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"use strict";
var __create = Object.create;
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __getProtoOf = Object.getPrototypeOf;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target2, all) => {
for (var name in all)
__defProp(target2, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toESM = (mod, isNodeMode, target2) => (target2 = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
// If the importer is in node compatibility mode or this is not an ESM
// file that has been converted to a CommonJS file using a Babel-
// compatible transform (i.e. "__esModule" has not been set), then set
// "default" to the CommonJS "module.exports" for node compatibility.
isNodeMode || !mod || !mod.__esModule ? __defProp(target2, "default", { value: mod, enumerable: true }) : target2,
mod
));
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var admin_exports = {};
__export(admin_exports, {
commands: () => commands,
pages: () => pages
});
module.exports = __toCommonJS(admin_exports);
var path = __toESM(require("path"));
var child_process = __toESM(require("child_process"));
var import_lib = require("../../lib");
/**
* Administration commands
* Pokemon Showdown - http://pokemonshowdown.com/
*
* These are administration commands, generally only useful for
* programmers for managing the server.
*
* For the API, see chat-plugins/COMMANDS.md
*
* @license MIT
*/
function hasDevAuth(user2) {
const devRoom = Rooms.get("development");
return devRoom && Users.Auth.atLeast(devRoom.auth.getDirect(user2.id), "%");
}
function bash(command, context, cwd) {
context.stafflog(`$ ${command}`);
if (!cwd)
cwd = import_lib.FS.ROOT_PATH;
return new Promise((resolve) => {
child_process.exec(command, { cwd }, (error, stdout, stderr) => {
let log = `[o] ${stdout}[e] ${stderr}`;
if (error)
log = `[c] ${error.code}
${log}`;
context.stafflog(log);
resolve([error?.code || 0, stdout, stderr]);
});
});
}
function keysIncludingNonEnumerable(obj) {
const methods = /* @__PURE__ */ new Set();
let current = obj;
do {
const curProps = Object.getOwnPropertyNames(current);
for (const prop of curProps) {
methods.add(prop);
}
} while (current = Object.getPrototypeOf(current));
return [...methods];
}
function keysToCopy(obj) {
return keysIncludingNonEnumerable(obj).filter(
// `__` matches sucrase init methods
// prop is excluded because it can hit things like hasOwnProperty that are potentially annoying (?) with
// the kind of prototype patching we want to do here - same for constructor and valueOf
(prop) => !(prop.includes("__") || prop.toLowerCase().includes("prop") || ["valueOf", "constructor"].includes(prop))
);
}
async function updateserver(context, codePath) {
const exec = (command) => bash(command, context, codePath);
context.sendReply(`Fetching newest version of code in the repository ${codePath}...`);
let [code, stdout, stderr] = await exec(`git fetch`);
if (code)
throw new Error(`updateserver: Crash while fetching - make sure this is a Git repository`);
if (!stdout && !stderr) {
context.sendReply(`There were no updates.`);
Monitor.updateServerLock = false;
return true;
}
[code, stdout, stderr] = await exec(`git rev-parse HEAD`);
if (code || stderr)
throw new Error(`updateserver: Crash while grabbing hash`);
const oldHash = String(stdout).trim();
[code, stdout, stderr] = await exec(`git stash save "PS /updateserver autostash"`);
let stashedChanges = true;
if (code)
throw new Error(`updateserver: Crash while stashing`);
if ((stdout + stderr).includes("No local changes")) {
stashedChanges = false;
} else if (stderr) {
throw new Error(`updateserver: Crash while stashing`);
} else {
context.sendReply(`Saving changes...`);
}
try {
context.sendReply(`Rebasing...`);
[code] = await exec(`git rebase --no-autostash FETCH_HEAD`);
if (code) {
await exec(`git rebase --abort`);
throw new Error(`restore`);
}
if (stashedChanges) {
context.sendReply(`Restoring saved changes...`);
[code] = await exec(`git stash pop`);
if (code) {
await exec(`git reset HEAD .`);
await exec(`git checkout .`);
throw new Error(`restore`);
}
}
return true;
} catch {
await exec(`git reset --hard ${oldHash}`);
if (stashedChanges)
await exec(`git stash pop`);
return false;
}
}
const commands = {
potd(target2, room2, user2) {
this.canUseConsole();
const species = Dex.species.get(target2);
if (species.id === Config.potd) {
return this.errorReply(`The PotD is already set to ${species.name}`);
}
if (!species.exists)
return this.errorReply(`Pokemon "${target2}" not found.`);
if (!Dex.species.getFullLearnset(species.id).length) {
return this.errorReply(`That Pokemon has no learnset and cannot be used as the PotD.`);
}
Config.potd = species.id;
for (const process2 of Rooms.PM.processes) {
process2.getProcess().send(`EVAL
Config.potd = '${species.id}'`);
}
this.addGlobalModAction(`${user2.name} set the PotD to ${species.name}.`);
this.globalModlog(`POTD`, null, species.name);
},
potdhelp: [
`/potd [pokemon] - Set the Pokemon of the Day to the given [pokemon]. Requires: ~`
],
/*********************************************************
* Bot commands (chat-log manipulation)
*********************************************************/
htmlbox(target2, room2, user2) {
if (!target2)
return this.parse("/help htmlbox");
room2 = this.requireRoom();
this.checkHTML(target2);
target2 = Chat.collapseLineBreaksHTML(target2);
this.checkBroadcast(true, "!htmlbox");
if (this.broadcastMessage)
this.checkCan("declare", null, room2);
if (!this.runBroadcast(true, "!htmlbox"))
return;
if (this.broadcasting) {
return `/raw <div class="infobox">${target2}</div>`;
} else {
this.sendReplyBox(target2);
}
},
htmlboxhelp: [
`/htmlbox [message] - Displays a message, parsing HTML code contained.`,
`!htmlbox [message] - Shows everyone a message, parsing HTML code contained. Requires: * # ~`
],
addhtmlbox(target2, room2, user2, connection2, cmd) {
if (!target2)
return this.parse("/help " + cmd);
room2 = this.requireRoom();
this.checkChat();
this.checkHTML(target2);
this.checkCan("addhtml", null, room2);
target2 = Chat.collapseLineBreaksHTML(target2);
if (user2.tempGroup !== "*") {
target2 += import_lib.Utils.html`<div style="float:right;color:#888;font-size:8pt">[${user2.name}]</div><div style="clear:both"></div>`;
}
return `/raw <div class="infobox">${target2}</div>`;
},
addhtmlboxhelp: [
`/addhtmlbox [message] - Shows everyone a message, parsing HTML code contained. Requires: * # ~`
],
addrankhtmlbox(target2, room2, user2, connection2, cmd) {
room2 = this.requireRoom();
if (!target2)
return this.parse("/help " + cmd);
this.checkChat();
let [rank, html] = this.splitOne(target2);
if (!(rank in Config.groups))
return this.errorReply(`Group '${rank}' does not exist.`);
html = this.checkHTML(html);
this.checkCan("addhtml", null, room2);
html = Chat.collapseLineBreaksHTML(html);
if (user2.tempGroup !== "*") {
html += import_lib.Utils.html`<div style="float:right;color:#888;font-size:8pt">[${user2.name}]</div><div style="clear:both"></div>`;
}
room2.sendRankedUsers(`|html|<div class="infobox">${html}</div>`, rank);
},
addrankhtmlboxhelp: [
`/addrankhtmlbox [rank], [message] - Shows everyone with the specified rank or higher a message, parsing HTML code contained. Requires: * # ~`
],
changeuhtml: "adduhtml",
adduhtml(target2, room2, user2, connection2, cmd) {
room2 = this.requireRoom();
if (!target2)
return this.parse("/help " + cmd);
this.checkChat();
let [name, html] = this.splitOne(target2);
name = toID(name);
html = this.checkHTML(html);
this.checkCan("addhtml", null, room2);
html = Chat.collapseLineBreaksHTML(html);
if (user2.tempGroup !== "*") {
html += import_lib.Utils.html`<div style="float:right;color:#888;font-size:8pt">[${user2.name}]</div><div style="clear:both"></div>`;
}
if (cmd === "changeuhtml") {
room2.attributedUhtmlchange(user2, name, html);
} else {
return `/uhtml ${name},${html}`;
}
},
adduhtmlhelp: [
`/adduhtml [name], [message] - Shows everyone a message that can change, parsing HTML code contained. Requires: * # ~`
],
changeuhtmlhelp: [
`/changeuhtml [name], [message] - Changes the message previously shown with /adduhtml [name]. Requires: * # ~`
],
changerankuhtml: "addrankuhtml",
addrankuhtml(target2, room2, user2, connection2, cmd) {
room2 = this.requireRoom();
if (!target2)
return this.parse("/help " + cmd);
this.checkChat();
const [rank, uhtml] = this.splitOne(target2);
if (!(rank in Config.groups))
return this.errorReply(`Group '${rank}' does not exist.`);
