"use strict"; var __create = Object.create; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __getProtoOf = Object.getPrototypeOf; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps( // If the importer is in node compatibility mode or this is not an ESM // file that has been converted to a CommonJS file using a Babel- // compatible transform (i.e. "__esModule" has not been set), then set // "default" to the CommonJS "module.exports" for node compatibility. isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target, mod )); var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var teams_exports = {}; __export(teams_exports, { RandomGen3Teams: () => RandomGen3Teams, default: () => teams_default }); module.exports = __toCommonJS(teams_exports); var import_teams = __toESM(require("../gen4/teams")); const RECOVERY_MOVES = [ "milkdrink", "moonlight", "morningsun", "recover", "slackoff", "softboiled", "synthesis" ]; const SETUP = [ "acidarmor", "agility", "bellydrum", "bulkup", "calmmind", "curse", "dragondance", "growth", "howl", "irondefense", "meditate", "raindance", "sunnyday", "swordsdance", "tailglow" ]; const NO_STAB = [ "eruption", "explosion", "fakeout", "focuspunch", "futuresight", "icywind", "knockoff", "machpunch", "pursuit", "quickattack", "rapidspin", "selfdestruct", "skyattack", "waterspout" ]; const MOVE_PAIRS = [ ["sleeptalk", "rest"], ["protect", "wish"], ["leechseed", "substitute"], ["focuspunch", "substitute"], ["batonpass", "spiderweb"] ]; class RandomGen3Teams extends import_teams.default { constructor(format, prng) { super(format, prng); this.randomSets = require("./sets.json"); this.noStab = NO_STAB; this.battleHasDitto = false; this.battleHasWobbuffet = false; this.moveEnforcementCheckers = { Bug: (movePool, moves, abilities, types, counter, species) => !counter.get("Bug") && ["armaldo", "heracross", "parasect"].includes(species.id), Dark: (movePool, moves, abilities, types, counter) => !counter.get("Dark"), Electric: (movePool, moves, abilities, types, counter) => !counter.get("Electric"), Fighting: (movePool, moves, abilities, types, counter) => !counter.get("Fighting"), Fire: (movePool, moves, abilities, types, counter) => !counter.get("Fire"), Flying: (movePool, moves, abilities, types, counter, species) => !counter.get("Flying") && species.id !== "crobat", Ghost: (movePool, moves, abilities, types, counter) => !counter.get("Ghost"), Ground: (movePool, moves, abilities, types, counter) => !counter.get("Ground"), Ice: (movePool, moves, abilities, types, counter) => !counter.get("Ice"), Normal: (movePool, moves, abilities, types, counter, species) => !counter.get("Normal"), Poison: (movePool, moves, abilities, types, counter) => !counter.get("Poison") && !counter.get("Bug"), Psychic: (movePool, moves, abilities, types, counter, species) => !counter.get("Psychic") && species.baseStats.spa >= 100, Rock: (movePool, moves, abilities, types, counter, species) => !counter.get("Rock"), Steel: (movePool, moves, abilities, types, counter, species) => !counter.get("Steel") && species.id !== "forretress", Water: (movePool, moves, abilities, types, counter, species) => !counter.get("Water") }; } cullMovePool(types, moves, abilities, counter, movePool, teamDetails, species, isLead, preferredType, role) { let hasHiddenPower = false; for (const move of moves) { if (move.startsWith("hiddenpower")) hasHiddenPower = true; } if (hasHiddenPower) { let movePoolHasHiddenPower = true; while (movePoolHasHiddenPower) { movePoolHasHiddenPower = false; for (const moveid of movePool) { if (moveid.startsWith("hiddenpower")) { this.fastPop(movePool, movePool.indexOf(moveid)); movePoolHasHiddenPower = true; break; } } } } if (moves.size + movePool.length <= this.maxMoveCount) return; if (moves.size === this.maxMoveCount - 2) { const unpairedMoves = [...movePool]; for (const pair of MOVE_PAIRS) { if (movePool.includes(pair[0]) && movePool.includes(pair[1])) { this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[0])); this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[1])); } } if (unpairedMoves.length === 