"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var scripts_exports = {}; __export(scripts_exports, { Scripts: () => Scripts }); module.exports = __toCommonJS(scripts_exports); const Scripts = { inherit: "gen2", gen: 2, pokemon: { inherit: true, getStat(statName, unboosted, unmodified, fastReturn) { if (statName === "hp") throw new Error("Please read `maxhp` directly"); let stat = this.storedStats[statName]; if (!unboosted) { let boost = this.boosts[statName]; if (boost > 6) boost = 6; if (boost < -6) boost = -6; if (boost >= 0) { const boostTable = [1, 1.5, 2, 2.5, 3, 3.5, 4]; stat = Math.floor(stat * boostTable[boost]); } else { const numerators = [100, 66, 50, 40, 33, 28, 25]; stat = Math.floor(stat * numerators[-boost] / 100); } } if (this.status === "par" && statName === "spe") { stat = Math.floor(stat / 4); } if (!unmodified) { if (this.status === "brn" && statName === "atk") { stat = Math.floor(stat / 2); } } stat = this.battle.clampIntRange(stat, 1, 999); if (fastReturn) return stat; if (!unboosted) { if (statName === "def" && this.side.sideConditions["reflect"] || statName === "spd" && this.side.sideConditions["lightscreen"]) { if (this.side.active.length === 1) { stat *= 2; } else { stat *= 1.5; } } } if (["Cubone", "Marowak"].includes(this.baseSpecies.name) && this.item === "thickclub" && statName === "atk" || this.baseSpecies.name === "Pikachu" && this.item === "lightball" && statName === "spa") { stat *= 2; } else if (this.baseSpecies.name === "Ditto" && this.item === "metalpowder" && ["def", "spd"].includes(statName)) { stat = Math.floor(stat * 1.5); } return stat; } }, actions: { inherit: true, getDamage(source, target, move, suppressMessages) { if (typeof move === "string") { move = this.dex.getActiveMove(move); } else if (typeof move === "number") { move = { basePower: move, type: "???", category: "Physical", willCrit: false, flags: {} }; } if (!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) { if (!target.runImmunity(move.type, true)) { return false; } } if (move.ohko) { return target.maxhp; } if (move.damageCallback) { return move.damageCallback.call(this.battle, source, target); } if (move.damage === "level") { return source.level; } if (move.damage) { return move.damage; } move.category = this.battle.getCategory(move); if (!move.type) move.type = "???"; const type = move.type; let basePower = move.basePower; if (move.basePowerCallback) { basePower = move.basePowerCallback.call(this.battle, source, target, move); } if (!basePower) { if (basePower === 0) return; return basePower; } basePower = this.battle.clampIntRange(basePower, 1); let critRatio = this.battle.runEvent("ModifyCritRatio", source, target, move, move.critRatio || 0); critRatio = this.battle.clampIntRange(critRatio, 0, 5); const critMult = [0, 17, 32, 64, 85, 128]; let isCrit = move.willCrit || false; if (typeof move.willCrit === "undefined") { if (critRatio) { isCrit = this.battle.random(256) < critMult[critRatio]; } } if (isCrit && this.battle.runEvent("CriticalHit", target, null, move)) { target.getMoveHitData(move).crit = true; } if (basePower) { if (move.isConfusionSelfHit) { move.type = move.baseMoveType; basePower = this.battle.runEvent("BasePower", source, target, move, basePower, true); move.type = "???"; } else { basePower = this.battle.runEvent("BasePower", source, target, move, basePower, true); } if (basePower && move.basePowerModifier) { basePower *= move.basePowerModifier; } } if (!basePower) return 0; basePower = this.battle.clampIntRange(basePower, 1); let level = source.level; if (move.allies) { this.battle.add("-activate", source, "move: Beat Up", "[of] " + move.allies[0].name); level = move.allies[0].level; } const attacker = move.overrideOffensivePokemon === "target" ? target : source; const defender = move.overrideDefensivePokemon === "source" ? source : target; const isPhysical = move.category === "Physical"; const atkType = move.overrideOffensiveStat || (isPhysical ? "atk" : "spa"); const defType = move.overrideDefensiveStat || (isPhysical ? "def" : "spd"); let unboosted = false; let noburndrop = false; if (isCrit) { if (!suppressMessages) this.battle.add("-crit", target); if (attacker.boosts[atkType] <= defender.boosts[defType]) { unboosted = true; noburndrop = true; } } let attack = attacker.getStat(atkType, unboosted, noburndrop); let defense = defender.getStat(defType, unboosted); if (move.allies) { attack = move.allies[0].species.baseStats.atk; move.allies.shift(); defense = defender.species.baseStats.def; } if (move.ignoreOffensive) { this.battle.debug("Negating (sp)atk boost/penalty."); attack = attacker.getStat(atkType, true, true); } if (move.ignoreDefensive) { this.battle.debug("Negating (sp)def boost/penalty."); defense = target.getStat(defType, true, true); } if (move.id === "present") { const typeIndexes = { Normal: 0, Fighting: 1, Flying: 2, Poison: 3, Ground: 4, Rock: 5, Bug: 7, Ghost: 8, Steel: 9, Fire: 20, Water: 21, Grass: 22, Electric: 23, Psychic: 24, Ice: 25, Dragon: 26, Dark: 27 }; attack = 10; const attackerLastType = attacker.getTypes().slice(-1)[0]; const defenderLastType = defender.getTypes().slice(-1)[0]; defense = typeIndexes[attackerLastType] || 1; level = typeIndexes[defenderLastType] || 1; this.battle.hint("Gen 2 Present has a glitched damage calculation using the secondary types of the Pokemon for the Attacker's Level and Defender's Defense.", true); } if (attack >= 256 || defense >= 256) { if (attack >= 1024 || defense >= 1024) { this.battle.hint("In Gen 2, a stat will roll over to a small number if it is larger than 1024."); } attack = this.battle.clampIntRange(Math.floor(attack / 4) % 256, 1); defense = this.battle.clampIntRange(Math.floor(defense / 4) % 256, 1); } if (move.selfdestruct && defType === "def") { defense = this.battle.clampIntRange(Math.floor(defense / 2), 1); } let damage = level * 2; damage = Math.floor(damage / 5); damage += 2; damage *= basePower; damage *= attack; damage = Math.floor(damage / defense); damage = Math.floor(damage / 50); if (isCrit) damage *= 2; damage = Math.floor(this.battle.runEvent("ModifyDamage", attacker, defender, move, damage)); damage = this.battle.clampIntRange(damage, 1, 997); damage += 2; if (type === "Water" && this.battle.field.isWeather("raindance") || type === "Fire" && this.battle.field.isWeather("sunnyday")) { damage = Math.floor(damage * 1.5); } else if ((type === "Fire" || move.id === "solarbeam") && this.battle.field.isWeather("raindance") || type === "Water" && this.battle.field.isWeather("sunnyday")) { damage = Math.floor(damage / 2); } if (type !== "???" && source.hasType(type)) { damage += Math.floor(damage / 2); } const totalTypeMod = target.runEffectiveness(move); if (totalTypeMod > 0) { if (!suppressMessages) this.battle.add("-supereffective", target); damage *= 2; if (totalTypeMod >= 2) { damage *= 2; } } if (totalTypeMod < 0) { if (!suppressMessages) this.battle.add("-resisted", target); damage = Math.floor(damage / 2); if (totalTypeMod <= -2) { damage = Math.floor(damage / 2); } } const { targets } = source.getMoveTargets(move, target); if (targets.length > 1) move.spreadHit = true; if (move.spreadHit && move.target === "allAdjacentFoes") { const spreadModifier = move.spreadModifier || 0.5; this.battle.debug(`Spread modifier: ${spreadModifier}`); damage = this.battle.modify(damage, spreadModifier); } if (!move.noDamageVariance && damage > 1) { damage *= this.battle.random(217, 256); damage = Math.floor(damage / 255); } if (basePower && !Math.floor(damage)) { return 1; } return damage; } } }; //# sourceMappingURL=scripts.js.map