import RandomGen5Teams from '../gen5/teams'; import type { PRNG } from '../../../sim'; import type { MoveCounter } from '../gen8/teams'; // Moves that restore HP: const RECOVERY_MOVES = [ 'healorder', 'milkdrink', 'moonlight', 'morningsun', 'recover', 'roost', 'slackoff', 'softboiled', 'synthesis', ]; // Moves that boost Attack: const PHYSICAL_SETUP = [ 'bellydrum', 'bulkup', 'curse', 'dragondance', 'howl', 'meditate', 'screech', 'swordsdance', ]; // Conglomerate for ease of access const SETUP = [ 'acidarmor', 'agility', 'bellydrum', 'bulkup', 'calmmind', 'curse', 'dragondance', 'growth', 'howl', 'irondefense', 'meditate', 'nastyplot', 'raindance', 'rockpolish', 'sunnyday', 'swordsdance', 'tailglow', ]; // Moves that shouldn't be the only STAB moves: const NO_STAB = [ 'aquajet', 'bulletpunch', 'chatter', 'eruption', 'explosion', 'fakeout', 'focuspunch', 'futuresight', 'iceshard', 'icywind', 'knockoff', 'machpunch', 'pluck', 'pursuit', 'quickattack', 'rapidspin', 'reversal', 'selfdestruct', 'shadowsneak', 'skyattack', 'suckerpunch', 'uturn', 'vacuumwave', 'waterspout', ]; // Hazard-setting moves const HAZARDS = [ 'spikes', 'stealthrock', 'toxicspikes', ]; // Moves that should be paired together when possible const MOVE_PAIRS = [ ['lightscreen', 'reflect'], ['sleeptalk', 'rest'], ['protect', 'wish'], ['leechseed', 'substitute'], ['focuspunch', 'substitute'], ['raindance', 'rest'], ]; /** Pokemon who always want priority STAB, and are fine with it as its only STAB move of that type */ const PRIORITY_POKEMON = [ 'cacturne', 'dusknoir', 'honchkrow', 'mamoswine', 'scizor', 'shedinja', 'shiftry', ]; export class RandomGen4Teams extends RandomGen5Teams { randomSets: { [species: string]: RandomTeamsTypes.RandomSpeciesData } = require('./sets.json'); constructor(format: string | Format, prng: PRNG | PRNGSeed | null) { super(format, prng); this.noStab = NO_STAB; this.priorityPokemon = PRIORITY_POKEMON; this.moveEnforcementCheckers = { Bug: (movePool, moves, abilities, types, counter) => ( !counter.get('Bug') && movePool.includes('megahorn') ), Dark: (movePool, moves, abilities, types, counter) => !counter.get('Dark'), Dragon: (movePool, moves, abilities, types, counter) => !counter.get('Dragon'), Electric: (movePool, moves, abilities, types, counter) => !counter.get('Electric'), Fighting: (movePool, moves, abilities, types, counter) => !counter.get('Fighting'), Fire: (movePool, moves, abilities, types, counter) => !counter.get('Fire'), Flying: (movePool, moves, abilities, types, counter, species) => !counter.get('Flying') && species.id !== 'aerodactyl', Ghost: (movePool, moves, abilities, types, counter) => !counter.get('Ghost'), Grass: (movePool, moves, abilities, types, counter, species) => ( !counter.get('Grass') && (species.baseStats.atk >= 100 || movePool.includes('leafstorm') || movePool.includes('solarbeam')) ), Ground: (movePool, moves, abilities, types, counter) => !counter.get('Ground'), Ice: (movePool, moves, abilities, types, counter) => !counter.get('Ice'), Poison: (movePool, moves, abilities, types, counter, species) => ( !counter.get('Poison') && (types.has('Grass') || species.id === 'gengar') ), Psychic: (movePool, moves, abilities, types, counter) => ( !counter.get('Psychic') && (types.has('Fighting') || movePool.includes('calmmind')) ), Rock: (movePool, moves, abilities, types, counter, species) => (!counter.get('Rock') && species.baseStats.atk >= 80), Steel: (movePool, moves, abilities, types, counter, species) => (!counter.get('Steel') && species.id === 'metagross'), Water: (movePool, moves, abilities, types, counter) => !counter.get('Water'), }; this.cachedStatusMoves = this.dex.moves.all() .filter(move => move.category === 'Status') .map(move => move.id); } cullMovePool( types: string[], moves: Set, abilities: string[], counter: MoveCounter, movePool: string[], teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, preferredType: string, role: RandomTeamsTypes.Role, ): void { // Pokemon cannot have multiple Hidden Powers in any circumstance let hasHiddenPower = false; for (const move of moves) { if (move.startsWith('hiddenpower')) hasHiddenPower = true; } if (hasHiddenPower) { let movePoolHasHiddenPower = true; while (movePoolHasHiddenPower) { movePoolHasHiddenPower = false; for (const moveid of movePool) { if (moveid.startsWith('hiddenpower')) { this.fastPop(movePool, movePool.indexOf(moveid)); movePoolHasHiddenPower = true; break; } } } } if (moves.size + movePool.length <= this.maxMoveCount) return; // If we have two unfilled moves and only one unpaired move, cull the unpaired move. if (moves.size === this.maxMoveCount - 2) { const unpairedMoves = [...movePool]; for (const pair of MOVE_PAIRS) { if (movePool.includes(pair[0]) && movePool.includes(pair[1])) { this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[0])); this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[1])); } } if (unpairedMoves.length === 1) { this.fastPop(movePool, movePool.indexOf(unpairedMoves[0])); } } // These moves are paired, and shouldn't appear if there is not room for them both. if (moves.size === this.maxMoveCount - 1) { for (const pair of MOVE_PAIRS) { if (movePool.includes(pair[0]) && movePool.includes(pair[1])) { this.fastPop(movePool, movePool.indexOf(pair[0])); this.fastPop(movePool, movePool.indexOf(pair[1])); } } } // Team-based move culls if (teamDetails.screens && movePool.length >= this.maxMoveCount + 2) { if (movePool.includes('reflect')) this.fastPop(movePool, movePool.indexOf('reflect')); if (movePool.includes('lightscreen')) this.fastPop(movePool, movePool.indexOf('lightscreen')); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.stealthRock) { if (movePool.includes('stealthrock')) this.fastPop(movePool, movePool.indexOf('stealthrock')); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.rapidSpin) { if (movePool.includes('rapidspin')) this.fastPop(movePool, movePool.indexOf('rapidspin')); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.toxicSpikes) { if (movePool.includes('toxicspikes')) this.fastPop(movePool, movePool.indexOf('toxicspikes')); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.spikes && teamDetails.spikes >= 2) { if (movePool.includes('spikes')) this.fastPop(movePool, movePool.indexOf('spikes')); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.statusCure) { if (movePool.includes('aromatherapy')) this.fastPop(movePool, movePool.indexOf('aromatherapy')); if (movePool.includes('healbell')) this.fastPop(movePool, movePool.indexOf('healbell')); if (moves.size + movePool.length <= this.maxMoveCount) return; } // Develop additional move lists const badWithSetup = ['pursuit', 'toxic']; const statusMoves = this.cachedStatusMoves; // General incompatibilities const incompatiblePairs = [ // These moves don't mesh well with other aspects of the set [statusMoves, ['healingwish', 'switcheroo', 'trick']], [SETUP, 'uturn'], [SETUP, HAZARDS], [SETUP, badWithSetup], [PHYSICAL_SETUP, PHYSICAL_SETUP], [['fakeout', 'uturn'], ['switcheroo', 'trick']], ['substitute', 'uturn'], ['rest', 'substitute'], ['explosion', ['destinybond', 'painsplit', 'rest', 'trick']], // These attacks are redundant with each other ['surf', 'hydropump'], [['bodyslam', 'return'], ['bodyslam', 'doubleedge']], [['energyball', 'leafstorm'], ['leafblade', 'leafstorm', 'powerwhip']], ['lavaplume', 'fireblast'], ['closecombat', 'drainpunch'], ['discharge', 'thunderbolt'], ['gunkshot', 'poisonjab'], ['payback', 'pursuit'], ['protect', 'swordsdance'], // Assorted hardcodes go here: // Manectric ['flamethrower', 'overheat'], // Walrein ['encore', 'roar'], // Smeargle ['explosion', 'whirlwind'], // Seviper ['switcheroo', 'suckerpunch'], // Jirachi ['bodyslam', 'healingwish'], // Blaziken ['agility', 'vacuumwave'], ]; for (const pair of incompatiblePairs) this.incompatibleMoves(moves, movePool, pair[0], pair[1]); const statusInflictingMoves = ['stunspore', 'thunderwave', 'toxic', 'willowisp', 'yawn']; if (role !