export const Conditions: import('../../../sim/dex-conditions').ModdedConditionDataTable = { slp: { inherit: true, onSwitchIn(target) { this.effectState.time = this.effectState.startTime; }, }, partiallytrapped: { inherit: true, onStart(pokemon, source) { this.add('-activate', pokemon, 'move: ' + this.effectState.sourceEffect, `[of] ${source}`); this.effectState.boundDivisor = source.hasItem('bindingband') ? 8 : 16; }, onResidual(pokemon) { const trapper = this.effectState.source; if (trapper && (!trapper.isActive || trapper.hp <= 0 || !trapper.activeTurns)) { delete pokemon.volatiles['partiallytrapped']; return; } this.damage(pokemon.baseMaxhp / this.effectState.boundDivisor); }, }, stall: { // Protect, Detect, Endure counter duration: 2, counterMax: 256, onStart() { this.effectState.counter = 2; }, onStallMove() { // this.effectState.counter should never be undefined here. // However, just in case, use 1 if it is undefined. const counter = this.effectState.counter || 1; if (counter >= 256) { return this.randomChance(1, 2 ** 32); } this.debug(`Success chance: ${Math.round(100 / counter)}%`); return this.randomChance(1, counter); }, onRestart() { if (this.effectState.counter < (this.effect as Condition).counterMax!) { this.effectState.counter *= 2; } this.effectState.duration = 2; }, }, gem: { duration: 1, affectsFainted: true, onBasePower(basePower, user, target, move) { this.debug('Gem Boost'); return this.chainModify(1.5); }, }, };