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'use strict';
const assert = require('assert').strict;
const { makeUser, destroyUser } = require('../../users-utils');
const trivia = require('../../../dist/server/chat-plugins/trivia/trivia');
const Trivia = trivia.Trivia;
const FirstModeTrivia = trivia.FirstModeTrivia;
const TimerModeTrivia = trivia.TimerModeTrivia;
const NumberModeTrivia = trivia.NumberModeTrivia;
function makeTriviaUser(name, ip) {
const user = makeUser(name, ip);
assert.equal(Users.users.get(user.id), user);
user.joinRoom('trivia');
return user;
}
describe('Trivia', () => {
before(function () {
Rooms.global.addChatRoom('Trivia');
this.room = Rooms.get('trivia');
});
beforeEach(function () {
const questions = [{ question: '', answers: ['answer'], category: 'ae' }];
this.user = makeTriviaUser('Morfent', '127.0.0.1');
this.tarUser = makeTriviaUser('ReallyNotMorfent', '127.0.0.2');
this.game = this.room.game = new Trivia(this.room, 'first', ['ae'], true, 'short', questions);
});
afterEach(function () {
destroyUser(this.user);
destroyUser(this.tarUser);
if (this.room.game) {
clearTimeout(this.room.game.phaseTimeout);
this.room.game.phaseTimeout = null;
this.room.game.destroy();
}
});
after(function () {
this.user = null;
this.tarUser = null;
this.room.destroy();
this.room = null;
});
it('should add new players', function () {
this.game.addTriviaPlayer(this.user);
assert.equal(this.game.playerCount, 1);
});
it('should not add a player if they have already joined', function () {
this.game.addTriviaPlayer(this.user);
assert.throws(() => this.game.addTriviaPlayer(this.user));
assert.equal(this.game.playerCount, 1);
});
it('should not add a player if another one on the same IP has joined', function () {
this.game.addTriviaPlayer(this.user);
const user2 = makeTriviaUser('Not Morfent', '127.0.0.1');
assert.throws(() => this.game.addTriviaPlayer(user2));
assert.equal(this.game.playerCount, 1);
destroyUser(user2);
});
it('should not add a player if another player had their username previously', function () {
const userid = this.user.id;
const name = this.user.name;
this.game.addTriviaPlayer(this.user);
this.user.forceRename('Not Morfent', true);
this.user.previousIDs.push(userid);
const user2 = makeTriviaUser(name, '127.0.0.3');
assert.throws(() => this.game.addTriviaPlayer(user2));
assert.equal(this.game.playerCount, 1);
destroyUser(user2);
});
it('should not add a player if they were kicked from the game', function () {
this.game.kickedUsers.add(this.tarUser.id);
assert.throws(() => this.game.addTriviaPlayer(this.tarUser));
assert.equal(this.game.playerCount, 0);
});
it('should kick players from the game', function () {
this.game.addTriviaPlayer(this.tarUser);
this.game.kick(this.tarUser, this.user);
assert.equal(this.game.playerCount, 0);
});
it('should not kick players already kicked from the game', function () {
this.game.addTriviaPlayer(this.tarUser);
this.game.kick(this.tarUser, this.user);
assert.throws(() => this.game.kick(this.tarUser, this.user));
});
it('should not kick users who were kicked under another name', function () {
this.game.addTriviaPlayer(this.tarUser);
this.game.kick(this.tarUser, this.user);
const userid = this.tarUser.id;
this.tarUser.forceRename('Not Morfent', true);
this.tarUser.previousIDs.push(userid);
assert.throws(() => this.game.addTriviaPlayer(this.tarUser));
assert.equal(this.game.playerCount, 0);
});
it('should not add users who were kicked under another IP', function () {
this.game.addTriviaPlayer(this.tarUser);
this.game.kick(this.tarUser, this.user);
const name = this.tarUser.name;
this.tarUser.resetName();
const user2 = makeTriviaUser(name, '127.0.0.2');
assert.throws(() => this.game.addTriviaPlayer(user2));
assert.equal(this.game.playerCount, 0);
destroyUser(user2);
});
it('should not kick users that aren\'t players in the game', function () {
assert.throws(() => this.game.kick(this.tarUser, this.user));
assert.equal(this.game.playerCount, 0);
});
it('should make players leave the game', function () {
this.game.addTriviaPlayer(this.user);
assert.equal(typeof this.game.playerTable[this.user.id], 'object');
this.game.leave(this.user);
assert.equal(typeof this.game.playerTable[this.user.id], 'undefined');
});
it('should not make users who are not players leave the game', function () {
assert.equal(typeof this.game.playerTable[this.user.id], 'undefined');
assert.throws(() => this.game.leave(this.user));
});
it('should verify answers correctly', async function () {
await this.game.askQuestion();
assert.equal(this.game.verifyAnswer('answer'), true);
assert.equal(this.game.verifyAnswer('anser'), true);