let [name, html] = this.splitOne(uhtml);
name = toID(name);
html = this.checkHTML(html);
this.checkCan("addhtml", null, room2);
html = Chat.collapseLineBreaksHTML(html);
if (user2.tempGroup !== "*") {
html += import_lib.Utils.html`<div style="float:right;color:#888;font-size:8pt">[${user2.name}]</div><div style="clear:both"></div>`;
}
html = `|uhtml${cmd === "changerankuhtml" ? "change" : ""}|${name}|${html}`;
room2.sendRankedUsers(html, rank);
},
addrankuhtmlhelp: [
`/addrankuhtml [rank], [name], [message] - Shows everyone with the specified rank or higher a message that can change, parsing HTML code contained. Requires: * # ~`
],
changerankuhtmlhelp: [
`/changerankuhtml [rank], [name], [message] - Changes the message previously shown with /addrankuhtml [rank], [name]. Requires: * # ~`
],
deletenamecolor: "setnamecolor",
snc: "setnamecolor",
dnc: "setnamecolor",
async setnamecolor(target2, room2, user2, connection2, cmd) {
this.checkCan("rangeban");
if (!toID(target2)) {
return this.parse(`/help ${cmd}`);
}
let [userid, source] = this.splitOne(target2).map(toID);
if (cmd.startsWith("d")) {
source = "";
} else if (!source || source.length > 18) {
return this.errorReply(
`Specify a source username to take the color from. Name must be <19 characters.`
);
}
if (!userid || userid.length > 18) {
return this.errorReply(`Specify a valid name to set a new color for. Names must be <19 characters.`);
}
const [res, error] = await LoginServer.request("updatenamecolor", {
userid,
source,
by: user2.id
});
if (error) {
return this.errorReply(error.message);
}
if (!res || res.actionerror) {
return this.errorReply(res?.actionerror || "The loginserver is currently disabled.");
}
if (source) {
return this.sendReply(
`|html|<username>${userid}</username>'s namecolor was successfully updated to match '<username>${source}</username>'. Refresh your browser for it to take effect.`
);
} else {
return this.sendReply(`${userid}'s namecolor was removed.`);
}
},
setnamecolorhelp: [
`/setnamecolor OR /snc [username], [source name] - Set [username]'s name color to match the [source name]'s color.`,
`Requires: ~`
],
deletenamecolorhelp: [
`/deletenamecolor OR /dnc [username] - Remove [username]'s namecolor.`,
`Requires: ~`
],
pline(target2, room2, user2) {
this.canUseConsole();
const message = target2.length > 30 ? target2.slice(0, 30) + "..." : target2;
this.checkBroadcast(true, `!pline ${message}`);
this.runBroadcast(true);
this.sendReply(target2);
},
plinehelp: [
`/pline [protocol lines] - Adds the given [protocol lines] to the current room. Requires: ~ console access`
],
pminfobox(target2, room2, user2, connection2) {
this.checkChat();
room2 = this.requireRoom();
this.checkCan("addhtml", null, room2);
if (!target2)
return this.parse("/help pminfobox");
const { targetUser, rest: html } = this.requireUser(target2);
this.checkHTML(html);
this.checkPMHTML(targetUser);
const message = `|pm|${user2.getIdentity()}|${targetUser.getIdentity()}|/raw <div class="infobox">${html}</div>`;
user2.send(message);
if (targetUser !== user2)
targetUser.send(message);
targetUser.lastPM = user2.id;
user2.lastPM = targetUser.id;
},
pminfoboxhelp: [`/pminfobox [user], [html]- PMs an [html] infobox to [user]. Requires * # ~`],
pmuhtmlchange: "pmuhtml",
pmuhtml(target2, room2, user2, connection2, cmd) {
this.checkChat();
room2 = this.requireRoom();
this.checkCan("addhtml", null, room2);
if (!target2)
return this.parse("/help " + cmd);
const { targetUser, rest: html } = this.requireUser(target2);
this.checkHTML(html);
this.checkPMHTML(targetUser);
const message = `|pm|${user2.getIdentity()}|${targetUser.getIdentity()}|/uhtml${cmd === "pmuhtmlchange" ? "change" : ""} ${html}`;
user2.send(message);
if (targetUser !== user2)
targetUser.send(message);
targetUser.lastPM = user2.id;
user2.lastPM = targetUser.id;
},
pmuhtmlhelp: [`/pmuhtml [user], [name], [html] - PMs [html] that can change to [user]. Requires * # ~`],
pmuhtmlchangehelp: [
`/pmuhtmlchange [user], [name], [html] - Changes html that was previously PMed to [user] to [html]. Requires * # ~`
],
closehtmlpage: "sendhtmlpage",
changehtmlpageselector: "sendhtmlpage",
sendhtmlpage(target2, room2, user2, connection2, cmd) {
room2 = this.requireRoom();
this.checkCan("addhtml", null, room2);
const closeHtmlPage = cmd === "closehtmlpage";
const [targetStr, rest] = this.splitOne(target2).map((str) => str.trim());
const targets = targetStr.split("|").map((u) => u.trim());
let [pageid, content] = this.splitOne(rest);
let selector;
if (cmd === "changehtmlpageselector") {
[selector, content] = this.splitOne(content);
if (!selector)
return this.parse(`/help ${cmd}`);
}
if (!pageid || (closeHtmlPage ? content : !content)) {
return this.parse(`/help ${cmd}`);
}
pageid = `${user2.id}-${toID(pageid)}`;
const successes = [], errors = [];
content = this.checkHTML(content);
targets.forEach((targetUsername) => {
const targetUser = Users.get(targetUsername);
if (!targetUser)
return errors.push(`${targetUsername} [offline/misspelled]`);
if (targetUser.locked && !this.user.can("lock")) {
return errors.push(`${targetUser.name} [locked]`);
}
let targetConnections = [];
for (const c of targetUser.connections) {
if (c.lastRequestedPage === pageid) {
targetConnections.push(c);
}
}
if (!targetConnections.length) {
try {
this.checkPMHTML(targetUser);
} catch {
return errors.push(`${targetUser.name} [not in room / blocking PMs]`);
}
targetConnections = targetUser.connections;
}
for (const targetConnection of targetConnections) {
const context = new Chat.PageContext({
user: targetUser,
connection: targetConnection,
pageid: `view-bot-${pageid}`
});
if (closeHtmlPage) {
context.send(`|deinit|`);
} else if (selector) {
context.send(`|selectorhtml|${selector}|${content}`);
} else {
context.title = `[${user2.name}] ${pageid}`;
context.setHTML(content);
}
}
successes.push(targetUser.name);
});
if (closeHtmlPage) {
if (successes.length) {
this.sendReply(`Closed the bot page ${pageid} for ${Chat.toListString(successes)}.`);
}
if (errors.length) {
this.errorReply(`Unable to close the bot page for ${Chat.toListString(errors)}.`);
}
} else {
if (successes.length) {
this.sendReply(`Sent ${Chat.toListString(successes)}${selector ? ` the selector ${selector} on` : ""} the bot page ${pageid}.`);
}
if (errors.length) {
this.errorReply(`Unable to send the bot page ${pageid} to ${Chat.toListString(errors)}.`);
}
}
if (!successes.length)
return false;
},
sendhtmlpagehelp: [
`/sendhtmlpage [userid], [pageid], [html] - Sends [userid] the bot page [pageid] with the content [html]. Requires: * # ~`
],
changehtmlpageselectorhelp: [
`/changehtmlpageselector [userid], [pageid], [selector], [html] - Sends [userid] the content [html] for the selector [selector] on the bot page [pageid]. Requires: * # ~`
],
closehtmlpagehelp: [
`/closehtmlpage [userid], [pageid], - Closes the bot page [pageid] for [userid]. Requires: * # ~`
],
highlighthtmlpage(target2, room2, user2) {
const { targetUser, rest } = this.requireUser(target2);
let [pageid, title, highlight] = import_lib.Utils.splitFirst(rest, ",", 2);
pageid = `${user2.id}-${toID(pageid)}`;
if (!pageid || !target2)
return this.parse(`/help highlighthtmlpage`);
if (targetUser.locked && !this.user.can("lock")) {
throw new Chat.ErrorMessage("This user is currently locked, so you cannot send them highlights.");
}
const buf = `|tempnotify|bot-${pageid}|${title} [from ${user2.name}]|${highlight ? highlight : ""}`;
let targetConnections = [];
this.checkPMHTML(targetUser);
for (const c of targetUser.connections) {
if (c.lastRequestedPage === pageid) {
targetConnections.push(c);
}
}
if (!targetConnections.length) {
targetConnections = [targetUser.connections[0]];
}
for (const conn of targetConnections) {
conn.send(`>view-bot-${pageid}
${buf}`);
}
this.sendReply(`Sent a highlight to ${targetUser.name} on the bot page ${pageid}.`);
},
highlighthtmlpagehelp: [
`/highlighthtmlpage [userid], [pageid], [title], [optional highlight] - Sends a highlight to [userid] if they're viewing the bot page [pageid].`,
`If a [highlight] is specified, only highlights them if they have that term on their highlight list.`
],
changeprivateuhtml: "sendprivatehtmlbox",
sendprivateuhtml: "sendprivatehtmlbox",
sendprivatehtmlbox(target2, room2, user2, connection2, cmd) {
room2 = this.requireRoom();
this.checkCan("addhtml", null, room2);
const [targetStr, rest] = this.splitOne(target2).map((str) => str.trim());
const targets = targetStr.split("|").map((u) => u.trim());