1) { this.fastPop(movePool, movePool.indexOf(unpairedMoves[0])); } } if (moves.size === this.maxMoveCount - 1) { for (const pair of MOVE_PAIRS) { if (movePool.includes(pair[0]) && movePool.includes(pair[1])) { this.fastPop(movePool, movePool.indexOf(pair[0])); this.fastPop(movePool, movePool.indexOf(pair[1])); } } } if (teamDetails.rapidSpin) { if (movePool.includes("rapidspin")) this.fastPop(movePool, movePool.indexOf("rapidspin")); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.spikes && teamDetails.spikes >= 2) { if (movePool.includes("spikes")) this.fastPop(movePool, movePool.indexOf("spikes")); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.statusCure) { if (movePool.includes("aromatherapy")) this.fastPop(movePool, movePool.indexOf("aromatherapy")); if (movePool.includes("healbell")) this.fastPop(movePool, movePool.indexOf("healbell")); if (moves.size + movePool.length <= this.maxMoveCount) return; } const badWithSetup = ["knockoff", "rapidspin", "toxic"]; const statusMoves = this.cachedStatusMoves; const incompatiblePairs = [ // These moves don't mesh well with other aspects of the set [statusMoves, "trick"], [SETUP, badWithSetup], ["rest", ["protect", "substitute"]], [["selfdestruct", "explosion"], ["destinybond", "painsplit", "rest"]], // These attacks are redundant with each other ["surf", "hydropump"], [["bodyslam", "return"], ["bodyslam", "doubleedge"]], ["fireblast", "flamethrower"], // Assorted hardcodes go here: // Granbull ["bulkup", "overheat"], // Heracross ["endure", "substitute"] ]; for (const pair of incompatiblePairs) this.incompatibleMoves(moves, movePool, pair[0], pair[1]); const statusInflictingMoves = ["stunspore", "thunderwave", "toxic", "willowisp", "yawn"]; if (role !== "Staller") { this.incompatibleMoves(moves, movePool, statusInflictingMoves, statusInflictingMoves); } } // Generate random moveset for a given species, role, preferred type. randomMoveset(types, abilities, teamDetails, species, isLead, movePool, preferredType, role) { const preferredTypes = preferredType ? preferredType.split(",") : []; const moves = /* @__PURE__ */ new Set(); let counter = this.newQueryMoves(moves, species, preferredType, abilities); this.cullMovePool( types, moves, abilities, counter, movePool, teamDetails, species, isLead, preferredType, role ); if (movePool.length <= this.maxMoveCount) { while (movePool.length) { const moveid = this.sample(movePool); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } return moves; } const runEnforcementChecker = (checkerName) => { if (!this.moveEnforcementCheckers[checkerName]) return false; return this.moveEnforcementCheckers[checkerName]( movePool, moves, abilities, new Set(types), counter, species, teamDetails ); }; if (species.requiredMove) { const move = this.dex.moves.get(species.requiredMove).id; counter = this.addMove( move, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } for (const moveid of ["seismictoss", "spikes", "spore"]) { if (movePool.includes(moveid)) { counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } if (!role.includes("Setup")) { if (movePool.includes("batonpass") && movePool.includes("substitute")) { counter = this.addMove( "substitute", moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } for (const type of preferredTypes) { if (!counter.get(type)) { const stabMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, preferredType); if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) { stabMoves.push(moveid); } } if (stabMoves.length) { const moveid = this.sample(stabMoves); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } } for (const type of types) { const stabMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, preferredType); if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) { stabMoves.push(moveid); } } while (runEnforcementChecker(type)) { if (!stabMoves.length) break; const moveid = this.sampleNoReplace(stabMoves); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } if (!counter.get("stab")) { const stabMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, preferredType); if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && types.includes(moveType)) { stabMoves.push(moveid); } } if (stabMoves.length) { const moveid = this.sample(stabMoves); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } if (["Bulky Support", "Bulky Attacker", "Bulky Setup", "Staller"].includes(role)) { const recoveryMoves = movePool.filter((moveid) => RECOVERY_MOVES.includes(moveid)); if (recoveryMoves.length) { const moveid = this.sample(recoveryMoves); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } if (role === "Staller") { const enforcedMoves = ["protect", "toxic", "wish"]; for (const move of enforcedMoves) { if (movePool.includes(move)) { counter = this.addMove( move, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } } if (role.includes("Setup") || role === "Berry Sweeper") { const setupMoves = movePool.filter((moveid) => SETUP.includes(moveid)); if (setupMoves.length) { const moveid = this.sample(setupMoves); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } if (role === "Berry Sweeper") { for (const move of ["flail", "reversal"]) { if (movePool.includes(move)) { counter = this.addMove( move, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } const hpControlMoves = []; for (const moveid of movePool) { if (["endure", "substitute"].includes(moveid)) hpControlMoves.push(moveid); } if (hpControlMoves.length) { const moveid = this.sample(hpControlMoves); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } if (!counter.damagingMoves.size) { const attackingMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); if (!this.noStab.includes(moveid) && move.category !== "Status") attackingMoves.push(moveid); } if (attackingMoves.length) { const moveid = this.sample(attackingMoves); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } if (["Fast Attacker", "Setup Sweeper", "Bulky Attacker", "Wallbreaker", "Berry Sweeper"].includes(role)) { if (counter.damagingMoves.size === 1) { const currentAttackType = counter.damagingMoves.values().next().value.type; const coverageMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, preferredType); if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback)) { if (currentAttackType !== moveType) coverageMoves.push(moveid); } } if (coverageMoves.length) { const moveid = this.sample(coverageMoves); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } } while (moves.size < this.maxMoveCount && movePool.length) { const moveid = this.sample(movePool); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); for (const pair of MOVE_PAIRS) { if (moveid === pair[0] && movePool.includes(pair[1])) { counter = this.addMove( pair[1], moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } if (moveid === pair[1] && movePool.includes(pair[0])) { counter = this.addMove( pair[0], moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } } return moves; } shouldCullAbility(ability, types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role) { switch (ability) { case "Chlorophyll": return !teamDetails.sun; case "Rock Head": return !counter.get("recoil"); case "Swift Swim": return !teamDetails.rain; } return false; } getAbility(types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role) { if (abilities.length <= 1) return abilities[0]; if (species.id === "yanma") return counter.get("inaccurate") ? "Compound Eyes" : "Speed Boost"; const abilityAllowed = []; for (const ability of abilities) { if (!this.shouldCullAbility( ability, types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role )) { abilityAllowed.push(ability); } } if (abilityAllowed.length >= 1) return this.sample(abilityAllowed); if (!abilityAllowed.length) { const weatherAbilities = abilities.filter((a) => ["Chlorophyll", "Swift Swim"].includes(a)); if (weatherAbilities.length) return this.sample(weatherAbilities); } return this.sample(abilities); } getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role) { if (species.id === "farfetchd") return "Stick"; if (species.id === "latias" || species.id === "latios") return "Soul Dew"; if (species.id === "linoone" && role === "Setup Sweeper") return "Silk Scarf"; if (species.id === "marowak") return "Thick Club"; if (species.id === "pikachu") return "Light Ball"; if (species.id === "shedinja") return "Lum Berry"; if (species.id === "shuckle") return "Leftovers"; if (species.id === "unown") return counter.get("Physical") ? "Choice Band" : "Twisted Spoon"; if (moves.has("trick")) return "Choice Band"; if (moves.has("rest") && !moves.has("sleeptalk") && (moves.has("dragondance") || !