assert.equal(this.game.verifyAnswer('not the right answer'), false);
});
context('marking player absence', () => {
beforeEach(async function () {
const questions = [null, null].fill({ question: '', answers: ['answer'], category: 'ae' });
const game = new FirstModeTrivia(this.room, 'first', ['ae'], true, 'short', questions);
this.user = makeTriviaUser('Morfent', '127.0.0.1');
this.user2 = makeTriviaUser('user2', '127.0.0.2');
this.user3 = makeTriviaUser('user3', '127.0.0.3');
this.user.joinRoom(this.room);
game.addTriviaPlayer(this.user);
this.user2.joinRoom(this.room);
game.addTriviaPlayer(this.user2);
this.user3.joinRoom(this.room);
game.addTriviaPlayer(this.user3);
game.start();
await game.askQuestion();
clearTimeout(game.phaseTimeout);
game.phaseTimeout = null;
this.game = this.room.game = game;
this.player = this.room.game.playerTable[this.user.id];
});
afterEach(function () {
destroyUser(this.user);
destroyUser(this.user2);
destroyUser(this.user3);
if (this.room.game) {
clearTimeout(this.game.phaseTimeout);
this.game.phaseTimeout = null;
this.game.destroy();
}
});
it('should mark a player absent on leave and unnmark them when they return', function () {
this.user.leaveRoom(this.room);
assert.equal(this.player.isAbsent, true);
this.user.joinRoom(this.room);
assert.equal(this.player.isAbsent, false);
});
});
context('first mode', () => {
beforeEach(async function () {
const questions = [{ question: '', answers: ['answer'], category: 'ae' }];
const game = new FirstModeTrivia(this.room, 'first', ['ae'], true, 'short', questions);
this.user = makeTriviaUser('Morfent', '127.0.0.1');
this.user2 = makeTriviaUser('user2', '127.0.0.2');
this.user3 = makeTriviaUser('user3', '127.0.0.3');
game.addTriviaPlayer(this.user);
game.addTriviaPlayer(this.user2);
game.addTriviaPlayer(this.user3);
game.start();
await game.askQuestion();
this.game = this.room.game = game;
this.player = game.playerTable[this.user.id];
});
afterEach(function () {
destroyUser(this.user);
destroyUser(this.user2);
destroyUser(this.user3);
if (this.room.game) {
clearTimeout(this.game.phaseTimeout);
this.game.phaseTimeout = null;
this.game.destroy();
}
});
it('should calculate player points correctly', function () {
const points = this.game.calculatePoints();
assert.equal(points, 5);
});
it('should allow users to answer questions correctly', function () {
this.game.answerQuestion('answer', this.user);
assert.equal(this.player.correctAnswers, 1);
});
it('should mark players who answer incorrectly', function () {
this.game.answerQuestion('not the right answer', this.user);
assert.equal(this.player.correctAnswers, 0);
});
it('should only reward a player points once per question', function () {
this.game.answerQuestion('answer', this.user);
assert.throws(() => this.game.answerQuestion('answer', this.user));
assert.equal(this.player.correctAnswers, 1);
});
it('should clear player answers if none answer correctly', function () {
this.game.answerQuestion('not the right answer', this.user);
this.game.tallyAnswers();
assert.equal(this.player.answer, '');
});
it('should not give NaN points to correct responders', function () {
this.game.answerQuestion('answer', this.user);
this.game.tallyAnswers();
assert(!isNaN(this.player.points));
});
});
context('timer mode', () => {
beforeEach(async function () {
const questions = [{ question: '', answers: ['answer'], category: 'ae' }];
const game = new TimerModeTrivia(this.room, 'first', ['ae'], true, 'short', questions);
this.user = makeTriviaUser('Morfent', '127.0.0.1');
this.user2 = makeTriviaUser('user2', '127.0.0.2');
this.user3 = makeTriviaUser('user3', '127.0.0.3');
game.addTriviaPlayer(this.user);
game.addTriviaPlayer(this.user2);
game.addTriviaPlayer(this.user3);
game.start();
await game.askQuestion();
this.game = this.room.game = game;
this.player = game.playerTable[this.user.id];
});
afterEach(function () {
destroyUser(this.user);
destroyUser(this.user2);
destroyUser(this.user3);
if (this.room.game) {
clearTimeout(this.game.phaseTimeout);
this.game.phaseTimeout = null;
this.game.destroy();
}
});
it('should calculate points correctly', function () {
const totalDiff = 1e9;
let diff = -1;
for (let i = 6; i--;) {
diff += totalDiff / 5;
const points = this.game.calculatePoints(diff, totalDiff);
assert.equal(points, i);
}
});
it('should set players as having answered correctly or incorrectly', function () {
this.game.answerQuestion('not the right answer', this.user);
assert.equal(this.player.isCorrect, false);
this.game.answerQuestion('answer', this.user);
assert.equal(this.player.isCorrect, true);
});
it('should give points for correct answers', function () {
this.game.answerQuestion('answer', this.user);
