
return "Assault Vest";
if (species.name === "Farfetch\u2019d")
return "Stick";
if (species.name === "Latias" || species.name === "Latios")
return "Soul Dew";
if (species.name === "Marowak")
return "Thick Club";
if (species.name === "Pikachu")
return "Light Ball";
if (species.name === "Shedinja" || species.name === "Smeargle")
return "Focus Sash";
if (species.name === "Talonflame")
return "Sharp Beak";
if (species.name === "Unfezant" || moves.has("focusenergy"))
return "Scope Lens";
if (species.name === "Unown")
return "Choice Specs";
if (species.name === "Wobbuffet")
return "Custap Berry";
if (species.name === "Shuckle")
return "Mental Herb";
if (ability === "Harvest" || ability === "Cheek Pouch")
return "Sitrus Berry";
if (species.name === "Ditto")
return "Choice Scarf";
if (ability === "Poison Heal")
return "Toxic Orb";
if (ability === "Speed Boost")
return "Life Orb";
if (species.nfe)
return species.name === "Scyther" && role === "Fast Attacker" ? "Choice Band" : "Eviolite";
if (["healingwish", "memento", "switcheroo", "trick"].some((m) => moves.has(m))) {
if (species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && role !== "Wallbreaker") {
return "Choice Scarf";
} else {
return counter.get("Physical") > counter.get("Special") ? "Choice Band" : "Choice Specs";
}
}
if (moves.has("bellydrum"))
return "Sitrus Berry";
if (moves.has("waterspout"))
return "Choice Scarf";
if (moves.has("geomancy") || moves.has("skyattack"))
return "Power Herb";
if (moves.has("shellsmash")) {
return ability === "Solid Rock" && !!counter.get("priority") ? "Weakness Policy" : "White Herb";
}
if (moves.has("psychoshift"))
return "Flame Orb";
if ((ability === "Guts" || moves.has("facade")) && !moves.has("sleeptalk") && species.id !== "stoutland") {
return species.name === "Conkeldurr" ? "Flame Orb" : "Toxic Orb";
}
if (ability === "Magic Guard")
return moves.has("counter") ? "Focus Sash" : "Life Orb";
if (species.id === "rampardos" && role === "Fast Attacker")
return "Choice Scarf";
if (ability === "Sheer Force" && counter.get("sheerforce"))
return "Life Orb";
if (ability === "Unburden")
return species.id === "hitmonlee" ? "White Herb" : "Sitrus Berry";
if (moves.has("acrobatics"))
return "";
if (moves.has("lightscreen") && moves.has("reflect"))
return "Light Clay";
if (moves.has("rest") && !moves.has("sleeptalk") && !["Hydration", "Natural Cure", "Shed Skin"].includes(ability)) {
return "Chesto Berry";
}
if (role === "Staller")
return "Leftovers";
}
getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role) {
const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd;
const scarfReqs = role !== "Wallbreaker" && species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && !counter.get("priority") && !moves.has("pursuit");
if (moves.has("pursuit") && moves.has("suckerpunch") && counter.get("Dark") && !this.priorityPokemon.includes(species.id))
return "Black Glasses";
if (counter.get("Special") === 4) {
return scarfReqs && species.baseStats.spa >= 90 && this.randomChance(1, 2) ? "Choice Scarf" : "Choice Specs";
}
if (counter.get("Special") === 3 && moves.has("uturn"))
return "Choice Specs";
if (counter.get("Physical") === 4 && species.id !== "jirachi" && ["dragontail", "fakeout", "flamecharge", "nuzzle", "rapidspin"].every((m) => !moves.has(m))) {
return scarfReqs && (species.baseStats.atk >= 100 || ability === "Pure Power" || ability === "Huge Power") && this.randomChance(1, 2) ? "Choice Scarf" : "Choice Band";
}
if (ability === "Sturdy" && moves.has("explosion") && !counter.get("speedsetup"))
return "Custap Berry";
if (types.includes("Normal") && moves.has("fakeout") && !!counter.get("Normal"))
return "Silk Scarf";
if (role === "Bulky Setup" && !!counter.get("speedsetup") && !moves.has("swordsdance")) {
return "Weakness Policy";
}
if (species.id === "palkia")
return "Lustrous Orb";
if (species.id === "archeops")
return "Expert Belt";
if (!counter.get("Status") && (["Fast Support", "Bulky Support", "Bulky Attacker"].some((m) => role === m) || moves.has("rapidspin"))) {
