export const Abilities: import('../../../sim/dex-abilities').ModdedAbilityDataTable = { unaware: { inherit: true, onAnyModifyBoost(boosts, pokemon) { const unawareUser = this.effectState.target; if (unawareUser === pokemon) return; if (unawareUser === this.activePokemon && pokemon === this.activeTarget) { boosts['def'] = 0; boosts['spd'] = 0; boosts['evasion'] = 0; } if (pokemon === this.activePokemon && unawareUser === this.activeTarget) { boosts['atk'] = 0; boosts['def'] = 0; boosts['spa'] = 0; boosts['spd'] = 0; boosts['spe'] = 0; boosts['accuracy'] = 0; } }, }, };