let html;
let messageType;
let name;
const plainHtml = cmd === "sendprivatehtmlbox";
if (plainHtml) {
html = rest;
messageType = "html";
} else {
[name, html] = this.splitOne(rest);
if (!name)
return this.parse("/help sendprivatehtmlbox");
messageType = `uhtml${cmd === "changeprivateuhtml" ? "change" : ""}|${name}`;
}
html = this.checkHTML(html);
if (!html)
return this.parse("/help sendprivatehtmlbox");
html = `${import_lib.Utils.html`<div style="color:#888;font-size:8pt">[Private from ${user2.name}]</div>`}${Chat.collapseLineBreaksHTML(html)}`;
if (plainHtml)
html = `<div class="infobox">${html}</div>`;
const successes = [], errors = [];
targets.forEach((targetUsername) => {
const targetUser = Users.get(targetUsername);
if (!targetUser)
return errors.push(`${targetUsername} [offline/misspelled]`);
if (targetUser.locked && !this.user.can("lock")) {
return errors.push(`${targetUser.name} [locked]`);
}
if (!(targetUser.id in room2.users)) {
return errors.push(`${targetUser.name} [not in room]`);
}
successes.push(targetUser.name);
targetUser.sendTo(room2, `|${messageType}|${html}`);
});
if (successes.length)
this.sendReply(`Sent private HTML to ${Chat.toListString(successes)}.`);
if (errors.length)
this.errorReply(`Unable to send private HTML to ${Chat.toListString(errors)}.`);
if (!successes.length)
return false;
},
sendprivatehtmlboxhelp: [
`/sendprivatehtmlbox [userid], [html] - Sends [userid] the private [html]. Requires: * # ~`,
`/sendprivateuhtml [userid], [name], [html] - Sends [userid] the private [html] that can change. Requires: * # ~`,
`/changeprivateuhtml [userid], [name], [html] - Changes the message previously sent with /sendprivateuhtml [userid], [name], [html]. Requires: * # ~`
],
botmsg(target2, room2, user2, connection2) {
if (!target2?.includes(",")) {
return this.parse("/help botmsg");
}
this.checkRecursion();
let { targetUser, rest: message } = this.requireUser(target2);
const auth = this.room ? this.room.auth : Users.globalAuth;
if (!["*", "#"].includes(auth.get(targetUser))) {
return this.popupReply(`The user "${targetUser.name}" is not a bot in this room.`);
}
this.room = null;
this.pmTarget = targetUser;
message = this.checkChat(message);
if (!message)
return;
Chat.PrivateMessages.send(`/botmsg ${message}`, user2, targetUser, targetUser);
},
botmsghelp: [`/botmsg [username], [message] - Send a private message to a bot without feedback. For room bots, must use in the room the bot is auth in.`],
nick() {
this.sendReply(`||New to the Pok\xE9mon Showdown protocol? Your client needs to get a signed assertion from the login server and send /trn`);
this.sendReply(`||https://github.com/smogon/pokemon-showdown/blob/master/PROTOCOL.md#global-messages`);
this.sendReply(`||Follow the instructions for handling |challstr| in this documentation`);
},
/*********************************************************
* Server management commands
*********************************************************/
memusage: "memoryusage",
memoryusage(target2, room2, user2) {
if (!hasDevAuth(user2))
this.checkCan("lockdown");
const memUsage = process.memoryUsage();
const resultNums = [memUsage.rss, memUsage.heapUsed, memUsage.heapTotal];
const units = ["B", "KiB", "MiB", "GiB", "TiB"];
const results = resultNums.map((num) => {
const unitIndex = Math.floor(Math.log2(num) / 10);
return `${(num / 2 ** (10 * unitIndex)).toFixed(2)} ${units[unitIndex]}`;
});
this.sendReply(`||[Main process] RSS: ${results[0]}, Heap: ${results[1]} / ${results[2]}`);
},
memoryusagehelp: [
`/memoryusage OR /memusage - Get the current memory usage of the server. Requires: ~`
],
forcehotpatch: "hotpatch",
async hotpatch(target2, room2, user2, connection2, cmd) {
if (!target2)
return this.parse("/help hotpatch");
this.canUseConsole();
if (Monitor.updateServerLock) {
return this.errorReply("Wait for /updateserver to finish before hotpatching.");
}
await this.parse(`/rebuild`);
const lock = Monitor.hotpatchLock;
const hotpatches = [
"chat",
"formats",
"loginserver",
"punishments",
"dnsbl",
"modlog",
"processmanager",
"roomsp",
"usersp"
];
target2 = toID(target2);
try {
import_lib.Utils.clearRequireCache({ exclude: ["/lib/process-manager"] });
if (target2 === "all") {
if (lock["all"]) {
return this.errorReply(`Hot-patching all has been disabled by ${lock["all"].by} (${lock["all"].reason})`);
}
if (Config.disablehotpatchall) {
return this.errorReply("This server does not allow for the use of /hotpatch all");
}
for (const hotpatch of hotpatches) {
await this.parse(`/hotpatch ${hotpatch}`);
}
} else if (target2 === "chat" || target2 === "commands") {
if (lock["tournaments"]) {
return this.errorReply(`Hot-patching tournaments has been disabled by ${lock["tournaments"].by} (${lock["tournaments"].reason})`);
}
if (lock["chat"]) {
return this.errorReply(`Hot-patching chat has been disabled by ${lock["chat"].by} (${lock["chat"].reason})`);
}
this.sendReply("Hotpatching chat commands...");
const disabledCommands = Chat.allCommands().filter((c) => c.disabled).map((c) => `/${c.fullCmd}`);
if (cmd !== "forcehotpatch" && disabledCommands.length) {
this.errorReply(`${Chat.count(disabledCommands.length, "commands")} are disabled right now.`);
this.errorReply(`Hotpatching will enable them. Use /forcehotpatch chat if you're sure.`);
return this.errorReply(`Currently disabled: ${disabledCommands.join(", ")}`);
}
const oldPlugins = Chat.plugins;
Chat.destroy();
const processManagers = import_lib.ProcessManager.processManagers;
for (const manager of processManagers.slice()) {
if (manager.filename.startsWith((0, import_lib.FS)(__dirname + "/../chat-plugins/").path)) {
void manager.destroy();
}
}
void Chat.PM.destroy();
global.Chat = require("../chat").Chat;
global.Tournaments = require("../tournaments").Tournaments;
this.sendReply("Reloading chat plugins...");
Chat.loadPlugins(oldPlugins);
this.sendReply("DONE");
} else if (target2 === "processmanager") {
if (lock["processmanager"]) {
return this.errorReply(
`Hot-patching formats has been disabled by ${lock["processmanager"].by} (${lock["processmanager"].reason})`
);
}
this.sendReply("Hotpatching processmanager prototypes...");
const cache = { ...require.cache };
import_lib.Utils.clearRequireCache();
const newPM = require("../../lib/process-manager");
require.cache = cache;
const protos = [
[import_lib.ProcessManager.QueryProcessManager, newPM.QueryProcessManager],
[import_lib.ProcessManager.StreamProcessManager, newPM.StreamProcessManager],
[import_lib.ProcessManager.ProcessManager, newPM.ProcessManager],
[import_lib.ProcessManager.RawProcessManager, newPM.RawProcessManager],
[import_lib.ProcessManager.QueryProcessWrapper, newPM.QueryProcessWrapper],
[import_lib.ProcessManager.StreamProcessWrapper, newPM.StreamProcessWrapper],
[import_lib.ProcessManager.RawProcessManager, newPM.RawProcessWrapper]
].map((part) => part.map((constructor) => constructor.prototype));
for (const [oldProto, newProto] of protos) {
const newKeys = keysToCopy(newProto);
const oldKeys = keysToCopy(oldProto);
for (const key of oldKeys) {
if (!newProto[key]) {
delete oldProto[key];
}
}
for (const key of newKeys) {
oldProto[key] = newProto[key];
}
}
this.sendReply("DONE");
} else if (target2 === "usersp" || target2 === "roomsp") {
if (lock[target2]) {
return this.errorReply(`Hot-patching ${target2} has been disabled by ${lock[target2].by} (${lock[target2].reason})`);
}
let newProto, oldProto, message;
switch (target2) {
case "usersp":
newProto = require("../users").User.prototype;
oldProto = Users.User.prototype;
message = "user prototypes";
break;
case "roomsp":
newProto = require("../rooms").BasicRoom.prototype;
oldProto = Rooms.BasicRoom.prototype;
message = "rooms prototypes";
break;
}
this.sendReply(`Hotpatching ${message}...`);
const newKeys = keysToCopy(newProto);
const oldKeys = keysToCopy(oldProto);
const counts = {
added: 0,
updated: 0,
deleted: 0
};
for (const key of oldKeys) {
if (!newProto[key]) {
counts.deleted++;
delete oldProto[key];
}
}
for (const key of newKeys) {
if (!oldProto[key]) {
counts.added++;
} else if (// compare source code
typeof oldProto[key] !== "function" || oldProto[key].toString() !== newProto[key].toString()) {
counts.updated++;
}
oldProto[key] = newProto[key];
}
this.sendReply(`DONE`);
this.sendReply(
`Updated ${Chat.count(counts.updated, "methods")}` + (counts.added ? `, added ${Chat.count(counts.added, "new methods")} to ${message}` : "") + (counts.deleted ? `, and removed ${Chat.count(counts.deleted, "methods")}.` : ".")
