'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Electric Terrain', () => { afterEach(() => { battle.destroy(); }); it('should change the current terrain to Electric Terrain for five turns', () => { battle = common.createBattle(); battle.setPlayer('p1', { team: [{ species: "Florges", ability: 'symbiosis', moves: ['mist', 'electricterrain'] }] }); battle.setPlayer('p2', { team: [{ species: "Florges", ability: 'symbiosis', moves: ['mist'] }] }); battle.makeChoices('move electricterrain', 'move mist'); assert(battle.field.isTerrain('electricterrain')); battle.makeChoices('move electricterrain', 'move mist'); assert(battle.field.isTerrain('electricterrain')); battle.makeChoices('move electricterrain', 'move mist'); assert(battle.field.isTerrain('electricterrain')); battle.makeChoices('move electricterrain', 'move mist'); assert(battle.field.isTerrain('electricterrain')); battle.makeChoices('move electricterrain', 'move mist'); assert(battle.field.isTerrain('')); }); it('should increase the base power of Electric-type attacks used by grounded Pokemon', () => { battle = common.gen(7).createBattle(); battle.setPlayer('p1', { team: [{ species: "Jolteon", ability: 'voltabsorb', moves: ['electricterrain'] }] }); battle.setPlayer('p2', { team: [{ species: "Thundurus", ability: 'defiant', moves: ['thunderwave'] }] }); battle.makeChoices('move electricterrain', 'move thunderwave'); let basePower; const move = Dex.moves.get('thunderbolt'); basePower = battle.runEvent('BasePower', battle.p1.active[0], battle.p2.active[0], move, move.basePower, true); assert.equal(basePower, battle.modify(move.basePower, 1.5)); basePower = battle.runEvent('BasePower', battle.p2.active[0], battle.p1.active[0], move, move.basePower, true); assert.equal(basePower, move.basePower); }); it('should prevent moves from putting grounded Pokemon to sleep', () => { battle = common.createBattle(); battle.setPlayer('p1', { team: [{ species: "Jolteon", ability: 'voltabsorb', moves: ['electricterrain', 'spore'] }] }); battle.setPlayer('p2', { team: [{ species: "Abra", ability: 'magicguard', moves: ['telekinesis', 'spore'] }] }); battle.makeChoices('move electricterrain', 'move telekinesis'); battle.makeChoices('move spore', 'move spore'); assert.equal(battle.p1.active[0].status, 'slp'); assert.equal(battle.p2.active[0].status, ''); }); it('should not remove active non-volatile statuses from grounded Pokemon', () => { battle = common.createBattle(); battle.setPlayer('p1', { team: [{ species: "Jolteon", ability: 'voltabsorb', moves: ['sleeptalk', 'electricterrain'] }] }); battle.setPlayer('p2', { team: [{ species: "Whimsicott", ability: 'prankster', moves: ['spore'] }] }); battle.makeChoices('move sleeptalk', 'move spore'); assert.equal(battle.p1.active[0].status, 'slp'); }); it('should prevent Yawn from putting grounded Pokemon to sleep, and cause Yawn to fail', () => { battle = common.createBattle(); battle.setPlayer('p1', { team: [{ species: "Jolteon", ability: 'voltabsorb', moves: ['electricterrain', 'yawn'] }] }); battle.setPlayer('p2', { team: [{ species: "Sableye", ability: 'prankster', moves: ['yawn'] }] }); battle.makeChoices('move electricterrain', 'move yawn'); battle.makeChoices('move yawn', 'move yawn'); assert.equal(battle.p1.active[0].status, ''); assert(!battle.p2.active[0].volatiles['yawn']); }); it('should cause Rest to fail on grounded Pokemon', () => { battle = common.createBattle(); battle.setPlayer('p1', { team: [{ species: "Jolteon", ability: 'shellarmor', moves: ['electricterrain', 'rest'] }] }); battle.setPlayer('p2', { team: [{ species: "Pidgeot", ability: 'keeneye', moves: ['doubleedge', 'rest'] }] }); battle.makeChoices('move electricterrain', 'move doubleedge'); battle.makeChoices('move rest', 'move rest'); assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp); assert.equal(battle.p2.active[0].hp, battle.p2.active[0].maxhp); }); it('should not affect Pokemon in a semi-invulnerable state', () => { battle = common.createBattle(); battle.setPlayer('p1', { team: [{ species: "Smeargle", ability: 'owntempo', moves: ['yawn', 'skydrop'] }] }); battle.setPlayer('p2', { team: [{ species: "Sableye", ability: 'prankster', moves: ['yawn', 'electricterrain'] }] }); battle.makeChoices('move yawn', 'move yawn'); battle.makeChoices('move skydrop', 'move electricterrain'); assert.equal(battle.p1.active[0].status, 'slp'); assert.equal(battle.p2.active[0].status, 'slp'); }); it('should cause Nature Power to become Thunderbolt', () => { battle = common.createBattle(); battle.setPlayer('p1', { team: [{ species: "Jolteon", ability: 'voltabsorb', moves: ['electricterrain'] }] }); battle.setPlayer('p2', { team: [{ species: "Shuckle", ability: 'sturdy', moves: ['naturepower'] }] }); battle.makeChoices('move electricterrain', 'move naturepower'); const resultMove = toID(battle.log[battle.lastMoveLine].split('|')[3]); assert.equal(resultMove, 'thunderbolt'); }); it.skip(`should block Sleep before the move would have missed`, () => { battle = common.createBattle([[ { species: 'tapukoko', moves: ['electricterrain'] }, ], [ { species: 'venusaur', moves: ['sleeppowder'] }, ]]); // Modding accuracy so Sleep Powder always misses battle.onEvent('Accuracy', battle.format, false); battle.makeChoices(); assert(battle.log.some(line => line.includes('|-activate|p1a: Tapu Koko|move: Electric Terrain'))); }); });