return "Assault Vest";
}
if (moves.has("outrage") && counter.get("setup"))
return "Lum Berry";
if (ability === "Rough Skin" || species.id !== "hooh" && ability === "Regenerator" && species.baseStats.hp + species.baseStats.def >= 180 && this.randomChance(1, 2) || ability !== "Regenerator" && !counter.get("setup") && counter.get("recovery") && this.dex.getEffectiveness("Fighting", species) < 1 && species.baseStats.hp + species.baseStats.def > 200 && this.randomChance(1, 2))
return "Rocky Helmet";
if (["kingsshield", "protect", "spikyshield", "substitute"].some((m) => moves.has(m)))
return "Leftovers";
if (this.dex.getEffectiveness("Ground", species) >= 2 && ability !== "Levitate") {
return "Air Balloon";
}
if ((role === "Fast Support" || moves.has("stickyweb")) && isLead && defensiveStatTotal < 255 && !counter.get("recovery") && (counter.get("hazards") || counter.get("setup")) && (!counter.get("recoil") || ability === "Rock Head"))
return "Focus Sash";
if (role === "Fast Support") {
return counter.get("Physical") + counter.get("Special") >= 3 && ["nuzzle", "rapidspin", "uturn", "voltswitch"].every((m) => !moves.has(m)) && this.dex.getEffectiveness("Rock", species) < 2 ? "Life Orb" : "Leftovers";
}
if (!counter.get("Status")) {
return (moves.has("uturn") || moves.has("voltswitch")) && !counter.get("Dragon") && !counter.get("Normal") ? "Expert Belt" : "Life Orb";
}
if (["Fast Attacker", "Setup Sweeper", "Wallbreaker"].some((m) => role === m) && this.dex.getEffectiveness("Rock", species) < 2 && ability !== "Sturdy")
return "Life Orb";
return "Leftovers";
}
randomSet(species, teamDetails = {}, isLead = false) {
species = this.dex.species.get(species);
const forme = this.getForme(species);
const sets = this.randomSets[species.id]["sets"];
const possibleSets = [];
for (const set2 of sets)
possibleSets.push(set2);
const set = this.sampleIfArray(possibleSets);
const role = set.role;
const movePool = Array.from(set.movepool);
const preferredTypes = set.preferredTypes;
const preferredType = this.sampleIfArray(preferredTypes) || "";
let ability = "";
let item = void 0;
const evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85 };
const ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 };
const types = species.types;
const baseAbilities = set.abilities;
const abilities = species.battleOnly && !species.requiredAbility ? Object.values(species.abilities) : baseAbilities;
const moves = this.randomMoveset(
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
const counter = this.newQueryMoves(moves, species, preferredType, abilities);
ability = this.getAbility(
new Set(types),
moves,
baseAbilities,
counter,
movePool,
teamDetails,
species,
preferredType,
role
);
item = this.getPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role);
if (item === void 0) {
item = this.getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role);
}
if (item === "Leftovers" && types.includes("Poison")) {
item = "Black Sludge";
}
const level = this.getLevel(species);
if ((!counter.get("Physical") || counter.get("Physical") <= 1 && (moves.has("foulplay") || moves.has("rapidspin"))) && !moves.has("copycat") && !moves.has("transform")) {
evs.atk = 0;
ivs.atk = 0;
}
let hasHiddenPower = false;
for (const move of moves) {
if (move.startsWith("hiddenpower"))
hasHiddenPower = true;
}
if (hasHiddenPower) {
let hpType;
for (const move of moves) {
if (move.startsWith("hiddenpower"))
hpType = move.substr(11);
}
if (!hpType)
throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`);
const HPivs = ivs.atk === 0 ? import_teams2.ZeroAttackHPIVs[hpType] : this.dex.types.get(hpType).HPivs;
let iv;
for (iv in HPivs) {
ivs[iv] = HPivs[iv];
}
}
const srImmunity = ability === "Magic Guard";
const srWeakness = srImmunity ? 0 : this.dex.getEffectiveness("Rock", species);
while (evs.hp > 1) {
const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
if (moves.has("substitute") && !["Black Sludge", "Leftovers"].includes(item)) {
if (item === "Sitrus Berry") {
if (hp % 4 === 0)
break;
