"use strict"; var __create = Object.create; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __getProtoOf = Object.getPrototypeOf; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps( // If the importer is in node compatibility mode or this is not an ESM // file that has been converted to a CommonJS file using a Babel- // compatible transform (i.e. "__esModule" has not been set), then set // "default" to the CommonJS "module.exports" for node compatibility. isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target, mod )); var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var teams_exports = {}; __export(teams_exports, { RandomGen6Teams: () => RandomGen6Teams, default: () => teams_default }); module.exports = __toCommonJS(teams_exports); var import_teams2 = __toESM(require("../gen7/teams")); var import_dex = require("../../../sim/dex"); const RECOVERY_MOVES = [ "healorder", "milkdrink", "moonlight", "morningsun", "recover", "recycle", "roost", "slackoff", "softboiled", "synthesis" ]; const PHYSICAL_SETUP = [ "bellydrum", "bulkup", "coil", "curse", "dragondance", "honeclaws", "howl", "meditate", "poweruppunch", "screech", "swordsdance" ]; const SPECIAL_SETUP = [ "calmmind", "chargebeam", "geomancy", "nastyplot", "quiverdance", "tailglow" ]; const SPEED_SETUP = [ "agility", "autotomize", "flamecharge", "rockpolish" ]; const SETUP = [ "acidarmor", "agility", "autotomize", "bellydrum", "bulkup", "calmmind", "coil", "curse", "dragondance", "flamecharge", "focusenergy", "geomancy", "growth", "honeclaws", "howl", "irondefense", "meditate", "nastyplot", "poweruppunch", "quiverdance", "raindance", "rockpolish", "shellsmash", "shiftgear", "swordsdance", "tailglow", "workup" ]; const NO_STAB = [ "aquajet", "bulletpunch", "clearsmog", "dragontail", "eruption", "explosion", "fakeout", "flamecharge", "futuresight", "iceshard", "icywind", "incinerate", "infestation", "machpunch", "nuzzle", "pluck", "poweruppunch", "pursuit", "quickattack", "rapidspin", "reversal", "selfdestruct", "shadowsneak", "skyattack", "skydrop", "snarl", "suckerpunch", "uturn", "watershuriken", "vacuumwave", "voltswitch", "waterspout" ]; const HAZARDS = [ "spikes", "stealthrock", "stickyweb", "toxicspikes" ]; const PROTECT_MOVES = [ "kingsshield", "protect", "spikyshield" ]; const PIVOT_MOVES = [ "partingshot", "uturn", "voltswitch" ]; const MOVE_PAIRS = [ ["lightscreen", "reflect"], ["sleeptalk", "rest"], ["protect", "wish"], ["spikyshield", "wish"], ["leechseed", "substitute"], ["perishsong", "protect"], ["solarbeam", "sunnyday"] ]; const PRIORITY_POKEMON = [ "aegislash", "banette", "breloom", "cacturne", "doublade", "dusknoir", "honchkrow", "scizor", "scizormega", "shedinja" ]; class RandomGen6Teams extends import_teams2.default { constructor(format, prng) { super(format, prng); this.randomSets = require("./sets.json"); this.randomFactorySets = require("./factory-sets.json"); this.noStab = NO_STAB; this.priorityPokemon = PRIORITY_POKEMON; this.moveEnforcementCheckers = { Bug: (movePool, moves, abilities, types, counter) => ["megahorn", "pinmissile"].some((m) => movePool.includes(m)) || !counter.get("Bug") && abilities.includes("Tinted Lens"), Dark: (movePool, moves, abilities, types, counter) => !counter.get("Dark"), Dragon: (movePool, moves, abilities, types, counter) => !counter.get("Dragon"), Electric: (movePool, moves, abilities, types, counter) => !counter.get("Electric"), Fairy: (movePool, moves, abilities, types, counter) => !counter.get("Fairy"), Fighting: (movePool, moves, abilities, types, counter) => !counter.get("Fighting"), Fire: (movePool, moves, abilities, types, counter) => !counter.get("Fire"), Flying: (movePool, moves, abilities, types, counter, species) => !counter.get("Flying") && !