["Early Bird", "Natural Cure", "Shed Skin"].includes(ability))) return "Chesto Berry"; if (counter.get("Physical") >= 4) return "Choice Band"; if (counter.get("Physical") >= 3 && (moves.has("batonpass") || role === "Wallbreaker" && counter.get("Special"))) { return "Choice Band"; } if (moves.has("dragondance") && ability !== "Natural Cure" && !moves.has("healbell") && !moves.has("substitute")) return "Lum Berry"; if (moves.has("bellydrum")) return moves.has("substitute") ? "Salac Berry" : "Lum Berry"; if (moves.has("raindance") && counter.get("Special") >= 3) return "Petaya Berry"; if (role === "Berry Sweeper") { if (moves.has("endure")) return "Salac Berry"; if (moves.has("flail") || moves.has("reversal")) return species.baseStats.spe >= 90 ? "Liechi Berry" : "Salac Berry"; if (moves.has("substitute") && counter.get("Physical") >= 3) return "Liechi Berry"; if (moves.has("substitute") && counter.get("Special") >= 3) return "Petaya Berry"; } const salacReqs = species.baseStats.spe >= 60 && species.baseStats.spe <= 100 && !counter.get("priority"); if (moves.has("bulkup") && moves.has("substitute") && counter.get("Status") === 2 && salacReqs) return "Salac Berry"; if (moves.has("swordsdance") && moves.has("substitute") && counter.get("Status") === 2) { if (salacReqs) return "Salac Berry"; if (species.baseStats.spe > 100 && counter.get("Physical") >= 2) return "Liechi Berry"; } if (moves.has("swordsdance") && counter.get("Status") === 1) { if (salacReqs) return "Salac Berry"; if (species.baseStats.spe > 100) { return counter.get("Physical") >= 3 && this.randomChance(1, 2) ? "Liechi Berry" : "Lum Berry"; } } if (species.id === "deoxys" || species.id === "deoxysattack") return "White Herb"; return "Leftovers"; } randomSet(species, teamDetails = {}, isLead = false) { species = this.dex.species.get(species); const forme = this.getForme(species); const sets = this.randomSets[species.id]["sets"]; const set = this.sampleIfArray(sets); const role = set.role; const movePool = Array.from(set.movepool); const preferredTypes = set.preferredTypes; const preferredType = preferredTypes ? preferredTypes.join() : ""; let ability = ""; let item = void 0; const evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85 }; const ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 }; const types = species.types; const abilities = set.abilities; const moves = this.randomMoveset( types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); const counter = this.newQueryMoves(moves, species, preferredType, abilities); ability = this.getAbility( new Set(types), moves, abilities, counter, movePool, teamDetails, species, preferredType, role ); item = this.getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role); const level = this.getLevel(species); let hasHiddenPower = false; for (const move of moves) { if (move.startsWith("hiddenpower")) hasHiddenPower = true; } if (hasHiddenPower) { let hpType; for (const move of moves) { if (move.startsWith("hiddenpower")) hpType = move.substr(11); } if (!hpType) throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`); const HPivs = this.dex.types.get(hpType).HPivs; let iv; for (iv in HPivs) { ivs[iv] = HPivs[iv]; } } while (evs.hp > 1) { const hp2 = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); if (moves.has("substitute") && ["flail", "reversal"].some((m) => moves.has(m))) { if (hp2 % 4 > 0) break; } else if (moves.has("substitute") && (item === "Salac Berry" || item === "Petaya Berry" || item === "Liechi Berry")) { if (hp2 % 4 === 0) break; } else if (moves.has("bellydrum")) { if (hp2 % 2 > 0) break; } else { break; } evs.hp -= 4; } if (!counter.get("Physical") && !moves.has("transform")) { evs.atk = 