);
} else if (target2 === "tournaments") {
if (lock["tournaments"]) {
return this.errorReply(`Hot-patching tournaments has been disabled by ${lock["tournaments"].by} (${lock["tournaments"].reason})`);
}
this.sendReply("Hotpatching tournaments...");
global.Tournaments = require("../tournaments").Tournaments;
Chat.loadPlugin(Tournaments, "tournaments");
this.sendReply("DONE");
} else if (target2 === "formats" || target2 === "battles") {
if (lock["formats"]) {
return this.errorReply(`Hot-patching formats has been disabled by ${lock["formats"].by} (${lock["formats"].reason})`);
}
if (lock["battles"]) {
return this.errorReply(`Hot-patching battles has been disabled by ${lock["battles"].by} (${lock["battles"].reason})`);
}
if (lock["validator"]) {
return this.errorReply(`Hot-patching the validator has been disabled by ${lock["validator"].by} (${lock["validator"].reason})`);
}
this.sendReply("Hotpatching formats...");
global.Dex = require("../../sim/dex").Dex;
Rooms.global.formatList = "";
void TeamValidatorAsync.PM.respawn();
void Rooms.PM.respawn();
void Chat.plugins.datasearch?.PM?.respawn();
global.Teams = require("../../sim/teams").Teams;
Rooms.global.sendAll(Rooms.global.formatListText);
this.sendReply("DONE");
} else if (target2 === "loginserver") {
this.sendReply("Hotpatching loginserver...");
(0, import_lib.FS)("config/custom.css").unwatch();
global.LoginServer = require("../loginserver").LoginServer;
this.sendReply("DONE. New login server requests will use the new code.");
} else if (target2 === "learnsets" || target2 === "validator") {
if (lock["validator"]) {
return this.errorReply(`Hot-patching the validator has been disabled by ${lock["validator"].by} (${lock["validator"].reason})`);
}
if (lock["formats"]) {
return this.errorReply(`Hot-patching formats has been disabled by ${lock["formats"].by} (${lock["formats"].reason})`);
}
this.sendReply("Hotpatching validator...");
void TeamValidatorAsync.PM.respawn();
global.Teams = require("../../sim/teams").Teams;
this.sendReply("DONE. Any battles started after now will have teams be validated according to the new code.");
} else if (target2 === "punishments") {
if (lock["punishments"]) {
return this.errorReply(`Hot-patching punishments has been disabled by ${lock["punishments"].by} (${lock["punishments"].reason})`);
}
this.sendReply("Hotpatching punishments...");
global.Punishments = require("../punishments").Punishments;
this.sendReply("DONE");
} else if (target2 === "dnsbl" || target2 === "datacenters" || target2 === "iptools") {
this.sendReply("Hotpatching ip-tools...");
global.IPTools = require("../ip-tools").IPTools;
void IPTools.loadHostsAndRanges();
this.sendReply("DONE");
} else if (target2 === "modlog") {
if (lock["modlog"]) {
return this.errorReply(`Hot-patching modlogs has been disabled by ${lock["modlog"].by} (${lock["modlog"].reason})`);
}
this.sendReply("Hotpatching modlog...");
void Rooms.Modlog.database.destroy();
const { mainModlog } = require("../modlog");
if (mainModlog.readyPromise) {
this.sendReply("Waiting for the new SQLite database to be ready...");
await mainModlog.readyPromise;
} else {
this.sendReply("The new SQLite database is ready!");
}
Rooms.Modlog.destroyAllSQLite();
Rooms.Modlog = mainModlog;
this.sendReply("DONE");
} else if (target2.startsWith("disable")) {
this.sendReply("Disabling hot-patch has been moved to its own command:");
return this.parse("/help nohotpatch");
} else {
return this.errorReply("Your hot-patch command was unrecognized.");
}
} catch (e) {
Rooms.global.notifyRooms(
["development", "staff"],
`|c|${user2.getIdentity()}|/log ${user2.name} used /hotpatch ${target2} - but something failed while trying to hot-patch.`
);
return this.errorReply(`Something failed while trying to hot-patch ${target2}:
${e.stack}`);
}
Rooms.global.notifyRooms(
["development", "staff"],
`|c|${user2.getIdentity()}|/log ${user2.name} used /hotpatch ${target2}`
);
},
hotpatchhelp: [
`Hot-patching the game engine allows you to update parts of Showdown without interrupting currently-running battles. Requires: console access`,
`Hot-patching has greater memory requirements than restarting`,
`You can disable various hot-patches with /nohotpatch. For more information on this, see /help nohotpatch`,
`/hotpatch chat - reloads the chat-commands and chat-plugins directories`,
`/hotpatch validator - spawn new team validator processes`,
`/hotpatch formats - reload the sim/dex.ts tree, reload the formats list, and spawn new simulator and team validator processes`,
`/hotpatch dnsbl - reloads IPTools datacenters`,
`/hotpatch punishments - reloads new punishments code`,
`/hotpatch loginserver - reloads new loginserver code`,
`/hotpatch tournaments - reloads new tournaments code`,
`/hotpatch modlog - reloads new modlog code`,
`/hotpatch all - hot-patches chat, tournaments, formats, login server, punishments, modlog, and dnsbl`,
`/forcehotpatch [target] - as above, but performs the update regardless of whether the history has changed in git`
],
hotpatchlock: "nohotpatch",
yeshotpatch: "nohotpatch",
allowhotpatch: "nohotpatch",
nohotpatch(target2, room2, user2, connection2, cmd) {
this.checkCan("gdeclare");
if (!target2)
return this.parse("/help nohotpatch");
const separator = " ";
const hotpatch = toID(target2.substr(0, target2.indexOf(separator)));
const reason = target2.substr(target2.indexOf(separator), target2.length).trim();
if (!reason || !target2.includes(separator))
return this.parse("/help nohotpatch");
const lock = Monitor.hotpatchLock;
const validDisable = [
"roomsp",
"usersp",
"chat",
"battles",
"formats",
"validator",
"tournaments",
"punishments",
"modlog",
"all",
"processmanager"
];
if (!validDisable.includes(hotpatch)) {
return this.errorReply(`Disabling hotpatching "${hotpatch}" is not supported.`);
}
const enable = ["allowhotpatch", "yeshotpatch"].includes(cmd);
if (enable) {
if (!lock[hotpatch])
return this.errorReply(`Hot-patching ${hotpatch} is not disabled.`);
delete lock[hotpatch];
this.sendReply(`You have enabled hot-patching ${hotpatch}.`);
} else {
if (lock[hotpatch]) {
return this.errorReply(`Hot-patching ${hotpatch} has already been disabled by ${lock[hotpatch].by} (${lock[hotpatch].reason})`);
}
lock[hotpatch] = {
by: user2.name,
reason
};
this.sendReply(`You have disabled hot-patching ${hotpatch}.`);
}
Rooms.global.notifyRooms(
["development", "staff", "upperstaff"],
`|c|${user2.getIdentity()}|/log ${user2.name} has ${enable ? "enabled" : "disabled"} hot-patching ${hotpatch}. Reason: ${reason}`
);
},
nohotpatchhelp: [
`/nohotpatch [chat|formats|battles|validator|tournaments|punishments|modlog|all] [reason] - Disables hotpatching the specified part of the simulator. Requires: ~`,
`/allowhotpatch [chat|formats|battles|validator|tournaments|punishments|modlog|all] [reason] - Enables hotpatching the specified part of the simulator. Requires: ~`
],
async processes(target2, room2, user2) {
if (!hasDevAuth(user2))
this.checkCan("lockdown");
const processes = /* @__PURE__ */ new Map();
const ramUnits = ["KiB", "MiB", "GiB", "TiB"];
const cwd = import_lib.FS.ROOT_PATH;
await new Promise((resolve) => {
const child = child_process.exec("ps -o pid,%cpu,time,rss,command", { cwd }, (err, stdout) => {
if (err)
throw err;
const rows = stdout.split("\n").slice(1);
for (const row of rows) {