this.game.tallyAnswers();
assert.equal(this.player.correctAnswers, 1);
});
it('should choose the quicker answerer on tie', function (done) {
this.game.answerQuestion('answer', this.user);
setImmediate(() => {
this.game.answerQuestion('answer', this.user2);
this.game.tallyAnswers();
const hrtimeToNanoseconds = hrtime => hrtime[0] * 1e9 + hrtime[1];
const playerNs = hrtimeToNanoseconds(this.player.answeredAt);
const player2Ns = hrtimeToNanoseconds(this.game.playerTable[this.user2.id].answeredAt);
assert(playerNs <= player2Ns);
done();
});
});
it('should not give NaN points to correct responders', function () {
this.game.answerQuestion('answer', this.user);
this.game.tallyAnswers();
assert(!isNaN(this.player.points));
});
});
context('number mode', () => {
beforeEach(async function () {
const questions = [{ question: '', answers: ['answer'], category: 'ae' }];
const game = new NumberModeTrivia(this.room, 'first', ['ae'], true, 'short', questions);
this.user = makeTriviaUser('Morfent', '127.0.0.1');
this.user2 = makeTriviaUser('user2', '127.0.0.2');
this.user3 = makeTriviaUser('user3', '127.0.0.3');
game.addTriviaPlayer(this.user);
game.addTriviaPlayer(this.user2);
game.addTriviaPlayer(this.user3);
game.start();
await game.askQuestion();
this.game = this.room.game = game;
this.player = game.playerTable[this.user.id];
});
afterEach(function () {
destroyUser(this.user);
destroyUser(this.user2);
destroyUser(this.user3);
if (this.room.game) {
clearTimeout(this.game.phaseTimeout);
this.game.phaseTimeout = null;
this.game.destroy();
}
});
it('should calculate points correctly', function () {
this.game.playerCount = 5;
for (let i = 1; i <= 5; i++) {
assert.equal(this.game.calculatePoints(i), 6 - i);
}
});
// Number mode's answerQuestion prototype method is identical
// to that of timer mode.
it('should not give points for answering incorrectly', function () {
this.game.answerQuestion('not the right answer', this.user);
this.game.tallyAnswers();
assert.equal(this.player.correctAnswers, 0);
});
it('should give points for answering correctly', function () {
this.game.answerQuestion('answer', this.user);
this.game.tallyAnswers();
assert.equal(this.player.correctAnswers, 1);
});
it('should not give NaN points to correct responders', function () {
this.game.answerQuestion('answer', this.user);
this.game.tallyAnswers();
assert(!isNaN(this.player.points));
});
});
(Config.usesqlite ? context : context.skip)('alt merging', () => {
it('should only allow merging approved alts', async () => {
for (const user of ['annika', 'heartofetheria', 'somerandomreg']) {
await trivia.database.updateLeaderboardForUser(user, {
alltime: { score: 0, totalCorrectAnswers: 0, totalPoints: 0 },
nonAlltime: { score: 0, totalCorrectAnswers: 0, totalPoints: 0 },
cycle: { score: 0, totalCorrectAnswers: 0, totalPoints: 0 },
});
}
await assert.throwsAsync(async () => trivia.mergeAlts('annika', 'heartofetheria'));
await trivia.requestAltMerge('annika', 'somerandomreg');
await trivia.requestAltMerge('heartofetheria', 'somerandomreg');
await assert.throwsAsync(async () => trivia.mergeAlts('annika', 'heartofetheria'));
await trivia.requestAltMerge('annika', 'heartofetheria');
await assert.doesNotThrowAsync(async () => trivia.mergeAlts('annika', 'heartofetheria'));
});
it('should correctly merge alts', async () => {
await trivia.database.updateLeaderboardForUser('annika', {
alltime: { score: 3, totalCorrectAnswers: 2, totalPoints: 1 },
nonAlltime: { score: 4, totalCorrectAnswers: 3, totalPoints: 2 },
cycle: { score: 1, totalCorrectAnswers: 1, totalPoints: 1 },
});
await trivia.database.updateLeaderboardForUser('heartofetheria', {
alltime: { score: 1, totalCorrectAnswers: 2, totalPoints: 3 },
nonAlltime: { score: 2, totalCorrectAnswers: 3, totalPoints: 4 },
cycle: { score: 1, totalCorrectAnswers: 2, totalPoints: 1 },
});
await trivia.requestAltMerge('heartofetheria', 'annika');
await trivia.mergeAlts('heartofetheria', 'annika');
assert.deepEqual(
await trivia.database.getLeaderboardEntry('annika', 'alltime'),
{ score: 4, totalCorrectAnswers: 4, totalPoints: 4 }
);
assert.deepEqual(
await trivia.database.getLeaderboardEntry('annika', 'nonAlltime'),
{ score: 6, totalCorrectAnswers: 6, totalPoints: 6 }
);
assert.deepEqual(
await trivia.database.getLeaderboardEntry('annika', 'cycle'),
{ score: 2, totalCorrectAnswers: 3, totalPoints: 2 }
);
// make sure it got deleted
assert.equal(await trivia.database.getLeaderboardEntry('heartofetheria', 'alltime'), null);
assert.equal(await trivia.database.getLeaderboardEntry('heartofetheria', 'nonAlltime'), null);
assert.equal(await trivia.database.getLeaderboardEntry('heartofetheria', 'cycle'), null);
});
});
});