'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Sitrus Berry', () => { afterEach(() => { battle.destroy(); }); it('should heal 25% hp when consumed', () => { battle = common.createBattle(); battle.setPlayer('p1', { team: [{ species: 'Aggron', ability: 'sturdy', item: 'sitrusberry', moves: ['sleeptalk'] }] }); battle.setPlayer('p2', { team: [{ species: 'Lucario', ability: 'adaptability', moves: ['aurasphere'] }] }); const holder = battle.p1.active[0]; battle.makeChoices('move sleeptalk', 'move aurasphere'); assert.false.holdsItem(holder); assert.equal(holder.hp, Math.floor(holder.maxhp / 4) + 1); }); it('should be eaten immediately if (re)gained on low hp', () => { battle = common.createBattle([ [{ species: 'Magnemite', ability: 'sturdy', item: 'sitrusberry', moves: ['recycle'] }], [{ species: 'Garchomp', ability: 'roughskin', moves: ['earthquake'] }], ]); const holder = battle.p1.active[0]; const hpgain = Math.floor(holder.maxhp / 4); battle.makeChoices('move recycle', 'move earthquake'); assert.false.holdsItem(holder); assert.equal(holder.hp, hpgain + hpgain + 1); }); it('should not heal if Knocked Off', () => { battle = common.createBattle([ [{ species: 'Deoxys-Attack', ability: 'sturdy', item: 'sitrusberry', moves: ['sleeptalk'] }], [{ species: 'Krookodile', ability: 'intimidate', moves: ['knockoff'] }], ]); battle.makeChoices('move sleeptalk', 'move knockoff'); assert.equal(battle.p1.active[0].hp, 1); }); it.skip(`should not heal 25% HP if a confusion self-hit would bring the user into Berry trigger range`, () => { battle = common.createBattle([[ { species: 'Deoxys-Attack', item: 'sitrusberry', moves: ['sleeptalk'] }, ], [ { species: 'Sableye', ability: 'prankster', moves: ['confuseray'] }, ]]); const holder = battle.p1.active[0]; battle.makeChoices('move sleeptalk', 'move confuseray'); assert.holdsItem(holder); assert.false.fullHP(holder); }); it.skip(`should heal 25% HP immediately after any end-of-turn effect`, () => { battle = common.createBattle([[ { species: 'mimikyu', moves: ['curse'] }, ], [ { species: 'darmanitan', ability: 'zenmode', item: 'sitrusberry', moves: ['sleeptalk'], evs: { hp: 4 } }, ]]); const darm = battle.p2.active[0]; battle.makeChoices(); battle.makeChoices(); assert.species(darm, 'Darmanitan', `Sitrus Berry should heal Darmanitan outside of Zen Mode range.`); }); });