["aerodactyl", "aerodactylmega", "mantine", "murkrow"].includes(species.id) && !movePool.includes("hiddenpowerflying"), Ghost: (movePool, moves, abilities, types, counter) => !counter.get("Ghost"), Grass: (movePool, moves, abilities, types, counter, species) => !counter.get("Grass") && (species.baseStats.atk >= 100 || movePool.includes("leafstorm")), Ground: (movePool, moves, abilities, types, counter) => !counter.get("Ground"), Ice: (movePool, moves, abilities, types, counter) => !counter.get("Ice") || moves.has("icebeam") && movePool.includes("freezedry") || abilities.includes("Refrigerate") && (movePool.includes("return") || movePool.includes("hypervoice")), Normal: (movePool) => movePool.includes("boomburst"), Poison: (movePool, moves, abilities, types, counter) => !counter.get("Poison"), Psychic: (movePool, moves, abilities, types, counter) => !counter.get("Psychic") && (types.has("Fighting") || movePool.includes("calmmind")), Rock: (movePool, moves, abilities, types, counter, species) => !counter.get("Rock") && species.baseStats.atk >= 80, Steel: (movePool, moves, abilities, types, counter, species) => !counter.get("Steel") && species.baseStats.atk >= 100, Water: (movePool, moves, abilities, types, counter) => !counter.get("Water") }; this.cachedStatusMoves = this.dex.moves.all().filter((move) => move.category === "Status").map((move) => move.id); } cullMovePool(types, moves, abilities, counter, movePool, teamDetails, species, isLead, preferredType, role) { let hasHiddenPower = false; for (const move of moves) { if (move.startsWith("hiddenpower")) hasHiddenPower = true; } if (hasHiddenPower) { let movePoolHasHiddenPower = true; while (movePoolHasHiddenPower) { movePoolHasHiddenPower = false; for (const moveid of movePool) { if (moveid.startsWith("hiddenpower")) { this.fastPop(movePool, movePool.indexOf(moveid)); movePoolHasHiddenPower = true; break; } } } } if (moves.size + movePool.length <= this.maxMoveCount) return; if (moves.size === this.maxMoveCount - 2) { const unpairedMoves = [...movePool]; for (const pair of MOVE_PAIRS) { if (movePool.includes(pair[0]) && movePool.includes(pair[1])) { this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[0])); this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[1])); } } if (unpairedMoves.length === 1) { this.fastPop(movePool, movePool.indexOf(unpairedMoves[0])); } } if (moves.size === this.maxMoveCount - 1) { for (const pair of MOVE_PAIRS) { if (movePool.includes(pair[0]) && movePool.includes(pair[1])) { this.fastPop(movePool, movePool.indexOf(pair[0])); this.fastPop(movePool, movePool.indexOf(pair[1])); } } } if (teamDetails.screens && movePool.length >= this.maxMoveCount + 2) { if (movePool.includes("reflect")) this.fastPop(movePool, movePool.indexOf("reflect")); if (movePool.includes("lightscreen")) this.fastPop(movePool, movePool.indexOf("lightscreen")); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.stickyWeb) { if (movePool.includes("stickyweb")) this.fastPop(movePool, movePool.indexOf("stickyweb")); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.stealthRock) { if (movePool.includes("stealthrock")) this.fastPop(movePool, movePool.indexOf("stealthrock")); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.defog || teamDetails.rapidSpin) { if (movePool.includes("defog")) this.fastPop(movePool, movePool.indexOf("defog")); if (movePool.includes("rapidspin")) this.fastPop(movePool, movePool.indexOf("rapidspin")); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.toxicSpikes) { if (movePool.includes("toxicspikes")) this.fastPop(movePool, movePool.indexOf("toxicspikes")); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.spikes && teamDetails.spikes >= 2) { if (movePool.includes("spikes")) this.fastPop(movePool, movePool.indexOf("spikes")); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.statusCure) { if (movePool.includes("aromatherapy")) this.fastPop(movePool, movePool.indexOf("aromatherapy")); if (movePool.includes("healbell")) this.fastPop(movePool, movePool.indexOf("healbell")); if (moves.size + movePool.length <= this.maxMoveCount) return; } const badWithSetup = ["defog", "dragontail", "haze", "healbell", "nuzzle", "pursuit", "rapidspin", "toxic"]; const statusMoves = this.cachedStatusMoves; const incompatiblePairs = [ // These moves don't mesh well with other aspects of the set [statusMoves, ["healingwish", "memento", "switcheroo", "trick"]], [SETUP, PIVOT_MOVES], [SETUP, HAZARDS], [SETUP, badWithSetup], [PHYSICAL_SETUP, PHYSICAL_SETUP], [SPEED_SETUP, "quickattack"], ["defog", HAZARDS], [["fakeout", "uturn"], ["switcheroo", "trick"]], ["substitute", PIVOT_MOVES], ["leechseed", "dragontail"], ["rest", "substitute"], [PHYSICAL_SETUP, "dracometeor"], [SPECIAL_SETUP, "knockoff"], // These attacks are redundant with each other ["psychic", "psyshock"], ["scald", ["hydropump", "originpulse", "waterpulse"]], ["return", ["bodyslam", "doubleedge"]], [["fierydance", "lavaplume"], ["fireblast", "magmastorm"]], [["flamethrower", "flareblitz"], ["fireblast", "overheat"]], ["hornleech", "woodhammer"], [["gigadrain", "leafstorm"], ["leafstorm", "petaldance", "powerwhip"]], ["wildcharge", "thunderbolt"], ["gunkshot", "poisonjab"], [["drainpunch", "focusblast"], ["closecombat", "highjumpkick", "superpower"]], ["stoneedge", "headsmash"], ["dracometeor", "dragonpulse"], ["dragonclaw", "outrage"], ["knockoff", ["darkpulse", "foulplay"]], // Status move incompatibilities ["toxic", "toxicspikes"], ["taunt", "disable"], ["defog", ["leechseed", "substitute"]], // Assorted hardcodes go here: // Lunatone ["moonlight", "rockpolish"], // Smeargle ["nuzzle", "whirlwind"], // Liepard ["copycat", "uturn"], // Seviper ["switcheroo", "suckerpunch"], // Jirachi ["bodyslam", "healingwish"] ]; for (const pair of incompatiblePairs) this.incompatibleMoves(moves, movePool, pair[0], pair[1]); if (!types.includes("Dark") && preferredType !== "Dark") { this.incompatibleMoves(moves, movePool, "knockoff", ["pursuit", "suckerpunch"]); } const statusInflictingMoves = ["thunderwave", "toxic", "willowisp", "yawn"]; if (!abilities.includes("Prankster") && role !== "Staller") { this.incompatibleMoves(moves, movePool, statusInflictingMoves, statusInflictingMoves); } if (abilities.includes("Guts")) this.incompatibleMoves(moves, movePool, "protect", "swordsdance"); if (species.id === "beedrillmega") { this.incompatibleMoves(moves, movePool, "drillrun", "knockoff"); } if (!teamDetails.stealthRock) { if (species.id === "registeel" && role === "Staller") { if (movePool.includes("thunderwave")) this.fastPop(movePool, movePool.indexOf("thunderwave")); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (species.baseSpecies === "Wormadam" && role === "Staller") { if (movePool.includes("infestation")) this.fastPop(movePool, movePool.indexOf("infestation")); if (moves.size + movePool.length <= this.maxMoveCount) return; } } } // Generate random moveset for a given species, role, preferred type. randomMoveset(types, abilities, teamDetails, species, isLead, movePool, preferredType, role) { const moves = /* @__PURE__ */ new Set(); let counter = this.newQueryMoves(moves, species, preferredType, abilities); this.cullMovePool( types, moves, abilities, counter, movePool, teamDetails, species, isLead, preferredType, role ); if (movePool.length <= this.maxMoveCount) { while (movePool.length) { const moveid = this.sample(movePool); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } return moves; } const runEnforcementChecker = (checkerName) => { if (!this.moveEnforcementCheckers[checkerName]) return false; return this.moveEnforcementCheckers[checkerName]( movePool, moves, abilities, new Set(types), counter, species, teamDetails ); }; if (species.requiredMove) { const move = this.dex.moves.get(species.requiredMove).id; counter = this.addMove( move, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } if (movePool.includes("facade") && abilities.includes("Guts")) { counter = this.addMove( "facade", moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } for (const moveid of ["blizzard", "seismictoss", "spore", "stickyweb"]) { if (movePool.includes(moveid)) { counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } if (movePool.includes("thunderwave") && abilities.includes("Prankster")) { counter = this.addMove( "thunderwave", moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } if (movePool.includes("shadowsneak") && species.id === "kecleon") { counter = this.addMove( "shadowsneak", moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } if (role === "Bulky Support" && !teamDetails.defog && !teamDetails.rapidSpin) { if (movePool.includes("rapidspin")) { counter = this.addMove( "rapidspin", moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } if (movePool.includes("defog")) { counter = this.addMove( "defog", moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } if (["Bulky Attacker", "Bulky Setup", "Wallbreaker"].includes(role) || this.priorityPokemon.includes(species.id)) { const priorityMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, preferredType); if (types.includes(moveType) && move.priority > 0 && (move.basePower || move.basePowerCallback)) { priorityMoves.push(moveid); } } if (priorityMoves.length) { const moveid = this.sample(priorityMoves); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } for (const type of types) { const stabMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, preferredType); if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) { stabMoves.push(moveid); } } while (runEnforcementChecker(type)) { if (!stabMoves.length) break; const moveid = this.sampleNoReplace(stabMoves); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } if (!counter.get("preferred")) { const stabMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, preferredType); if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && preferredType === moveType) { stabMoves.push(moveid); } } if (stabMoves.length) { const moveid = this.sample(stabMoves); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } if (!counter.get("stab")) { const stabMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, preferredType); if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && types.includes(moveType)) { stabMoves.push(moveid); } } if (stabMoves.length) { const moveid = this.sample(stabMoves); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } else { if (movePool.includes("uturn") && types.includes("Bug")) { counter = this.addMove( "uturn", moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } } if (["Bulky Support", "Bulky Attacker", "Bulky Setup", "Staller"].includes(role)) { const recoveryMoves = movePool.filter((moveid) => RECOVERY_MOVES.includes(moveid)); if (recoveryMoves.length) { const moveid = this.sample(recoveryMoves); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } if (role === "Staller") { const enforcedMoves = [...PROTECT_MOVES, "toxic"]; for (const move of enforcedMoves) { if (movePool.includes(move)) { counter = this.addMove( move, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } } if (role.includes("Setup")) { const setupMoves = movePool.filter((moveid) => SETUP.includes(moveid)); if (setupMoves.length) { const moveid = this.sample(setupMoves); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } if (!counter.damagingMoves.size && !(moves.has("uturn") && types.includes("Bug"))) { const attackingMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); if (!this.noStab.includes(moveid) && move.category !== "Status") attackingMoves.push(moveid); } if (attackingMoves.length) { const moveid = this.sample(attackingMoves); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } if (["Fast Attacker", "Setup Sweeper", "Bulky Attacker", "Wallbreaker"].includes(role)) { if (counter.damagingMoves.size === 1) { const currentAttackType = counter.damagingMoves.values().next().value.type; const coverageMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, preferredType); if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback)) { if (currentAttackType !== moveType) coverageMoves.push(moveid); } } if (coverageMoves.length) { const moveid = this.sample(coverageMoves); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } } while (moves.size < this.maxMoveCount && movePool.length) { const moveid = this.sample(movePool); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); for (const pair of MOVE_PAIRS) { if (moveid === pair[0] && movePool.includes(pair[1])) { counter = this.addMove( pair[1], moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } if (moveid === pair[1] && movePool.includes(pair[0])) { counter = this.addMove( pair[0], moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } } return moves; } shouldCullAbility(ability, types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role) { switch (ability) { case "Chlorophyll": case "Solar Power": return !teamDetails.sun; case "Hydration": case "Swift Swim": return !teamDetails.rain; case "Iron Fist": case "Sheer Force": case "Technician": return !counter.get((0, import_dex.toID)(ability)); case "Overgrow": return !counter.get("Grass"); case "Prankster": return !counter.get("Status"); case "Rock Head": return !counter.get("recoil"); case "Sand Force": case "Sand Rush": return !teamDetails.sand; case "Swarm": return !counter.get("Bug"); } return false; } getAbility(types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role) { if (abilities.length <= 1) return abilities[0]; if (species.id === "pangoro" && counter.get("ironfist")) return "Iron Fist"; if (species.id === "tornadus" && counter.get("Status")) return "Prankster"; if (species.id === "marowak" && counter.get("recoil")) return "Rock Head"; if (species.id === "kingler" && counter.get("sheerforce")) return "Sheer Force"; if (species.id === "golduck" && teamDetails.rain) return "Swift Swim"; if (species.id === "roserade" && counter.get("technician")) return "Technician"; const abilityAllowed = []; for (const ability of abilities) { if (!this.shouldCullAbility( ability, types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role )) { abilityAllowed.push(ability); } } if (abilityAllowed.length >= 1) return this.sample(abilityAllowed); if (!abilityAllowed.length) { const weatherAbilities = abilities.filter( (a) => ["Chlorophyll", "Hydration", "Sand Force", "Sand Rush", "Solar Power", "Swift Swim"].includes(a) ); if (weatherAbilities.length) return this.sample(weatherAbilities); } return this.sample(abilities); } getPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role) { if (species.requiredItems) return this.sample(species.requiredItems); if (role === "AV Pivot") return "Assault Vest"; if (species.name === "Farfetch\u2019d") return "Stick"; if (species.name === "Latias" || species.name === "Latios") return "Soul Dew"; if (species.name === "Marowak") return "Thick Club"; if (species.name === "Pikachu") return "Light Ball"; if (species.name === "Shedinja" || species.name === "Smeargle") return "Focus Sash"; if (species.name === "Talonflame") return "Sharp Beak"; if (species.name === "Unfezant" || moves.has("focusenergy")) return "Scope Lens"; if (species.name === "Unown") return "Choice Specs"; if (species.name === "Wobbuffet") return "Custap Berry"; if (species.name === "Shuckle") return "Mental Herb"; if (ability === "Harvest" || ability === "Cheek Pouch") return "Sitrus Berry"; if (species.name === "Ditto") return "Choice Scarf"; if (ability === "Poison Heal") return "Toxic Orb"; if (ability === "Speed Boost") return "Life Orb"; if (species.nfe) return species.name === "Scyther" && role === "Fast Attacker" ? "Choice Band" : "Eviolite"; if (["healingwish", "memento", "switcheroo", "trick"].some((m) => moves.has(m))) { if (species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && role !== "Wallbreaker") { return "Choice Scarf"; } else { return counter.get("Physical") > counter.get("Special") ? "Choice Band" : "Choice Specs"; } } if (moves.has("bellydrum")) return "Sitrus Berry"; if (moves.has("waterspout")) return "Choice Scarf"; if (moves.has("geomancy") || moves.has("skyattack")) return "Power Herb"; if (moves.has("shellsmash")) { return ability === "Solid Rock" && !!counter.get("priority") ? "Weakness Policy" : "White Herb"; } if (moves.has("psychoshift")) return "Flame Orb"; if ((ability === "Guts" || moves.has("facade")) && !moves.has("sleeptalk") && species.id !== "stoutland") { return species.name === "Conkeldurr" ? "Flame Orb" : "Toxic Orb"; } if (ability === "Magic Guard") return moves.has("counter") ? "Focus Sash" : "Life Orb"; if (species.id === "rampardos" && role === "Fast Attacker") return "Choice Scarf"; if (ability === "Sheer Force" && counter.get("sheerforce")) return "Life Orb"; if (ability === "Unburden") return species.id === "hitmonlee" ? "White Herb" : "Sitrus Berry"; if (moves.has("acrobatics")) return ""; if (moves.has("lightscreen") && moves.has("reflect")) return "Light Clay"; if (moves.has("rest") && !moves.has("sleeptalk") && !["Hydration", "Natural Cure", "Shed Skin"].includes(ability)) { return "Chesto Berry"; } if (role === "Staller") return "Leftovers"; } getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role) { const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd; const scarfReqs = role !== "Wallbreaker" && species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && !counter.get("priority") && !moves.has("pursuit"); if (moves.has("pursuit") && moves.has("suckerpunch") && counter.get("Dark") && !this.priorityPokemon.includes(species.id)) return "Black Glasses"; if (counter.get("Special") === 4) { return scarfReqs && species.baseStats.spa >= 90 && this.randomChance(1, 2) ? "Choice Scarf" : "Choice Specs"; } if (counter.get("Special") === 3 && moves.has("uturn")) return "Choice Specs"; if (counter.get("Physical") === 4 && species.id !