'use strict'; const assert = require('assert').strict; const { makeUser, destroyUser } = require('../../users-utils'); const trivia = require('../../../dist/server/chat-plugins/trivia/trivia'); const Trivia = trivia.Trivia; const FirstModeTrivia = trivia.FirstModeTrivia; const TimerModeTrivia = trivia.TimerModeTrivia; const NumberModeTrivia = trivia.NumberModeTrivia; function makeTriviaUser(name, ip) { const user = makeUser(name, ip); assert.equal(Users.users.get(user.id), user); user.joinRoom('trivia'); return user; } describe('Trivia', () => { before(function () { Rooms.global.addChatRoom('Trivia'); this.room = Rooms.get('trivia'); }); beforeEach(function () { const questions = [{ question: '', answers: ['answer'], category: 'ae' }]; this.user = makeTriviaUser('Morfent', '127.0.0.1'); this.tarUser = makeTriviaUser('ReallyNotMorfent', '127.0.0.2'); this.game = this.room.game = new Trivia(this.room, 'first', ['ae'], true, 'short', questions); }); afterEach(function () { destroyUser(this.user); destroyUser(this.tarUser); if (this.room.game) { clearTimeout(this.room.game.phaseTimeout); this.room.game.phaseTimeout = null; this.room.game.destroy(); } }); after(function () { this.user = null; this.tarUser = null; this.room.destroy(); this.room = null; }); it('should add new players', function () { this.game.addTriviaPlayer(this.user); assert.equal(this.game.playerCount, 1); }); it('should not add a player if they have already joined', function () { this.game.addTriviaPlayer(this.user); assert.throws(() => this.game.addTriviaPlayer(this.user)); assert.equal(this.game.playerCount, 1); }); it('should not add a player if another one on the same IP has joined', function () { this.game.addTriviaPlayer(this.user); const user2 = makeTriviaUser('Not Morfent', '127.0.0.1'); assert.throws(() => this.game.addTriviaPlayer(user2)); assert.equal(this.game.playerCount, 1); destroyUser(user2); }); it('should not add a player if another player had their username previously', function () { const userid = this.user.id; const name = this.user.name; this.game.addTriviaPlayer(this.user); this.user.forceRename('Not Morfent', true); this.user.previousIDs.push(userid); const user2 = makeTriviaUser(name, '127.0.0.3'); assert.throws(() => this.game.addTriviaPlayer(user2)); assert.equal(this.game.playerCount, 1); destroyUser(user2); }); it('should not add a player if they were kicked from the game', function () { this.game.kickedUsers.add(this.tarUser.id); assert.throws(() => this.game.addTriviaPlayer(this.tarUser)); assert.equal(this.game.playerCount, 0); }); it('should kick players from the game', function () { this.game.addTriviaPlayer(this.tarUser); this.game.kick(this.tarUser, this.user); assert.equal(this.game.playerCount, 0); }); it('should not kick players already kicked from the game', function () { this.game.addTriviaPlayer(this.tarUser); this.game.kick(this.tarUser, this.user); assert.throws(() => this.game.kick(this.tarUser, this.user)); }); it('should not kick users who were kicked under another name', function () { this.game.addTriviaPlayer(this.tarUser); this.game.kick(this.tarUser, this.user); const userid = this.tarUser.id; this.tarUser.forceRename('Not Morfent', true); this.tarUser.previousIDs.push(userid); assert.throws(() => this.game.addTriviaPlayer(this.tarUser)); assert.equal(this.game.playerCount, 0); }); it('should not add users who were kicked under another IP', function () { this.game.addTriviaPlayer(this.tarUser); this.game.kick(this.tarUser, this.user); const name = this.tarUser.name; this.tarUser.resetName(); const user2 = makeTriviaUser(name, '127.0.0.2'); assert.throws(() => this.game.addTriviaPlayer(user2)); assert.equal(this.game.playerCount, 0); destroyUser(user2); }); it('should not kick users that aren\'t players in the game', function () { assert.throws(() => this.game.kick(this.tarUser, this.user)); assert.equal(this.game.playerCount, 0); }); it('should make players leave the game', function () { this.game.addTriviaPlayer(this.user); assert.equal(typeof this.game.playerTable[this.user.id], 'object'); this.game.leave(this.user); assert.equal(typeof this.game.playerTable[this.user.id], 'undefined'); }); it('should not make users who are not players leave the game', function () { assert.equal(typeof this.game.playerTable[this.user.id], 'undefined'); assert.throws(() => this.game.leave(this.user)); }); it('should verify answers correctly', async function () { await this.game.askQuestion(); assert.equal(this.game.verifyAnswer('answer'), true); assert.equal(this.game.verifyAnswer('anser'), true); assert.equal(this.game.verifyAnswer('not the right