== 'Staller') { this.incompatibleMoves(moves, movePool, statusInflictingMoves, statusInflictingMoves); } // Cull filler moves for otherwise fixed set Stealth Rock users if (!teamDetails.stealthRock) { if (species.id === 'registeel' && role === 'Staller') { if (movePool.includes('thunderwave')) this.fastPop(movePool, movePool.indexOf('thunderwave')); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (species.id === 'wormadamtrash' && role === 'Staller') { if (movePool.includes('suckerpunch')) this.fastPop(movePool, movePool.indexOf('suckerpunch')); if (moves.size + movePool.length <= this.maxMoveCount) return; } } } // Generate random moveset for a given species, role, preferred type. randomMoveset( types: string[], abilities: string[], teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, movePool: string[], preferredType: string, role: RandomTeamsTypes.Role, ): Set { const moves = new Set(); let counter = this.newQueryMoves(moves, species, preferredType, abilities); this.cullMovePool(types, moves, abilities, counter, movePool, teamDetails, species, isLead, preferredType, role); // If there are only four moves, add all moves and return early if (movePool.length <= this.maxMoveCount) { // Still need to ensure that multiple Hidden Powers are not added (if maxMoveCount is increased) while (movePool.length) { const moveid = this.sample(movePool); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } return moves; } const runEnforcementChecker = (checkerName: string) => { if (!this.moveEnforcementCheckers[checkerName]) return false; return this.moveEnforcementCheckers[checkerName]( movePool, moves, abilities, new Set(types), counter, species, teamDetails ); }; // Add required move (e.g. Relic Song for Meloetta-P) if (species.requiredMove) { const move = this.dex.moves.get(species.requiredMove).id; counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } // Add other moves you really want to have, e.g. STAB, recovery, setup. // Enforce Facade if Guts is a possible ability if (movePool.includes('facade') && abilities.includes('Guts')) { counter = this.addMove('facade', moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } // Enforce Seismic Toss, Spore, and Volt Tackle for (const moveid of ['seismictoss', 'spore', 'volttackle']) { if (movePool.includes(moveid)) { counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } // Enforce Substitute on non-Setup sets with Baton Pass if (!role.includes('Setup')) { if (movePool.includes('batonpass') && movePool.includes('substitute')) { counter = this.addMove('substitute', moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } // Enforce hazard removal on Bulky Support and Spinner if the team doesn't already have it if (['Bulky Support', 'Spinner'].includes(role) && !teamDetails.rapidSpin) { if (movePool.includes('rapidspin')) { counter = this.addMove('rapidspin', moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } // Enforce STAB priority if (['Bulky Attacker', 'Bulky Setup'].includes(role) || this.priorityPokemon.includes(species.id)) { const priorityMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, preferredType); if (types.includes(moveType) && move.priority > 0 && (move.basePower || move.basePowerCallback)) { priorityMoves.push(moveid); } } if (priorityMoves.length) { const moveid = this.sample(priorityMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } // Enforce STAB for (const type of types) { // Check if a STAB move of that type should be required const stabMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, preferredType); if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) { stabMoves.push(moveid); } } while (runEnforcementChecker(type)) { if (!stabMoves.length) break; const moveid = this.sampleNoReplace(stabMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } // Enforce Preferred Type if (!counter.get('preferred')) { const stabMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, preferredType); if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && preferredType === moveType) { stabMoves.push(moveid); } } if (stabMoves.length) { const moveid = this.sample(stabMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } // If no STAB move was added, add a STAB move if (!counter.get('stab')) { const stabMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, preferredType); if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && types.includes(moveType)) { stabMoves.push(moveid); } } if (stabMoves.length) { const moveid = this.sample(stabMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } else { // If they have no regular STAB move, enforce U-turn on Bug types. if (movePool.includes('uturn') && types.includes('Bug')) { counter = this.addMove('uturn', moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } } // Enforce recovery if (['Bulky Support', 'Bulky Attacker', 'Bulky Setup', 'Spinner', 'Staller'].includes(role)) { const recoveryMoves = movePool.filter(moveid => RECOVERY_MOVES.includes(moveid)); if (recoveryMoves.length) { const moveid = this.sample(recoveryMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } // Enforce Staller moves if (role === 'Staller') { const enforcedMoves = ['protect', 'toxic', 'wish']; for (const move of enforcedMoves) { if (movePool.includes(move)) { counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } } // Enforce setup if (role.includes('Setup')) { const setupMoves = movePool.filter(moveid => SETUP.includes(moveid)); if (setupMoves.length) { const moveid = this.sample(setupMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } // Enforce a move not on the noSTAB list if (!counter.damagingMoves.size && !(moves.has('uturn') && types.includes('Bug'))) { // Choose an attacking move const attackingMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); if (!this.noStab.includes(moveid) && (move.category !== 'Status')) attackingMoves.push(moveid); } if (attackingMoves.length) { const moveid = this.sample(attackingMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } // Enforce coverage move if (['Fast Attacker', 'Setup Sweeper', 'Bulky Attacker', 'Wallbreaker'].includes(role)) { if (counter.damagingMoves.size === 1) { // Find the type of the current attacking move const currentAttackType = counter.damagingMoves.values().next().value!.type; // Choose an attacking move that is of different type to the current single attack const coverageMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, preferredType); if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback)) { if (currentAttackType !== moveType) coverageMoves.push(moveid); } } if (coverageMoves.length) { const moveid = this.sample(coverageMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } } // Choose remaining moves randomly from movepool and add them to moves list: while (moves.size < this.maxMoveCount && movePool.length) { const moveid = this.sample(movePool); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); for (const pair of MOVE_PAIRS) { if (moveid === pair[0] && movePool.includes(pair[1])) { counter = this.addMove(pair[1], moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } if (moveid === pair[1] && movePool.includes(pair[0])) { counter = this.addMove(pair[0], moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } } return moves; } shouldCullAbility( ability: string, types: Set, moves: Set, abilities: string[], counter: MoveCounter, movePool: string[], teamDetails: RandomTeamsTypes.TeamDetails, species: Species, preferredType: string, role: RandomTeamsTypes.Role ): boolean { switch (ability) { case 'Chlorophyll': return !teamDetails.sun; case 'Swift Swim': return !teamDetails.rain; case 'Rock Head': return !counter.get('recoil'); case 'Skill Link': return !counter.get('skilllink'); } return false; } getAbility( types: Set, moves: Set, abilities: string[], counter: MoveCounter, movePool: string[], teamDetails: RandomTeamsTypes.TeamDetails, species: Species, preferredType: string, role: RandomTeamsTypes.Role, ): string { if (abilities.length <= 1) return abilities[0]; // Hard-code abilities here if (species.id === 'dewgong') return moves.has('raindance') ? 'Hydration' : 'Thick Fat'; if (species.id === 'cloyster' && counter.get('skilllink')) return 'Skill Link'; const abilityAllowed: string[] = []; // Obtain a list of abilities that are allowed (not culled) for (const ability of abilities) { if (!this.shouldCullAbility( ability, types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role )) { abilityAllowed.push(ability); } } // Pick a random allowed ability if (abilityAllowed.length >= 1) return this.sample(abilityAllowed); // If all abilities are rejected, prioritize weather abilities over non-weather abilities if (!abilityAllowed.length) { const weatherAbilities = abilities.filter(a => ['Chlorophyll', 'Swift Swim'].includes(a)); if (weatherAbilities.length) return this.sample(weatherAbilities); } // Pick a random ability return