== "jirachi" && ["dragontail", "fakeout", "flamecharge", "nuzzle", "rapidspin"].every((m) => !moves.has(m))) { return scarfReqs && (species.baseStats.atk >= 100 || ability === "Pure Power" || ability === "Huge Power") && this.randomChance(1, 2) ? "Choice Scarf" : "Choice Band"; } if (ability === "Sturdy" && moves.has("explosion") && !counter.get("speedsetup")) return "Custap Berry"; if (types.includes("Normal") && moves.has("fakeout") && !!counter.get("Normal")) return "Silk Scarf"; if (role === "Bulky Setup" && !!counter.get("speedsetup") && !moves.has("swordsdance")) { return "Weakness Policy"; } if (species.id === "palkia") return "Lustrous Orb"; if (species.id === "archeops") return "Expert Belt"; if (!counter.get("Status") && (["Fast Support", "Bulky Support", "Bulky Attacker"].some((m) => role === m) || moves.has("rapidspin"))) { return "Assault Vest"; } if (moves.has("outrage") && counter.get("setup")) return "Lum Berry"; if (ability === "Rough Skin" || species.id !== "hooh" && ability === "Regenerator" && species.baseStats.hp + species.baseStats.def >= 180 && this.randomChance(1, 2) || ability !== "Regenerator" && !counter.get("setup") && counter.get("recovery") && this.dex.getEffectiveness("Fighting", species) < 1 && species.baseStats.hp + species.baseStats.def > 200 && this.randomChance(1, 2)) return "Rocky Helmet"; if (["kingsshield", "protect", "spikyshield", "substitute"].some((m) => moves.has(m))) return "Leftovers"; if (this.dex.getEffectiveness("Ground", species) >= 2 && ability !== "Levitate") { return "Air Balloon"; } if ((role === "Fast Support" || moves.has("stickyweb")) && isLead && defensiveStatTotal < 255 && !counter.get("recovery") && (counter.get("hazards") || counter.get("setup")) && (!counter.get("recoil") || ability === "Rock Head")) return "Focus Sash"; if (role === "Fast Support") { return counter.get("Physical") + counter.get("Special") >= 3 && ["nuzzle", "rapidspin", "uturn", "voltswitch"].every((m) => !moves.has(m)) && this.dex.getEffectiveness("Rock", species) < 2 ? "Life Orb" : "Leftovers"; } if (!counter.get("Status")) { return (moves.has("uturn") || moves.has("voltswitch")) && !counter.get("Dragon") && !counter.get("Normal") ? "Expert Belt" : "Life Orb"; } if (["Fast Attacker", "Setup Sweeper", "Wallbreaker"].some((m) => role === m) && this.dex.getEffectiveness("Rock", species) < 2 && ability !== "Sturdy") return "Life Orb"; return "Leftovers"; } randomSet(species, teamDetails = {}, isLead = false) { species = this.dex.species.get(species); const forme = this.getForme(species); const sets = this.randomSets[species.id]["sets"]; const possibleSets = []; for (const set2 of sets) possibleSets.push(set2); const set = this.sampleIfArray(possibleSets); const role = set.role; const movePool = Array.from(set.movepool); const preferredTypes = set.preferredTypes; const preferredType = this.sampleIfArray(preferredTypes) || ""; let ability = ""; let item = void 0; const evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85 }; const ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 }; const types = species.types; const baseAbilities = set.abilities; const abilities = species.battleOnly && !species.requiredAbility ? Object.values(species.abilities) : baseAbilities; const moves = this.randomMoveset( types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); const counter = this.newQueryMoves(moves, species, preferredType, abilities); ability = this.getAbility( new Set(types), moves, baseAbilities, counter, movePool, teamDetails, species, preferredType, role ); item = this.getPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role); if (item === void 0) { item = this.getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role); } if (item === "Leftovers" && types.includes("Poison")) { item = "Black Sludge"; } const level = this.getLevel(species); if ((!counter.get("Physical") || counter.get("Physical") <= 1 && (moves.has("foulplay") || moves.has("rapidspin"))) && !moves.has("copycat") && !moves.has("transform")) { evs.atk = 0; ivs.atk = 0; } let hasHiddenPower = false; for (const move of moves) { if (move.startsWith("hiddenpower")) hasHiddenPower = true; } if (hasHiddenPower) { let hpType; for (const move of moves) { if (move.startsWith("hiddenpower")) hpType = move.substr(11); } if (!hpType) throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`); const HPivs = ivs.atk === 0 ? import_teams2.ZeroAttackHPIVs[hpType] : this.dex.types.get(hpType).HPivs; let iv; for (iv in HPivs) { ivs[iv] = HPivs[iv]; } } const srImmunity = ability === "Magic Guard"; const srWeakness = srImmunity ? 