answer'), false); }); context('marking player absence', () => { beforeEach(async function () { const questions = [null, null].fill({ question: '', answers: ['answer'], category: 'ae' }); const game = new FirstModeTrivia(this.room, 'first', ['ae'], true, 'short', questions); this.user = makeTriviaUser('Morfent', '127.0.0.1'); this.user2 = makeTriviaUser('user2', '127.0.0.2'); this.user3 = makeTriviaUser('user3', '127.0.0.3'); this.user.joinRoom(this.room); game.addTriviaPlayer(this.user); this.user2.joinRoom(this.room); game.addTriviaPlayer(this.user2); this.user3.joinRoom(this.room); game.addTriviaPlayer(this.user3); game.start(); await game.askQuestion(); clearTimeout(game.phaseTimeout); game.phaseTimeout = null; this.game = this.room.game = game; this.player = this.room.game.playerTable[this.user.id]; }); afterEach(function () { destroyUser(this.user); destroyUser(this.user2); destroyUser(this.user3); if (this.room.game) { clearTimeout(this.game.phaseTimeout); this.game.phaseTimeout = null; this.game.destroy(); } }); it('should mark a player absent on leave and unnmark them when they return', function () { this.user.leaveRoom(this.room); assert.equal(this.player.isAbsent, true); this.user.joinRoom(this.room); assert.equal(this.player.isAbsent, false); }); }); context('first mode', () => { beforeEach(async function () { const questions = [{ question: '', answers: ['answer'], category: 'ae' }]; const game = new FirstModeTrivia(this.room, 'first', ['ae'], true, 'short', questions); this.user = makeTriviaUser('Morfent', '127.0.0.1'); this.user2 = makeTriviaUser('user2', '127.0.0.2'); this.user3 = makeTriviaUser('user3', '127.0.0.3'); game.addTriviaPlayer(this.user); game.addTriviaPlayer(this.user2); game.addTriviaPlayer(this.user3); game.start(); await game.askQuestion(); this.game = this.room.game = game; this.player = game.playerTable[this.user.id]; }); afterEach(function () { destroyUser(this.user); destroyUser(this.user2); destroyUser(this.user3); if (this.room.game) { clearTimeout(this.game.phaseTimeout); this.game.phaseTimeout = null; this.game.destroy(); } }); it('should calculate player points correctly', function () { const points = this.game.calculatePoints(); assert.equal(points, 5); }); it('should allow users to answer questions correctly', function () { this.game.answerQuestion('answer', this.user); assert.equal(this.player.correctAnswers, 1); }); it('should mark players who answer incorrectly', function () { this.game.answerQuestion('not the right answer', this.user); assert.equal(this.player.correctAnswers, 0); }); it('should only reward a player points once per question', function () { this.game.answerQuestion('answer', this.user); assert.throws(() => this.game.answerQuestion('answer', this.user)); assert.equal(this.player.correctAnswers, 1); }); it('should clear player answers if none answer correctly', function () { this.game.answerQuestion('not the right answer', this.user); this.game.tallyAnswers(); assert.equal(this.player.answer, ''); }); it('should not give NaN points to correct responders', function () { this.game.answerQuestion('answer', this.user); this.game.tallyAnswers(); assert(!isNaN(this.player.points)); }); }); context('timer mode', () => { beforeEach(async function () { const questions = [{ question: '', answers: ['answer'], category: 'ae' }]; const game = new TimerModeTrivia(this.room, 'first', ['ae'], true, 'short', questions); this.user = makeTriviaUser('Morfent', '127.0.0.1'); this.user2 = makeTriviaUser('user2', '127.0.0.2'); this.user3 = makeTriviaUser('user3', '127.0.0.3'); game.addTriviaPlayer(this.user); game.addTriviaPlayer(this.user2); game.addTriviaPlayer(this.user3); game.start(); await game.askQuestion(); this.game = this.room.game = game; this.player = game.playerTable[this.user.id]; }); afterEach(function () { destroyUser(this.user); destroyUser(this.user2); destroyUser(this.user3); if (this.room.game) { clearTimeout(this.game.phaseTimeout); this.game.phaseTimeout = null; this.game.destroy(); } }); it('should calculate points correctly', function () { const totalDiff = 1e9; let diff = -1; for (let i = 6; i--;) { diff += totalDiff / 5; const points = this.game.calculatePoints(diff, totalDiff); assert.equal(points, i); } }); it('should set players as having answered correctly or incorrectly', function () { this.game.answerQuestion('not the right answer', this.user); assert.equal(this.player.isCorrect, false); this.game.answerQuestion('answer', this.user); assert.equal(this.player.isCorrect, true); }); it('should give points for correct answers', function () { this.game.answerQuestion('answer', this.user); this.game.tallyAnswers(); assert.equal(this.player.correctAnswers, 