if (!row.trim())
continue;
const [pid, cpu, time, ram, ...rest] = row.split(" ").filter(Boolean);
if (pid === `${child.pid}`)
continue;
const entry = { cmd: rest.join(" ") };
if (time && !time.startsWith("0:00")) {
entry.time = time;
}
if (cpu && cpu !== "0.0")
entry.cpu = `${cpu}%`;
const ramNum = parseInt(ram);
if (!isNaN(ramNum)) {
const unitIndex = Math.floor(Math.log2(ramNum) / 10);
entry.ram = `${(ramNum / 2 ** (10 * unitIndex)).toFixed(2)} ${ramUnits[unitIndex]}`;
}
processes.set(pid, entry);
}
resolve();
});
});
let buf = `<strong>${process.pid}</strong> - Main `;
const mainDisplay = [];
const mainProcess = processes.get(`${process.pid}`);
if (mainProcess.cpu)
mainDisplay.push(`CPU ${mainProcess.cpu}`);
if (mainProcess.time)
mainDisplay.push(`time: ${mainProcess.time})`);
if (mainProcess.ram) {
mainDisplay.push(`RAM: ${mainProcess.ram}`);
}
if (mainDisplay.length)
buf += ` (${mainDisplay.join(", ")})`;
buf += `<br /><br /><strong>Process managers:</strong><br />`;
processes.delete(`${process.pid}`);
for (const manager of import_lib.ProcessManager.processManagers) {
for (const [i, process2] of manager.processes.entries()) {
const pid = process2.getProcess().pid;
let managerName = manager.basename;
if (managerName.startsWith("index.")) {
managerName = manager.filename.split(path.sep).slice(-2).join(path.sep);
}
buf += `<strong>${pid}</strong> - ${managerName} ${i} (load ${process2.getLoad()}`;
const info = processes.get(`${pid}`);
const display = [];
if (info.cpu)
display.push(`CPU: ${info.cpu}`);
if (info.time)
display.push(`time: ${info.time}`);
if (info.ram)
display.push(`RAM: ${info.ram}`);
if (display.length)
buf += `, ${display.join(", ")})`;
buf += `<br />`;
processes.delete(`${pid}`);
}
for (const [i, process2] of manager.releasingProcesses.entries()) {
const pid = process2.getProcess().pid;
buf += `<strong>${pid}</strong> - PENDING RELEASE ${manager.basename} ${i} (load ${process2.getLoad()}`;
const info = processes.get(`${pid}`);
if (info) {
const display = [];
if (info.cpu)
display.push(`CPU: ${info.cpu}`);
if (info.time)
display.push(`time: ${info.time}`);
if (info.ram)
display.push(`RAM: ${info.ram}`);
if (display.length)
buf += `, ${display.join(", ")})`;
}
buf += `<br />`;
processes.delete(`${pid}`);
}
}
buf += `<br />`;
buf += `<details class="readmore"><summary><strong>Other processes:</strong></summary>`;
for (const [pid, info] of processes) {
buf += `<strong>${pid}</strong> - <code>${info.cmd}</code>`;
const display = [];
if (info.cpu)
display.push(`CPU: ${info.cpu}`);
if (info.time)
display.push(`time: ${info.time}`);
if (info.ram)
display.push(`RAM: ${info.ram}`);
if (display.length)
buf += `(${display.join(", ")})`;
buf += `<br />`;
}
buf += `</details>`;
this.sendReplyBox(buf);
},
processeshelp: [
`/processes - Get information about the running processes on the server. Requires: ~.`
],
async savelearnsets(target2, room2, user2, connection2) {
this.canUseConsole();
this.sendReply("saving...");
await (0, import_lib.FS)("data/learnsets.js").write(`'use strict';
exports.Learnsets = {
` + Object.entries(Dex.data.Learnsets).map(([id, entry]) => ` ${id}: {learnset: {
` + import_lib.Utils.sortBy(
Object.entries(Dex.species.getLearnsetData(id).learnset),
([moveid]) => moveid
).map(([moveid, sources]) => ` ${moveid}: ["` + sources.join(`", "`) + `"],
`).join("") + ` }},
`).join("") + `};
`);
this.sendReply("learnsets.js saved.");
},
savelearnsetshelp: [
`/savelearnsets - Saves the learnset list currently active on the server. Requires: ~`
],
toggleripgrep(target2, room2, user2) {
this.checkCan("rangeban");
Config.disableripgrep = !Config.disableripgrep;
this.addGlobalModAction(`${user2.name} ${Config.disableripgrep ? "disabled" : "enabled"} Ripgrep-related functionality.`);
},
toggleripgrephelp: [`/toggleripgrep - Disable/enable all functionality depending on Ripgrep. Requires: ~`],
disablecommand(target2, room2, user2) {
this.checkCan("makeroom");
if (!toID(target2)) {
return this.parse(`/help disablecommand`);
}
if (["!", "/"].some((c) => target2.startsWith(c)))
target2 = target2.slice(1);
const parsed = Chat.parseCommand(`/${target2}`);
if (!parsed) {
return this.errorReply(`Command "/${target2}" is in an invalid format.`);
}
const { handler, fullCmd } = parsed;
if (!handler) {
return this.errorReply(`Command "/${target2}" not found.`);
}
if (handler.disabled) {
return this.errorReply(`Command "/${target2}" is already disabled`);
}
handler.disabled = true;
this.addGlobalModAction(`${user2.name} disabled the command /${fullCmd}.`);
this.globalModlog(`DISABLECOMMAND`, null, target2);
},
disablecommandhelp: [`/disablecommand [command] - Disables the given [command]. Requires: ~`],
widendatacenters: "adddatacenters",
adddatacenters() {
this.errorReply("This command has been replaced by /datacenter add");
return this.parse("/help datacenters");
},
disableladder(target2, room2, user2) {
this.checkCan("disableladder");
if (Ladders.disabled) {
return this.errorReply(`/disableladder - Ladder is already disabled.`);
}
Ladders.disabled = true;
this.modlog(`DISABLELADDER`);
Monitor.log(`The ladder was disabled by ${user2.name}.`);
const innerHTML = `<b>Due to technical difficulties, the ladder has been temporarily disabled.</b><br />Rated games will no longer update the ladder. It will be back momentarily.`;
for (const curRoom of Rooms.rooms.values()) {
if (curRoom.type === "battle")
curRoom.rated = 0;
curRoom.addRaw(`<div class="broadcast-red">${innerHTML}</div>`).update();
}
for (const u of Users.users.values()) {
if (u.connected)
u.send(`|pm|~|${u.tempGroup}${u.name}|/raw <div class="broadcast-red">${innerHTML}</div>`);
}
},
disableladderhelp: [`/disableladder - Stops all rated battles from updating the ladder. Requires: ~`],
enableladder(target2, room2, user2) {
this.checkCan("disableladder");
if (!Ladders.disabled) {
return this.errorReply(`/enable - Ladder is already enabled.`);
}
Ladders.disabled = false;
this.modlog("ENABLELADDER");
Monitor.log(`The ladder was enabled by ${user2.name}.`);
const innerHTML = `<b>The ladder is now back.</b><br />Rated games will update the ladder now..`;
for (const curRoom of Rooms.rooms.values()) {
curRoom.addRaw(`<div class="broadcast-green">${innerHTML}</div>`).update();
}
for (const u of Users.users.values()) {
if (u.connected)
u.send(`|pm|~|${u.tempGroup}${u.name}|/raw <div class="broadcast-green">${innerHTML}</div>`);
}
},
enableladderhelp: [`/enable - Allows all rated games to update the ladder. Requires: ~`],
lockdown(target2, room2, user2) {
this.checkCan("lockdown");
const disabledCommands = Chat.allCommands().filter((c) => c.disabled).map((c) => `/${c.fullCmd}`);
if (disabledCommands.length) {
this.sendReply(`${Chat.count(disabledCommands.length, "commands")} are disabled right now.`);
this.sendReply(`Be aware that restarting will re-enable them.`);
this.sendReply(`Currently disabled: ${disabledCommands.join(", ")}`);
}
Rooms.global.startLockdown();
this.stafflog(`${user2.name} used /lockdown`);
},
lockdownhelp: [
`/lockdown - locks down the server, which prevents new battles from starting so that the server can eventually be restarted. Requires: ~`
],
autolockdown: "autolockdownkill",
autolockdownkill(target2, room2, user2) {
this.checkCan("lockdown");
if (Config.autolockdown === void 0)
Config.autolockdown = true;