0 : this.dex.getEffectiveness("Rock", species); while (evs.hp > 1) { const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); if (moves.has("substitute") && !["Black Sludge", "Leftovers"].includes(item)) { if (item === "Sitrus Berry") { if (hp % 4 === 0) break; } else { if (hp % 4 > 0) break; } } else if (moves.has("bellydrum") && item === "Sitrus Berry") { if (hp % 2 === 0) break; } else if (["highjumpkick", "jumpkick"].some((m) => moves.has(m))) { if (hp % 2 > 0) break; } else { if (srWeakness <= 0 || ability === "Regenerator") break; if (srWeakness === 1 && ["Black Sludge", "Leftovers", "Life Orb"].includes(item)) break; if (item !== "Sitrus Berry" && hp % (4 / srWeakness) > 0) break; if (item === "Sitrus Berry" && hp % (4 / srWeakness) === 0) break; } evs.hp -= 4; } if (["gyroball", "metalburst", "trickroom"].some((m) => moves.has(m))) { evs.spe = 0; ivs.spe = hasHiddenPower && level < 100 ? ivs.spe - 30 : 0; } const shuffledMoves = Array.from(moves); this.prng.shuffle(shuffledMoves); return { name: species.baseSpecies, species: forme, gender: species.gender, shiny: this.randomChance(1, 1024), level, moves: shuffledMoves, ability, evs, ivs, item, role }; } randomFactorySet(species, teamData, tier) { const id = (0, import_dex.toID)(species.name); const setList = this.randomFactorySets[tier][id].sets; const itemsMax = { choicespecs: 1, choiceband: 1, choicescarf: 1 }; const movesMax = { rapidspin: 1, batonpass: 1, stealthrock: 1, defog: 1, spikes: 1, toxicspikes: 1 }; const requiredMoves = { stealthrock: "hazardSet", rapidspin: "hazardClear", defog: "hazardClear" }; const weatherAbilitiesRequire = { hydration: "raindance", swiftswim: "raindance", leafguard: "sunnyday", solarpower: "sunnyday", chlorophyll: "sunnyday", sandforce: "sandstorm", sandrush: "sandstorm", sandveil: "sandstorm", snowcloak: "hail" }; const weatherAbilities = ["drizzle", "drought", "snowwarning", "sandstream"]; let effectivePool = []; const priorityPool = []; for (const curSet of setList) { if (this.forceMonotype && !species.types.includes(this.forceMonotype)) continue; const itemData = this.dex.items.get(curSet.item); if (teamData.megaCount && teamData.megaCount > 0 && itemData.megaStone) continue; if (itemsMax[itemData.id] && teamData.has[itemData.id] >= itemsMax[itemData.id]) continue; const abilityState = this.dex.abilities.get(curSet.ability); if (weatherAbilitiesRequire[abilityState.id] && teamData.weather !== weatherAbilitiesRequire[abilityState.id]) continue; if (teamData.weather && weatherAbilities.includes(abilityState.id)) continue; let reject = false; let hasRequiredMove = false; const curSetVariants = []; for (const move of curSet.moves) { const variantIndex = this.random(move.length); const moveId = (0, import_dex.toID)(move[variantIndex]); if (movesMax[moveId] && teamData.has[moveId] >= movesMax[moveId]) { reject = true; break; } if (requiredMoves[moveId] && !teamData.has[requiredMoves[moveId]]) { hasRequiredMove = true; } curSetVariants.push(variantIndex); } if (reject) continue; effectivePool.push({ set: curSet, moveVariants: curSetVariants }); if (hasRequiredMove) priorityPool.push({ set: curSet, moveVariants: curSetVariants }); } if (priorityPool.length) effectivePool = priorityPool; if (!effectivePool.length) { if (!teamData.forceResult) return null; for (const curSet of setList) { effectivePool.push({ set: curSet }); } } const setData = this.sample(effectivePool); const moves = []; for (const [i, moveSlot] of setData.set.moves.entries()) { moves.push(setData.moveVariants ? moveSlot[setData.moveVariants[i]] : this.sample(moveSlot)); } return { name: setData.set.name || species.baseSpecies, species: setData.set.species, gender: setData.set.gender || species.gender || (this.randomChance(1, 2) ? "M" : "F"), item: setData.set.item || "", ability: setData.set.ability || species.abilities["0"], shiny: typeof setData.set.shiny === "undefined" ? this.randomChance(1, 1024) : setData.set.shiny, level: this.adjustLevel || 100, happiness: typeof setData.set.happiness === "undefined" ? 