this.sample(abilities); } getPriorityItem( ability: string, types: string[], moves: Set, counter: MoveCounter, teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, preferredType: string, role: RandomTeamsTypes.Role, ): string | undefined { if (species.requiredItems) return this.sample(species.requiredItems); if (species.id === 'latias' || species.id === 'latios') return 'Soul Dew'; if (species.id === 'marowak') return 'Thick Club'; if (species.id === 'pikachu') return 'Light Ball'; if (species.id === 'shedinja' || species.id === 'smeargle') return 'Focus Sash'; if (species.id === 'unown') return 'Choice Specs'; if (species.id === 'wobbuffet') return 'Custap Berry'; if (species.id === 'ditto' || (species.id === 'rampardos' && role === 'Fast Attacker')) return 'Choice Scarf'; if (ability === 'Poison Heal' || moves.has('facade')) return 'Toxic Orb'; if (ability === 'Speed Boost' && species.id === 'yanmega') return 'Life Orb'; if (['healingwish', 'switcheroo', 'trick'].some(m => moves.has(m))) { if ( species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && role !== 'Wallbreaker' && !counter.get('priority') ) { return 'Choice Scarf'; } else { return (counter.get('Physical') > counter.get('Special')) ? 'Choice Band' : 'Choice Specs'; } } if (moves.has('bellydrum')) return 'Sitrus Berry'; if (moves.has('waterspout')) return 'Choice Scarf'; if (ability === 'Magic Guard') return 'Life Orb'; if (moves.has('lightscreen') && moves.has('reflect')) return 'Light Clay'; if (moves.has('rest') && !moves.has('sleeptalk') && !['Natural Cure', 'Shed Skin'].includes(ability)) { return (moves.has('raindance') && ability === 'Hydration') ? 'Damp Rock' : 'Chesto Berry'; } if (ability === 'Unburden') return 'Sitrus Berry'; if (role === 'Staller') return 'Leftovers'; } getItem( ability: string, types: string[], moves: Set, counter: MoveCounter, teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, preferredType: string, role: RandomTeamsTypes.Role, ): string { const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd; const scarfReqs = ( role !== 'Wallbreaker' && species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && !counter.get('priority') && !moves.has('pursuit') ); if ( moves.has('pursuit') && moves.has('suckerpunch') && counter.get('Dark') && (!this.priorityPokemon.includes(species.id) || counter.get('Dark') >= 2) ) return 'Black Glasses'; if (counter.get('Special') === 4) { return ( scarfReqs && species.baseStats.spa >= 90 && this.randomChance(1, 2) ) ? 'Choice Scarf' : 'Choice Specs'; } if ( counter.get('Special') === 3 && role === 'Fast Attacker' && (moves.has('explosion') || moves.has('selfdestruct')) ) return 'Choice Scarf'; if (counter.get('Special') === 3 && moves.has('uturn')) return 'Choice Specs'; if (counter.get('Physical') === 4 && species.id !== 'jirachi' && ['fakeout', 'rapidspin'].every(m => !moves.has(m)) ) { return ( scarfReqs && (species.baseStats.atk >= 100 || ability === 'Pure Power' || ability === 'Huge Power') && this.randomChance(1, 2) ) ? 'Choice Scarf' : 'Choice Band'; } if (types.includes('Normal') && moves.has('fakeout') && !!counter.get('Normal')) return 'Silk Scarf'; if (species.id === 'palkia') return 'Lustrous Orb'; if (species.id === 'farfetchd') return 'Stick'; if (moves.has('outrage') && counter.get('setup') && !moves.has('sleeptalk')) return 'Lum Berry'; if (['batonpass', 'protect', 'substitute'].some(m => moves.has(m))) return 'Leftovers'; if ( role === 'Fast Support' && isLead && defensiveStatTotal < 255 && !counter.get('recovery') && (counter.get('hazards') || counter.get('setup')) && (!counter.get('recoil') || ability === 'Rock Head') ) return 'Focus Sash'; // Default Items if (role === 'Fast Support') { return ( counter.get('Physical') + counter.get('Special') >= 3 && ['rapidspin', 'uturn'].every(m => !moves.has(m)) && this.dex.getEffectiveness('Rock', species) < 2 ) ? 