0; ivs.atk = hasHiddenPower ? (ivs.atk || 31) - 28 : 0; } let hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); if (moves.has("substitute") && ["endeavor", "flail", "reversal"].some((m) => moves.has(m))) { if (hp % 4 === 0) evs.hp -= 4; } else if (moves.has("substitute") && (item === "Salac Berry" || item === "Petaya Berry" || item === "Liechi Berry")) { while (hp % 4 > 0) { evs.hp -= 4; hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); } } const shuffledMoves = Array.from(moves); this.prng.shuffle(shuffledMoves); return { name: species.baseSpecies, species: forme, gender: species.gender, shiny: this.randomChance(1, 1024), level, moves: shuffledMoves, ability, evs, ivs, item, role }; } randomTeam() { this.enforceNoDirectCustomBanlistChanges(); const seed = this.prng.getSeed(); const ruleTable = this.dex.formats.getRuleTable(this.format); const pokemon = []; const isMonotype = !!this.forceMonotype || ruleTable.has("sametypeclause"); const typePool = this.dex.types.names(); const type = this.forceMonotype || this.sample(typePool); const baseFormes = {}; const typeCount = {}; const typeWeaknesses = {}; const typeDoubleWeaknesses = {}; const teamDetails = {}; let numMaxLevelPokemon = 0; const pokemonList = Object.keys(this.randomSets); const [pokemonPool, baseSpeciesPool] = this.getPokemonPool(type, pokemon, isMonotype, pokemonList); while (baseSpeciesPool.length && pokemon.length < this.maxTeamSize) { const baseSpecies = this.sampleNoReplace(baseSpeciesPool); const species = this.dex.species.get(this.sample(pokemonPool[baseSpecies])); if (!species.exists) continue; if (baseFormes[species.baseSpecies]) continue; if (species.name === "Shedinja" && teamDetails.sand) continue; if (species.name === "Wobbuffet" && this.battleHasWobbuffet) continue; if (this.dex.gen < 3 && species.name === "Ditto" && this.battleHasDitto) continue; const types = species.types; if (!isMonotype && !this.forceMonotype) { const limitFactor = Math.round(this.maxTeamSize / 6) || 1; let skip = false; for (const typeName of types) { if (typeCount[typeName] >= 2 * limitFactor) { skip = true; break; } } if (skip) continue; for (const typeName of this.dex.types.names()) { if (this.dex.getEffectiveness(typeName, species) > 0) { if (!typeWeaknesses[typeName]) typeWeaknesses[typeName] = 0; if (typeWeaknesses[typeName] >= 3 * limitFactor) { skip = true; break; } } if (this.dex.getEffectiveness(typeName, species) > 1) { if (!typeDoubleWeaknesses[typeName]) typeDoubleWeaknesses[typeName] = 0; if (typeDoubleWeaknesses[typeName] >= limitFactor) { skip = true; break; } } } if (skip) continue; if (!this.adjustLevel && this.getLevel(species) === 100 && numMaxLevelPokemon >= limitFactor) { continue; } } const set = this.randomSet(species, teamDetails); pokemon.push(set); if (pokemon.length === this.maxTeamSize) break; baseFormes[species.baseSpecies] = 1; for (const typeName of types) { if (typeName in typeCount) { typeCount[typeName]++; } else { typeCount[typeName] = 1; } } for (const typeName of this.dex.types.names()) { if (this.dex.getEffectiveness(typeName, species) > 0) { typeWeaknesses[typeName]++; } if (this.dex.getEffectiveness(typeName, species) > 1) { typeDoubleWeaknesses[typeName]++; } } if (set.level === 100) numMaxLevelPokemon++; if (set.ability === "Drizzle" || set.moves.includes("raindance")) teamDetails.rain = 1; if (set.ability === "Drought" || set.moves.includes("sunnyday")) teamDetails.sun = 1; if (set.ability === "Sand Stream") teamDetails.sand = 1; if (set.moves.includes("aromatherapy") || set.moves.includes("healbell")) teamDetails.statusCure = 1; if (set.moves.includes("spikes")) teamDetails.spikes = 1; if (set.moves.includes("rapidspin")) teamDetails.rapidSpin = 1; if (species.id === "wobbuffet") this.battleHasWobbuffet = true; if (species.id === "ditto") this.battleHasDitto = true; } if (pokemon.length < this.maxTeamSize && !isMonotype && !this.forceMonotype && pokemon.length < 12) { throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`); } return pokemon; } } var teams_default = RandomGen3Teams; //# sourceMappingURL=teams.js.map