255 : setData.set.happiness, evs: setData.set.evs || { hp: 84, atk: 84, def: 84, spa: 84, spd: 84, spe: 84 }, ivs: setData.set.ivs || { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 }, nature: setData.set.nature || "Serious", moves }; } randomFactoryTeam(side, depth = 0) { this.enforceNoDirectCustomBanlistChanges(); const forceResult = depth >= 12; if (!this.factoryTier) this.factoryTier = this.sample(["Uber", "OU", "UU", "RU", "NU", "PU"]); const chosenTier = this.factoryTier; const pokemon = []; const pokemonPool = Object.keys(this.randomFactorySets[chosenTier]); const teamData = { typeCount: {}, typeComboCount: {}, baseFormes: {}, megaCount: 0, has: {}, forceResult, weaknesses: {}, resistances: {} }; const requiredMoveFamilies = ["hazardSet", "hazardClear"]; const requiredMoves = { stealthrock: "hazardSet", rapidspin: "hazardClear", defog: "hazardClear" }; const weatherAbilitiesSet = { drizzle: "raindance", drought: "sunnyday", snowwarning: "hail", sandstream: "sandstorm" }; const resistanceAbilities = { dryskin: ["Water"], waterabsorb: ["Water"], stormdrain: ["Water"], flashfire: ["Fire"], heatproof: ["Fire"], lightningrod: ["Electric"], motordrive: ["Electric"], voltabsorb: ["Electric"], sapsipper: ["Grass"], thickfat: ["Ice", "Fire"], levitate: ["Ground"] }; while (pokemonPool.length && pokemon.length < this.maxTeamSize) { const species = this.dex.species.get(this.sampleNoReplace(pokemonPool)); if (!species.exists) continue; const speciesFlags = this.randomFactorySets[chosenTier][species.id].flags; if (teamData.baseFormes[species.baseSpecies]) continue; if (!teamData.megaCount) teamData.megaCount = 0; if (teamData.megaCount >= 1 && speciesFlags.megaOnly) continue; const limitFactor = Math.round(this.maxTeamSize / 6) || 1; const types = species.types; let skip = false; for (const type of types) { if (teamData.typeCount[type] >= 2 * limitFactor && this.randomChance(4, 5)) { skip = true; break; } } if (skip) continue; const set = this.randomFactorySet(species, teamData, chosenTier); if (!set) continue; let typeCombo = types.slice().sort().join(); if (set.ability === "Drought" || set.ability === "Drizzle") { typeCombo = set.ability; } if (teamData.typeComboCount[typeCombo] >= limitFactor) continue; pokemon.push(set); for (const type of types) { if (type in teamData.typeCount) { teamData.typeCount[type]++; } else { teamData.typeCount[type] = 1; } } teamData.typeComboCount[typeCombo] = teamData.typeComboCount[typeCombo] + 1 || 1; teamData.baseFormes[species.baseSpecies] = 1; const itemData = this.dex.items.get(set.item); if (itemData.megaStone) teamData.megaCount++; if (itemData.id in teamData.has) { teamData.has[itemData.id]++; } else { teamData.has[itemData.id] = 1; } const abilityState = this.dex.abilities.get(set.ability); if (abilityState.id in weatherAbilitiesSet) { teamData.weather = weatherAbilitiesSet[abilityState.id]; } for (const move of set.moves) { const moveId = (0, import_dex.toID)(move); if (moveId in teamData.has) { teamData.has[moveId]++; } else { teamData.has[moveId] = 1; } if (moveId in requiredMoves) { teamData.has[requiredMoves[moveId]] = 1; } } for (const typeName of this.dex.types.names()) { if (teamData.resistances[typeName] >= 1) continue; if (resistanceAbilities[abilityState.id]?.includes(typeName) || !this.dex.getImmunity(typeName, types)) { teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1; if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0; continue; } const typeMod = this.dex.getEffectiveness(typeName, types); if (typeMod < 0) { teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1; if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0; } else if (typeMod > 0) { teamData.weaknesses[typeName] = (teamData.weaknesses[typeName] || 0) + 1; } } } if (pokemon.length < this.maxTeamSize) return this.randomFactoryTeam(side, ++depth); if (!teamData.forceResult) { for (const requiredFamily of requiredMoveFamilies) { if (!teamData.has[requiredFamily]) return this.randomFactoryTeam(side, ++depth); } for (const type in teamData.weaknesses) { if (teamData.weaknesses[type] >= 3) return this.randomFactoryTeam(side, ++depth); } } return pokemon; } } var teams_default = RandomGen6Teams; //# sourceMappingURL=teams.js.map