'Life Orb' : 'Leftovers'; } // noStab moves that should reject Expert Belt const noExpertBeltMoves = this.noStab.filter( moveid => ['Dragon', 'Normal', 'Poison'].includes(this.dex.moves.get(moveid).type) ); const expertBeltReqs = ( !counter.get('Dragon') && !counter.get('Normal') && !counter.get('Poison') && noExpertBeltMoves.every(m => !moves.has(m)) ); if (!counter.get('Status') && expertBeltReqs && (moves.has('uturn') || role === 'Fast Attacker')) return 'Expert Belt'; if ( ['Fast Attacker', 'Setup Sweeper', 'Wallbreaker'].some(m => role === m) && this.dex.getEffectiveness('Rock', species) < 2 && !moves.has('rapidspin') ) return 'Life Orb'; return 'Leftovers'; } randomSet( species: string | Species, teamDetails: RandomTeamsTypes.TeamDetails = {}, isLead = false ): RandomTeamsTypes.RandomSet { species = this.dex.species.get(species); const forme = this.getForme(species); const sets = this.randomSets[species.id]["sets"]; const possibleSets = []; // Check if the Pokemon has a Spinner set let canSpinner = false; for (const set of sets) { if (!teamDetails.rapidSpin && set.role === 'Spinner') canSpinner = true; } for (const set of sets) { // Prevent Spinner if the team already has removal if (teamDetails.rapidSpin && set.role === 'Spinner') continue; // Enforce Spinner if the team does not have removal if (canSpinner && set.role !== 'Spinner') continue; possibleSets.push(set); } const set = this.sampleIfArray(possibleSets); const role = set.role; const movePool: string[] = Array.from(set.movepool); const preferredTypes = set.preferredTypes; const preferredType = this.sampleIfArray(preferredTypes) || ''; let ability = ''; let item = undefined; const evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85 }; const ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 }; const types = species.types; const abilities = set.abilities!; // Get moves const moves = this.randomMoveset(types, abilities, teamDetails, species, isLead, movePool, preferredType, role); const counter = this.newQueryMoves(moves, species, preferredType, abilities); // Get ability ability = this.getAbility(new Set(types), moves, abilities, counter, movePool, teamDetails, species, preferredType, role); // Get items item = this.getPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role); if (item === undefined) { item = this.getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role); } // For Trick / Switcheroo if (item === 'Leftovers' && types.includes('Poison')) { item = 'Black Sludge'; } const level = this.getLevel(species); // We use a special variable to track Hidden Power // so that we can check for all Hidden Powers at once let hasHiddenPower = false; for (const move of moves) { if (move.startsWith('hiddenpower')) hasHiddenPower = true; } if (hasHiddenPower) { let hpType; for (const move of moves) { if (move.startsWith('hiddenpower')) hpType = move.substr(11); } if (!hpType) throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`); const HPivs = this.dex.types.get(hpType).HPivs; let iv: StatID; for (iv in HPivs) { ivs[iv] = HPivs[iv]!; } } // Prepare optimal HP const srImmunity = ability === 'Magic Guard'; const srWeakness = srImmunity ? 0 : this.dex.getEffectiveness('Rock', species); while (evs.hp > 1) { const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); if (moves.has('substitute') && item === 'Sitrus Berry') { // Two Substitutes should activate Sitrus Berry if (hp % 4 === 0) break; } else if (moves.has('bellydrum') && item === 'Sitrus Berry') { // Belly Drum should activate Sitrus Berry if (hp % 2 === 0) break; } else { // Maximize number of Stealth Rock switch-ins if (srWeakness <= 0) break; if (srWeakness === 1 && ['Black Sludge', 'Leftovers', 'Life Orb'].includes(item)) break; if (item !== 'Sitrus Berry' && hp % (4 / srWeakness) > 0) break; // Minimise number of Stealth Rock switch-ins to activate Sitrus Berry if (item === 'Sitrus Berry' && hp % (4 / srWeakness) === 0) break; } evs.hp -= 4; } // Minimize confusion damage if (!counter.get('Physical') && !moves.has('transform')) { evs.atk = 0; ivs.atk = hasHiddenPower ? (ivs.atk || 31) - 28 : 0; } if (['gyroball', 'metalburst', 'trickroom'].some(m => moves.has(m))) { evs.spe = 0; ivs.spe = hasHiddenPower ? (ivs.spe || 31) - 28 : 0; } // shuffle moves to add more randomness to camomons const shuffledMoves = Array.from(moves); this.prng.shuffle(shuffledMoves); return { name: species.baseSpecies, species: forme, gender: species.gender, shiny: this.randomChance(1, 1024), level, moves: shuffledMoves, ability, evs, ivs, item, role, }; } } export default RandomGen4Teams;