1); }); it('should choose the quicker answerer on tie', function (done) { this.game.answerQuestion('answer', this.user); setImmediate(() => { this.game.answerQuestion('answer', this.user2); this.game.tallyAnswers(); const hrtimeToNanoseconds = hrtime => hrtime[0] * 1e9 + hrtime[1]; const playerNs = hrtimeToNanoseconds(this.player.answeredAt); const player2Ns = hrtimeToNanoseconds(this.game.playerTable[this.user2.id].answeredAt); assert(playerNs <= player2Ns); done(); }); }); it('should not give NaN points to correct responders', function () { this.game.answerQuestion('answer', this.user); this.game.tallyAnswers(); assert(!isNaN(this.player.points)); }); }); context('number mode', () => { beforeEach(async function () { const questions = [{ question: '', answers: ['answer'], category: 'ae' }]; const game = new NumberModeTrivia(this.room, 'first', ['ae'], true, 'short', questions); this.user = makeTriviaUser('Morfent', '127.0.0.1'); this.user2 = makeTriviaUser('user2', '127.0.0.2'); this.user3 = makeTriviaUser('user3', '127.0.0.3'); game.addTriviaPlayer(this.user); game.addTriviaPlayer(this.user2); game.addTriviaPlayer(this.user3); game.start(); await game.askQuestion(); this.game = this.room.game = game; this.player = game.playerTable[this.user.id]; }); afterEach(function () { destroyUser(this.user); destroyUser(this.user2); destroyUser(this.user3); if (this.room.game) { clearTimeout(this.game.phaseTimeout); this.game.phaseTimeout = null; this.game.destroy(); } }); it('should calculate points correctly', function () { this.game.playerCount = 5; for (let i = 1; i <= 5; i++) { assert.equal(this.game.calculatePoints(i), 6 - i); } }); // Number mode's answerQuestion prototype method is identical // to that of timer mode. it('should not give points for answering incorrectly', function () { this.game.answerQuestion('not the right answer', this.user); this.game.tallyAnswers(); assert.equal(this.player.correctAnswers, 0); }); it('should give points for answering correctly', function () { this.game.answerQuestion('answer', this.user); this.game.tallyAnswers(); assert.equal(this.player.correctAnswers, 1); }); it('should not give NaN points to correct responders', function () { this.game.answerQuestion('answer', this.user); this.game.tallyAnswers(); assert(!isNaN(this.player.points)); }); }); (Config.usesqlite ? context : context.skip)('alt merging', () => { it('should only allow merging approved alts', async () => { for (const user of ['annika', 'heartofetheria', 'somerandomreg']) { await trivia.database.updateLeaderboardForUser(user, { alltime: { score: 0, totalCorrectAnswers: 0, totalPoints: 0 }, nonAlltime: { score: 0, totalCorrectAnswers: 0, totalPoints: 0 }, cycle: { score: 0, totalCorrectAnswers: 0, totalPoints: 0 }, }); } await assert.throwsAsync(async () => trivia.mergeAlts('annika', 'heartofetheria')); await trivia.requestAltMerge('annika', 'somerandomreg'); await trivia.requestAltMerge('heartofetheria', 'somerandomreg'); await assert.throwsAsync(async () => trivia.mergeAlts('annika', 'heartofetheria')); await trivia.requestAltMerge('annika', 'heartofetheria'); await assert.doesNotThrowAsync(async () => trivia.mergeAlts('annika', 'heartofetheria')); }); it('should correctly merge alts', async () => { await trivia.database.updateLeaderboardForUser('annika', { alltime: { score: 3, totalCorrectAnswers: 2, totalPoints: 1 }, nonAlltime: { score: 4, totalCorrectAnswers: 3, totalPoints: 2 }, cycle: { score: 1, totalCorrectAnswers: 1, totalPoints: 1 }, }); await trivia.database.updateLeaderboardForUser('heartofetheria', { alltime: { score: 1, totalCorrectAnswers: 2, totalPoints: 3 }, nonAlltime: { score: 2, totalCorrectAnswers: 3, totalPoints: 4 }, cycle: { score: 1, totalCorrectAnswers: 2, totalPoints: 1 }, }); await trivia.requestAltMerge('heartofetheria', 'annika'); await trivia.mergeAlts('heartofetheria', 'annika'); assert.deepEqual( await trivia.database.getLeaderboardEntry('annika', 'alltime'), { score: 4, totalCorrectAnswers: 4, totalPoints: 4 } ); assert.deepEqual( await trivia.database.getLeaderboardEntry('annika', 'nonAlltime'), { score: 6, totalCorrectAnswers: 6, totalPoints: 6 } ); assert.deepEqual( await trivia.database.getLeaderboardEntry('annika', 'cycle'), { score: 2, totalCorrectAnswers: 3, totalPoints: 2 } ); // make sure it got deleted assert.equal(await trivia.database.getLeaderboardEntry('heartofetheria', 'alltime'), null); assert.equal(await trivia.database.getLeaderboardEntry('heartofetheria', 'nonAlltime'), null); assert.equal(await trivia.database.getLeaderboardEntry('heartofetheria', 'cycle'), null); }); }); });