'use strict'; const assert = require('./../assert'); const common = require('./../common'); let battle; describe('Battle#on', () => { afterEach(() => { battle.destroy(); }); it('should allow the addition of one or more event handlers to the battle engine', () => { battle = common.createBattle([ [{ species: 'Pidgeot', ability: 'keeneye', moves: ['bulkup'] }], [{ species: 'Talonflame', ability: 'galewings', moves: ['peck'] }], ]); let eventCount = 0; let eventCount2 = 0; battle.onEvent('Hit', battle.format, () => { eventCount++; }); battle.onEvent('Hit', battle.format, () => { eventCount++; eventCount2++; }); battle.onEvent('ModifyDamage', battle.format, () => { return 5; }); battle.makeChoices('move bulkup', 'move peck'); assert.equal(eventCount, 4); assert.equal(eventCount2, 2); assert.equal(battle.p1.active[0].maxhp - battle.p1.active[0].hp, 5); }); it('should support and resolve priorities correctly', () => { battle = common.createBattle([ [{ species: 'Pidgeot', ability: 'keeneye', moves: ['bulkup'] }], [{ species: 'Talonflame', ability: 'galewings', moves: ['peck'] }], ]); let eventCount = 0; const modHandler = function (count) { return function () { assert.equal(eventCount, count); eventCount++; }; }; for (let i = 0; i < 9; i++) { battle.onEvent('ModifyDamage', battle.format, -i, modHandler(i)); } battle.makeChoices('move bulkup', 'move peck'); assert.equal(eventCount, 9); }); it('should throw if a callback is not given for the event handler', () => { battle = common.createBattle([ [{ species: 'Pidgeot', ability: 'keeneye', moves: ['bulkup'] }], [{ species: 'Talonflame', ability: 'galewings', moves: ['peck'] }], ]); assert.throws(battle.onEvent, TypeError); assert.throws(() => { battle.onEvent('Hit'); }, TypeError); assert.throws(() => { battle.onEvent('Hit', battle.format); }, TypeError); }); });