} else {
if (hp % 4 > 0)
break;
}
} else if (moves.has("bellydrum") && item === "Sitrus Berry") {
if (hp % 2 === 0)
break;
} else if (["highjumpkick", "jumpkick"].some((m) => moves.has(m))) {
if (hp % 2 > 0)
break;
} else {
if (srWeakness <= 0 || ability === "Regenerator")
break;
if (srWeakness === 1 && ["Black Sludge", "Leftovers", "Life Orb"].includes(item))
break;
if (item !== "Sitrus Berry" && hp % (4 / srWeakness) > 0)
break;
if (item === "Sitrus Berry" && hp % (4 / srWeakness) === 0)
break;
}
evs.hp -= 4;
}
if (["gyroball", "metalburst", "trickroom"].some((m) => moves.has(m))) {
evs.spe = 0;
ivs.spe = hasHiddenPower && level < 100 ? ivs.spe - 30 : 0;
}
const shuffledMoves = Array.from(moves);
this.prng.shuffle(shuffledMoves);
return {
name: species.baseSpecies,
species: forme,
gender: species.gender,
shiny: this.randomChance(1, 1024),
level,
moves: shuffledMoves,
ability,
evs,
ivs,
item,
role
};
}
randomFactorySet(species, teamData, tier) {
const id = (0, import_dex.toID)(species.name);
const setList = this.randomFactorySets[tier][id].sets;
const itemsMax = { choicespecs: 1, choiceband: 1, choicescarf: 1 };
const movesMax = {
rapidspin: 1,
batonpass: 1,
stealthrock: 1,
defog: 1,
spikes: 1,
toxicspikes: 1
};
const requiredMoves = {
stealthrock: "hazardSet",
rapidspin: "hazardClear",
defog: "hazardClear"
};
const weatherAbilitiesRequire = {
hydration: "raindance",
swiftswim: "raindance",
leafguard: "sunnyday",
solarpower: "sunnyday",
chlorophyll: "sunnyday",
sandforce: "sandstorm",
sandrush: "sandstorm",
sandveil: "sandstorm",
snowcloak: "hail"
};
const weatherAbilities = ["drizzle", "drought", "snowwarning", "sandstream"];
let effectivePool = [];
const priorityPool = [];
for (const curSet of setList) {
if (this.forceMonotype && !species.types.includes(this.forceMonotype))
continue;
const itemData = this.dex.items.get(curSet.item);
if (teamData.megaCount && teamData.megaCount > 0 && itemData.megaStone)
continue;
if (itemsMax[itemData.id] && teamData.has[itemData.id] >= itemsMax[itemData.id])
continue;
const abilityState = this.dex.abilities.get(curSet.ability);
if (weatherAbilitiesRequire[abilityState.id] && teamData.weather !== weatherAbilitiesRequire[abilityState.id])
continue;
if (teamData.weather && weatherAbilities.includes(abilityState.id))
continue;
let reject = false;
let hasRequiredMove = false;
const curSetVariants = [];
for (const move of curSet.moves) {
const variantIndex = this.random(move.length);
const moveId = (0, import_dex.toID)(move[variantIndex]);
if (movesMax[moveId] && teamData.has[moveId] >= movesMax[moveId]) {
reject = true;
break;
}
if (requiredMoves[moveId] && !teamData.has[requiredMoves[moveId]]) {
hasRequiredMove = true;
}
curSetVariants.push(variantIndex);
}
if (reject)
continue;
effectivePool.push({ set: curSet, moveVariants: curSetVariants });
if (hasRequiredMove)
priorityPool.push({ set: curSet, moveVariants: curSetVariants });
}
if (priorityPool.length)
effectivePool = priorityPool;
if (!effectivePool.length) {
if (!teamData.forceResult)
return null;
for (const curSet of setList) {
effectivePool.push({ set: curSet });
}
}
const setData = this.sample(effectivePool);
const moves = [];
for (const [i, moveSlot] of setData.set.moves.entries()) {
moves.push(setData.moveVariants ? moveSlot[setData.moveVariants[i]] : this.sample(moveSlot));
}
return {
name: setData.set.name || species.baseSpecies,
species: setData.set.species,
gender: setData.set.gender || species.gender || (this.randomChance(1, 2) ? "M" : "F"),
item: setData.set.item || "",
ability: setData.set.ability || species.abilities["0"],
shiny: typeof setData.set.shiny === "undefined" ? this.randomChance(1, 1024) : setData.set.shiny,
level: this.adjustLevel || 100,
happiness: typeof setData.set.happiness === "undefined" ? 255 : setData.set.happiness,
evs: setData.set.evs || { hp: 84, atk: 84, def: 84, spa: 84, spd: 84, spe: 84 },
ivs: setData.set.ivs || { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 },
nature: setData.set.nature || "Serious",
moves
};