if (this.meansYes(target2)) {
if (Config.autolockdown) {
return this.errorReply("The server is already set to automatically kill itself upon the final battle finishing.");
}
Config.autolockdown = true;
this.privateGlobalModAction(`${user2.name} used /autolockdownkill on (autokill on final battle finishing)`);
} else if (this.meansNo(target2)) {
if (!Config.autolockdown) {
return this.errorReply("The server is already set to not automatically kill itself upon the final battle finishing.");
}
Config.autolockdown = false;
this.privateGlobalModAction(`${user2.name} used /autolockdownkill off (no autokill on final battle finishing)`);
} else {
return this.parse("/help autolockdownkill");
}
},
autolockdownkillhelp: [
`/autolockdownkill on - Turns on the setting to enable the server to automatically kill itself upon the final battle finishing. Requires ~`,
`/autolockdownkill off - Turns off the setting to enable the server to automatically kill itself upon the final battle finishing. Requires ~`
],
prelockdown(target2, room2, user2) {
this.checkCan("lockdown");
Rooms.global.lockdown = "pre";
this.privateGlobalModAction(`${user2.name} used /prelockdown (disabled tournaments in preparation for server restart)`);
},
prelockdownhelp: [`/prelockdown - Prevents new tournaments from starting so that the server can be restarted. Requires: ~`],
slowlockdown(target2, room2, user2) {
this.checkCan("lockdown");
Rooms.global.startLockdown(void 0, true);
this.privateGlobalModAction(`${user2.name} used /slowlockdown (lockdown without auto-restart)`);
},
slowlockdownhelp: [
`/slowlockdown - Locks down the server, but disables the automatic restart after all battles end.`,
`Requires: ~`
],
crashfixed: "endlockdown",
endlockdown(target2, room2, user2, connection2, cmd) {
this.checkCan("lockdown");
if (!Rooms.global.lockdown) {
return this.errorReply("We're not under lockdown right now.");
}
if (Rooms.global.lockdown !== true && cmd === "crashfixed") {
return this.errorReply("/crashfixed - There is no active crash.");
}
const message = cmd === "crashfixed" ? `<div class="broadcast-green"><b>We fixed the crash without restarting the server!</b></div>` : `<div class="broadcast-green"><b>The server restart was canceled.</b></div>`;
if (Rooms.global.lockdown === true) {
for (const curRoom of Rooms.rooms.values()) {
curRoom.addRaw(message).update();
}
for (const curUser of Users.users.values()) {
curUser.send(`|pm|~|${curUser.tempGroup}${curUser.name}|/raw ${message}`);
}
} else {
this.sendReply("Preparation for the server shutdown was canceled.");
}
Rooms.global.lockdown = false;
this.stafflog(`${user2.name} used /endlockdown`);
},
endlockdownhelp: [
`/endlockdown - Cancels the server restart and takes the server out of lockdown state. Requires: ~`,
`/crashfixed - Ends the active lockdown caused by a crash without the need of a restart. Requires: ~`
],
emergency(target2, room2, user2) {
this.checkCan("lockdown");
if (Config.emergency) {
return this.errorReply("We're already in emergency mode.");
}
Config.emergency = true;
for (const curRoom of Rooms.rooms.values()) {
curRoom.addRaw(`<div class="broadcast-red">The server has entered emergency mode. Some features might be disabled or limited.</div>`).update();
}
this.stafflog(`${user2.name} used /emergency.`);
},
emergencyhelp: [
`/emergency - Turns on emergency mode and enables extra logging. Requires: ~`
],
endemergency(target2, room2, user2) {
this.checkCan("lockdown");
if (!Config.emergency) {
return this.errorReply("We're not in emergency mode.");
}
Config.emergency = false;
for (const curRoom of Rooms.rooms.values()) {
curRoom.addRaw(`<div class="broadcast-green"><b>The server is no longer in emergency mode.</b></div>`).update();
}
this.stafflog(`${user2.name} used /endemergency.`);
},
endemergencyhelp: [
`/endemergency - Turns off emergency mode. Requires: ~`
],
remainingbattles() {
this.checkCan("lockdown");
if (!Rooms.global.lockdown) {
return this.errorReply("The server is not under lockdown right now.");
}
const battleRooms = [...Rooms.rooms.values()].filter((x) => x.battle?.rated && !x.battle?.ended);
let buf = `Total remaining rated battles: <b>${battleRooms.length}</b>`;
if (battleRooms.length > 10)
buf += `<details><summary>View all battles</summary>`;
for (const battle2 of battleRooms) {
buf += `<br />`;
buf += `<a href="${battle2.roomid}">${battle2.title}</a>`;
if (battle2.settings.isPrivate)
buf += " (Private)";
}
if (battleRooms.length > 10)
buf += `</details>`;
this.sendReplyBox(buf);
},
remainingbattleshelp: [
`/remainingbattles - View a list of the remaining battles during lockdown. Requires: ~`
],
async savebattles(target2, room2, user2) {
this.checkCan("rangeban");
this.sendReply(`Saving battles...`);
const count = await Rooms.global.saveBattles();
this.sendReply(`DONE.`);
this.sendReply(`${count} battles saved.`);
this.addModAction(`${user2.name} used /savebattles`);
},
async kill(target2, room2, user2) {
this.checkCan("lockdown");
let noSave = toID(target2) === "nosave";
if (!Config.usepostgres)
noSave = true;
if (Rooms.global.lockdown !== true && noSave) {
return this.errorReply("For safety reasons, using /kill without saving battles can only be done during lockdown.");
}
if (Monitor.updateServerLock) {
return this.errorReply("Wait for /updateserver to finish before using /kill.");
}
if (!noSave) {
this.sendReply("Saving battles...");
Rooms.global.lockdown = true;
for (const u of Users.users.values()) {
u.send(
`|pm|~|${u.getIdentity()}|/raw <div class="broadcast-red"><b>The server is restarting soon.</b><br />While battles are being saved, no more can be started. If you're in a battle, it will be paused during saving.<br />After the restart, you will be able to resume your battles from where you left off.`
);
}
const count = await Rooms.global.saveBattles();
this.sendReply(`DONE.`);
this.sendReply(`${count} battles saved.`);
}
const logRoom2 = Rooms.get("staff") || Rooms.lobby || room2;
if (!logRoom2?.log.roomlogStream)
return process.exit();
logRoom2.roomlog(`${user2.name} used /kill`);
void logRoom2.log.roomlogStream.writeEnd().then(() => {
process.exit();
});
setTimeout(() => {
process.exit();
}, 1e4);
},
killhelp: [
`/kill - kills the server. Use the argument \`nosave\` to prevent the saving of battles.`,
` If this argument is used, the server must be in lockdown. Requires: ~`
],
loadbanlist(target2, room2, user2, connection2) {
this.checkCan("lockdown");
connection2.sendTo(room2, "Loading ipbans.txt...");
Punishments.loadBanlist().then(
() => connection2.sendTo(room2, "ipbans.txt has been reloaded."),
(error) => connection2.sendTo(room2, `Something went wrong while loading ipbans.txt: ${error}`)
);
},
loadbanlisthelp: [
`/loadbanlist - Loads the bans located at ipbans.txt. The command is executed automatically at startup. Requires: ~`
],
refreshpage(target2, room2, user2) {
this.checkCan("lockdown");
if (user2.lastCommand !== "refreshpage") {
user2.lastCommand = "refreshpage";
this.errorReply(`Are you sure you wish to refresh the page for every user online?`);
return this.errorReply(`If you are sure, please type /refreshpage again to confirm.`);
}
Rooms.global.sendAll("|refresh|");
this.stafflog(`${user2.name} used /refreshpage`);
},
refreshpagehelp: [
`/refreshpage - refreshes the page for every user online. Requires: ~`
