export const Abilities: import('../../../sim/dex-abilities').ModdedAbilityDataTable = { aftermath: { inherit: true, onDamagingHit(damage, target, source, move) { if (!target.hp && this.checkMoveMakesContact(move, source, target, true)) { const calc = calculate(this, target, source); this.damage(calc * source.baseMaxhp / 4, source, target); } }, }, baddreams: { inherit: true, onResidual(pokemon) { if (!pokemon.hp) return; for (const target of pokemon.foes()) { if (target.status === 'slp' || target.hasAbility('comatose')) { const calc = calculate(this, pokemon, target); this.damage(calc * target.baseMaxhp / 8, target, pokemon); } } }, }, gulpmissile: { inherit: true, onDamagingHit(damage, target, source, move) { if (!source.hp || !source.isActive || target.isSemiInvulnerable()) return; if (['cramorantgulping', 'cramorantgorging'].includes(target.species.id)) { const calc = calculate(this, target, source); if (calc) this.damage(calc * source.baseMaxhp / 4, source, target); if (target.species.id === 'cramorantgulping') { this.boost({ def: -1 }, source, target, null, true); } else { source.trySetStatus('par', target, move); } target.formeChange('cramorant', move); } }, }, ironbarbs: { inherit: true, onDamagingHit(damage, target, source, move) { if (this.checkMoveMakesContact(move, source, target, true)) { const calc = calculate(this, target, source); this.damage(calc * source.baseMaxhp / 8, source, target); } }, }, roughskin: { inherit: true, onDamagingHit(damage, target, source, move) { if (this.checkMoveMakesContact(move, source, target, true)) { const calc = calculate(this, target, source); this.damage(calc * source.baseMaxhp / 8, source, target); } }, }, }; function calculate(battle: Battle, source: Pokemon, pokemon: Pokemon) { const move = battle.dex.getActiveMove('tackle'); move.type = source.getTypes()[0]; const typeMod = 2 ** battle.clampIntRange(pokemon.runEffectiveness(move), -6, 6); if (!pokemon.runImmunity(move.type)) return 0; return typeMod; }