}
randomFactoryTeam(side, depth = 0) {
this.enforceNoDirectCustomBanlistChanges();
const forceResult = depth >= 12;
if (!this.factoryTier)
this.factoryTier = this.sample(["Uber", "OU", "UU", "RU", "NU", "PU"]);
const chosenTier = this.factoryTier;
const pokemon = [];
const pokemonPool = Object.keys(this.randomFactorySets[chosenTier]);
const teamData = {
typeCount: {},
typeComboCount: {},
baseFormes: {},
megaCount: 0,
has: {},
forceResult,
weaknesses: {},
resistances: {}
};
const requiredMoveFamilies = ["hazardSet", "hazardClear"];
const requiredMoves = {
stealthrock: "hazardSet",
rapidspin: "hazardClear",
defog: "hazardClear"
};
const weatherAbilitiesSet = {
drizzle: "raindance",
drought: "sunnyday",
snowwarning: "hail",
sandstream: "sandstorm"
};
const resistanceAbilities = {
dryskin: ["Water"],
waterabsorb: ["Water"],
stormdrain: ["Water"],
flashfire: ["Fire"],
heatproof: ["Fire"],
lightningrod: ["Electric"],
motordrive: ["Electric"],
voltabsorb: ["Electric"],
sapsipper: ["Grass"],
thickfat: ["Ice", "Fire"],
levitate: ["Ground"]
};
while (pokemonPool.length && pokemon.length < this.maxTeamSize) {
const species = this.dex.species.get(this.sampleNoReplace(pokemonPool));
if (!species.exists)
continue;
const speciesFlags = this.randomFactorySets[chosenTier][species.id].flags;
if (teamData.baseFormes[species.baseSpecies])
continue;
if (!teamData.megaCount)
teamData.megaCount = 0;
if (teamData.megaCount >= 1 && speciesFlags.megaOnly)
continue;
const limitFactor = Math.round(this.maxTeamSize / 6) || 1;
const types = species.types;
let skip = false;
for (const type of types) {
if (teamData.typeCount[type] >= 2 * limitFactor && this.randomChance(4, 5)) {
skip = true;
break;
}
}
if (skip)
continue;
const set = this.randomFactorySet(species, teamData, chosenTier);
if (!set)
continue;
let typeCombo = types.slice().sort().join();
if (set.ability === "Drought" || set.ability === "Drizzle") {
typeCombo = set.ability;
}
if (teamData.typeComboCount[typeCombo] >= limitFactor)
continue;
pokemon.push(set);
for (const type of types) {
if (type in teamData.typeCount) {
teamData.typeCount[type]++;
} else {
teamData.typeCount[type] = 1;
}
}
teamData.typeComboCount[typeCombo] = teamData.typeComboCount[typeCombo] + 1 || 1;
teamData.baseFormes[species.baseSpecies] = 1;
const itemData = this.dex.items.get(set.item);
if (itemData.megaStone)
teamData.megaCount++;
if (itemData.id in teamData.has) {
teamData.has[itemData.id]++;
} else {
teamData.has[itemData.id] = 1;
}
const abilityState = this.dex.abilities.get(set.ability);
if (abilityState.id in weatherAbilitiesSet) {
teamData.weather = weatherAbilitiesSet[abilityState.id];
}
for (const move of set.moves) {
const moveId = (0, import_dex.toID)(move);
if (moveId in teamData.has) {
teamData.has[moveId]++;
} else {
teamData.has[moveId] = 1;
}
if (moveId in requiredMoves) {
teamData.has[requiredMoves[moveId]] = 1;
}
}
for (const typeName of this.dex.types.names()) {
if (teamData.resistances[typeName] >= 1)
continue;
if (resistanceAbilities[abilityState.id]?.includes(typeName) || !this.dex.getImmunity(typeName, types)) {
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
if (teamData.resistances[typeName] >= 1)
teamData.weaknesses[typeName] = 0;
continue;
}
const typeMod = this.dex.getEffectiveness(typeName, types);
if (typeMod < 0) {
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
if (teamData.resistances[typeName] >= 1)
teamData.weaknesses[typeName] = 0;
} else if (typeMod > 0) {
teamData.weaknesses[typeName] = (teamData.weaknesses[typeName] || 0) + 1;
}
}
}
if (pokemon.length < this.maxTeamSize)
return this.randomFactoryTeam(side, ++depth);
if (!teamData.forceResult) {
for (const requiredFamily of requiredMoveFamilies) {
if (!teamData.has[requiredFamily])
return this.randomFactoryTeam(side, ++depth);
}
for (const type in teamData.weaknesses) {
if (teamData.weaknesses[type] >= 3)
return this.randomFactoryTeam(side, ++depth);
}
}
return pokemon;
}
}
var teams_default = RandomGen6Teams;
//# sourceMappingURL=teams.js.map