],
async updateserver(target2, room2, user2, connection2) {
this.canUseConsole();
if (Monitor.updateServerLock) {
return this.errorReply(`/updateserver - Another update is already in progress (or a previous update crashed).`);
}
const validPrivateCodePath = Config.privatecodepath && path.isAbsolute(Config.privatecodepath);
target2 = toID(target2);
Monitor.updateServerLock = true;
let success = true;
if (target2 === "private") {
if (!validPrivateCodePath) {
Monitor.updateServerLock = false;
throw new Chat.ErrorMessage("`Config.privatecodepath` must be set to an absolute path before using /updateserver private.");
}
success = await updateserver(this, Config.privatecodepath);
this.addGlobalModAction(`${user2.name} used /updateserver private`);
} else {
if (target2 !== "public" && validPrivateCodePath) {
success = await updateserver(this, Config.privatecodepath);
}
success = success && await updateserver(this, import_lib.FS.ROOT_PATH);
this.addGlobalModAction(`${user2.name} used /updateserver${target2 === "public" ? " public" : ""}`);
}
this.sendReply(success ? `DONE` : `FAILED, old changes restored.`);
Monitor.updateServerLock = false;
},
updateserverhelp: [
`/updateserver - Updates the server's code from its Git repository, including private code if present. Requires: console access`,
`/updateserver private - Updates only the server's private code. Requires: console access`
],
async updateloginserver(target2, room2, user2) {
this.canUseConsole();
this.sendReply("Restarting...");
const [result2, err] = await LoginServer.request("restart");
if (err) {
Rooms.global.notifyRooms(
["staff", "development"],
`|c|${user2.getIdentity()}|/log ${user2.name} used /updateloginserver - but something failed while updating.`
);
return this.errorReply(`${err.message}
${err.stack}`);
}
if (!result2)
return this.errorReply("No result received.");
this.stafflog(`[o] ${result2.success || ""} [e] ${result2.actionerror || ""}`);
if (result2.actionerror) {
return this.errorReply(result2.actionerror);
}
let message = `${user2.name} used /updateloginserver`;
if (result2.updated) {
this.sendReply(`DONE. Server updated and restarted.`);
} else {
message += ` - but something failed while updating.`;
this.errorReply(`FAILED. Conflicts were found while updating - the restart was aborted.`);
}
Rooms.global.notifyRooms(
["staff", "development"],
`|c|${user2.getIdentity()}|/log ${message}`
);
},
updateloginserverhelp: [
`/updateloginserver - Updates and restarts the loginserver. Requires: console access`
],
async updateclient(target2, room2, user2) {
this.canUseConsole();
this.sendReply("Restarting...");
const [result2, err] = await LoginServer.request("rebuildclient", {
full: toID(target2) === "full"
});
if (err) {
Rooms.global.notifyRooms(
["staff", "development"],
`|c|${user2.getIdentity()}|/log ${user2.name} used /updateclient - but something failed while updating.`
);
return this.errorReply(`${err.message}
${err.stack}`);
}
if (!result2)
return this.errorReply("No result received.");
this.stafflog(`[o] ${result2.success || ""} [e] ${result2.actionerror || ""}`);
if (result2.actionerror) {
return this.errorReply(result2.actionerror);
}
let message = `${user2.name} used /updateclient`;
if (result2.updated) {
this.sendReply(`DONE. Client updated.`);
} else {
message += ` - but something failed while updating.`;
this.errorReply(`FAILED. Conflicts were found while updating.`);
}
Rooms.global.notifyRooms(
["staff", "development"],
`|c|${user2.getIdentity()}|/log ${message}`
);
},
updateclienthelp: [
`/updateclient [full] - Update the client source code. Provide the argument 'full' to make it a full rebuild.`,
`Requires: ~ console access`
],
async rebuild() {
this.canUseConsole();
const [, , stderr] = await bash("node ./build", this);
if (stderr) {
throw new Chat.ErrorMessage(`Crash while rebuilding: ${stderr}`);
}
this.sendReply("Rebuilt.");
},
/*********************************************************
* Low-level administration commands
*********************************************************/
async bash(target2, room2, user2, connection2) {
this.canUseConsole();
if (!target2)
return this.parse("/help bash");
this.sendReply(`$ ${target2}`);
const [, stdout, stderr] = await bash(target2, this);
this.runBroadcast();
this.sendReply(`${stdout}${stderr}`);
},
bashhelp: [`/bash [command] - Executes a bash command on the server. Requires: ~ console access`],
async eval(target, room, user, connection) {
this.canUseConsole();
if (!this.runBroadcast(true))
return;
const logRoom = Rooms.get("upperstaff") || Rooms.get("staff");
if (this.message.startsWith(">>") && room) {
this.broadcasting = true;
this.broadcastToRoom = true;
}
const generateHTML = (direction, contents) => `<table border="0" cellspacing="0" cellpadding="0"><tr><td valign="top">` + import_lib.Utils.escapeHTML(direction).repeat(2) + `&nbsp;</td><td>${Chat.getReadmoreCodeBlock(contents)}</td></tr><table>`;
this.sendReply(`|html|${generateHTML(">", target)}`);
logRoom?.roomlog(`>> ${target}`);
let uhtmlId = null;
try {
const battle = room?.battle;
const me = user;
let result = eval(target);
if (result?.then) {
uhtmlId = `eval-${Date.now().toString().slice(-6)}-${Math.random().toFixed(6).slice(-6)}`;
this.sendReply(`|uhtml|${uhtmlId}|${generateHTML("<", "Promise pending")}`);
this.update();
result = `Promise -> ${import_lib.Utils.visualize(await result)}`;
this.sendReply(`|uhtmlchange|${uhtmlId}|${generateHTML("<", result)}`);
} else {
result = import_lib.Utils.visualize(result);
this.sendReply(`|html|${generateHTML("<", result)}`);
}
logRoom?.roomlog(`<< ${result}`);
} catch (e) {
const message = `${e.stack}`.replace(/\n *at CommandContext\.eval [\s\S]*/m, "");
const command = uhtmlId ? `|uhtmlchange|${uhtmlId}|` : "|html|";
this.sendReply(`${command}${generateHTML("<", message)}`);
logRoom?.roomlog(`<< ${message}`);
}
},
evalhelp: [
`/eval [code] - Evaluates the code given and shows results. Requires: ~ console access.`
],
async evalsql(target2, room2) {
this.canUseConsole();
this.runBroadcast(true);
if (!Config.usesqlite)
return this.errorReply(`SQLite is disabled.`);
const logRoom2 = Rooms.get("upperstaff") || Rooms.get("staff");
if (!target2)
return this.errorReply(`Specify a database to access and a query.`);
const [db, query] = import_lib.Utils.splitFirst(target2, ",").map((item) => item.trim());
if (!(0, import_lib.FS)("./databases").readdirSync().includes(`${db}.db`)) {
return this.errorReply(`The database file ${db}.db was not found.`);
}
if (room2 && this.message.startsWith(">>sql")) {
this.broadcasting = true;
this.broadcastToRoom = true;
}
this.sendReply(
`|html|<table border="0" cellspacing="0" cellpadding="0"><tr><td valign="top">SQLite&gt; [${db}.db] &nbsp;</td><td>${Chat.getReadmoreCodeBlock(query)}</td></tr><table>`
);
logRoom2?.roomlog(`SQLite> ${target2}`);
const database = (0, import_lib.SQL)(module, {
file: `./databases/${db}.db`,
onError(err) {
return { err: err.message, stack: err.stack };
}
});
function formatResult(result3) {
if (!Array.isArray(result3)) {
return `<table border="0" cellspacing="0" cellpadding="0"><tr><td valign="top">SQLite&lt;&nbsp;</td><td>${Chat.getReadmoreCodeBlock(result3)}</td></tr><table>`;
}
let buffer = '<div class="ladder pad" style="overflow-x: auto;"><table><tr><th>';
if (!result3.length) {
buffer += `No data in table.</th></tr>`;
return buffer;
}
buffer += Object.keys(result3[0]).join("</th><th>");
buffer += `</th></tr><tr>`;
buffer += result3.map((item) => `<td>${Object.values(item).map((val) => import_lib.Utils.escapeHTML(val)).join("</td><td>")}</td>`).join("</tr><tr>");
buffer += `</tr></table></div>`;
return buffer;
}
function parseError(res) {
const err = new Error(res.err);
err.stack = res.stack;
throw err;
}
let result2;
try {
result2 = await database.all(query, []);
if (result2.err)
parseError(result2);
} catch (err) {
if (err.stack?.includes(`Use run() instead`)) {
try {
result2 = await database.run(query, []);
if (result2.err)
parseError(result2);
result2 = import_lib.Utils.visualize(result2);
} catch (e) {
result2 = `${e.stack}`.replace(/\n *at CommandContext\.evalsql [\s\S]*/m, "");
}
} else {
result2 = `${err.stack}`.replace(/\n *at CommandContext\.evalsql [\s\S]*/m, "");
}
}
await database.destroy();
const formattedResult = `|html|${formatResult(result2)}`;
logRoom2?.roomlog(formattedResult);
this.sendReply(formattedResult);
},
evalsqlhelp: [
`/evalsql [database], [query] - Evaluates the given SQL [query] in the given [database].`,
`Requires: ~ console access`
],
evalbattle(target2, room2, user2, connection2) {
room2 = this.requireRoom();
this.canUseConsole();
if (!this.runBroadcast(true))
return;
if (!room2.battle) {
return this.errorReply("/evalbattle - This isn't a battle room.");
}
void room2.battle.stream.write(`>eval ${target2.replace(/\n/g, "\f")}`);
},
evalbattlehelp: [
`/evalbattle [code] - Evaluates the code in the battle stream of the current room. Requires: ~ console access.`
],
ebat: "editbattle",
editbattle(target2, room2, user2) {
room2 = this.requireRoom();
this.checkCan("forcewin");
if (!target2)
return this.parse("/help editbattle");
if (!room2.battle) {
this.errorReply("/editbattle - This is not a battle room.");
return false;
}
const battle2 = room2.battle;
let cmd;
[cmd, target2] = import_lib.Utils.splitFirst(target2, " ");
if (cmd.endsWith(","))
cmd = cmd.slice(0, -1);
const targets = target2.split(",");
if (targets.length === 1 && targets[0] === "")
targets.pop();
let player, pokemon, move, stat, value;
switch (cmd) {
case "hp":
case "h":
if (targets.length !== 3) {
this.errorReply("Incorrect command use");
return this.parse("/help editbattle");
}
[player, pokemon, value] = targets.map((f) => f.trim());
[player, pokemon] = [player, pokemon].map(toID);
void battle2.stream.write(
`>eval let p=pokemon('${player}', '${pokemon}');p.sethp(${parseInt(value)});if (p.isActive)battle.add('-damage',p,p.getHealth);`
);
break;
case "status":
case "s":
if (targets.length !== 3) {
this.errorReply("Incorrect command use");
return this.parse("/help editbattle");
}
[player, pokemon, value] = targets.map(toID);
void battle2.stream.write(
`>eval let pl=player('${player}');let p=pokemon(pl,'${pokemon}');p.setStatus('${value}');if (!p.isActive){battle.add('','please ignore the above');battle.add('-status',pl.active[0],pl.active[0].status,'[silent]');}`
);
break;
case "pp":
if (targets.length !== 4) {
this.errorReply("Incorrect command use");
return this.parse("/help editbattle");
}
[player, pokemon, move, value] = targets.map((f) => f.trim());
[player, pokemon, move] = [player, pokemon, move].map(toID);
void battle2.stream.write(
`>eval pokemon('${player}','${pokemon}').getMoveData('${move}').pp = ${parseInt(value)};`
);
break;
case "boost":
case "b":
if (targets.length !== 4) {
this.errorReply("Incorrect command use");
return this.parse("/help editbattle");
}
[player, pokemon, stat, value] = targets.map((f) => f.trim());
[player, pokemon, stat] = [player, pokemon, stat].map(toID);
void battle2.stream.write(
`>eval let p=pokemon('${player}','${pokemon}');battle.boost({${stat}:${parseInt(value)}},p)`
);
break;
case "volatile":
case "v":
if (targets.length !== 3) {
this.errorReply("Incorrect command use");
return this.parse("/help editbattle");
}
[player, pokemon, value] = targets.map(toID);
void battle2.stream.write(
`>eval pokemon('${player}','${pokemon}').addVolatile('${value}')`
);
break;
case "sidecondition":
case "sc":
if (targets.length !== 2) {
this.errorReply("Incorrect command use");
return this.parse("/help editbattle");
}
[player, value] = targets.map(toID);
void battle2.stream.write(`>eval player('${player}').addSideCondition('${value}', 'debug')`);
break;
case "fieldcondition":
case "pseudoweather":
case "fc":
if (targets.length !== 1) {
this.errorReply("Incorrect command use");
return this.parse("/help editbattle");
}
[value] = targets.map(toID);
void battle2.stream.write(`>eval battle.field.addPseudoWeather('${value}', 'debug')`);
break;
case "weather":
case "w":
if (targets.length !== 1) {
this.errorReply("Incorrect command use");
return this.parse("/help editbattle");
}
[value] = targets.map(toID);
void battle2.stream.write(`>eval battle.field.setWeather('${value}', 'debug')`);
break;
case "terrain":
case "t":
if (targets.length !== 1) {
this.errorReply("Incorrect command use");
return this.parse("/help editbattle");
}
[value] = targets.map(toID);
void battle2.stream.write(`>eval battle.field.setTerrain('${value}', 'debug')`);
break;
case "reseed":
if (targets.length !== 0) {
if (targets.length !== 4) {
this.errorReply("Seed must have 4 parts");
return this.parse("/help editbattle");
}
if (!targets.every((val) => /^[0-9]{1,5}$/.test(val))) {
this.errorReply("Seed parts much be unsigned 16-bit integers");
return this.parse("/help editbattle");
}
}
void battle2.stream.write(`>reseed ${targets.join(",")}`);
if (targets.length)
this.sendReply(`Reseeded to ${targets.join(",")}`);
break;
default:
this.errorReply(`Unknown editbattle command: ${cmd}`);
return this.parse("/help editbattle");
}
},
editbattlehelp: [
`/editbattle hp [player], [pokemon], [hp]`,
`/editbattle status [player], [pokemon], [status]`,
`/editbattle pp [player], [pokemon], [move], [pp]`,
`/editbattle boost [player], [pokemon], [stat], [amount]`,
`/editbattle volatile [player], [pokemon], [volatile]`,
`/editbattle sidecondition [player], [sidecondition]`,
`/editbattle fieldcondition [fieldcondition]`,
`/editbattle weather [weather]`,
`/editbattle terrain [terrain]`,
`/editbattle reseed [optional seed]`,
`Short forms: /ebat h OR s OR pp OR b OR v OR sc OR fc OR w OR t`,
`[player] must be a username or number, [pokemon] must be species name or party slot number (not nickname), [move] must be move name.`
]
};
const pages = {
bot(args, user2, connection2) {
const [botid, ...pageArgs] = args;
const pageid = pageArgs.join("-");
if (pageid.length > 300) {
return this.errorReply(`The page ID specified is too long.`);
}
const bot = Users.get(botid);
if (!bot) {
return `<div class="pad"><h2>The bot "${bot}" is not available.</h2></div>`;
}
let canSend = Users.globalAuth.get(bot) === "*";
let room2;
for (const curRoom of Rooms.global.chatRooms) {
if (["*", "#"].includes(curRoom.auth.getDirect(bot.id))) {
canSend = true;
room2 = curRoom;
}
}
if (!canSend) {
return `<div class="pad"><h2>"${bot}" is not a bot.</h2></div>`;
}
connection2.lastRequestedPage = `${bot.id}-${pageid}`;
bot.sendTo(
room2 ? room2.roomid : "lobby",
`|pm|${user2.getIdentity()}|${bot.getIdentity()}||requestpage|${user2.name}|${pageid}`
);
}
};
//# sourceMappingURL=admin.js.map